Samurai Shodown V Special | |
---|---|
Developer(s) | Yuki Enterprise exA-Arcadia (Arcade Perfect) Code Mystics (PlayStation Network) DotEmu (PC) |
Publisher(s) | SNK Playmore exA-Arcadia (Arcade Perfect) Hamster Corporation (PS4/Switch/Xbox One) |
Producer(s) | Yasuo Tanaka |
Designer(s) | Dorio Takaya Tōru Sakurai |
Programmer(s) | M. Kawamura Yoshihiro Nakamura |
Artist(s) | Chihiro Takahashi Taniuchi Yuho T. Matsuura |
Composer(s) | Haruhiko Kuroiwa Kennosuke Suemura |
Series | Samurai Shodown |
Platform(s) | |
Release | Neo Geo AESWindows
|
Genre(s) | Fighting |
Mode(s) | |
Arcade system | Neo Geo MVS exA-Arcadia |
Samurai Shodown V Special [a] is the ninth entry in SNK's Samurai Shodown series of fighting games. It is an upgraded version of the game Samurai Shodown V and is the last official game for the Neo Geo platform. A further upgraded version of the game called Samurai Shodown V Perfect was location-tested in late 2004, but not officially released until it was included in the Samurai Shodown NeoGeo Collection in 2020. However, the fully uncensored version was released only in arcades on exA-Arcadia on September 29, 2022.
The essential mechanics remained largely unchanged from previous games, with the update being directed towards graphical and audio changes. The updated visuals include portraits by artist Satoshi Ito, which convey a dark atmosphere similar to that of Samurai Shodown III .
A significant number of changes exist between Samurai Shodown V and Samurai Shodown V Special. Among them, the characters Sankuro and Yumeji were replaced with Samurai Shodown boss, Amakusa Shiro Tokisada, and Samurai Shodown III boss, Zankuro Minazuki. Also, the hidden character Poppy was replaced with Samurai Shodown II boss, Mizuki Rashojin, and was playable without the need of a hidden code. In addition to the roster change, many graphics and sound changes were made to give the game a fresh feel, even though most of the returning characters used their old voices, dating from Samurai Shodown IV . Existing Samurai Shodown V character stages were modified, and new stages were made for the arrival of Amakusa, Zankuro, and Mizuki.
This game also received many gameplay tweaks, making this version much more balanced than its predecessor. However, the biggest gameplay change was the introduction of the Zetsumei Ougi, or the Overkill Move. When performed correctly, it instantly ends the match for its victim, regardless of how much life he/she has remaining. This concept is similar to that of the Guilty Gear series, except that the conditions for the move are much stricter. The character must be in a rage, and the opponent's life must be below the point where they could have entered Concentration One, introduced in Samurai Shodown V as a special slow-motion mode powered up by meditating (holding D while standing still). The start-up motion is the same for each character, but if it hits the attacking character, it can finish off their victim in their own unique fashion.
In addition to the overkill moves, generic fatality effects from Samurai Shodown IV were brought back for this game, such as being slashed in half horizontally. New fatality effects were also added, such as being split in half vertically with the victim drenching their opponent in blood. In addition, Nakoruru and Rimururu, who were both made "immune" to fatal effects in Samurai Shodown III and Samurai Shodown IV , are able to experience these fatal effects at the end of the match, and in some situations, they scream violently.
This combination of violent acts in Samurai Shodown V Special generated much controversy and resulted in SNKP censoring the Neo Geo AES cartridge shortly after the Sasebo slashing.
An ordained meeting of 28 fierce warriors begins, to precede a series of duels to the death. These individuals entrust their fates to their skill and their weapons. For those not up to the task, a cherished end in battle is their only hope.
The twenty-eight Samurai characters clash in one epic title.
As the AES version of the game was approaching its release date on July 8, 2004, it was mysteriously delayed a week, moving its release date to the 15th. When it came out, the generic fatalities were removed and the Zetsumei Ougi was watered down to a loosely based version of the issen for the characters. This act of censorship affected the entire worldwide release, not just the non-Japanese speaking audience. Not only did these modifications censor the game, but the censorship also created bugs, such as that of the AES's exclusive training mode, and upon hearing fan outcry, SNK did a cart recall shortly after that which fixed the bugs brought about by the censoring acts, and also to partially restore the character specific Zetsumei Ougis. The acts of body splitting were still completely gone. This meant some of the Zetsumei Ougis made no sense. However, some of the more violent content still remained, such as the more violent death screams and being able to be smashed into a wall. [1] The only way for players outside of an arcade to experience the Zetsumei Ougis was either through emulation or to get an unfixed version of the game and apply Razoola's Universe Bios to it, which allows access to the uncensored versions of the moves and fixes the bugs that the censorship created. [2]
Over a decade later, the game was released by SNK and Code Mystics for the PlayStation 4 and PlayStation Vita on September 12, 2017. The game is fully intact with the uncensored content in addition to settings to change the violence and blood in the Options mode. Unlike the previous Samurai Shodown V that receives a "T" rating, the upgraded version receives an "M" rating by the ESRB in North America. It also included online multiplayer modes, a Gallery mode featuring the artwork of the characters, trophies and ranking modes. It was released on PC on January 9, 2016 and Xbox One and Nintendo Switch on April 18, 2019 through ACA NeoGeo series.
Samurai Shodown V Perfect featured a non-canon storyline that would tie in with Samurai Shodown VI , a dream match. Like the uncensored V Special, V Perfect retained the Zetsumei Ougis but removed the resulting body dismemberment and mutilations. Samurai Shodown V Perfect for arcades on exA-Arcadia restored the original Zetsumei Ougis resulting in body dismemberment and mutilations. It also has a brand new English localization and new art from Samurai Shodown III artist, Shiroh Ohno. [3]
The Neo Geo, stylized as NEO•GEO and also written as NEOGEO, is a ROM cartridge-based video gaming system released on April 26, 1990, by Japanese game company SNK Corporation. Designed as both an arcade system board and home video game console, the Neo Geo was marketed as the first 24-bit system; its CPU is actually a 16/32-bit 68000 with an 8-bit Z80 coprocessor, while its GPU chipset has a 24-bit graphics data bus. It was a very powerful system when released, more powerful than any video game console at the time, and many arcade systems such as rival Capcom's CPS, which did not surpass it until the CP System II in 1993. Neo Geo hardware production lasted seven years; it was succeeded by Hyper Neo Geo 64.
The Neo Geo CD is a home video game console produced by SNK Corporation, released on September 9, 1994. The system is the same platform as the cartridge-based Neo Geo released four years earlier, but converted to the cheaper CD media format which retailed at $49 to 79 per title compared to over $200 for the equivalent cartridge.
SNK Corporation is a Japanese video gaming and interactive entertainment company. It was founded in 1978 as Shin Nihon Kikaku by Eikichi Kawasaki and began by developing coin-op games. SNK is known for its Neo Geo arcade system on which the company produced many in-house games and now-classic franchises during the 1990s, including Aggressors of Dark Kombat, Art of Fighting, Fatal Fury, King of the Monsters, Metal Slug, Samurai Shodown, The King of Fighters, The Last Blade, Twinkle Star Sprites, and World Heroes; they continue to develop and publish new titles in some of these franchises on contemporary arcade and home platforms. Since the 2000s, SNK have diversified from their traditional arcade focus into pachislot machines, mobile game development and more recently character licensing.
Art of Fighting is a fighting game series originally released for the Neo Geo platform in the early 1990s. It is the second fighting game franchise created by SNK, following the Fatal Fury series, and is set in the same fictional universe. The original Art of Fighting was released in 1992, followed by two sequels: Art of Fighting 2 in 1994 and Art of Fighting 3: The Path of the Warrior in 1996. A new Art of Fighting game is currently in development.
The Hyper Neo Geo 64 is an arcade system board created by SNK, and released in September 1997. As the successor of the popular Neo Geo (MVS), it was the first and only SNK hardware set capable of rendering in 3D, conceived to bring SNK into the 3D era that had arisen during the mid-1990s.
Samurai Shodown IV: Amakusa's Revenge is the fourth in SNK's flagship Samurai Shodown series of fighting games. Chronologically, it is the second and final chapter of a story between Samurai Shodown and Samurai Shodown II, with Samurai Shodown III being the first chapter. Samurai Shodown! on the Neo Geo Pocket is a monochrome adaptation of this game, and it was followed by Samurai Shodown! 2 on the Neo Geo Pocket Color, which is a 2D adaptation of Samurai Shodown 64: Warriors Rage.
Shinsetsu Samurai Spirits Bushidō Retsuden is a role-playing video game for SNK's Neo Geo CD system, which retells the events of Samurai Shodown and Samurai Shodown II in greater detail. It was ported to the Sega Saturn and PlayStation.
Samurai Shodown 64, known as Samurai Spirits in Japan, is a 3D fighting game produced by SNK for its Hyper Neo-Geo 64 system. It was SNK's first 3D fighting game. After having released four Samurai Shodown games on the Neo-Geo, SNK announced that they would be producing a new arcade hardware platform, this one 64-bit and with extensive 3D capabilities. Although it was never ported to home consoles, it was followed by a second 3D installment titled Samurai Shodown 64: Warriors Rage.
Samurai Shodown II, known in Japan as Shin Samurai Spirits: Haōmaru Jigokuhen, is a 1994 fighting game released as the second entry in SNK's Samurai Shodown series. Like the original Samurai Shodown, the sequel was initially released for the Neo Geo arcade and home system.
Samurai Shodown, known in Japan as Samurai Spirits, is a fighting game series by SNK. The series began in 1993 and is known for being one of the earliest in the genre with a primary focus on weapon-based combat.
Samurai Shodown III: Blades of Blood is an arcade game developed by SNK and released on November 15, 1995. It is the third game in SNK's Samurai Shodown series of fighting games. While it is the third game in the main series, it is the first part of a two-chapter story that is chronologically set between the events of Samurai Shodown and Samurai Shodown II.
Samurai Shodown! 2 is a handheld game in SNK's Samurai Shodown series of fighting games, released on the Neo-Geo Pocket Color in 1999. Unlike its predecessor, which was released for the monochrome Neo Geo Pocket, it features full color graphics. It was designed as a conversion from the most recent game in the Samurai Shodown series, Samurai Shodown 64: Warriors Rage, and almost all of its story events, endings and cutscenes are derived from its arcade cousin. Almost all of the characters from Samurai Shodown 64: Warriors Rage are included. It also re-added two series favorites who were not in the arcade release, Charlotte and Yagyu Jubei.
World Heroes Perfect is a 1995 fighting arcade game developed and published by ADK with the assistance of SNK. It was originally released for the Neo Geo MVS arcade cabinet on May 25, 1995. It is the fourth and final title of the World Heroes series.
Samurai Shodown VI, known as Samurai Spirits: Tale of the World's Greatest Swordsman in Japan, is the tenth iteration in the Samurai Shodown series.
Neo Geo Battle Coliseum is a fighting game designed for the Atomiswave arcade board developed and released by SNK in 2005. The game features characters from several SNK and ADK titles. Subsequently, a PlayStation 2 version of the game was released in Japan, North America, and Europe. The Xbox Live Arcade version was released worldwide on June 9, 2010. In 2020, a homebrew conversion was released for the Dreamcast.
Ninja Master's: Haō Ninpō Chō,, is a ninja-themed 2D fighting game produced by ADK and originally released in 1996 for the Neo Geo arcade and home platform. Ninja Master's was the sixth and final fighting game produced by ADK, following the four games in the World Heroes series and Aggressors of Dark Kombat. It was later featured in the 2008 compilation ADK Damashii for the PlayStation 2. Ninja Master's was also re-released on the Neo-Geo X handheld system in 2012, and for the Virtual Console in 2013. In 2019 it was released as part of Arcade Archives developed by Japanese company Hamster. As of 2021, Ninja Master's was released worldwide on Nintendo Switch and Xbox One. The PS4 version remains exclusive to Asia but includes both Japanese and English releases.
Neo Bomberman is an action-maze arcade video game developed by Produce! and published by Hudson Soft for the Neo Geo MVS on May 1, 1997. It is one of two games in the Bomberman franchise that was released for the Neo Geo platform, the first being Panic Bomber, and the only one to retain its traditional top-down gameplay. It was released for the Neo Geo MVS (arcade) and has not received a home console release to date. It was the last original Bomberman title to be released for arcades until Konami's Bombergirl in 2018.
Samurai Shodown, known in Japan as Samurai Spirits, is a fighting game developed and published by SNK for the Neo Geo arcade and home platform. Released in 1993, it is the first installment in the Samurai Shodown series. In contrast to other fighting games at the time, which were set in modern times and focused primarily on hand-to-hand combat, Samurai Shodown is set in feudal-era Japan and was SNK's first arcade fighting game to focus primarily on weapon-based combat.
Matrimelee is an arcade fighting game published by Playmore. It's the fifth installment in the Power Instinct series, and the second fighting game developed by Noise Factory after Rage of the Dragons. The game was first released on Neo Geo arcade system on March 20, 2003, and it was one of the last games to be released on the system. The title is a portmanteau of "matrimony" and "melee".