Glider Rider | |
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Developer(s) | Binary Design |
Publisher(s) | Quicksilva Argus Press (C64) |
Platform(s) | ZX Spectrum, Commodore 64, Amstrad CPC |
Release | 1986 |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Glider Rider is an isometric action-adventure game published by Quicksilva in 1986 for the ZX Spectrum, Commodore 64, and Amstrad CPC. The music was composed by David Whittaker.
The criminal Abraxas Corporation must be destroyed. An agent has been sent to their artificial island to bomb the ten reactors that power their base. To complete the mission he has been given a supply of grenades and a motorcycle capable of transformation into a hang glider.
The player must destroy the reactors on the island by dropping grenades on them. The reactors are defended by laser gun towers which can be temporarily disabled by disrupting their control towers.
The player's character rides a machine which is a combination motorcycle and hang glider. By driving down a mountainside and suddenly reversing direction, the player can take to the air. He can fly in any direction, or lose height, but cannot climb higher. There are many mountains on the island to help him achieve flight. To destroy a reactor he must fly over it dropping grenades.
On touching ground the motorcycle is restored. If the player falls in the sea he will be eaten by sharks.
Publication | Award |
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Crash | Crash Smash |
Sinclair User | SU Classic |
"... it has the best sound ever heard on a Spectrum. Let's be honest, whilst Spectrum games are often the most original and inventive, sometimes most of us envy just a little the three-channel funk music possible on the Commodore. Envy no more, the continuous soundtrack on Glider Rider is as funky and exciting as anything you've heard - hardened Sinclair users in the office rose as one from their seats to stare at the TV - surely it couldn't be! Not only a get-on-down soundtrack but digitised effects as well, including a remarkable ring-modulated bell sound at the end of the game.". [1]
In a 1986 review, Your Sinclair said that "Glider Rider is a bit like the island it's set on. Looks good from a distance, lacks real depth." [2]
Rush'n Attack, also known as Green Beret in Japan and Europe, is a run-and-gun and hack-and-slash video game developed and released by Konami for arcades in 1985, and later converted to the Nintendo Entertainment System and home computers. Its North American title is a play on the phrase "Russian attack" due to its Cold War setting. It was ported to home systems and became a critical and commercial success for arcades and home computers.
Tornado Low Level is a multidirectional flight game developed by Costa Panayi and published in 1984 by the company he co-founded, Vortex Software. The game was released for the ZX Spectrum in 1984, with ports for the Amstrad CPC and Commodore 64 in 1985.
Navy SEALS is a shoot 'em up platform video game developed and published by Ocean Software. It was first released in the United Kingdom for the Amstrad CPC, Amstrad GX4000 and Commodore 64 in 1990. It was later re-released in the rest of Europe for the ZX Spectrum, Atari ST and Amiga home computers in the following year. It was then ported to the Game Boy on 1 September 1991 in the United States. The game is based on the film of the same name and follows the protagonist, Lieutenant Dale Hawkins, progressing through five side-scrolling levels.
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Sanxion is a horizontally scrolling shooter developed by Stavros Fasoulas for the Commodore 64 and published in 1986 by Thalamus Ltd. It was the first game released by Thalamus. A ZX Spectrum port followed in 1989. Fasoulas also wrote Delta and Quedex.
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Aliens: The Computer Game is a 1986 video game developed by Software Studios and published by Electric Dreams Software initially for Amstrad CPC, Commodore 64 and ZX Spectrum. It is based on the film of the same title. Ports for the Commodore 16 and MSX were developed by Mr. Micro and published in 1987.
Kane is a multi-section action game published by Mastertronic for the Commodore 64 in 1986. It was ported to the Acorn Electron, Amstrad CPC, BBC Micro, ZX Spectrum, and the Commodore 16 and Plus/4. The game is set in the Wild West, and its name is a reference to the main character of the film High Noon. It consists of four distinct scenes, although some versions only contain two. A sequel was released in 1988.
Deactivators is a 1986 puzzle video game designed by David Bishop and Chris Palmer, developed by Tigress Marketing and System Software, and published by Ariolasoft's action game imprint Reaktor. The player controls bomb disposal robots known as deactivators and must use them to deactivate bombs planted by terrorists in five research complexes. The concept for the game came from a brainstorming session between Bishop and Palmer; its design and development took five to six months to complete. It was released for the Amstrad CPC 464, Commodore 64, and ZX Spectrum platforms in October 1986.
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Enduro Racer (エンデューロレーサー) is an arcade racing game from Sega. It was released in 1986 with two arcade cabinet versions, a stand-up cabinet with handlebars and a full-sized dirt bike cabinet. It is often seen as a dirt racing version of Hang-On, as it uses a similar engine and PCB. The game was later released for the Master System in 1987, the ZX Spectrum and Commodore 64 in 1988, and the Amstrad CPC and Atari ST in 1989.
Action Force: International Heroes is a video game released by Virgin Games in 1987 for the ZX Spectrum and Commodore 64, and in 1988 for the Amstrad CPC. The game is set in the world of the Action Force toys by Hasbro. The ZX Spectrum version of the game differs notably from the Commodore and Amstrad versions.
Highlander is a video game tie-in to the Highlander franchise released in 1986, the same year as the film, published by Ocean Software for the ZX Spectrum, Commodore 64 and Amstrad CPC home computers. Highlander was panned by reviewers.
Saboteur II: Avenging Angel, also known as Saboteur 2, is an action-adventure game created by Clive Townsend and released by Durell Software in 1987 for the ZX Spectrum, Amstrad CPC, Commodore 64, and MS-DOS compatible operating systems. A sequel to 1985's Saboteur, the player controls a sister of Ninja from the first game on a mission to avenge his death. Saboteur II was one of the first action-adventure games with a female protagonist and was well received by critics.
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Light Force is a 1986 vertically scrolling shooter designed by Greg Follis and Roy Carter, developed by their company Gargoyle Games, and published under their Faster Than Light imprint. It was released for the Amstrad CPC, Commodore 64, and ZX Spectrum platforms.
Critical Mass is a video game developed by Simon Francis and published in 1985 by Durell Software for the Amstrad CPC, Commodore 64, and ZX Spectrum.
Survivors is a game published by Atlantis Software in 1986 for the ZX Spectrum. It was ported to the MSX, Atari 8-bit family, Commodore 64, Commodore 16, Acorn Electron, and BBC Micro and the Amstrad CPC (1988). It is a puzzle game based on the "rocks and diamonds" mechanics of Boulder Dash.
Hercules is a platform video game written by Steve Bak for the Commodore 64 and published by Interdisc in 1984. It was reissued in 1986 by Alpha Omega and ported to the Acorn Electron, BBC Micro, Commodore 16, Plus/4, and ZX Spectrum. Alpha Omega changed its name to The Power House shortly after publishing the game.