The King of Fighters XIII | |
---|---|
Developer(s) | SNK Playmore Safari Games (Global Match) |
Publisher(s) | Original Version
|
Director(s) | Kei Yamamoto |
Designer(s) | Takamitsu Haze Takahiro Kobayashi |
Series | The King of Fighters |
Platform(s) | |
Release | July 14, 2010
|
Genre(s) | Fighting |
Mode(s) | Single-player, multiplayer |
Arcade system | Taito Type X2 |
The King of Fighters XIII [lower-alpha 1] (KOF XIII) is a 2010 fighting game in The King of Fighters series, developed by SNK Playmore, coming a year after The King of Fighters XII (2009). Released on Japanese arcades, it was ported to Xbox 360 and PlayStation 3 globally in 2011, and an updated version for arcades followed in 2012 subtitled Climax. The game is set after the events of The King of Fighters XI (2005) and is also the conclusion of Ash Crimson's story arc, which started in The King of Fighters 2003 . It follows another King of Fighters tournament secretly hosted by Those From the Distance Land, the organization behind the events from the two prior games that are trying to break the seal of the demon Orochi and take its power.
The game was directed by Kei Yamamoto who wanted to bring elements from prior The King of Fighters titles and fix issues from the prior game. This title significantly modifies the gameplay from its predecessor, removing some modes, and adding ones formerly used in the series. It also expands the character roster, re-grouping the playable characters into three-member teams as in the prior installments. The ports are notable for including more content than the original version such as new characters, stages and game modes. Critical reception has been positive. Versions for iOS and Android had also been released, as well as a Windows port of Climax in 2013, and later a version with multiplayer rollback netcode subtitled Global Match in 2023 for Nintendo Switch and PlayStation 4. KOF XIII was succeeded by The King of Fighters XIV (2016).
The game removes some of the gameplay system features used in the prior game: the Guard Attack, the Critical Counter, the Clash System, as well as the dynamic, zooming camera. In their place, three new features have been added. The first of the three is the new EX Mode, which convert each character's super moves into more powerful versions that allows one bar from the player's power gauge for EX Special Moves and two bars from the player's power gauge for EX Super Special Moves. Another new feature is the Hyper Drive mode, which gives the player unlimited use of Drive Cancels for a while once the Hyper Drive Gauge has been maxed, and the last new feature confirmed for the game is the Drive Cancel, which opens up new combo possibilities. The game also marks the return of the multi-bar power gauge that was introduced in The King of Fighters '97 . [9] In addition to standard and EX Desperation Moves, a new class of Desperation Move called Neo Max is included in the game and require that three stocks of gauge be exchanged to perform one, making it similar to Hidden Super Desperation Moves from The King of Fighters 2002 and Leader Super Special Moves from The King of Fighters 2003 . These can also be cancelled from standard Desperation Moves, making them similar to the Dream Cancels from The King of Fighters XI . [10]
The console version is based on the 1.1 update of The King of Fighters XIII arcade which fixed several issues from the original version. [11] It also contains a story mode that is influenced by the player's actions with various perspectives being available. The mode is presented in visual novel style alongside fights, something considered to be hard to include in the arcade version by the SNK Playmore staff. [12] Other modes shown are Arcade, Practice and Challenge. [13] The online gameplay is based on the one included in later versions of The King of Fighters XII, which fixed the issues the initial one had. [11]
The game takes place five years after the 2005 events of The King of Fighters XI and is the last game of the third story arc that started in The King of Fighters 2003 . [9] The fighter Ash Crimson has absorbed the powers from two of the descendants of the clans who sealed the Orochi away 1,800 years ago, Chizuru Kagura and Iori Yagami, while Kyo Kusanagi is to be his last victim. As his former comrade, Elisabeth Blanctorche, prepares to stop him, fighters receive an invitation to another King of Fighters tournament hosted by a person labelled as "R". [14] The tournament is sponsored by Rose who is being controlled by "Those From The Past", the organization behind the two prior tournaments that has been trying to break Orochi's seal.
When the winning team reaches the game's end, Saiki, the leader of "Those From The Past" puts his work into motion. Saiki intends to use the energy expended by the winning team to enable him to cross time. However, as the fight rages, Botan notes that the gate that links them to the past is starting to close despite the battle. Before Saiki can act, he is ambushed by Ash Crimson, who steals his power. It is revealed then that, while Ash was enlisted by Saiki to obtain the Three Sacred Treasures to power the time gate, Ash had no intention of helping Saiki. Ash is suddenly overtaken by Saiki's persona, who then attempts to cross the time gate in Ash's body. The winning team pursues him into the time gate and the final battle of The King of Fighters XIII begins inside the time gate. Saiki is defeated in the gate but persists on crossing over to the past, believing it means nothing since he can return to the past and then cross the gate again to attempt his plan anew. However, Ash halts his attempt and allows the gate to close, leaving Saiki trapped in the present. Furthermore, Ash reveals that he is a descendant of Saiki. By locking Saiki out of the gate, he denies Saiki's existence in the past and forces his own existence to cease. As Ash vanishes from the living world, the flow of time resumes. In the epilogue of the Story Mode, in the dimensional rift, a spear appeared in front of Shroom and Rimelo, two members of Those From The Past who faced Kyo in the opening of the game (Console version). More surprising, Shion appeared before them, revealed that he's still alive.
The roster of The King of Fighters XIII features all the characters who appeared in The King of Fighters XII , including the two console-exclusive characters, Elisabeth Branctorche and Mature. Three new characters come in the form of The King of Fighters '94 Women's Team (Yuri Sakazaki, King and Mai Shiranui). [15] Unlike The King of Fighters XII, all of the characters are organized into proper teams this time with the exception of Ash, who is now a single entry character. [16]
On April 22, 2010, Famitsu reported the addition of two new characters to the game: Vice for Iori Yagami's team and Takuma Sakazaki for the Art of Fighting team. The official website was soon updated with the changes as well as adding a storyline for Iori's team, [16] and on the April 23, 2010 location test at Hong Kong, Hwa Jai from Fatal Fury: King of Fighters was confirmed to be in the game as the final member of Kim Kaphwan's team. [17] The first member of the final team, K′, was revealed on April 30 with his addition to the roster page. [16] Maxima was also revealed as the second member of K's Team via addition to the roster page on May 7 and one week later, the final character for K's Team, Kula Diamond, was introduced in the same way. [16] Saiki, the manipulator behind the events of The King of Fighters XIII, appears as sub-boss in his awakened form, and an optional console exclusive mid-boss in his regular form, while an alternate form of Ash Crimson possessed by Saiki's soul known as Evil Ash appears as the final boss.
On June 28, 2011, Famitsu reported the addition of Billy Kane from Fatal Fury: King of Fighters as a console version exclusive character. [18] On July 29, 2011, the human form of Saiki was also announced to be playable, while the original flame-powered Iori Yagami to be featured as a downloadable content (DLC) EX form for regular flameless Iori. [19] Following classic Iori's appearance, Atlus announced "NESTS Style Kyo", based mostly on Kyo Kusanagi's appearance and movesets in NESTS Chronicles games ( The King of Fighters '99 - The King of Fighters 2002 ) as a downloadable EX form for regular Kyo. [20] As a result of a technical error, the patch was delayed to January 1, 2012, for the PlayStation 3. [21] A new DLC including bugfixes (mainly on online mode) and Mr. Karate (Takuma Sakazaki's alter ego, but loosely based on his Serious version from SVC Chaos: SNK vs. Capcom ) as an EX form for Takuma became available on January 11, 2012. [22]
Elisabeth Team
Japan Team
Fatal Fury Team
Art of Fighting Team
Ikari Warriors Team
Psycho Soldier Team
Women Fighters Team
Kim Team
Yagami Team
K' Team
Single Entry Mid-Bosses
NPC Bosses
DLC EX Versions
SNK Playmore announced The King of Fighters XIII in February 2010. [23] There was a preview of the game that was held on March 25, 2010, in Akihabara. [24] The game design director, Kei Yamamoto, stated that he wanted the game to be played by the fans of the series who would be able to use their experience from prior titles. Additionally, however, he did not want the game to be too similar to its predecessors, though he and his staff's aim for the game is to capture the charm from prior titles such as readdition of gameplay rules from older titles. The gameplay was also modified to have faster battles to be enjoyed by gamers. Yamamoto labelled the theme of the game as "KOF-ism" (KOFイズム). [25] SNK Playmore president Ryo Mizufune commented that they wanted to release a game that would surpass fans' expectations and could become as popular as The King of Fighters '98 . They listened to fans' suggestions during development of the game to incorporate them. [26]
The staff in charge wanted to pay attention to the number of details given to the game's graphics. Regarding the story, they paid attention to its flow, mentioning the final version was not significantly different from the first one. [27] Because the prior game, The King of Fighters XII , suffered from various technical issues, developers also worked in fixing them to improve the gameplay. [28] However, the initial arcade version from the game suffered from four notable bugs which led to special rules forbidding players to use them in at Japan's Tougeki – Super Battle Opera fighting game tournament. [29] An updated version 1.1 was later released for arcades, fixing all the bugs and issues from the original game. [11]
In choosing characters, developers wanted to include ones that would give a notable contrast and balance between teams rather than popularity within fans, expanding the "KOF-ism" theme. [30] Characters like Kyo Kusanagi were made to fight at short distances rather than his original forms from the series' first two games where he relied in attacks performed from distance to emphasize the balance within the cast. [31] The first Neo Max technique made by the staff was Kyo's. As a result, following Neo Max attacks were made to be consistent with Kyo's Neo Max in their style and damage. [32] While Kyo often wears different outfits for story arc, he was given a more masculine appearance for The King of Fighters XIII. Artist Ogura expressed pressure in drawing this incarnation of Kyo as it had to live up to a long reputation he has had ever since his introduction. [33]
Returning characters such as the K' Team were adjusted so that they would play in a similar fashion to prior titles, which resulted in several revisions of mechanics. [34] King and Mai Shiranui were made based on their Art of Fighting and Fatal Fury incarnations, respectively, rather than their The King of Fighters ones. [35] Ogura stated that designing Ash's final form was conceived shortly after he saw early designs of Saiki. Following this, Ogura tried drawing Ash's possessed form from The King of Fighters XIII where he was careful in showing that while the enemy's body is Ash's, the one fighting is Saiki as represented by his black flames. Despite early pressure about that, once seeing Saiki's similarities with Ash, Ogura managed to draw the Evil Ash easily. The idea behind this character was giving an vibe of a repulsive person. [36]
SNK Playmore worked in order to make him balanced as they aimed for a neither superior Kyo or an inferior Kyo within the cast, giving the players their decision when choosing which version of the character would they prefer. [37] Iori's flamewielding persona was developed to generate a contrast between him and the regular Iori. [38]
This was the last King of Fighters game to use sprites.
In June 2011, SNK Playmore confirmed that the PlayStation 3 and Xbox 360 console versions were in the works and would be released on October 27, 2011, in Japan. [18] [39] In September 2011, however, SNK Playmore delayed the game's release date to an unspecified one from the same year, [40] later leaving it to December 1, 2011. [2] The ports add several game modes not seen in the original version as well as new characters. [28]
Atlus had confirmed that they would publish the game on October 25, 2011, in North America, [41] but later delayed it until November 22. [3] Pre-orders for the game included a four-CD soundtrack from the series; the preorders notably increased following the announcement. [42] Rising Star Games confirmed the release date at October 28, 2011 in Europe. [43]
Various new arenas were added for the home version, with some of them being originally from the Art of Fighting and Fatal Fury series. The others are based on places briefly seen in cutscenes from The King of Fighters. [44] [45] All of the characters had their movesets adjusted for better balance as a response to issues found in the arcade versions. [46] Downloadable content was also made available, including variants of existing characters. [47] [48]
An iOS version was also released on July 7, 2011, under the title of The King of Fighters-i. [5] It was also brought to Android-based devices on March 22, 2012, as The King of Fighters Android. [7]
Kei Yamamoto was also in charge of this version, but the development team consisted of another one that did not work on the arcade version. The staff had trouble adapting the game to iOS due to lack of balances of moves and enemies' intelligences. The initial roster was reduced although six more characters became available by September 2011 alongside an updated version. Billy Kane was included as a result of his popularity within fans, although some were confused by the absence of Iori Yagami. Depending on the game's popularity, the staff may port it to other consoles. [49]
The King of Fighters-i 2012, an updated version featuring 12 new characters and other modes, was released for the iOS platform on May 3, 2012 [6] and on Android as The King of Fighters-A 2012 on August 31, 2012.
Though all EX DLC form characters are also downloadable in these mobile versions, Mr. Karate and a human form of Saiki, who are still console-exclusive characters, are not included.
A new arcade version of the game, titled The King of Fighters XIII: Climax, was announced in February 2012. It added the characters introduced on the console version and featured additional rebalancing. Location tests began that same month. [50] [51] Climax was officially released in Japanese arcades on April 26, 2012. [8]
A Windows port, featuring all three DLC characters, was released on Steam in September 2013. [52] [53] This port is based on the Climax release for arcades. [54] A Galaxy Edition also based on the Climax release was released on GOG.com on September 14, 2018. [55]
A version of the game, The King of Fighters XIII: Global Match, for PlayStation 4 and Nintendo Switch with rollback netcode online play was announced at Evo Japan 2023. Three open beta tests took place on throughout 2023 and the game was fully released on November 16, 2023.
An official guidebook from the series was published by Arcadia in Japan on August 6, 2010, as The King of Fighters XIII Master Guide. [56] An official soundtrack was released on August 4, 2010. It is composed of two CDs, with the first one having 15 tracks and the second 37, most if which are endings and jingles. [57] A four-CD official soundtrack The King of Soundtracks was included with the English pre-orders of the game. [42]
Aggregator | Score |
---|---|
Metacritic | iOS: 82/100 [58] PS3: 77/100 [59] X360: 79/100 [60] iOS (2012): 88/100 [61] PC: 77/100 [62] |
Publication | Score |
---|---|
1Up.com | B [63] |
Famitsu | 34/40 [64] |
GamePro | [65] |
GameSpot | 8.5/10.0 [66] |
IGN | 7.0/10.0 [67] |
TouchArcade | iOS: [68] iOS (2012): [69] |
Publication | Award |
---|---|
GameSpot | Best Fighting Game of 2011 Most Improved Sequel of 2011 |
Following its release, The King of Fighters XIII received positive reviews, taking an average of 77 and 79 out of 100 on Metacritic. [59] [60] GameSpot awarded it as Best Fighting Game of the Year [70] and as the Most Improved Sequel. [71] It also received nominations for the Spike Video Game Awards, [72] Golden Joystick Awards [73] and AIAS' Interactive Achievement Awards [74] for the best fighting game of the year, but every time lost to Mortal Kombat .
The gameplay was given major praise with critics from GameSpot and 1UP.com comparing it with critically acclaimed fighting games like Street Fighter IV and finding the execution satisfying despite possible difficulties to newcomers to the franchise. [63] [66] The visual presentation was complimented to the point GamePro stated that the game "has an incredibly distinct – and incredibly beautiful – visual style to it." [65] SNK Playmore was noted to have listened to all the fans' concerns regarding the game as the character roster was increased, with the notable return of fan favorite characters. [63] [65] On the other hand, the game has received criticism as a result of its story mode which is nearly inaccessible to those unfamiliar with the series as well as its use of illustrations alongside large paragraphs telling the plot. Similar comments were given to the online modes as it lacked options to allow players to watch other online fights. [66] [67]
The PlayStation 3 version of the game sold 21,525 copies in Japan during its first week of release. [75] At the game's (and the series') Evolution Championship Series debut in 2012, it became the second-most-watched game of the series at over 90,000 consecutive viewers, thanks to a highly competitive tournament. [76] In 2012, Complex ranked it as the third best SNK fighting game ever made, calling it "one of this generation’s finest fighters." [77] The magazine also ranked it as the eighth best 2D fighting game of all time in 2013, stating: "A hit at EVO both this year, and the last, we predict that XIII will be sticking around for years to come." [78] GamesRadar listed it as the 8th best fighting from its generation. [79] ONE37pm listed Climax it as the 17th best SNK game due to the major improvements it has over the original KOFXIII as well as how appealing the 2D game was in an era filled with 3D graphics. [80] PCMag regarded it as one of the best fighting games from 2024. [81]
The King of Fighters (KOF) is a series of fighting games by SNK that began with the release of The King of Fighters '94 in 1994. The series was initially developed for SNK's Neo Geo MVS arcade hardware and received yearly installments up until its tenth entry, The King of Fighters 2003 — thereafter, SNK moved away from annual The King of Fighters releases and games adopted a Roman numbered format, while simultaneously retiring the use of Neo Geo. The first major installment after this change was The King of Fighters XI (2005) on the Atomiswave arcade board. The series' most recent arcade hardware is the Taito Type X2, first used with the release of The King of Fighters XII (2009) and continues with the latest entry in the series, The King of Fighters XV (2022). Ports of the arcade games have been released for several video game consoles.
Iori Yagami is a character from SNK's The King of Fighters video game series. The character first appeared in The King of Fighters '95 as the leader of the Rivals Team, as the initial enemy and later rival of Kyo Kusanagi. Iori is the heir of the Yagami clan, who use pyrokinetic powers and sealed the Orochi devil along with the Kusanagi and Yata clans. Iori suffers from a curse – "The Riot of the Blood" – under which he becomes faster, stronger and wilder, exhibiting a deadly tendency to indiscriminately attack everyone in close proximity. In this state, Iori is commonly called "Wild Iori" or "Orochi Iori". Aside from the main series, Iori appears in several other media series, including spin-offs, crossover video games and comic adaptations of the series.
Kyo Kusanagi is a character in SNK's The King of Fighters series of fighting games. The character was first introduced in the 1994 video game The King of Fighters '94 as the leader of the Japan team from the series' title tournament. Kyo, heir to the Kusanagi clan, is first introduced as a cocky, delinquent high-school student who has pyrokinetic powers. His clan is one of three who banished the legendary snake demon entity Yamata no Orochi. During the series' story, Kyo meets rivals and enemies who seek to take his flame abilities. Aside from the main series, Kyo appears in several crossovers and spinoffs with other games. He is also the central title character of the manga The King of Fighters: Kyo and video game adaptation with the same name which center around his daily life.
Athena Asamiya is a fictional character originally from the former SNK's 1987 video game Psycho Soldier. An esper, Athena is a descendant of Princess Athena from the earlier Athena game. She later appears in The King of Fighters series of fighting games as a member of the Psycho Soldier Team alongside her friend Sie Kensou and her teacher Chin Gentsai. While there have been changes to the team, Athena has been consistently playable in the main series. She was also given her own video game Athena: Awakening from the Ordinary Life, which was only released in Japanese regions for the PlayStation in 1999.
The King of Fighters '97(KOF '97) is a fighting game produced by SNK for the Neo Geo arcade and home console in 1997. It is the fourth game in The King of Fighters series. It was ported to the Neo Geo CD, as well as the PlayStation and the Sega Saturn in Japan only. It is last game in the "Orochi Saga" storyline, that began in The King of Fighters '95.
The King of Fighters '99: Millennium Battle, also called KOF '99, is a 1999 fighting game developed and published by SNK for the Neo Geo MVS arcade and home consoles in 1999. It is the sixth installment in The King of Fighters series following The King of Fighters '98, introducing a new story arc known as the "NESTS Chronicles" which is centered around a young man named K', who is formerly associated with a mysterious organization known only as NESTS. The game introduces several changes to the established KOF format, most notably an assisting character labeled "Striker". The game was ported to the Neo Geo CD and the PlayStation. Dreamcast and Microsoft Windows versions were also released under the title The King of Fighters' 99: Evolution whose stages were remodeled in 3D.
Ash Crimson is a character in The King of Fighters fighting game series developed by SNK Playmore. His first appearance was in The King of Fighters 2003 as leader of its Hero Team. Ash, a teenager, participates in the series' fighting tournaments. He employs a personal fighting style that involves pyrokinesis with green flames. Despite being the series' protagonist during its third story arc, Ash's behavior is generally antagonistic and he tries to steal powers from several recurring characters, leaving them powerless. His identity and intentions are further explored in the 2011 title, The King of Fighters XIII, and he has been featured in print adaptations and a drama CD based on the games.
The King of Fighters XI(KOF XI) is a 2005 2D fighting game produced by SNK Playmore. It is the eleventh installment in The King of Fighters series following The King of Fighters 2003. Originally released as a coin-operated arcade game for the Atomiswave platform, a home version for the PlayStation 2 was released in Japan in 2006, followed by releases in the PAL region and North America in 2007. It is the second The King of Fighters game to not run on the Neo Geo following its predecessor, The King of Fighters Neowave and also the first major canonical entry to not be named after its year of release.
The King of Fighters 2006, known in Japan as KOF: Maximum Impact 2 (KOF:MI2), is a 3D fighting game produced by SNK Playmore and released for the PlayStation 2 in 2006. An updated version was released in 2008 under the title KOF: Maximum Impact Regulation A. It is the sequel to KOF: Maximum Impact, which itself was a spinoff of The King of Fighters series.
The King of Fighters '96(KOF '96) is a fighting game released by SNK for the Neo Geo arcade and home consoles in 1996. It is the third game in The King of Fighters series, following The King of Fighters '95. Like its predecessor, the game was ported to the Neo-Geo CD, as well as the PlayStation and Sega Saturn. Unlike the previous game, the PlayStation and Saturn versions were released only in Japan, with a language setting allowing the player to set the game to English. The game would later be ported to other consoles such as part of the Orochi Collection as the story follows a story arc that was set itih The King of Fighters '95 and ends with The King of Fighters '97.
The King of Fighters 2001(KOF 2001, or KOF '01) is a 2D arcade fighting game produced for the Neo Geo originally released in November 2001. The eighth game in The King of Fighters series, it was the first to be produced following the closure of the original SNK Corporation, developed by the South Korea-based Eolith with assistance from BrezzaSoft, a company formed by former SNK employees. Although the SNK logo is displayed at the game opening, SNK's development staff was not involved in the production of the game itself at all, except for the game sound.
The King of Fighters 2002: Challenge to Ultimate Battle(KOF 2002, or KOF '02) is a 2D arcade fighting video game originally released for the Neo Geo in October 2002, published by Playmore, the spiritual successor to the original SNK. It is the ninth title in The King of Fighters series and the second one to be produced by Eolith. Similarly to The King of Fighters '98, it brings together characters from various SNK franchises and has a diverse roster of fighters.
The King of Fighters 2003(KOF 2003, or KOF '03) is a 2D fighting video game for the Neo Geo arcade and home platforms, produced by SNK Playmore in 2003. It is the tenth game in The King of Fighters series and the last one released for the Neo Geo, which served as the primary platform for the series since The King of Fighters '94. It was ported to the PlayStation 2 and Xbox, and was released on both consoles in North America in a two-in-one bundle with the preceding game in the series, The King of Fighters 2002.
The King of Fighters Neowave(KOF Neowave, or KOF NW) is a 2004 2D fighting game produced by SNK Playmore as their first coin-operated arcade game for Sammy's Atomiswave hardware. Home ports of the game were released for PlayStation 2 and Xbox. It is a remake of The King of Fighters 2002 with some changes in the roster and stages. The character artwork was done by Tomokazu Nakano. Compared to usual The King of Fighters games, Neowave received a lukewarm critical reception.
The King of Fighters XII is a 2009 arcade video game produced by SNK Playmore and the twelfth installment in The King of Fighters series of fighting games, following The King of Fighters XI (2005). Built on Taito Type X2 hardware, home ports were released for Xbox 360 and PlayStation 3. Similarly to KOF '98 and KOF 2002, this game does not have a storyline, but it is the third chapter in the Tales of Ash Saga that started in KOF 2003. The King of Fighters XII received a lukewarm reception, with criticism given to elements such as its roster, gameplay and lack of single-player content. SNK Playmore responded a year later with a follow-up, The King of Fighters XIII (2010).
The following is a list of video game characters featured in the Fatal Fury fighting game series developed by SNK.
The King of Fighters XIV(KOF XIV) is a 2016 Japanese fighting game part of SNK's The King of Fighters (KOF) franchise, with this installment being published by Atlus USA in North America and Deep Silver in Europe. After the 13th installment from 2010 that used 2D raster imagery, this game is rendered entirely in 3D similar to the spin-off Maximum Impact, although gameplay is restricted to a 2D plane. The game was released worldwide for the PlayStation 4 in August 2016 and ported to Windows and Japanese arcade cabinets in June 2017.
K Dash is a character from The King of Fighters fighting game series developed by SNK. He debuted as the leader of the Hero Team in The King of Fighters '99, released in 1999. He often stars as the reluctant hero. K′ is a young man who lost all his memories when the NESTS syndicate captured him and injected the DNA of Kyo Kusanagi to replicate his pyrokinetic abilities. While rebelling against organization, K' forms multiple bonds with other NESTS agents. Aside from the main series, K' also appears in several other media series, such as spin-offs and crossover video games, as well as printed adaptations of the series.
Eisuke Ogura is a game designer working for SNK. Originally an artist for pixel animations and illustrations, Ogura became the creative director of the fighting game The King of Fighters XV.