Game Tycoon

Last updated
Game Tycoon
Developer(s) Beat Games
Publisher(s) Tri Synergy
Platform(s) Windows
Release
  • NA: March 22, 2006
Genre(s) Business simulation game
Mode(s) Single-player

Game Tycoon is a business simulation game focused on production of video games. [1] The game has been largely ridiculed, especially for some parts not translated from German to English.

Gameplay

Game play is centered on the full production of video-game making; from production of an engine, concept design, physical design, packaging, licensing deals, market campaigns, and reviews.

The game starts off in 1982 with somewhat limited availability of features. Eventually, more options are made for engines and packaging, etc.

Related Research Articles

A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software industry.

<span class="mw-page-title-main">FTL Games</span>

FTL Games was the video game development division of Software Heaven Inc. FTL created several popular video games in the 1980s. Despite the company's small size, FTL products were consistently number-one sellers and received the highest critical acclaim and industry awards.

<i>Game Developer</i> (magazine) American magazine marketed to video game designers

Game Developer was a magazine for video game creators, originally started in March 1994 by Miller Freeman, Inc as quarterly, later bimonthly, and finally monthly. In each issue, industry leaders and experts shared technical solutions, reviewed new game development tools, and discussed strategies for creating innovative, successful video games. Monthly postmortems dissected the industry's leading games, from AAA console to social and mobile games and beyond, and columns gave insight into deeper development practices from across all disciplines, from design, to programming, to art, to business, and audio. It was closed in 2013 as part of a restructuring at parent company UBM Tech that included the closing of all print publications owned by that company.

<i>Transport Tycoon</i> Business simulation video game/tycoon

Transport Tycoon is a city-based pixel video game designed and programmed by Chris Sawyer, and published by MicroProse on 15 November 1994 for DOS. It is a business simulation game, presented in an isometric view in 2D with graphics by Simon Foster, in which the player acts as an entrepreneur in control of a transport company, and can compete against rival companies to make as much profit as possible by transporting passengers and various goods by road, rail, sea and air.

Video game design is the process of designing the content and rules of video games in the pre-production stage and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design. Within the video game industry, video game design is usually just referred to as "game design", which is a more general term elsewhere.

Christopher Sawyer is a Scottish video game designer and programmer. He is best known for creating Transport Tycoon, which has been considered "one of the most important simulation games ever made", and the bestseller RollerCoaster Tycoon series. After a period away from the games industry in the late 2000s, Sawyer founded 31X, a mobile game development company.

<i>RollerCoaster Tycoon</i> Video game series

RollerCoaster Tycoon is a series of construction and management simulation games about building and managing an amusement park. Each game in the series challenges players with open-ended amusement park management and development, and allowing players to construct and customize their own unique roller coasters and other thrill rides.

Video game development is the process of developing a video game. The effort is undertaken by a developer, ranging from a single person to an international team dispersed across the globe. Development of traditional commercial PC and console games is normally funded by a publisher and can take several years to reach completion. Indie games usually take less time and money and can be produced by individuals and smaller developers. The independent game industry has been on the rise, facilitated by the growth of accessible game development software such as Unity platform and Unreal Engine and new online distribution systems such as Steam and Uplay, as well as the mobile game market for Android and iOS devices.

<i>Chris Sawyers Locomotion</i> 2004 video game

Chris Sawyer's Locomotion is a video game designed and programmed by independent game developer Chris Sawyer, and published by Atari in September 2004. According to Sawyer, it is the "spiritual successor to Transport Tycoon". Like in its predecessor, the player takes on the role of a transportation company manager, building transportation networks and managing the flow of goods and passengers in order to compete against rival companies.

Torque Game Engine, or TGE, is an open-source cross-platform 3D computer game engine, developed by GarageGames and actively maintained under the current versions Torque 3D as well as Torque 2D. It was originally developed by Dynamix for the 2001 first-person shooter Tribes 2. In September 2012, GarageGames released Torque 3D as open-source software under the MIT License.

<i>RollerCoaster Tycoon 2</i> 2002 video game

RollerCoaster Tycoon 2 is a 2002 construction and management simulation game developed by Chris Sawyer and published by Infogrames Interactive. Released in October 2002 as the sequel to RollerCoaster Tycoon, the game simulates the management of amusement parks.

<i>J.R.R. Tolkiens The Lord of the Rings, Vol. I</i> (1990 video game) 1990 video game

For Interplay's later SNES game, see J.R.R. Tolkien's The Lord of the Rings, Vol. I.

Wintermute Engine (WME) is a set of software tools and a runtime interpreter primarily designed for creating and running graphical adventure games.

SpeedTree is a group of vegetation programming and modeling software products developed and sold by Interactive Data Visualization, Inc. (IDV) that generates virtual foliage for animations, architecture and in real time for video games and demanding real time simulations.

Game art design is a subset of game development involving the process of creating the artistic aspects for video games. Video game art design begins in the pre-production phase of creating a video game. Video game artists are visual artists involved from the conception of the game who make rough sketches of the characters, setting, objects, etc. These starting concept designs can also be created by the game designers before the game is moved into actualization. Sometimes, these concept designs are called "programmer art". After the rough sketches are completed and the game is ready to be moved forward, those artists or more artists are brought in to develop graphic designs based on the sketches.

<i>RollerCoaster Tycoon World</i> 2016 video game

RollerCoaster Tycoon World is a theme park construction and management simulation video game developed by Nvizzio Creations and published by Atari for Microsoft Windows. It is the fourth major installment in the RollerCoaster Tycoon. The game was released on 16 November 2016.

<i>Anno 2070</i> 2011 video game

Anno 2070 is a city-building and economic simulation game, with real-time strategy elements. It is the 5th game of the Anno series. It was released on 17 November 2011, and was co-developed by the German studios Related Designs and Blue Byte, and published by Ubisoft. Anno 2070 required Uplay to operate as an always online DRM System, later removed for receiving severe criticism from players.

<span class="mw-page-title-main">Chevrolet Corvette (C7)</span> Seventh generation of the Corvette sports car

The Chevrolet Corvette (C7) is the seventh generation of the Corvette sports car manufactured by American automobile manufacturer Chevrolet from 2014 until 2019. It was introduced for the 2014 model year as the first to bear the Corvette Stingray name since 1976. The first C7 Corvettes were delivered in the third quarter of 2013.

References

  1. Game Tycoon - PC, gamerankings.com