Goblin Sword | |
---|---|
Developer(s) | Eleftherios Christodoulatos |
Publisher(s) | Gelato Games (NS) |
Programmer(s) | John Christodoulatos |
Artist(s) | Lefteris Christodoulatos |
Platform(s) | iOS, Nintendo Switch |
Release | iOS
|
Genre(s) | Platform |
Goblin Sword is a 2D platform video game created by developer Eleftherios Christodoulatos. It was released for iOS on 11 September 2014, and Nintendo Switch on February 13, 2020. [1] [2] [3]
The game involves 'slaying as many monsters as a player can, collect loot, avoid dangerous traps and defeat menacing bosses, before facing the evil wizard himself'.
It has 89 levels each with 2 treasure chests, usually hidden behind a 'fake wall'. There are also crystals, which are collected to unlock secret levels. In the game, there is a limited amount of health. Every time a player gets hit, they lose one heart. If the player was to fall down a pit, they would lose all health. [4] [5] [6] [7]
There are currently 24 weapons and relics, as well as 36 achievements. [8]
The game is set in a medieval fantasy genre and has settings such as forests, caves and castles. When you kill a monster, you will receive coins (or a group of coins called a gem). These coins can be used to buy things, such as weapons or armour. [9] [10]
It has main areas, including Great Forest, Ancient Castle, Dark Caves, Lost City and Sacred Ruins. [11]
There are several bosses in the game. [12]
If you clear 100% of each area, you can unlock more things and a different ending if you clear them all. [2] [ further explanation needed ]
Aggregator | Score |
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Metacritic | 80/100 [1] |
Publication | Score |
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TouchArcade | [2] |
Goblin Sword has received "generally favorable" reviews according to review aggregator Metacritic. [1]
TouchArcade praised its difficulty level. [2]
MacRumors considered it one of their top 5 iOS apps worth checking out. [13]
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