Galaxy 5000 | |
---|---|
Developer(s) | Activision |
Publisher(s) | Activision |
Designer(s) | Chris Shen |
Composer(s) | Russell Lieblich Rick Boogar Pete Mokris |
Platform(s) | NES |
Release | |
Genre(s) | Racing game |
Mode(s) | Single-player, 2-player head-to-head |
Galaxy 5000: Racing in the 51st Century is a racing video game developed by Activision for the Nintendo Entertainment System.
This video game takes place in the future using an outer space atmosphere. It features the racing of futuristic craft that can battle each other for finishing spots in the race. Each craft is also upgradeable and with each upgrade comes better shielding and weapons. This video game would become the inspiration for the Super NES video game Rock n' Roll Racing .[ citation needed ] Primitive voice effects are used when the ships collide with each other; three of the phrases are: "Hey!," "Excuse me!," and "Watch it. [2] "
8-Bit Central gave Galaxy 5000 a thumbs up basically saying that its a “fun” game while praising the game’s “crafty” driving. [3]
Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors as an executive since 2002. Widely regarded as one of the most accomplished and influential designers in video games, he is the creator of some of the most acclaimed and best-selling game franchises of all time, including Mario,The Legend of Zelda, Donkey Kong, Star Fox and Pikmin. More than 1 billion copies of games featuring franchises created by Miyamoto have been sold.
The Enhanced Graphics Adapter (EGA) is an IBM PC graphics adapter and de facto computer display standard from 1984 that superseded the CGA standard introduced with the original IBM PC, and was itself superseded by the VGA standard in 1987. In addition to the original EGA card manufactured by IBM, many compatible third-party cards were manufactured, and EGA graphics modes continued to be supported by VGA and later standards.
Elite is a space trading video game. It was written and developed by David Braben and Ian Bell and was originally published by Acornsoft for the BBC Micro and Acorn Electron computers in September 1984. Elite's open-ended game model, and revolutionary 3D graphics led to it being ported to virtually every contemporary home computer system and earned it a place as a classic and a genre maker in gaming history. The game's title derives from one of the player's goals of raising their combat rating to the exalted heights of "Elite".
Midnight Club is a series of arcade-style racing video games developed by Rockstar San Diego and published by Rockstar Games. Midnight Club is similar to the Midtown Madness series, with a focus on competitive street racing in open world urban environments. Throughout the series, players race through condensed depictions of New York City, London, Los Angeles, Paris, Tokyo, San Diego, Atlanta, and Detroit.
Rock n' Roll Racing is a vehicular combat-based racing video game developed by Silicon & Synapse and published by Interplay Productions for the Super Nintendo Entertainment System in 1993 and the Mega Drive/Genesis in 1994. The game prominently features a number of popular heavy metal and rock songs in its soundtrack, hence the game's title. After Silicon & Synapse rebranded into Blizzard Entertainment, a port to the Game Boy Advance was released in 2003. In celebration of the company's 30th anniversary, a new version titled Definitive Edition alongside emulated re-releases of the original game were re-released for Microsoft Windows, Nintendo Switch, PlayStation 4 and Xbox One as part of the Blizzard Arcade Collection in February 2021.
Krome Studios Melbourne, originally Beam Software, was an Australian video game development studio founded in 1980 by Alfred Milgrom and Naomi Besen and based in Melbourne, Australia. Initially formed to produce books and software to be published by Melbourne House, a company they had established in London in 1977, the studio operated independently from 1987 until 1999, when it was acquired by Infogrames, who changed the name to Infogrames Melbourne House Pty Ltd.. In 2006 the studio was sold to Krome Studios.
Ratchet & Clank 2: Going Commando, known as Ratchet & Clank 2: Locked and Loaded in Australia and most PAL countries, is a 2003 third-person shooter platform video game developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation 2. It is the second game in the Ratchet & Clank franchise, following Ratchet & Clank. David Kaye reprises his role as Clank while James Arnold Taylor replaces Mikey Kelley as Ratchet.
Konami Krazy Racers is a 2001 kart-themed racing video game published and developed by Konami for the Game Boy Advance, released as a launch title for the system. Konami Krazy Racers makes use of a variety of characters and concepts from several of Konami's franchises, including Castlevania, Metal Gear, and Gradius. It plays similarly to the Mario Kart series, with eight characters per circuit and offensive/defensive items placed at predetermined points in the tracks. Konami Krazy Racers received mostly positive reviews. It was later released through the Virtual Console for Wii U in 2015.
Bram Stoker's Dracula is a 1993 video game released for the Mega Drive/Genesis, Nintendo Entertainment System, Super NES, Game Boy, Master System, Sega CD, Game Gear, MS-DOS, and Amiga. It is based on the 1992 film Bram Stoker's Dracula which in turn is based on the 1897 novel Dracula by Bram Stoker. Most versions are platform games. The Sega CD and Amiga releases are beat 'em ups, and the MS-DOS version is a first-person shooter. The Amiga version was released in 1994 for North America and Europe. A CD-ROM version for MS-DOS compatible operating systems was released in 1995.
Earthworm Jim: Menace 2 the Galaxy is a 1999 platform video game developed by David A. Palmer Productions and published by Crave Entertainment for the Game Boy Color. It is the fourth installment in the Earthworm Jim series and is the most recent new game in the series as of 2024. The game received mixed reviews, with critics considering it inferior to the first two games in the series.
Star Wars Galaxies: Jump to Lightspeed was the first expansion to the massively multiplayer online role-playing game Star Wars Galaxies released on October 27, 2004. The expansion added space-based content to the basic, "ground-based" game, along with the option to create characters of the Sullustan and Ithorian species. Characters are allowed to choose one of three piloting professions, each one based on the character's Galactic Civil War faction—Rebel, Imperial, or Freelance, leading them to be either opposed to or allied with Grand Inquisitor Ja'ce Yiaso. This profession is separate from the character's ground profession, although earning experience points in space will also give the character experience points toward a ground combat profession. Customers who pre-ordered the expansion received a limited-edition Flash Speeder as an untradeable player mount.
Drome Racers is a Lego racing video game developed by Attention to Detail and published by Electronic Arts and Lego Interactive. It was released in 2002, for PlayStation 2 and Microsoft Windows, and later ported to GameCube. A spin-off was also released for Game Boy Advance, which was published by THQ. It is the third Lego racing game, released a year after Lego Racers 2, which was also developed by Attention to Detail. An Xbox version was announced for fall 2003 but cancelled.
Top Gear 2 is a racing game video game developed and published by Gremlin Interactive. A direct sequel to the 1992 game Top Gear, it was first released by Kemco for the SNES in North America on August 8, 1993, and then the Super Famicom in Japan on December 22. It was later ported to the Amiga and Amiga CD32 in September 1994 by Gremlin Interactive, and to the Sega Genesis in September by Vic Tokai. While more realistic than its predecessor, Top Gear 2 maintained the arcade-style gameplay the series is known for.
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Ever since Pole Position in 1982, Formula One (F1) has always played a part of the racing genre in video games. Early Formula One games were typically arcade racing games, before Formula One Grand Prix (1991) popularized Formula One racing simulations on home computers.
Colin McRae: Dirt 2 known outside Europe as Dirt 2 is a racing video game developed and published by Codemasters in 2009, first for the Nintendo DS, PlayStation 3, PlayStation Portable, Wii and Xbox 360, and then later for PC platforms. It is the sequel to Colin McRae: Dirt. Dirt 2 is the first game in the series since McRae's death in 2007 and the last to feature his name in the title. It is also the first and only game in the series to be available on a Nintendo home console and the last game in the series to be released on handhelds.
Blur is a 2010 arcade-style racing video game for Microsoft Windows, PlayStation 3 and Xbox 360. It was developed by Bizarre Creations and published by Activision. Blur features a racing style that incorporates real world cars and locales with arcade style handling and vehicular combat. The game is a spiritual successor to the Project Gotham Racing series. Blur was the penultimate game developed by Bizarre Creations before they were shut down by Activision on February 18, 2011.
Flotilla is a 2010 turn-based strategy space combat video game developed by Brendon Chung's studio, Blendo Games. The game was released in March 2010 on Steam for Microsoft Windows and on Xbox Live Indie Games for the Xbox 360. Flotilla was designed with Microsoft's XNA tools, and its development was influenced by animals as well as board games such as Axis and Allies and Arkham Horror. The game takes the player in an adventure through a randomly generated galaxy.
Disney Infinity is a 2013 toys-to-life action-adventure game published by Disney Interactive Studios. It was announced on January 15, 2013. The game used collectible figurines that were then synchronized with the game, unlocking characters from Disney and Pixar properties that interact and go on adventures. The game was released for Xbox 360, PlayStation 3, Wii, Wii U, and Nintendo 3DS in August 2013. A PC version of Toy Box was also released on November 14, 2013. The game had a budget approaching $100 million. A sequel, Disney Infinity 2.0, was released on September 23, 2014. The third edition, Disney Infinity 3.0, was released on August 30, 2015, and introduced support for the Apple TV. This game was also later released on Microsoft Windows in 2013.