Gangster!

Last updated
Gangster, role-playing game.jpg

Gangster! is a role-playing game published by Fantasy Games Unlimited (FGU) in 1979 that is set in the 1920s in Chicago during the American Prohibition..

Contents

Gameplay

Gangster! is a cops-and-mobsters role-playing game system set Chicago in the 1920s. [1] Players can choose to be on the side of the law as police (city or federal), or they can roleplay a criminal, either as loner or as part of a syndicate. The combat covers many sorts of firearms. [2] The game rules include sections on crimes and corruption, gang wars, police methods, forensic medicine, FBI labs, and SWAT teams, with guidelines on the laws of the land, criminal law, conviction, and penalties. [2]

Although the game is slanted towards the Prohibition era, rules are included for modern weaponry so that the game could be set in the present day. [3]

A player starts character generation by determining their character's attributes with dice, then use the dice again to determine the number of crime-busting or criminal skills the character has. Low dice rolls may leave a character with no skills. [4]

Reviewer Kenneth Burke noted that the combat system in Gangster! is unusually lethal compared to other roleplaying systems, pointing out that a knife wound having almost no effect on a character in the science fiction role-playing game Gamma World could be lethal in Gangster! [4]

Publication history

Gangster! was designed by Nick Marinacci and Pete Petrone, who consulted a former New York police officer about the design. [2] The game was published by FGU in 1979 as a boxed set with a 56-page rulebook, a "patrol guide" booklet describing the numerous laws that the characters must uphold (or break), a character record sheet, and combat tables. [2] [4]

Players could also purchase 25 mm metal miniatures that had been designed by Robert N. Charrette. [5] [6]

Reception

Leonard H. Kanterman, M.D. reviewed Gangster! for Different Worlds magazine and stated that "should a Gamemaster find that his group has fallen into a rut, and castle walls and twisting caverns have become so familiar a setting that there is boring repetition rather than fresh adventure, he would be well-advised to 'check it out' with Gangster." [7]

In the March 1980 edition of Dragon , Kenneth Burke generally admired Gangster, although he was disappointed that the game did not supply the three six-sided dice and the twenty-sided die required for play. Burke did not like the character generation system, which, he said, is "one of the few flaws of Gangster — characters without unusually high ability levels [are] unable to qualify for any skills, the criminals in particular." However, he admired the combat system for its realistic lethality. "This attitude towards melee I find refreshing; role-playing games too often have rules that reduce the true effect of weapon hits, making combat the 'easy way out.' Gangster puts an end to this nonsense with one of the most realistic melee systems in existence." Burke highly recommended it, saying, "Of all the role-playing games in existence, Gangster is undoubtedly the most original. On a scale of one to ten, I rate Gangster a ten, and advise all to buy it. [4]

In the July 1980 issue of Fantastic Science Fiction , Greg Costikyan called it "Another game that only Fantasy Games Unlimited would publish." Costikyan called the rules "fairly simple, but cover many areas — combat, prostitution, and numbers running, for instance and include much information that gamemasters generally wouldn't otherwise know — such as how police respond to reports of crimes, what federal and typical state laws are like, and so on." He concluded, "The rules are limited and simplistic — but, with a bit of work, they can be used as the basis for a campaign." [3]

In his 1990 book The Complete Guide to Role-Playing Games , game critic Rick Swan thought that the designers had striven for authenticity "and are largely successful, even though the game systems don't quite measure up to Gangster!'s ambitious scope." Swan found some of those limitations in the rules, writing, "Though it's a simple system, it's not particularly satisfying. It lacks the sophistication and versatility of similar reality-based games such as Mercenaries, Spies and Private Eyes and Top Secret . Worse, there's little help for the referee; there are no clear instructions for putting together adventures or staging burglaries, bank robberies, and other criminal activities." However, Swan thought Gangster! excelled as a source of material for other games, writing that "the sourcebook material is exceptional." Swan concluded by only giving the game a rating of 2 out of 4, but noted "Lucid and informative, the sourcebook material could add a touch of authenticity to any RPG with a contemporary setting." [1]

Related Research Articles

Rolemaster is a tabletop role-playing game published by Iron Crown Enterprises since 1980.

<i>Chivalry & Sorcery</i> Role-playing game

Chivalry & Sorcery is a fantasy role-playing game (FRP) first published in 1977 by Fantasy Games Unlimited. Created by Edward E. Simbalist and Wilf K. Backhaus in 1977, Chivalry & Sorcery (C&S) was an early competitor to Dungeons & Dragons (D&D). The designers of the game were dissatisfied with the lack of realism in D&D and created a gaming system derived from it, named Chevalier. They intended to present it to Gary Gygax at Gen Con in 1977 but changed their minds once at Gen Con once they met Scott Bizar who wrote out a letter of intent. After some changes eliminated the last remnants of D&D, Simbalist and Backhaus published the first edition of their game, now renamed Chivalry & Sorcery.

<i>DragonQuest</i> Fantasy role-playing game

DragonQuest is a fantasy role-playing game originally published by Simulations Publications (SPI) in 1980. Where first generation fantasy role-playing games such as Dungeons & Dragons (D&D) restricted players to particular character classes, DragonQuest was one of the first games to utilize a system that emphasized skills, allowing more individual customization and a wider range of options.

<i>En Garde!</i> Tabletop role-playing game

En Garde! is a hybrid role-playing and tactical dueling game published by Game Designers' Workshop (GDW) in 1975 that simulates the swashbuckling world of the Three Musketeers and Cyrano de Bergerac in 17th century Paris.

<span class="mw-page-title-main">Aftermath!</span> Science fiction tabletop role-playing game

Aftermath! is a role-playing game created by Paul Hume and Robert Charette and published in 1981 by Fantasy Games Unlimited.

<i>Boot Hill</i> (role-playing game) Old West role-playing game

Boot Hill is a western-themed role-playing game designed by Brian Blume, Gary Gygax, and Don Kaye, and first published in 1975. Boot Hill was TSR's third role-playing game, appearing not long after Dungeons & Dragons (D&D) and Empire of the Petal Throne, and taking its name from "Boot Hill", the popular Wild West term for "cemetery". Boot Hill was marketed to take advantage of America's love of the western genre. The game did feature some new game mechanics, such as the use of percentile dice, but its focus on gunfighting rather than role-playing, as well as the lethal nature of its combat system, limited its appeal. Boot Hill was issued in three editions over 15 years, but it never reached the same level of popularity as D&D and other fantasy-themed role-playing games.

<i>Gangbusters</i> (role-playing game) 1982 Prohibition-era role-playing game

Gangbusters is a roleplaying game published by TSR, Inc. in 1982 that emulates gang crime in the 1920s during American Prohibition.

<i>Ghostbusters</i> (role-playing game) Tabletop comedy role-playing game

Ghostbusters is a comedy role-playing game published by West End Games (WEG) in 1986 that is based on the 1984 film Ghostbusters.

<i>Conspiracy X</i>

Conspiracy X is a role-playing game (RPG) originally released by New Millennium Entertainment in 1996, and since revised and released by several publishers including Steve Jackson Games and Eden Studios, Inc. In all versions, the setting posits that aliens are insiduously taking over the world, reminiscent of The X-Files.

<i>Swordbearer</i> (role-playing game)

Swordbearer is a fantasy role-playing game. It was originally published by Heritage Games in 1982, and then republished by Fantasy Games Unlimited in 1985. The game was written by B. Dennis Sustare with contributions from Arnold Hendrick. Illustrations are by Denis Loubet and David Helber. The Heritage edition cover art was by Helber; the FGU edition's cover art was by Bill Willingham.

<span class="mw-page-title-main">Bushido (role-playing game)</span> Tabletop role-playing game

Bushido is a Samurai role-playing game set in Feudal Japan, originally designed by Robert N. Charrette and Paul R. Hume and published originally by Tyr Games, then Phoenix Games, and subsequently by Fantasy Games Unlimited. The setting for the game is a land called Nippon, and characters adventure in this heroic, mythic, and fantastic analogue of Japan's past.

<i>Melee</i> (game) Board game

Melee is a board wargame designed by Steve Jackson, and released in 1977 by Metagaming Concepts. In 2019, Melee was revived and re-released by Steve Jackson Games.

<span class="mw-page-title-main">Wizard (board game)</span>

Wizard is a game system of medieval fantasy magical combat published by Metagaming in 1978 that was designed to compliment the previously published Melee, a system of melee combat rules. Forty years later, Wizard was revived and re-released by Steve Jackson Games.

<i>Daredevils</i> (role-playing game) Tabletop role-playing game in the pulp genre

Daredevils is a tabletop role-playing game published by Fantasy Games Unlimited (FGU) in 1982 that is meant to emulate pulp magazine fiction of the 1930s.

<i>Privateers and Gentlemen</i> Tabletop role-playing game

Privateers and Gentlemen is a role-playing game by author Walter Jon Williams, published by Fantasy Games Unlimited in 1983. Williams based this game on his own historical nautical adventure novels set in the late 18th century "Age of Fighting Sail", and he also incorporated his previously published miniatures game Heart of Oak with a new role-playing system where the player characters are naval officers. The game received positive reviews in game periodicals including Dragon, White Dwarf, and Different Worlds.

<i>Flashing Blades</i> 1984 swashbuckling role-playing game

Flashing Blades is a swashbuckling role-playing game published by Fantasy Games Unlimited (FGU) in 1984 that emulates "The Three Musketeers" in 17th-century France.

<i>Freedom Fighters</i> (role-playing game) 1986 near-future role-playing game

Freedom Fighters is a near-future role-playing game published by Fantasy Games Unlimited FGU in 1986 in which American guerrillas form a resistance against invaders.

<i>Hong Kong Action Theatre!</i> Tabletop role-playing game

Hong Kong Action Theatre! is a martial arts role-playing game published by Event Horizon Productions in 1996. A revised edition was published by Guardians of Order in 2001.

<span class="mw-page-title-main">Arms Law</span> Role-playing game supplement

Arms Law is a supplement published by Iron Crown Enterprises in 1980 for the fantasy role-playing game Rolemaster.

Bladestorm is a fantasy combat board game that was published by Iron Crown Enterprises (ICE) in 1990.

References

  1. 1 2 Swan, Rick (1990). The Complete Guide to Role-Playing Games . New York: St. Martin's Press. pp. 91–92.
  2. 1 2 3 4 Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 264. ISBN   0-87975-653-5.
  3. 1 2 Costikyan, Greg (July 1980). "Games fen Will Play". Fantastic Science Fiction . Vol. 27, no. 10. p. 116.
  4. 1 2 3 4 Burke, Kenneth (March 1980). "The Dragon's Augury". Dragon . No. 35. p. 50.
  5. Ward, Jim (September 1979). "Report on Origins '79". Dragon . No. 29. p. 46.
  6. Fiore, Albie (August–September 1979). "Molten Magic". White Dwarf . No. 14. p. 15.
  7. Kanterman, M.D., Leonard H. (December 1979 – January 1980). "Gangster!: An Overview". Different Worlds . No. 6. pp. 4–5.