Buriki One

Last updated
Buriki One: World Grapple Tournament '99 in Tokyo
Buriki One.jpg
Developer(s) SNK
Publisher(s) SNK
Director(s) Takashi Tsukamoto
Platform(s) Hyper Neo Geo 64
ReleaseMay 21, 1999 (JP)
Genre(s) Versus Fighting
Mode(s)Up to 2 players simultaneously
Arcade system Hyper Neo Geo 64

Buriki One: World Grapple Tournament '99 in Tokyo, otherwise known simply as Buriki One, is a 3D competitive fighting game produced by SNK and released as a coin-operated arcade game in 1999. It is the seventh and final game developed for SNK's short-lived Hyper Neo Geo 64 hardware and like most games released for the platform, it has never been officially ported to home consoles. It was planned for release for the PS1 platform but was never officially released.

Contents

Gameplay

The control system uses two buttons for movement, keeping the player on a 2-D axis, despite the 3D arena. Pressing the left button moves the character in the left direction, pressing the right moves in that respective direction. Double tapping each button produces a dash in each corresponding direction for evasion and closing distance. Pressing both buttons makes the character block.

By using the joystick, the player can execute attacks of varying damage levels. By pressing in the forward direction, the player executes a medium attack, up forward a stronger attack, and down, forward is the weakest, but fastest attack. By combining various combinations of the movement of the stick, a special attack is performed for increased damage. Unlike the 2-D iterations, however, no ranged attacks are present, keeping the preferred fighting distance between players at close quarters.

A fighter can win by knocking out his opponent, forcing his opponent to surrender, or by winning a judgment by a panel of three judges if time runs out. The judges are allowed to cast ballots for either fighter or a tie ballot that does not contribute to the decision. A tie will force a player to either give up or buy a continue. Should a fighter fall outside of the ring, the fight is paused until both fighters are sent back into the ring to resume the fight.

Plot

Setting

It's Spring 1999... Fighters from across the world gather at the Tokyo Dome to compete in the World Grapple Tournament. Each contender has their own fighting discipline, ranging from the popular styles of boxing, karate and professional wrestling, to the lesser known arts of aikido, tai chi and Muay Thai. Finally, they have the chance to prove which martial art conquers all! [1]

Characters

Buriki Girl

In Japan, people were asked to vote for their top 5 "Fight Round girls". The winner of the vote would appear after a 2-Player battle.

Development

Buriki One was the only title Hiroaki was involved in from the early stages of development to release while at SNK, and participated in a wide range of aspects, from design to motion capture actors. Several characters and settings were made before he joined into the making of the game following his inclusion, he was given free reign. However, Hiroaki still did several retakes in order to be faithful to their ideas. Hiroaki had to research Muay Thai and Sumo in order to be able to properly create the characters. As a first-year employee, he had much fun every day. At that time, a senior colleague told him to draw with speed to fit at SNK. He took it seriously and completed one poster illustration per day. Although Hiraoki was later told it was a joke, he still expressed satisfaction with his work. Ryo Sakazaki's redesign in his older persona was created by Hiroaki as he disliked the original orange gi and wanted to mix it more with black colors. Hiroaki was the model for the protagonist Gai Tendo. [3]

Reception

In Japan, Game Machine listed Buriki One on their June 15, 1999 issue as being the most-successful arcade game of the month. [4]

Ryo in Buriki One received this response especially with older gamers based on Falcoon's illustration of him of his black gi with the artist aiming to model after the black gi from the Netflix TV series Cobra Kai . [5] Furthermore, Hardcore Gaming and GameRant regarded Ryo's older persona as one of the main reasons why SNK's game Buriki One is remembered by fans several years after its release as he highly stands out to fans of SNK's following cross-over NeoGeo Battle Coliseum. [6] [7] Hiroaki said he wanted Gai' in The King of Fighters which becomes true in The King of Fighters XI . [8] In 2016, Watanabe said he wanted to make a new Buriki One, now that consoles come with two analog sticks. He thinks the game can be refined for more fun. [9]

Notes

  1. Sekiwake is the third highest rank in Sumo, behind only Yokozuna (the highest rank in Sumo) and Ōzeki (the second highest rank in Sumo).

Related Research Articles

The King of Fighters (KOF) is a series of fighting games by SNK that began with the release of The King of Fighters '94 in 1994. The series was developed originally for SNK's Neo Geo MVS arcade hardware. This served as the main platform for the series until 2004 when SNK retired it in favor of the Atomiswave arcade board. Two King of Fighters games were produced for the Atomiswave platform (The King of Fighters Neowave and The King of Fighters XI) before SNK decided to discontinue using it for the series. The series' most recent arcade hardware is the Taito Type X2, first used with the release of The King of Fighters XII. Ports of the arcade games and the original The King of Fighters games have been released for several video game consoles. The latest entry in the series, The King of Fighters XV, was released in February 2022.

<span class="mw-page-title-main">Dan Hibiki</span> Street Fighter character

Dan Hibiki is a fictional character from Capcom's Street Fighter fighting game franchise. He was created to parody Ryo Sakazaki and Robert Garcia, the two lead characters of SNK's Art of Fighting series, as Capcom saw Ryo as a ripoff of Street Fighter characters Ryu and Ken. Since then, Dan has become a fan favorite due to his humorous design, signature moves and mannerisms.

<i>Art of Fighting</i> Video game series

Art of Fighting is a fighting game series originally released for the Neo Geo platform in the early 1990s. It is the second fighting game franchise created by SNK, following the Fatal Fury series, and is set in the same fictional universe. The original Art of Fighting was released in 1992, followed by two sequels: Art of Fighting 2 in 1994 and Art of Fighting 3: The Path of the Warrior in 1996. A new Art of Fighting game is currently in development.

<span class="mw-page-title-main">Terry Bogard</span> Fictional character

Terry Bogard is a fictional character created by SNK as the protagonist of their Fatal Fury series. Introduced in Fatal Fury: King of Fighters in 1991, he is an American fighter who enters the worldwide "The King of Fighters" tournaments to combat his father's murderer, Geese Howard. Following Geese's defeat, Terry becomes the guardian of Geese's son Rock Howard. He is also a regular character in the crossover video game series The King of Fighters, where he continues participating in tournaments. He has also been a guest character in other games, including the Capcom vs. SNK series, Arika’s Fighting EX Layer, Street Fighter 6 and Nintendo's crossover fighting game Super Smash Bros. Ultimate. In addition to video games, Terry has appeared in anime films based on Fatal Fury, and manga serialized in Comic Bom Bom.

<span class="mw-page-title-main">Geese Howard</span> Fictional character

Geese Howard is a fictional boss character and the main villain in SNK's Fatal Fury fighting game series. Debuting in Fatal Fury: King of Fighters, Geese is the local crime boss of the fictional city of South Town. Geese created and hosts a fighting tournament named "The King of Fighters", in which he faces the brothers Terry and Andy Bogard who want to take revenge for their father's death. After several tournaments in the Fatal Fury series, Geese is killed by Terry in Real Bout Fatal Fury. However, he appears in following games without storyline as a "ghost" named Nightmare Geese. Geese has also appeared in other SNK's games such as The King of Fighters games, in which he seeks to get the power from the creature Orochi and often sends teams representing him. His young self makes an appearance in the second Art of Fighting game as the final boss character. He also appears as downloadable content in Bandai Namco's fighting game Tekken 7.

<span class="mw-page-title-main">Kyo Kusanagi</span> Fictional character

Kyo Kusanagi is a character in SNK's The King of Fighters series of fighting games. The character was first introduced in the 1994 video game The King of Fighters '94 as the leader of the Japan team from the series' title tournament. Kyo, heir to the Kusanagi clan, is first introduced as a cocky, delinquent high-school student who has pyrokinetic powers. His clan is one of three who banished the legendary snake demon entity Yamata no Orochi. During the series' story, Kyo meets rivals and enemies who seek to take his flame abilities. Aside from the main series, Kyo appears in several crossovers and spinoffs with other games. He is also the central title character of the manga The King of Fighters: Kyo and video game adaptation with the same name which center around his daily life.

Ryo Sakazaki is a video game character developed for the 1992 fighting game Art of Fighting from SNK. His name is most often written in kana, although in some games, kanji is used to write parts of his name. In the series, Ryo is a skilled martial artist who practices his family's fighting style, Kyokugenryu Karate, taught by his father Takuma before going missing. After his younger sister Yuri goes missing, Ryo and his best friend Robert Garcia go to Southtown find Yuri facing several enemies across the game. While Art of Fighting follows Ryo's journey as a warrior to protect those he loves, he is also a regular character in the crossover series The King of Fighters, in which he participates in fighting tournaments to promote the Kyokugenryu Karate. He also appears in other SNK games such as Buriki One, Fatal Fury: Wild Ambition, Neo Geo Battle Coliseum and KOF: Maximum Impact 2 under the alias of "Mr. Karate" with an older fighting form inspired by his father Takuma. Additionally, he stars in manhua adaptations of several series and appears in the anime original video animation version of Art of Fighting.

<i>KOF: Maximum Impact</i> 2004 video game

KOF: Maximum Impact (KOFMI) is a fighting game developed by SNK subsidiary Noise Factory and published by SNK Playmore for the PlayStation 2 in 2004. An enhanced version was released for both the Xbox and PlayStation 2 under the title KOF Maximum Impact: Maniax. The PS2 version of 'Maniax' was only released in Japan, and the Xbox version was not released in Europe.

<i>The King of Fighters XI</i> 2005 video game

The King of Fighters XI(KOF XI) is a 2D fighting game produced by SNK Playmore. It is the eleventh installment in The King of Fighters series following The King of Fighters 2003. It was originally released as a coin-operated arcade game for the Atomiswave platform in 2005. A home version for the PlayStation 2 was released in Japan in 2006, followed by releases in the PAL region and North America in 2007. It is the second The King of Fighters game to not run on the Neo Geo following its predecessor, The King of Fighters Neowave and also the first major canonical entry to not be named after its year of release.

<i>KOF: Maximum Impact 2</i> 2006 video game

The King of Fighters 2006, known in Japan as KOF: Maximum Impact 2 (KOF:MI2), is a 3D fighting game produced by SNK Playmore and released for the PlayStation 2 in 2006. An updated version was released in 2008 under the title KOF: Maximum Impact Regulation A. It is the sequel to KOF: Maximum Impact, which itself was a spinoff of The King of Fighters series.

<i>Fatal Fury: King of Fighters</i> 1991 video game

Fatal Fury: King of Fighters, known as Garō Densetsu: Shukumei no Tatakai in Japan, is a 1991 head-to-head fighting game originally released by SNK for the Neo Geo arcade and home platforms. Fatal Fury was ported to other platforms including Super Nintendo in 1992 and Sega Genesis in 1993, published by Takara. Fatal Fury was SNK's first fighting game for the Neo Geo system and served as the inaugural game in their Fatal Fury series. The three playable characters are the Bogard brothers Terry and Andy alongside their friend Joe Higashi. In the story they oppose their nemesis Geese Howard, the host of "The King of Fighters" tournament where the player must use to defeat enemies until becoming the champion and reach Geese.

<i>Art of Fighting 2</i> 1994 video game

Art of Fighting 2 is fighting game developed and released by SNK first released in arcades on 3 February 1994. It is a direct sequel to Art of Fighting involving both new and returning characters. They all fighting each other in the King of Fighters tournament, with Ryo Sakazaki and his friends working together to take down the mafia host Geese Howard whose forces manipulated them in the first Art of Fighting game. It retains the most of the characters from the first Art of Fighting characters rather than just Ryo and Robert Garcia. The gameplay remains faithful to the original Art of Fighting including Desperation Moves and taunts that are use strategically. but this time playable This game was promoted with The King of Fighters '94 released in the same year by the company. It was ported to the Neo Geo AES, Neo Geo CD and Super Famicom. It would be later ported as part of the entire Art of Fighting triogy for more modern consoles.

<i>The King of Fighters 94</i> 1994 video game

The King of Fighters '94 is a fighting game released by SNK for the Neo Geo MVS arcade system in 1994, as the first in The King of Fighters series. The game was also released for the Neo Geo home console systems, including the Neo Geo AES and Neo Geo CD. In 2008, KOF '94 was one of sixteen games included in SNK Arcade Classics Vol. 1 for the PlayStation 2, PlayStation Portable and Wii.

<i>Fight Fever</i> 1994 Video game

Fight Fever is a 1994 2D fighting video game for the Neo Geo MVS arcade system. It is the first South Korean developed Neo Geo title ever officially released, as well as the first game developed and released by the Korean publisher of SNK games, Viccom (빅콤). A release for Neo Geo CD was also showcased but did not occur.

<i>The King of Fighters XIII</i> 2010 Video game

The King of Fighters XIII(KOF XIII) is a fighting game in The King of Fighters series, developed and published by SNK Playmore originally in 2010. King of Fighters XIII was released for Japanese arcades on July 14, 2010, while ports for the Xbox 360 and PlayStation 3 were released during late 2011 in Japanese and English regions, with Atlus USA and Rising Star Games being in charge of releasing them in the United States and Europe respectively. Versions for iOS and Android followed in 2011 and 2012. A PC version was released on Steam on September 13, 2013.

<i>Art of Fighting</i> (video game) 1992 video game

Art of Fighting is a fighting game released by SNK on arcades on 24 September 1992. It originally released for the Neo Geo platform in the early 1990s. It was eventually ported to the Neo Geo AES, Neo Geo CD, PC Engine Arcade CD-ROM², Sega Genesis, and SNES. The game follows tow Karate users known as Ryo Sakazaki and Robert Garcia who travel to fight criminals from the Southtown city in order to find Ryo's missing sister Yuri. The game employs special moves and stronger Desperation Moves that can be performed strategically by filling the player's energy bar and removing the enemy's by taunting them.

<span class="mw-page-title-main">K'</span> Video game character from The King of Fighters fighting game series

K Dash is a character from The King of Fighters fighting game series developed by SNK. He debuted as the leader of the Hero Team in The King of Fighters '99, released in 1999. He often stars as the reluctant hero. K′ is a young man who lost all his memories when the NESTS syndicate captured him and injected the DNA of Kyo Kusanagi to replicate his pyrokinetic abilities. While rebelling against organization, K' forms multiple bonds with other NESTS agents. Aside from the main series, K' also appears in several other media series, such as spin-offs and crossover video games, as well as printed adaptations of the series.

Nobuyuki Kuroki is a Japanese game designer working for SNK. He did art for several Art of Fighting and Fatal Fury games and took a bigger role in The King of Fighters XIV and Samurai Shodown.

Hiroaki is a Japanese illustrator and character designer for SNK and other companies.

References

  1. Game story from old Buriki One page
  2. Buriki Girl votation at old SNK's Buriki One page
  3. "The Illustrators of SNK – 2001 Developer Interview". Shmuplations. Archived from the original on January 4, 2020. Retrieved January 3, 2020.
  4. "Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)". Game Machine (in Japanese). No. 589. Amusement Press, Inc. 15 June 1999. p. 17.
  5. Falcoon [@falcoon_master] (25 May 2017). "サカザキさんちの長男坊。初代の頃は板を粉砕するのに都合6発もの「覇王翔吼拳」が必要だったほど非力だったが(汗)今では立派な格闘家。かっこいい!黒胴着にすると武力っぽくなっちゃうけど、よく見ると「脚を狙え!」のコブラ会のようでもある。知ってる人は30代以上だろう!" (Tweet) (in Japanese). Retrieved July 28, 2017 via Twitter.
  6. "3 Count Bout / Fire Suplex (ファイヤースープレックス) - Neo Geo (1993)". Hardcore Gaming. Archived from the original on June 9, 2019. Retrieved November 8, 2019.
  7. "8 Cult Fighting Games That Deserve a Re-Release". GameRant. March 24, 2023. Retrieved September 18, 2024.
  8. "Remember KOF". KOF Aninnversary. Archived from the original on April 18, 2008. Retrieved February 2, 2024.
  9. "新生SNKのモノ作りはここから始まる。「餓狼MOW2」の話題も飛び出した,「THE KING OF FIGHTERS XIV」開発陣インタビュー". 4Gamer (in Japanese). Retrieved October 6, 2024.