Global Effect | |
---|---|
Developer(s) | Millennium Interactive Ltd. |
Publisher(s) | Millennium Interactive Ltd. |
Platform(s) | Acorn 32-bit, Amiga, Amiga CD32, Atari ST, DOS |
Release | 1992 |
Genre(s) | Strategy |
Global Effect is a 1992 video game published by EA/Millennium Interactive.
Global Effect is a game in which world construction and maintenance is simulated, and multiple scenarios are included for creating worlds, saving worlds, and ruling worlds. [1] Services available to the player include waste disposal, fuel sources, power stations, and supplies of food and water. [2] The player must keep the world environmentally clean while opposing an adversary trying to destroy it. [3] The player must build a thriving civilization by developing the natural resources of the world. [4] The game also allows the player to wage a thermonuclear war against neighboring civilizations. [5] The world is generated by the computer, with its continents, oceans, and ice caps, and mineral deposits beneath the land. [6]
Publication | Score |
---|---|
Amiga Action | 93% [3] |
Amiga Format | 67% [5] |
Zero | 84% [6] |
M. Evan Brooks reviewed the game for Computer Gaming World , and stated that "A lifetime member of the Sierra Club with a Ph.D. in ecological engineering might have the drive and stamina to delve into the mechanics and playability of this product. As for the rest of us, Global Effect is closer to SimChernobyl than to SimCity." [1]
Scott A. May for Compute! said that while "Tenacious players might eventually enjoy this complex model of environmental cause and effect", other players would not find it rewarding. [2]
Steve White for Amiga Action called the game "probably the best planet simulator around". [3]
Dan Slingsby for CU Amiga found that while it can be fun to create and nurture an environment, "It's just that I can think of many better games to spend my money." [4]
Neil Jackson for Amiga Format quipped that "Unless you're intending to use it as a demonstration tool at the Earth Summit, give it a miss." [5]
Martin Pond for Zero found the game "great fun to play" and that it would be just as fun to play as "a bit of a fascist meathead" as to play with the goal of protecting the environment. [6]
SimAnt: The Electronic Ant Colony is a 1991 life simulation video game by Maxis and the company's third product, focusing on ants. It was designed by Will Wright. In 1992, it was named "Best Simulation Game" at the Software Publishers Association's Codie awards. SimAnt was re-released in 1993 as part of the SimClassics Volume 1 compilation alongside SimCity Classic and SimLife for PC, Mac and Amiga. In 1996, SimAnt, alongside several of Maxis' simulation games were re-released under the Maxis Collector Series with greater compatibility with Windows 95 and differing box art, including the addition of Classics beneath the title.
A-Train III, known internationally as A-Train, is a 1990 computer game, is the third game in the A-Train series. It was originally developed and published by Japanese game developer Artdink for Japan, and was later published by Maxis for the United States.
Chaos Strikes Back is an expansion and sequel to Dungeon Master, the earlier 3D role-playing video game. Chaos Strikes Back was released in 1989 and is also available on several platforms. It uses the same engine as Dungeon Master, with new graphics and a new, far more challenging, dungeon.
A-10 Tank Killer is a 1989 combat flight simulation video game for DOS developed and published by Dynamix. An Amiga version was released in 1990. The game features an A-10 Thunderbolt II attack aircraft. Following the success of Red Baron, version 1.5 was released in 1991 which included Gulf War missions and improved graphics and sounds. Several mission packs were sold separately. A sequel published by Sierra, Silent Thunder: A-10 Tank Killer II, was released in 1996.
The Immortal is an isometric action-adventure game originally created by Will Harvey and released by Electronic Arts in 1990 for the Apple IIGS. It was soon ported to the Amiga, Atari ST, DOS, Nintendo Entertainment System, and Genesis. A wizard is attempting to find his mentor in a large and dangerous labyrinth. It has a high degree of graphic violence. In 2020, the NES port was re-released on the Nintendo Switch Online service, while the Genesis port was re-released on the Piko Collection Collection 1 cartridge for the Evercade.
Hard Nova is a role-playing video game developed by Malibu Interactive and published by Electronic Arts in 1990 for DOS, Amiga and Atari ST. It is a follow-up to Sentinel Worlds I: Future Magic.
Centurion: Defender of Rome is a turn-based strategy video game with real-time battle sequences, designed by Kellyn Beck and Bits of Magic and published by Electronic Arts. Originally released for MS-DOS in 1990, the game was later ported to the Amiga and the Sega Genesis in 1991. Centurion shares much of the concept and feel with Beck's earlier game Defender of the Crown (1987).
Barbarian is a 1987 platform game by Psygnosis. It was first developed for the Atari ST, and was ported to the Amiga, Commodore 64, MS-DOS, MSX, Amstrad CPC, and ZX Spectrum. The Amiga port was released in 1987; the others were released in 1988. The cover artwork is by fantasy artist Roger Dean.
RoboSport is a 1991 turn-based tactics computer game. It was created by Edward Kilham and developed and published by Maxis.
Black Gold is a business simulation game released in 1989 by reLINE Software.
Elvira II: The Jaws of Cerberus is the second game in the Elvira series of horror adventure/role-playing video games. It was developed by Horror Soft and published by Accolade in 1992. The game is a sequel to 1990's Elvira: Mistress of the Dark. It was followed by Waxworks, which can be considered its spiritual sequel.
Pacific Islands is a computer game published by Empire Interactive in 1992 for the MS-DOS, Amiga and Atari ST. It is the sequel to the 1987 video game, Team Yankee.
Ports of Call is a 1986 business simulation game developed by German duo Rolf-Dieter Klein and Martin Ulrich, and published by Aegis Interactive Entertainment. It was initially released for AmigaOS. After a subsequent early release for DOS it was also made available to a number of different platforms over the years, including Windows, iOS, Android and as a browser game.
TV Sports: Football is a 1988 video game by Cinemaware for Amiga, Atari ST, Commodore 64, DOS, and TurboGrafx-16.
Blue Max: Aces of the Great War is a 1990 video game published by Three-Sixty Pacific.
Battle Chess II: Chinese Chess is a 1990 video game published by Interplay Productions. It is a xiangqi game in which the pieces on a green field split down the center by a river, are placed at the intersecting points where the field is divided vertically by nine lines and horizontally by ten.
No Greater Glory: The American Civil War is a 1991 video game published by Strategic Simulations.
Free D.C! is a 1991 video game published by Cineplay Interactive.
Mike Ditka Ultimate Football is a 1991 video game published by Accolade.
Wild Wheels is a 1991 video game published by Ocean Software.