GENETOS | |
---|---|
Developer(s) | Tatsuya Koyama |
Publisher(s) | Tatsuya Koyama |
Platform(s) | Windows |
Release |
|
Genre(s) | Shoot 'em up |
Mode(s) | Single Player |
"GENETOS" is a freeware vertical shooter game or "shoot 'em up" developed and published by Tatsuya Koyama with an "evolution" theme. In GENETOS, the levels represent different generations in the evolution of shooting games.
The video game was developed entirely by Tatsuya Koyama who provided the graphics, programming and music, creating GENETOS entirely himself. GENETOS is free to download from Tatsuya Koyama's personal website, downloadable in either Japanese or English from the corresponding page. [1] [2]
The gameplay of GENETOS is focused around the evolution of "shmups" or shoot 'em ups throughout history. The game starts off with simple graphics reminiscent of Space Invaders being a "Gallery Shooter" or "Fixed Shooter" having limited graphics, music, movement and sound effects. [3]
Each level or generation gradually goes further in the history of shoot 'em up games moving into a late eighties world with free-movement restricted to half the screen, a "more standard" level improving the layout and graphics of the game and giving the player more firepower and giving the player bombs which can be used with the X button on the keyboard. The fourth level in the game features simple 3D graphics and shifts to a "Bullet Hell" game featuring much higher numbers of bullets and number of enemies. [4]
The fifth level of GENETOS or the "Final Generation" changes largely in tone following a story more so than the levels before. the player travels through various stages of evolution such as birth, variation and extinction loosely following the theory of natural selection and Darwin's theory of evolution. [5]
Each level ends with a boss or a "mutant", triggered by gathering enough items allowing the item bar to be 4/5 full or collecting 800 of a 1000 total items. Filling the item bar will allow the player to "evolve" into the next generation of shooting games, improving graphics, firepower and special attacks of the players ship.
Scoring in GENETOS is mainly done by picking up point items which are blue rather than regular items being green, in the third level the player can stop shooting to allow powerups and items around to drift towards the ship and further in the game this becomes faster allowing the player to collect items easier.
Collecting green DNA powerups in GENETOS allows the player to gain the special attacks and bonuses, these are found in various places in the games by defeating enemies. The way the player plays through GENETOS affects the special weapons they get, playing in certain ways, dying or staying alive, staying in certain areas of the screen or defeating a boss with a weak ship can unlock these bonus weapons, helping the player throughout the game.
The difficulty of GENETOS varies depending on the era of game it is portraying itself upon, getting more difficult with each generation ending as a "bullet hell" type of game. [6] [7]
The soundtrack of GENETOS consists of 14 tracks used as background music in-game. All music was composed and arranged by Tatsuya Koyama. An additional three tracks were included with the full release of GENETOS, being "Origin", "Answer" and "Rebirth", as MIDI files. The game's soundtrack can be accessed by entering the "Sound test" section in the game menu; Koyama later released the soundtrack onto Booth.fm in 2019, with the release featuring a remix of the game's title track, "The Planet GENETOS." [8]
All tracks are written by Tatsuya Koyama
No. | Title | Length |
---|---|---|
1. | "The Planet GENETOS" | |
2. | "Preparation" | |
3. | "Little Invader" | |
4. | "Big Invader" | |
5. | "Lonely Galaxy" | |
6. | "Lonely Universe" | |
7. | "Blue Sky" | |
8. | "Dark Cloud" | |
9. | "Dawn of a New Era" | |
10. | "Price of Prosperity" | |
11. | "Origin" | |
12. | "Answer" | |
13. | "Rebirth" | |
14. | "Game Over" |
The first version of GENETOS, 0.50 was released on 20 December 2007. Version 0.60 was released on 10 August 2008 having most of the basic features. It featured the first four levels in the game, ending after the fourth level unfinished and lacking credits. Version 1.0 of GENETOS being the completed version was released on 24 December 2009 being the first full release of GENETOS and the current version; many features were added such as "history" system which allows the player to complete achievements or collect hidden green DNA powerups in game to obtain special weapons. The fifth level was also added, adding the conclusion to the game finishing with new credits. Various other aspects were released with the first full version of the game such as a new title screen, other menus, more music and graphics in the game. The game is currently in its completed state according to Tatsuya Koyama. [9]
GENETOS has been generally received well, often getting praise for its unique concept and portrayal of the history of shoot 'em up games. The game has received slight criticism or has been noted for its difficulty citing the number of lives and bombs saying "the game on its default level of difficulty is generous with extra ships." but also that "the stages are appropriately difficult to reflect the trend of complexity in shooters, the game on its default level of difficulty is generous with extra ships.". [10] [11]
Descent is a first-person shooter (FPS) game developed by Parallax Software and released by Interplay Productions in 1995 for MS-DOS, and later for Macintosh, PlayStation, and RISC OS. It popularized a subgenre of FPS games employing six degrees of freedom and was the first FPS to feature entirely true-3D graphics. The player is cast as a mercenary hired to eliminate the threat of a mysterious extraterrestrial computer virus infecting off-world mining robots. In a series of mines throughout the Solar System, the protagonist pilots a spaceship and must locate and destroy the mine's power reactor and escape before being caught in the mine's self-destruction, defeating opposing robots along the way. Players can play online and compete in either deathmatches or cooperate to take on the robots.
In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic. This is in contrast to an item, which may or may not have a permanent benefit that can be used at any time chosen by the player. Although often collected directly through touch, power-ups can sometimes only be gained by collecting several related items, such as the floating letters of the word 'EXTEND' in Bubble Bobble. Well known examples of power-ups that have entered popular culture include the power pellets from Pac-Man and the Super Mushroom from Super Mario Bros., which ranked first in UGO Networks' Top 11 Video Game Powerups.
TwinBee (ツインビー) is a video game series composed primarily of cartoon-themed vertical-scrolling shoot-'em-up games produced by Konami that were released primarily in Japan. The series originated as a coin-operated video game simply titled TwinBee in 1985, which was followed by several home versions and sequels. The character designs of almost every game in the series since Detana!! TwinBee in 1991 were provided by Japanese animator Shuzilow HA, who also planned and supervised most of the subsequent installments in the TwinBee series. The series also inspired a radio drama adaptation that lasted three seasons in Japan, as well as an anime adaptation.
Tyrian is a vertically scrolling shooter developed by Eclipse Software for MS-DOS and published in 1995 by Epic MegaGames. Tyrian was programmed by Jason Emery, illustrated by Daniel Cook, and its music composed by Alexander Brandon and Andras Molnar. The game was re-released as freeware in 2004. A free and open-source port of the game started in April 2007.
Descent II is a 1996 first-person shooter game developed by Parallax Software and first published for DOS by Interplay Productions. For the PlayStation, it is known as Descent Maximum. It is the second installment in the Descent video game series and the sequel to Descent. The base of the gameplay remaining the same, the player controls a spaceship from the pilot's perspective and must navigate extrasolar underground mines to locate and destroy their reactors and escape being caught in their self-destructions, while engaging and surviving infected robots, which will attempt to destroy the ship. Unlike other first-person shooters, its six-degrees-of-freedom scheme allows the player to move and rotate in any three-dimensional space and direction.
Monster Bash is a side-scrolling platform game developed and published by Apogee Software on 9 April 1993 for DOS. The game features 16-color EGA graphics and IMF AdLib compatible music. It was developed by Frank Maddin and Gerald Lindsly.
Raptor: Call of the Shadows is a vertically scrolling shooter developed by Cygnus Studios and published by Apogee Software. Its working title was "Mercenary 2029". It was released on April 1, 1994 for MS-DOS compatible systems. The first episode of the game, "Bravo Sector", was distributed as shareware. The other two episodes were sold commercially.
Zanac (ザナック) is a shoot 'em up video game developed by Compile and published in Japan by Pony Canyon and in North America by FCI. It was released for the MSX computer, the Family Computer Disk System, the Nintendo Entertainment System, and for the Virtual Console. It was reworked for the MSX2 computer as Zanac EX and for the PlayStation as Zanac X Zanac. Players fly a lone starfighter, dubbed the AFX-6502 Zanac, through twelve levels; their goal is to destroy the System—a part-organic, part-mechanical entity bent on destroying mankind.
Duke Nukem II is a 1993 platform game developed and published by Apogee Software. The game consists of four episodes, the first available as shareware. It is the follow-up to 1991's Duke Nukem, and followed by Duke Nukem 3D in 1996. Todd Replogle was the primary designer of all three games.
Xenon 2: Megablast is a 1989 shoot 'em up video game developed by The Bitmap Brothers and published by Image Works for the Amiga and Atari ST. It was later converted to the Master System, PC-98, X68000, Mega Drive, Commodore CDTV, Game Boy, Acorn Archimedes and Atari Jaguar platforms. The game is a sequel to Xenon and takes place a millennium after the previous title. The goal of the game is to destroy a series of bombs planted throughout history by the Xenites, the vengeful antagonists of the first game.
Dragon Spirit is a 1987 vertical-scrolling shooter arcade game developed and published by Namco. In North America, it was distributed by Atari Games. Controlling the dragon Amul, the player must complete each of the game's nine areas to rescue the princess Alicia from the demon Zawell. Similar to Namco's own Xevious, Amul has a projectile weapon for destroying air-based enemies and a bomb for destroying ground enemies. It ran on the Namco System 1 arcade board.
Iridion 3D is a quasi-3D rail shooter video game developed by Shin'en Multimedia. A launch title for the Game Boy Advance portable game console, it was released in North America on June 11, 2001 and in Europe on September 21. The player controls a single starship defending Earth from the alien Iridion. The game spans seven levels from Earth to the aliens' home planet, each following a linear path that culminate with a boss.
Solar Assault is a three-dimensional shoot 'em up released by Konami in 1997. A spin-off of the long running Gradius series, the title retains most of the gameplay characteristics of its 2D counterparts including the same powerups and display system.
Alpha Mission II is a vertically scrolling full screen shoot 'em up released by SNK in 1991 for the Neo Geo arcade and home systems. It is the sequel to the 1985 arcade game Alpha Mission. It was later released for the Neo Geo CD in 1994 and for the PlayStation Portable in 2010.
Gunhed, known as Blazing Lazers in North America, is a vertically scrolling shooter game by Hudson Soft and Compile, based on the Japanese film Gunhed. The title was released in 1989, for the PC Engine in Japan and re-skinned for the TurboGrafx-16 in North America, with Gunhed unofficially imported for the PC Engine in Europe. In the game, a fictional galaxy is under attack by an enemy space armada called the Dark Squadron, and this galaxy's only chance for survival is the Gunhed Advanced Star Fighter, who must destroy the Dark Squadron and its Super Weapons. The gameplay features fast vertical scrolling and a wide array of weapons for the player to use.
Chicken Invaders is a series of shoot 'em up video games created by Greek indie developer Konstantinos Prouskas. With the release of the first game Chicken Invaders in 1999, the games are one of the longest running series of video games developed in Greece. All six main entries in the series have been developed by Prouskas' InterAction studios, and have been released for Microsoft Windows, OS X, Linux, iOS, Windows Phone, and Android platforms.
Tumblebugs is a fast-paced puzzle game developed by Wildfire Studios. It was released for a number of platforms, including Windows, Mac OS X, iOS and WiiWare.
Vectorman is a 2D action platformer video game developed by BlueSky Software and published by Sega. The game was released for the Sega Genesis in late 1995 in North America and Europe. It was considered a critical and commercial success, achieving its dual goal of retaining interest in the aging Sega Genesis platform in face of the increasingly popular new technology of the next generation of video game consoles and providing competition to industry competitor Nintendo's popular Donkey Kong Country video game. In subsequent decades, the game was re-released across many Sega-themed video game compilations, and on its own across the Wii Virtual Console, Steam, and the Sega Forever line of mobile game releases. A sequel, Vectorman 2, was released in 1996, but despite several abandoned attempts at a third entry, no further games have been released.
Sturmwind is a 2013 scrolling shooter video game developed by German studio Duranik and originally published by RedSpotGames as an independent commercial release for the Dreamcast. It was re-released in 2016 and 2017, without the original RedSpotGames branding. A remastered version titled Sturmwind EX was also released for Microsoft Windows, Nintendo Switch and Xbox One. Controlling a space fighter craft, the player must fight endless waves of enemy forces while avoiding collision with their projectiles and other obstacles. The gameplay consist of vertical-scrolling and horizonal-scrolling stages, with players collecting three different weapon types in the vein of Thunder Force and Axelay.
Resogun is a shoot 'em up video game developed by Housemarque and published by Sony Computer Entertainment for the PlayStation 4. It was originally released in North America and PAL regions in November 2013, while ports for PlayStation 3 and PlayStation Vita developed by Climax Studios were released in December 2014. Resogun: Heroes, the first downloadable content (DLC), was released in North America on June 24, 2014, while the second DLC, Resogun: Defenders was released on February 17, 2015. Resogun draws heavily from the games Defender and Datastorm, and is considered the spiritual successor to Housemarque's previous shoot 'em up games Super Stardust HD and Super Stardust Delta.