KOF: Maximum Impact | |
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Developer(s) | Noise Factory |
Publisher(s) | |
Producer(s) | Masahiro Maeda |
Programmer(s) | Kazuaki Ezato Hiroshi Hishikawa Yasuhiro Kurahashi Nobuhisa Shinoda |
Series | The King of Fighters |
Engine | RenderWare |
Platform(s) | PlayStation 2, Xbox |
Release | PlayStation 2Maniax
|
Genre(s) | Fighting |
Mode(s) | Single-player, multiplayer |
KOF: Maximum Impact (KOFMI) is a 2004 fighting video game developed by Noise Factory and published by SNK Playmore for the PlayStation 2. An enhanced version was released in 2005 for both the Xbox and PlayStation 2, subtitled Maniax. Marketed as a spin-off of SNK's major fighting series The King of Fighters (KOF), whence many of its characters originate, Maximum Impact also contains elements of the Fatal Fury and Art of Fighting series. Maximum Impact is the first 3D fighter made by SNK since 1999's Fatal Fury: Wild Ambition and Samurai Shodown: Warriors Rage . [5]
While the version released in the U.S. featured an English dub that was met with much derision (with IGN's Jeremy Dunham going so far as to label it "piss poor" [6] ), further releases for the Xbox and PAL PS2 add a choice of English and Japanese language options. The Xbox version also includes an online match mode where matches could be fought between players via Xbox Live. The game was followed in 2006 by KOF: Maximum Impact 2 .
Unlike the 2D games from the series, Maximum Impact breaks the team system, causing all the fighters to fight alone (as it depicted in Art of Fighting 2 , Fatal Fury 2 / Special and Garou: Mark of the Wolves ). The story mode is experienced as a single character through the "Mephistopheles Fighting Tournament". For most characters, this consists of fighting six characters, with Duke's cronie / Consigliere Hyena announcing the next opponent between matches. For the final match, one faces Duke himself. For a few "featured" characters (Alba Meira, Soiree Meira, and Lien Neville), the story is more intricate and fleshed out.
The gameplay is similar to those of Tekken , Street Fighter and Bloody Roar series, such as having a more combo command moves system and players being capable of executing juggle combos freely.
In Versus Mode, a single match (be it a one-on-one fight or a 3 vs. 3 battle) is fought against either the computer or another player. In Mission Mode, the player is faced with four levels of ten missions each. Each mission has settings and conditions to be completed. Most of the game's unlockables come through this mode. In Time Attack Mode, the player has to defeat a number of characters as quickly as possible. The online mode is available only on the Xbox version, and features online matchmaking for play between two players.
It is a spin off of the original line set 2 years after the events of N.E.S.T.S. saga in 2004, an alternate saga to the Ash.
Addis was the most powerful gang in Southtown. Its leader, a man known only as Fate, was considered a modern-day Robin Hood to the poor and downtrodden. He himself had adopted two twin brothers, Alba and Soiree Meira, and trained them to be successors to his legacy. Six months before the in-game events, Fate is killed by Duke, the leader of the up-and-coming Mephistopheles gang. Duke then proceeds to exploit the poor to serve his thirst for power.
In the present day, the "Mephistopheles Fighting Tournament" is beginning, with the venue being all of Southtown. The participants (minus the Meira Brothers and Lien) believe that the tournament is being sponsored by a charity organization known as the Metatron Foundation, but they soon learn that its true sponsor is the Mephistopheles gang. Alba, Soiree and Lien are contacted directly by Hyena, so they know Metatron has nothing to do with this.
KOF: Maximum Impact has twenty playable characters. Six additional characters make their debut in this game, and most of the remaining roster is inherited from The King of Fighters series, in which only half of the roster made it into the final game. One noteworthy exception to the rule is Rock Howard, brought in from the most recent Fatal Fury chapter, Garou: Mark of the Wolves .
Each character features at least one alternative costume. Some alternate costumes are radically different from the defaults, such as Terry's Garou: Mark of the Wolves look and Clark's professional wrestler persona. In addition to the alternate costumes, characters can be modified with unlockable "rigging models," which add details to the available costumes, such as a wolf mask for Terry or a party hat and banner for Seth.
Several of the new characters from the game were designed to be the counterparts of other KOF characters. Both Meira brothers were initially conceptualized to be the counterparts to Fatal Fury stars, Terry and Andy Bogard, given the game's setting is the same as their predecessors. Lien conceptually began as a contrast to fellow KOF participant Mai Shiranui. While Mai represents a "sexy and beautiful kunoichi ", Lien represents another counterpart: the "sexy Western femme fatale". Her outfits are purposely designed to be "tight and constricting" to contrast Mai's clothing, which is made to allow for easy and quick movements. [7] To further the contrast between the two assassins, efforts were made to make Lien more serious and darker than Mai, despite being one of the heroines in the series. [8] Similar to how Lien contrasts Mai, Mignon was designed to be the rival to Athena. Her magical powers were created to counter Athena's Psycho Powers, which is interpreted by Falcoon to be akin to witchcraft. [7]
Originally, Kim Kaphwan was going to enter the first entry of the Maximum Impact series under the pseudonym "Mr. Taekwondo" – in the same fashion as Art of Fighting's Mr. Karate. Due to veteran designers' complaints and other difficulties at the time, it was finally decided to leave Kim out of the game's lineup but add another character like him to replace his absence. While several other characters were considered for the spot – including other SNK characters such as Jhun Hoon, May Lee, and Buriki One character Seo Yong Song – a fellow developer voiced interest in creating another female Taekwondo fighter with the same "professional" manner as Kim, which eventually formed the basis for Chae Lim. [7]
The updated version Maniax's PS2 version was only released in Japan, and the Xbox version was not released in PAL territories.
Aggregator | Score |
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GameRankings | (Xbox) 70.42% (32 reviews) [9] (PS2) 68.04% (48 reviews) [10] |
Metacritic | (Xbox) 69/100 [11] (PS2) 64/100 [12] |
Publication | Score |
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GameSpot | 7.0/10 (Xbox) [13] 6.7/10 (PS2) [14] |
IGN | 7.8/10 (Xbox) [15] 7.4/10 (PS2) [16] |
Prior to its release, KOF: Maximum Impact was a finalist from GameSpot's "Best of E3 2004" in the category Best Fighting Game. However, it lost to Mortal Kombat: Deception . [17] Ben Herman, president from SNK Playmore USA, commented that although he received complaints about the English voices for the game, Maximum Impact sold over 100,000 units as of May 2006. [18]
The King of Fighters (KOF) is a series of fighting games by SNK that began with the release of The King of Fighters '94 in 1994. The series was initially developed for SNK's Neo Geo MVS arcade hardware and received yearly installments up until its tenth entry, The King of Fighters 2003 — thereafter, SNK moved away from annual The King of Fighters releases and games adopted a Roman numbered format, while simultaneously retiring the use of Neo Geo. The first major installment after this change was The King of Fighters XI (2005) on the Atomiswave arcade board. The series' most recent arcade hardware is the Taito Type X2, first used with the release of The King of Fighters XII (2009) and continues with the latest entry in the series, The King of Fighters XV (2022). Ports of the arcade games have been released for several video game consoles.
Art of Fighting is a fighting game series originally released for the Neo Geo platform in the early 1990s. It is the second fighting game franchise created by SNK, following the Fatal Fury series, and is set in the same fictional universe. The original Art of Fighting was released in 1992, followed by two sequels: Art of Fighting 2 in 1994 and Art of Fighting 3: The Path of the Warrior in 1996. A new Art of Fighting game is currently in development.
Terry Bogard is a fictional character created by SNK as the protagonist of their Fatal Fury series. Introduced in Fatal Fury: King of Fighters in 1991, he is an American fighter who enters the worldwide "The King of Fighters" tournaments to combat his father's murderer, Geese Howard. Following Geese's defeat, Terry becomes the guardian of Geese's son Rock Howard. He is also a regular character in the crossover video game series The King of Fighters, where he continues participating in tournaments. He has also been a guest character in other games, including the Capcom vs. SNK series, Arika’s Fighting EX Layer, Street Fighter 6 and Nintendo's crossover fighting game Super Smash Bros. Ultimate. In addition to video games, Terry has appeared in anime films based on Fatal Fury, and manga serialized in Comic Bom Bom.
Geese Howard is a fictional boss character and the main villain in SNK's Fatal Fury fighting game series. Debuting in Fatal Fury: King of Fighters, Geese is the local crime boss of the fictional city of South Town. Geese created and hosts a fighting tournament named "The King of Fighters", in which he faces the brothers Terry and Andy Bogard who want to take revenge for their father's death. After several tournaments in the Fatal Fury series, Geese is killed by Terry in Real Bout Fatal Fury. However, he appears in following games without storyline as a "ghost" named Nightmare Geese. Geese has also appeared in other SNK's games such as The King of Fighters games, in which he seeks to get the power from the creature Orochi and often sends teams representing him. His young self makes an appearance in the second Art of Fighting game as the final boss character. He also appears as downloadable content in Bandai Namco's fighting game Tekken 7.
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Rock Howard is a fictional character appearing in various games from SNK. Rock makes his first appearance as a playable character in the 1999 fighting game Garou: Mark of the Wolves, a chapter in the Fatal Fury series, as the new lead character from the series. Rock appears in the series as the son of Geese Howard, the main antagonist from the previous Fatal Fury games, who fell to his death after refusing to be saved by Terry Bogard. However, Terry adopted Rock in order to put his past with Geese behind him, and helped teach Rock how to fight. The mystery behind his missing father leads him to clash with Terry in Garou which will be further explored in the 2025 sequel Fatal Fury: City of the Wolves Besides his appearance in Mark of the Wolves, Rock is featured in few games from The King of Fighters series, as well as various crossovers from SNK. The King of Fighters XIV and The King of Fighters XV feature him as downloadable content with the latter incorparting him into the main KOF canon for the first time as the leader of the Garou Team with two B. Jenet and Gato, two fellow rivals from his original game.
Ryo Sakazaki is a video game character developed for the 1992 fighting game Art of Fighting from SNK. His name is most often written in kana, although in some games, kanji is used to write parts of his name. In the series, Ryo is a skilled martial artist who practices his family's fighting style, Kyokugenryu Karate, taught by his father Takuma before going missing. After his younger sister Yuri goes missing, Ryo and his best friend Robert Garcia go to Southtown to find Yuri facing several enemies across the game. While Art of Fighting follows Ryo's journey as a warrior to protect those he loves, he is also a regular character in the crossover series The King of Fighters, in which he participates in fighting tournaments to promote the Kyokugenryu Karate. He also appears in other SNK games such as Buriki One, Fatal Fury: Wild Ambition, Neo Geo Battle Coliseum and KOF: Maximum Impact 2 under the alias of "Mr. Karate" inspired by his father Takuma. Additionally, he stars in manhua adaptations of several series and appears in the anime original video animation version of Art of Fighting.
The King of Fighters 2006, known in Japan as KOF: Maximum Impact 2, is a 3D fighting video game produced by SNK Playmore and released for the PlayStation 2 in 2006. An updated version was released on both PlayStation 2 and arcades in Japan under the title KOF: Maximum Impact Regulation A in 2008. It is the sequel to KOF: Maximum Impact (2004), which itself was a spinoff of The King of Fighters (KOF) series.
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The King of Fighters 2003(KOF 2003, or KOF '03) is a 2D fighting video game for the Neo Geo arcade and home platforms, produced by SNK Playmore in 2003. It is the tenth game in The King of Fighters series and the last one released for the Neo Geo, which served as the primary platform for the series since The King of Fighters '94. It was ported to the PlayStation 2 and Xbox, and was released on both consoles in North America in a two-in-one bundle with the preceding game in the series, The King of Fighters 2002.
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What really brings it down severely, though, is the terribly bad voice acting. The original Japanese tracks have been removed completely in favor of some truly piss-poor American dub work. It's kind of reminiscent of Spike TV's Most Extreme Elimination Challenge, actually only without the (intentional) humor.