Art of Fighting 2

Last updated
Art of Fighting 2
Art of Fighting 2 arcade flyer.jpg
Developer(s) SNK
Publisher(s) SNK
Saurus (Super Famicom)
Director(s) Akira Goto
Producer(s) Eikichi Kawasaki
Hiroshi Matsumoto
Programmer(s) John Guso
Artist(s) Ayumi Tsuzaki
Higashi Pon
Kimura Ken
Composer(s) Yasuhiro Naka
Yasumasa Yamada
Yoshihiko Kitamura
SeriesArt of Fighting
Platform(s)
Release
  • Arcade
    • WW: 3 February 1994
    Neo Geo AES
    • JP: 11 March 1994
    • NA: 11 March 1994
    • EU: 11 March 1994
    Neo Geo CD
    Super Famicom
    • JP: 21 December 1994
Genre(s) Fighting
Mode(s)
Arcade system Neo Geo MVS

Art of Fighting 2 is fighting game developed and released by SNK in 1994. It is a direct sequel to Art of Fighting involving both new and returning characters fighting each other in the King of Fighters tournament.

Contents

Gameplay

Gameplay screenshot showcasing a match between Yuri Sakazaki and King. NEOGEO Art of Fighting 2 (Ryuko no Ken 2).png
Gameplay screenshot showcasing a match between Yuri Sakazaki and King.

The second installment in the Art of Fighting series added the "rage gauge"; similar to the "spirit system" of its predecessor, it limits the use and effectiveness of special attacks. This time the bonus stages are reworked: to increase the rage gauge, the player's character has to chop down a tree with one punch, to increase the maximum health meter, the player's character must defeat a number of punks under a certain time limit, and the Initiate Super Death Blow stage has now been adapted for each character's super special move.

Nearly every playable character from the first Art of Fighting, excluding Ryuhaku Todoh, returns in Art of Fighting 2. The game also adds three new characters, consisting of Yuri Sakazaki, Eiji Kisaragi, and Temjin, for a total of 12. While the previous game only allowed Ryo Sakazaki and Robert Garcia to be used in the single-player mode, Art of Fighting 2 expands the mode to accommodate all 12 characters. Additionally, Geese Howard from the Fatal Fury series appears as a secret boss if the player meets specific requirements in the single-player mode. Geese is not a playable character, however, with the exception of the Vs. mode in the SNES version.

Plot

The game's story is set a year after the original in 1979. Geese Howard, a rising star in South Town's criminal underworld, summons all 12 fighters both veterans and newcomers to the city for a martial arts tournament, "The King of Fighters". Geese was the final boss and series original antagonist of SNK's other related fighting game franchise Fatal Fury , whose story took place two years after the events of Art of Fighting 2 where the late Jeff Bogard had been murdered by the hands of his former Hakkyokuseiken sparring partner Geese, which sparks the revenge of Jeff's adoptive sons Terry Bogard and Andy Bogard to fight in Geese's next King of Fighters tournament which takes place a decade later in 1991. The events of all three Art of Fighting sagas is canonically a prequel trilogy to the Fatal Fury series. [1]

Production

Development of the game took a year. For the new characters, SNK were unable to connect them to the story, so that meant they had more freedom in designing them. The idea was making clashy and cool designs like Kisaragai, and Temjin. They wanted to rival King of Fighters in that way. Balancing them was the most difficult task. As the first game the staff were trying to pursue an interesting story, which necessarily meant more emphasis on the CPU battles. Art of Fighting 2 was meant to be more of a The King of Fighters -style, “fighting tournament” game. To that end, they intended for the vs. play to be more important this time. [2] Geese Howard's popularity in Fatal Fury and his younger look from the first original video animation influenced his appearance in Art of Fighting 2 as a hidden boss. [3]

Reception

The game was praised by both GamePro and Electronic Gaming Monthly for having far better graphics, sound, character selection and gameplay technique than the original Art of Fighting, though three of EGM's four reviewers complained that in single player mode the opponent AI is "incredibly cheap". [4] [5] GamePro gave it ratings (out of 5) of 5 for graphics, 5 for sound, 4.5 for controls, and 4.5 for fun factor. [4] Electronic Gaming Monthly's four reviewers gave it ratings (out of 10) of 8, 8, 6, and 8. [5] Computer and Video Games gave it a 95% score, calling it "easily the best beat-'em up to appear in recent years", comparing it favorably with recent Street Fighter II incarnations but criticizing its high £150-175 cost. [6] Nintendo Life found the game superior to the first one due to its improved single player mode as well as system though he still had mixed feeling about the enjoyment the fighting system can give. [7] Pocket Gamer found the fighting system too simplistic in comparison to other SNK works like KOF. [8] Despite praising the improvements, Hardcore Gaming felt that the gameplay was too similar to its predecessor. The Super Nintendo port was panned as the "version is nothing short of a disaster, with horribly inaccurate visuals, atrocious controls, and slaughtered game physics" [9] IGN agreed, finding the AI too challenging while the visuals instead feel like a stepdown, ruining SNK's attempts to improve the formula they established. [10]

Art of Fighting 2 was re-released for the Wii's Virtual Console in North America on 28 July 2008 [11] and Nintendo Switch's ACA Neo Geo worldwide on 11 January 2018.

Related Research Articles

<i>Fatal Fury</i> Video game series

Fatal Fury, known as Garō Densetsu in Japan, is a fighting game series developed by SNK for the Neo Geo system.

<i>Art of Fighting</i> Video game series

Art of Fighting is a fighting video game trilogy that were released for the Neo Geo platform in the early 1990s. It was the second fighting game franchise created by SNK, following the Fatal Fury series and is set in the same fictional universe as a prequel to the Fatal Fury series. The original Art of Fighting was released in 1992, followed by two sequels: Art of Fighting 2 in 1994 and Art of Fighting 3: The Path of the Warrior in 1996.

<span class="mw-page-title-main">Terry Bogard</span> Fictional character

Terry Bogard is a fictional character created by SNK as the protagonist of their Fatal Fury series. Introduced in Fatal Fury: King of Fighters in 1991, he is an American fighter who enters the worldwide "The King of Fighters" tournaments to combat his father's murderer, Geese Howard. Following Geese's defeat, Terry becomes the guardian of Geese's son Rock Howard. He is also a regular character in the crossover video game series The King of Fighters, where he continues participating in tournaments. He has also been a guest character in other games, including the Capcom vs. SNK series, Arika’s Fighting EX Layer and Nintendo's crossover fighting game Super Smash Bros. Ultimate. In addition to video games, Terry has appeared in anime films based on Fatal Fury, and manga serialized in Comic Bom Bom.

<span class="mw-page-title-main">Geese Howard</span> Fictional character

Geese Howard is a fictional boss character and the main villain in SNK's Fatal Fury fighting game series. Debuting in Fatal Fury: King of Fighters, Geese is the local crime boss of the fictional city of South Town. Geese created and hosts a fighting tournament named "The King of Fighters", in which he faces the brothers Terry and Andy Bogard who want to take revenge for their father's death. After several tournaments in the Fatal Fury series, Geese is killed by Terry in Real Bout Fatal Fury. However, he appears in following games without storyline as a "ghost" named Nightmare Geese. Geese has also appeared in other SNK's games such as The King of Fighters games, in which he seeks to get the power from the creature Orochi and often sends teams representing him. His young self makes an appearance in the second Art of Fighting game as the final boss character. He also appears as downloadable content in Bandai Namco's fighting game Tekken 7.

<i>SNK vs. Capcom: The Match of the Millennium</i> 1999 video game

SNK vs. Capcom: The Match of the Millennium is a crossover fighting game developed and published by SNK for the Neo Geo Pocket Color in 1999.

<i>The King of Fighters 95</i> 1996 fighting video game

The King of Fighters '95(KOF '95) is a fighting video game developed and published by SNK for the Neo Geo arcade and home consoles in 1995. It is the sequel to The King of Fighters '94 and the second game in The King of Fighters series. It is also the first game in the series to be ported to other home consoles besides the Neo Geo AES and Neo Geo CD with versions released for the PlayStation, Sega Saturn, and Game Boy.

<i>The King of Fighters 97</i> 1997 video game

The King of Fighters '97(KOF '97) is a fighting game produced by SNK for the Neo Geo arcade and home console in 1997. It is the fourth game in The King of Fighters series. It was ported to the Neo Geo CD, as well as the PlayStation and the Sega Saturn in Japan only.

<i>Fatal Fury 2</i> 1992 video game

Fatal Fury 2, known as Garō Densetsu 2: Aratanaru Tatakai in Japan, is a 1992 fighting video game released by SNK for the Neo Geo arcade and home platforms, and later ported to several other home systems. It is the sequel to Fatal Fury: King of Fighters (1991) and the second game in the Fatal Fury franchise. Its updated version, Fatal Fury Special, was released in 1993.

<i>Fatal Fury Special</i> 1993 video game

Fatal Fury Special, known as Garō Densetsu Special in Japan, is a 1993 fighting game developed and published by SNK and originally released for the Neo Geo arcade and home platforms. It is an updated version of 1992's Fatal Fury 2, introducing several changes to the gameplay system while expanding the available character roster.

<i>Garou: Mark of the Wolves</i> 1999 video game

Garou: Mark of the Wolves is a 1999 fighting game produced by SNK, originally for the Neo Geo system and then as Fatal Fury: Mark of the Wolves for the Dreamcast. It is the eighth installment of the Fatal Fury series.

<i>The King of Fighters 96</i> 1996 video game

The King of Fighters '96(KOF '96) is a fighting game released by SNK for the Neo Geo arcade and home consoles in 1996. It is the third game in The King of Fighters series, following The King of Fighters '95. Like its predecessor, the game was ported to the Neo-Geo CD, as well as the PlayStation and Sega Saturn. Unlike the previous game, the PlayStation and Saturn versions were released only in Japan, with a language setting allowing the player to set the game to English.

<i>Real Bout Fatal Fury</i> 1995 video game

Real Bout Fatal Fury is a 1995 fighting game released by SNK for the Neo-Geo arcade and home platforms. It is the fifth installment in the Fatal Fury series, following Fatal Fury 3: Road to the Final Victory. Ports of Real Bout were released for the Neo-Geo CD, PlayStation and the Sega Saturn. The game was later included in Fatal Fury Battle Archives Vol. 2, a compilation released for the PlayStation 2. In March 2017, this compilation was re-released in the PlayStation Store on PlayStation 4.

<i>Real Bout Fatal Fury Special</i> 1997 fighting game by SNK

Real Bout Fatal Fury Special is a 1997 fighting game released by SNK for the Neo Geo platform. It is the sixth installment in the Fatal Fury series and the second game in the Real Bout sub-series, following the original Real Bout Fatal Fury. Real Bout Fatal Fury Special features all new graphics and returns to the two-level plane system from Fatal Fury 2. The game was later included in Fatal Fury Battle Archives Vol. 2, a compilation released for the PlayStation 2. In March 2017, this compilation was re-released in the PlayStation Store on the PlayStation 4.

<i>The King of Fighters Neowave</i> 2004 video game

The King of Fighters Neowave(KOF Neowave, or KOF NW) is a 2D fighting game produced by SNK Playmore and released as a coin-operated arcade game for Sammy's Atomiswave hardware in 2004. It was the first game SNK Playmore produced for the Atomiswave. This is a remake of The King of Fighters 2002 with a major change of roster and stages, the game was also made on the PlayStation 2 and Xbox. The PS2 version was released only in Japan and the PAL region, the Xbox version was released both in Japan and North America. The North American version was released on April 18, 2006. In 2020, a Dreamcast homebrew adaptation of the arcade version was also made possible due to the Dreamcast sharing almost identical hardware with its Atomiswave cousin. The character artwork was done by Tomokazu Nakano. In Japan, it was the last game to be released for the Xbox.

<i>Fatal Fury: King of Fighters</i> 1991 video game

Fatal Fury: King of Fighters, known as Garō Densetsu: Shukumei no Tatakai in Japan, is a 1991 head-to-head fighting game released by SNK for the Neo Geo arcade and home platforms. Fatal Fury was SNK's first fighting game for the Neo Geo system and served as the inaugural game in their Fatal Fury series, as well as the first game to depict the fictional "King of Fighters" tournament, which became the basis for the later The King of Fighters games.

<i>The King of Fighters 94</i> 1994 video game

The King of Fighters '94 is a fighting game released by SNK for the Neo Geo MVS arcade system in 1994, as the first in The King of Fighters series. The game was also released for the Neo Geo home console systems, including the Neo Geo AES and Neo Geo CD. In 2008, KOF '94 was one of sixteen games included in SNK Arcade Classics Vol. 1 for the PlayStation 2, PlayStation Portable and Wii.

<i>Fatal Fury 3: Road to the Final Victory</i> 1995 video game

Fatal Fury 3: Road to the Final Victory is a 1995 head-to-head fighting game released by SNK for the Neo-Geo arcade and home platforms. It is the fourth game in the Fatal Fury series after Fatal Fury Special. Console versions of Fatal Fury 3 were released for the Neo Geo CD, Sega Saturn, Windows-based computers and on the Wii Virtual Console. The game is also included in the compilation Fatal Fury Battle Archives Volume 1 for the PlayStation 2.

<i>Neo Geo Battle Coliseum</i> 2005 video game

Neo Geo Battle Coliseum is a fighting game designed for the Atomiswave arcade board developed and released by SNK in 2005. The game features characters from several SNK and ADK titles. Subsequently, a PlayStation 2 version of the game was released in Japan, North America, and Europe. The Xbox Live Arcade version was released worldwide on June 9, 2010. In 2020, a homebrew conversion was released for the Dreamcast.

Characters of the <i>Fatal Fury</i> series Fictional character

The following is a list of video game characters featured in the Fatal Fury fighting game series developed by SNK. The series consists of the original Fatal Fury, Fatal Fury 2, Fatal Fury Special, Fatal Fury 3, Real Bout Fatal Fury, Real Bout Fatal Fury Special, Real Bout Fatal Fury 2, Fatal Fury: Wild Ambition, and Garou: Mark of the Wolves.

Nobuyuki Kuroki is a Japanese game designer working for SNK. He did art for several Art of Fighting and Fatal Fury games and took a bigger role in The King of Fighters XIV and Samurai Shodown.

References

  1. Art of Fighting 2 user's manual (Neo Geo AES, US)
  2. "Art of Fighting 2 – 1994 Developer Interview". Shmulplations. Retrieved June 10, 2023.
  3. "Art of Fighting Anthology Hits PS4 Tomorrow: The Origins of an SNK Classic". PlayStation. 29 August 2017. Retrieved October 1, 2018.
  4. 1 2 "ProReview: Art of Fighting 2". GamePro . No. 58. IDG. May 1994. pp. 102–3.
  5. 1 2 "Review Crew: Art of Fighting 2". Electronic Gaming Monthly . No. 57. Ziff Davis. April 1994. p. 40.
  6. CVG, issue 150, page 52
  7. "Art of Fighting 2 Neo Geo". Nintendo Life. Retrieved June 10, 2023.
  8. "Art of Fighting 2 Swutch". Pocket Gamer. Retrieved June 10, 2023.
  9. "Art of Fighting 2 / Ryūko no Ken 2 (龍虎の拳) - Neo Geo, Neo Geo CD, Super Famicom, PlayStation 2, Wii, PlayStation 3". Hardcore Gaming. Retrieved June 10, 2023.
  10. "Art of Fighting 2 review". IGN. Retrieved June 10, 2023.
  11. "One WiiWare Game and Two Virtual Console Games Added to Wii Shop Channel". Nintendo of America. 28 July 2008. Retrieved 2008-08-04.