The King of Fighters XIII | |
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Developer(s) | SNK Playmore Safari Games (Global Match) |
Publisher(s) | Original Version
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Director(s) | Kei Yamamoto |
Designer(s) | Takamitsu Haze Takahiro Kobayashi |
Series | The King of Fighters |
Platform(s) | |
Release | July 14, 2010
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Genre(s) | Fighting |
Mode(s) | Single-player, multiplayer |
Arcade system | Taito Type X2 |
The King of Fighters XIII [lower-alpha 1] (KOF XIII) is a fighting game in The King of Fighters series, developed and published by SNK Playmore originally in 2010. King of Fighters XIII was released for Japanese arcades on July 14, 2010, while ports for the Xbox 360 and PlayStation 3 were released during late 2011 in Japanese and English regions, with Atlus USA and Rising Star Games being in charge of releasing them in the United States and Europe respectively. Versions for iOS and Android followed in 2011 and 2012. A PC version was released on Steam on September 13, 2013.
The game is set after the events of The King of Fighters XI and is also the conclusion of Ash Crimson's story arc, which started in The King of Fighters 2003 . It follows another King of Fighters tournament secretly hosted by Those From the Distance Land, the organization behind the events from the two prior games that are trying to break the seal of the demon Orochi and take its power.
Released after The King of Fighters XII , the game was directed by Kei Yamamoto who wanted to bring elements from prior The King of Fighters titles and fix issues from the prior game. This title significantly modifies the gameplay from its predecessor, removing some modes, and adding ones formerly used in the series. It also expands the character roster, re-grouping the playable characters into three-member teams as in the prior installments. The ports are notable for including more content than the original version such as new characters, stages and game modes. Critical reception has been positive.
The game removes some of the gameplay system features used in the prior game: the Guard Attack, the Critical Counter, the Clash System, as well as the dynamic, zooming camera. In their place, three new features have been added. The first of the three is the new EX Mode, which convert each character's super moves into more powerful versions that allows one bar from the player's power gauge for EX Special Moves and two bars from the player's power gauge for EX Super Special Moves. Another new feature is the Hyper Drive mode, which gives the player unlimited use of Drive Cancels for a while once the Hyper Drive Gauge has been maxed, and the last new feature confirmed for the game is the Drive Cancel, which opens up new combo possibilities. The game also marks the return of the multi-bar power gauge that was introduced in The King of Fighters '97 . [9] In addition to standard and EX Desperation Moves, a new class of Desperation Move called Neo Max is included in the game and require that three stocks of gauge be exchanged to perform one, making it similar to Hidden Super Desperation Moves from The King of Fighters 2002 and Leader Super Special Moves from The King of Fighters 2003 . These can also be cancelled from standard Desperation Moves, making them similar to the Dream Cancels from The King of Fighters XI . [10]
The console version is based on the 1.1 update of The King of Fighters XIII arcade which fixed several issues from the original version. [11] It also contains a story mode that is influenced by the player's actions with various perspectives being available. The mode is presented in visual novel style alongside fights, something considered to be hard to include in the arcade version by the SNK Playmore staff. [12] Other modes shown are Arcade, Practice and Challenge. [13] The online gameplay is based on the one included in later versions of The King of Fighters XII, which fixed the issues the initial one had. [11]
The game takes place five years after the 2005 events of The King of Fighters XI and is the last game of the third story arc that started in The King of Fighters 2003 . [9] The fighter Ash Crimson has absorbed the powers from two of the descendants of the clans who sealed the Orochi away 1,800 years ago, Chizuru Kagura and Iori Yagami, while Kyo Kusanagi is to be his last victim. As his former comrade, Elisabeth Blanctorche, prepares to stop him, fighters receive an invitation to another King of Fighters tournament hosted by a person labelled as "R". [14] The tournament is sponsored by Rose who is being controlled by "Those From The Past", the organization behind the two prior tournaments that has been trying to break Orochi's seal.
When the winning team reaches the game's end, Saiki, the leader of "Those From The Past" puts his work into motion. Saiki intends to use the energy expended by the winning team to enable him to cross time. However, as the fight rages, Botan notes that the gate that links them to the past is starting to close despite the battle. Before Saiki can act, he is ambushed by Ash Crimson, who steals his power. It is revealed then that, while Ash was enlisted by Saiki to obtain the Three Sacred Treasures to power the time gate, Ash had no intention of helping Saiki. Ash is suddenly overtaken by Saiki's persona, who then attempts to cross the time gate in Ash's body. The winning team pursues him into the time gate and the final battle of The King of Fighters XIII begins inside the time gate. Saiki is defeated in the gate but persists on crossing over to the past, believing it means nothing since he can return to the past and then cross the gate again to attempt his plan anew. However, Ash halts his attempt and allows the gate to close, leaving Saiki trapped in the present. Furthermore, Ash reveals that he is a descendant of Saiki. By locking Saiki out of the gate, he denies Saiki's existence in the past and forces his own existence to cease. As Ash vanishes from the living world, the flow of time resumes. In the epilogue of the Story Mode, in the dimensional rift, a spear appeared in front of Shroom and Rimelo, two members of Those From The Past who faced Kyo in the opening of the game (Console version). More surprising, Shion appeared before them, revealed that he's still alive.
The roster of The King of Fighters XIII features all the characters who appeared in The King of Fighters XII , including the two console-exclusive characters, Elisabeth Branctorche and Mature. Three new characters come in the form of The King of Fighters '94 Women's Team (Yuri Sakazaki, King and Mai Shiranui). [15] Unlike The King of Fighters XII, all of the characters are organized into proper teams this time with the exception of Ash, who is now a single entry character. [16]
On April 22, 2010, Famitsu reported the addition of two new characters to the game: Vice for Iori Yagami's team and Takuma Sakazaki for the Art of Fighting team. The official website was soon updated with the changes as well as adding a storyline for Iori's team, [16] and on the April 23, 2010 location test at Hong Kong, Hwa Jai from Fatal Fury: King of Fighters was confirmed to be in the game as the final member of Kim Kaphwan's team. [17] The first member of the final team, K′, was revealed on April 30 with his addition to the roster page. [16] Maxima was also revealed as the second member of K's Team via addition to the roster page on May 7 and one week later, the final character for K's Team, Kula Diamond, was introduced in the same way. [16] Saiki, the manipulator behind the events of The King of Fighters XIII, appears as sub-boss in his awakened form, and an optional console exclusive mid-boss in his regular form, while an alternate form of Ash Crimson possessed by Saiki's soul known as Evil Ash appears as the final boss.
On June 28, 2011, Famitsu reported the addition of Billy Kane from Fatal Fury: King of Fighters as a console version exclusive character. [18] On July 29, 2011, the human form of Saiki was also announced to be playable, while the original flame-powered Iori Yagami to be featured as a downloadable content (DLC) EX form for regular flameless Iori. [19] Following classic Iori's appearance, Atlus announced "NESTS Style Kyo", based mostly on Kyo Kusanagi's appearance and movesets in NESTS Chronicles games ( The King of Fighters '99 - The King of Fighters 2002 ) as a downloadable EX form for regular Kyo. [20] As a result of a technical error, the patch was delayed to January 1, 2012, for the PlayStation 3. [21] A new DLC including bugfixes (mainly on online mode) and Mr. Karate (Takuma Sakazaki's alter ego, but loosely based on his Serious version from SVC Chaos: SNK vs. Capcom ) as an EX form for Takuma became available on January 11, 2012. [22]
Elisabeth Team
Japan Team
Fatal Fury Team
Art of Fighting Team
Ikari Warriors Team
Psycho Soldier Team
Women Fighters Team
Kim Team
Yagami Team
K' Team
Single Entry Mid-Bosses
NPC Bosses
DLC EX Versions
SNK Playmore announced The King of Fighters XIII in February 2010. [23] There was a preview of the game that was held on March 25, 2010, in Akihabara. [24] The game design director, Kei Yamamoto, stated that he wanted the game to be played by the fans of the series who would be able to use their experience from prior titles. Additionally, however, he did not want the game to be too similar to its predecessors, though he and his staff's aim for the game is to capture the charm from prior titles such as readdition of gameplay rules from older titles. The gameplay was also modified to have faster battles to be enjoyed by gamers. Yamamoto labelled the theme of the game as "KOF-ism" (KOFイズム). [25] SNK Playmore president Ryo Mizufune commented that they wanted to release a game that would surpass fans' expectations and could become as popular as The King of Fighters '98 . They listened to fans' suggestions during development of the game to incorporate them. [26]
The staff in charge wanted to pay attention to the number of details given to the game's graphics. Regarding the story, they paid attention to its flow, mentioning the final version was not significantly different from the first one. [27] Because the prior game, The King of Fighters XII , suffered from various technical issues, developers also worked in fixing them to improve the gameplay. [28] However, the initial arcade version from the game suffered from four notable bugs which led to special rules forbidding players to use them in at Japan's Tougeki – Super Battle Opera fighting game tournament. [29] An updated version 1.1 was later released for arcades, fixing all the bugs and issues from the original game. [11]
In choosing characters, developers wanted to include ones that would give a notable contrast and balance between teams rather than popularity within fans, expanding the "KOF-ism" theme. [30] Characters like Kyo Kusanagi were made to fight at short distances rather than his original forms from the series' first two games where he relied in attacks performed from distance to emphasize the balance within the cast. [31] The first Neo Max technique made by the staff was Kyo's. As a result, following Neo Max attacks were made to be consistent with Kyo's Neo Max in their style and damage. [32] While Kyo often wears different outfits for story arc, he was given a more masculine appearance for The King of Fighters XIII. Artist Ogura expressed pressure in drawing this incarnation of Kyo as it had to live up to a long reputation he has had ever since his introduction. [33]
Returning characters such as the K' Team were adjusted so that they would play in a similar fashion to prior titles, which resulted in several revisions of mechanics. [34] King and Mai Shiranui were made based on their Art of Fighting and Fatal Fury incarnations, respectively, rather than their The King of Fighters ones. [35] Ogura stated that designing Ash's final form was conceived shortly after he saw early designs of Saiki. Following this, Ogura tried drawing Ash's possessed form from The King of Fighters XIII where he was careful in showing that while the enemy's body is Ash's, the one fighting is Saiki as represented by his black flames. Despite early pressure about that, once seeing Saiki's similarities with Ash, Ogura managed to draw the Evil Ash easily. The idea behind this character was giving an vibe of a repulsive person. [36]
SNK Playmore worked in order to make him balanced as they aimed for a neither superior Kyo or an inferior Kyo within the cast, giving the players their decision when choosing which version of the character would they prefer. [37] Iori's flamewielding persona was developed to generate a contrast between him and the regular Iori. [38]
This was the last King of Fighters game to use sprites.
In June 2011, SNK Playmore confirmed that the PlayStation 3 and Xbox 360 console versions were in the works and would be released on October 27, 2011, in Japan. [18] [39] In September 2011, however, SNK Playmore delayed the game's release date to an unspecified one from the same year, [40] later leaving it to December 1, 2011. [2] The ports add several game modes not seen in the original version as well as new characters. [28]
Atlus had confirmed that they would publish the game on October 25, 2011, in North America, [41] but later delayed it until November 22. [3] Pre-orders for the game included a four-CD soundtrack from the series; the preorders notably increased following the announcement. [42] Rising Star Games confirmed the release date at October 28, 2011 in Europe. [43]
Various new arenas were added for the home version, with some of them being originally from the Art of Fighting and Fatal Fury series. The others are based on places briefly seen in cutscenes from The King of Fighters. [44] [45] All of the characters had their movesets adjusted for better balance as a response to issues found in the arcade versions. [46] Downloadable content was also made available, including variants of existing characters. [47] [48]
An iOS version was also released on July 7, 2011, under the title of The King of Fighters-i. [5] It was also brought to Android-based devices on March 22, 2012, as The King of Fighters Android. [7]
Kei Yamamoto was also in charge of this version, but the development team consisted of another one that did not work on the arcade version. The staff had trouble adapting the game to iOS due to lack of balances of moves and enemies' intelligences. The initial roster was reduced although six more characters became available by September 2011 alongside an updated version. Billy Kane was included as a result of his popularity within fans, although some were confused by the absence of Iori Yagami. Depending on the game's popularity, the staff may port it to other consoles. [49]
The King of Fighters-i 2012, an updated version featuring 12 new characters and other modes, was released for the iOS platform on May 3, 2012 [6] and on Android as The King of Fighters-A 2012 on August 31, 2012.
Though all EX DLC form characters are also downloadable in these mobile versions, Mr. Karate and a human form of Saiki, who are still console-exclusive characters, are not included.
A new arcade version of the game, titled The King of Fighters XIII: Climax, was announced in February 2012. It added the characters introduced on the console version and featured additional rebalancing. Location tests began that same month. [50] [51] Climax was officially released in Japanese arcades on April 26, 2012. [8]
A Windows port, featuring all three DLC characters, was released on Steam in September 2013. [52] [53] This port is based on the Climax release for arcades. [54] A Galaxy Edition also based on the Climax release was released on GOG.com on September 14, 2018. [55]
A version of the game for PlayStation 4 and Nintendo Switch with rollback netcode online play was announced at Evo Japan 2023. Three open beta tests took place on throughout 2023 and the game was fully released on November 16, 2023.
An official guidebook from the series was published by Arcadia in Japan on August 6, 2010, as The King of Fighters XIII Master Guide. [56] An official soundtrack was released on August 4, 2010. It is composed of two CDs, with the first one having 15 tracks and the second 37, most if which are endings and jingles. [57] A four-CD official soundtrack The King of Soundtracks was included with the English pre-orders of the game. [42]
Aggregator | Score |
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Metacritic | iOS: 82/100 [58] PS3: 77/100 [59] X360: 79/100 [60] iOS (2012): 88/100 [61] PC: 77/100 [62] |
Publication | Score |
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1Up.com | B [63] |
Famitsu | 34/40 [64] |
GamePro | [65] |
GameSpot | 8.5/10.0 [66] |
IGN | 7.0/10.0 [67] |
TouchArcade | iOS: [68] iOS (2012): [69] |
Publication | Award |
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GameSpot | Best Fighting Game of 2011 Most Improved Sequel of 2011 |
Following its release, The King of Fighters XIII received positive reviews, taking an average of 77 and 79 out of 100 on Metacritic. [59] [60] GameSpot awarded it as Best Fighting Game of the Year [70] and as the Most Improved Sequel. [71] It also received nominations for the Spike Video Game Awards, [72] Golden Joystick Awards [73] and AIAS' Interactive Achievement Awards [74] for the best fighting game of the year, but every time lost to Mortal Kombat .
The gameplay was given major praise with critics from GameSpot and 1UP.com comparing it with critically acclaimed fighting games like Street Fighter IV and finding the execution satisfying despite possible difficulties to newcomers to the franchise. [63] [66] The visual presentation was complimented to the point GamePro stated that the game "has an incredibly distinct – and incredibly beautiful – visual style to it." [65] SNK Playmore was noted to have listened to all the fans' concerns regarding the game as the character roster was increased, with the notable return of fan favorite characters. [63] [65] On the other hand, the game has received criticism as a result of its story mode which is nearly inaccessible to those unfamiliar with the series as well as its use of illustrations alongside large paragraphs telling the plot. Similar comments were given to the online modes as it lacked options to allow players to watch other online fights. [66] [67]
The PlayStation 3 version of the game sold 21,525 copies in Japan during its first week of release. [75] At the game's (and the series') Evolution Championship Series debut in 2012, it became the second-most-watched game of the series at over 90,000 consecutive viewers, thanks to a highly competitive tournament. [76] In 2012, Complex ranked it as the third best SNK fighting game ever made, calling it "one of this generation’s finest fighters." [77] The magazine also ranked it as the eighth best 2D fighting game of all time in 2013, stating: "A hit at EVO both this year, and the last, we predict that XIII will be sticking around for years to come." [78] GamesRadar listed it as the 8th best fighting from its generation. [79] ONE37pm listed Climax it as the 17th best SNK game due to the major improvements it has over the original KOFXIII as well as how appealing the 2D game was in an era filled with 3D graphics. [80]
The King of Fighters (KOF) is a series of fighting games by SNK that began with the release of The King of Fighters '94 in 1994. The series was developed originally for SNK's Neo Geo MVS arcade hardware. This served as the main platform for the series until 2004 when SNK retired it in favor of the Atomiswave arcade board. Two King of Fighters games were produced for the Atomiswave platform (The King of Fighters Neowave and The King of Fighters XI) before SNK decided to discontinue using it for the series. The series' most recent arcade hardware is the Taito Type X2, first used with the release of The King of Fighters XII. Ports of the arcade games and the original The King of Fighters games have been released for several video game consoles. The latest entry in the series, The King of Fighters XV, was released in February 2022.
Terry Bogard is a fictional character created by SNK as the protagonist of their Fatal Fury series. Introduced in Fatal Fury: King of Fighters in 1991, he is an American fighter who enters the worldwide "The King of Fighters" tournaments to combat his father's murderer, Geese Howard. Following Geese's defeat, Terry becomes the guardian of Geese's son Rock Howard. He is also a regular character in the crossover video game series The King of Fighters, where he continues participating in tournaments. He has also been a guest character in other games, including the Capcom vs. SNK series, Arika’s Fighting EX Layer, Street Fighter 6 and Nintendo's crossover fighting game Super Smash Bros. Ultimate. In addition to video games, Terry has appeared in anime films based on Fatal Fury, and manga serialized in Comic Bom Bom.
Iori Yagami is a character from SNK's The King of Fighters video game series. The character first appeared in The King of Fighters '95 as the leader of the Rivals Team, as the initial enemy and later rival of Kyo Kusanagi. Iori is the heir of the Yagami clan, who use pyrokinetic powers and sealed the Orochi devil along with the Kusanagi and Yata clans. Iori suffers from a curse – "The Riot of the Blood" – under which he becomes faster, stronger and wilder, exhibiting a deadly tendency to indiscriminately attack everyone in close proximity. In this state, Iori is commonly called "Wild Iori" or "Orochi Iori". Aside from the main series, Iori appears in several other media series, including spin-offs, crossover video games and comic adaptations of the series.
Kyo Kusanagi is a character in SNK's The King of Fighters series of fighting games. The character was first introduced in the 1994 video game The King of Fighters '94 as the leader of the Japan team from the series' title tournament. Kyo, heir to the Kusanagi clan, is first introduced as a cocky, delinquent high-school student who has pyrokinetic powers. His clan is one of three who banished the legendary snake demon entity Yamata no Orochi. During the series' story, Kyo meets rivals and enemies who seek to take his flame abilities. Aside from the main series, Kyo appears in several crossovers and spinoffs with other games. He is also the central title character of the manga The King of Fighters: Kyo and video game adaptation with the same name which center around his daily life.
Athena Asamiya is a fictional character originally from the former SNK's 1987 video game Psycho Soldier. An esper, Athena is a descendant of Princess Athena from the earlier Athena game. She later appears in The King of Fighters series of fighting games as a member of the Psycho Soldier Team alongside her friend Sie Kensou and her teacher Chin Gentsai. While there have been changes to the team, Athena has been consistently playable in the main series. She was also given her own video game Athena: Awakening from the Ordinary Life, which was only released in Japanese regions for the PlayStation in 1999.
The King of Fighters '97(KOF '97) is a fighting game produced by SNK for the Neo Geo arcade and home console in 1997. It is the fourth game in The King of Fighters series. It was ported to the Neo Geo CD, as well as the PlayStation and the Sega Saturn in Japan only. It is last game in the "Orochi Saga" storyline, that began in The King of Fighters '95.
The King of Fighters '98: The Slugfest, known in Japan as The King of Fighters '98: Dream Match Never Ends , is a fighting game released by SNK for the Neo Geo arcade and home consoles in 1998. It is the fifth game in The King of Fighters series. It was advertised by SNK as a "special edition" of the series, as it featured most of the characters who appeared in the previous games.
The King of Fighters '99: Millennium Battle, also called "KOF '99", is a 1999 fighting game developed and published by SNK for the Neo Geo MVS arcade and home consoles in 1999. It is the sixth installment in The King of Fighters series, introducing a new story arc known as the "NESTS Chronicles" which is centered around a young man named K', who is formerly associated with a mysterious yet threatening organization known only as NESTS. The game introduces several changes to the established KOF format, most notably an assisting character labeled "Striker". The game was ported to the Neo Geo CD and the PlayStation. Dreamcast and Microsoft Windows versions were also released under the title The King of Fighters' 99: Evolution whose stages were remodeled in 3D.
Ash Crimson is a character in The King of Fighters fighting game series developed by SNK Playmore. His first appearance was in The King of Fighters 2003 as leader of its Hero Team. Ash, a teenager, participates in the series' fighting tournaments. He employs a personal fighting style that involves pyrokinesis with green flames. Despite being the series' protagonist during its third story arc, Ash's behavior is generally antagonistic and he tries to steal powers from several recurring characters, leaving them powerless. His identity and intentions are further explored in the 2011 title, The King of Fighters XIII, and he has been featured in print adaptations and a drama CD based on the games.
The King of Fighters XI(KOF XI) is a 2D fighting game produced by SNK Playmore. It is the eleventh installment in The King of Fighters series following The King of Fighters 2003. It was originally released as a coin-operated arcade game for the Atomiswave platform in 2005. A home version for the PlayStation 2 was released in Japan in 2006, followed by releases in the PAL region and North America in 2007. It is the second The King of Fighters game to not run on the Neo Geo following its predecessor, The King of Fighters Neowave and also the first major canonical entry to not be named after its year of release.
The King of Fighters 2006, known in Japan as KOF: Maximum Impact 2 (KOF:MI2), is a 3D fighting game produced by SNK Playmore and released for the PlayStation 2 in 2006. An updated version was released in 2008 under the title KOF: Maximum Impact Regulation A. It is the sequel to KOF: Maximum Impact, which itself was a spinoff of The King of Fighters series.
The King of Fighters 2001(KOF 2001, or KOF '01) is a fighting game produced by Eolith for the Neo Geo. It is the eighth game in The King of Fighters series, the third and final part of the "NESTS Chronicles" story arc, and the first game produced following the closure of the original SNK. The game was produced by the South Korea-based company Eolith and developed by Eolith and BrezzaSoft, a company formed by former SNK employees. For this reason, the SNK logo is displayed at the opening, but SNK's development staff is not involved in the production of the game itself at all, except for the game sound. Due to the influx of Korean capital, its influence can be seen in the participating characters. The game was ported to the Sega Dreamcast in Japan only and PlayStation 2. The stand-alone PlayStation 2 version was released in North America and in Europe in a two-in-one bundle with the preceding game in the series, The King of Fighters 2000. Both the original Neo Geo version and the Sega Dreamcast version were included in The King of Fighters NESTS Hen compilation released for the PlayStation 2 in Japan.
The King of Fighters 2002: Challenge to Ultimate Battle(KOF 2002, or KOF '02) is a fighting game developed by Eolith and published by Eolith and Playmore for the Neo Geo in 2002. It is the ninth game in The King of Fighters series and the second one to be produced by Eolith. The game was ported to the Dreamcast, PlayStation 2, and the Xbox, where in the PS2 and Xbox versions were released in North America in a two-in-one bundle with the following game in the series, The King of Fighters 2003. The Dreamcast port was released only in Japan, it was also the last game in the series to be officially released for the Japanese Dreamcast.
The King of Fighters Neowave(KOF Neowave, or KOF NW) is a 2D fighting game produced by SNK Playmore and released as a coin-operated arcade game for Sammy's Atomiswave hardware in 2004. It was the first game SNK Playmore produced for the Atomiswave. This is a remake of The King of Fighters 2002 with a major change of roster and stages, the game was also made on the PlayStation 2 and Xbox. The PS2 version was released only in Japan and the PAL region, the Xbox version was released both in Japan and North America; additionally, the Xbox version was the last game released for the console in Japan. The North American version was released on April 18, 2006. In 2020, a Dreamcast homebrew adaptation of the arcade version was also made possible due to the Dreamcast sharing almost identical hardware with its Atomiswave cousin. The character artwork was done by Tomokazu Nakano. In Japan, it was the last game to be released for the Xbox.
The King of Fighters XII (ザ・キング・オブ・ファイターズ XII)(KOF XII) is the twelfth installment of The King of Fighters series of fighting games developed and published by SNK Playmore. The game was originally released in Japan in April 2009 for arcades. Home versions of the title for Xbox 360 and PlayStation 3 had a worldwide release on July 28 of the same year. Like The King of Fighters '98 and The King of Fighters 2002, this game does not have a storyline; but it is the third chapter in the Tales of Ash Saga that started in The King of Fighters 2003.
The following is a list of video game characters featured in the Fatal Fury fighting game series developed by SNK. The series consists of the original Fatal Fury, Fatal Fury 2, Fatal Fury Special, Fatal Fury 3, Real Bout Fatal Fury, Real Bout Fatal Fury Special, Real Bout Fatal Fury 2, Fatal Fury: Wild Ambition, and Garou: Mark of the Wolves.
The King of Fighters XIV(KOF XIV) is a 2016 Japanese fighting game. Part of SNK's franchise The King of Fighters (KOF) series, with this installment being published by Atlus USA in North America and Deep Silver in Europe. After the 13th installment that used 2D raster imagery, this game is rendered entirely in 3D similar to the spin-off Maximum Impact, although gameplay is restricted to a 2D plane. The game was released worldwide for the PlayStation 4 in August 2016 and ported to Windows and Japanese arcade cabinets in June 2017.
K Dash is a character from The King of Fighters fighting game series developed by SNK. He debuted as the leader of the Hero Team in The King of Fighters '99, released in 1999. He often stars as the reluctant hero. K′ is a young man who lost all his memories when the NESTS syndicate captured him and injected the DNA of Kyo Kusanagi to replicate his pyrokinetic abilities. While rebelling against organization, K' forms multiple bonds with other NESTS agents. Aside from the main series, K' also appears in several other media series, such as spin-offs and crossover video games, as well as printed adaptations of the series.
Eisuke Ogura is a game designer working for SNK. Originally an artist for pixel animations and illustrations, Ogura became the creative director of the fighting game The King of Fighters XV.