Gol-skuish

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The Gol-skuish board with stones in the starting positions Gol-skuish board start positions.svg
The Gol-skuish board with stones in the starting positions

Gol-skuish is a two-player abstract strategy game from India, specifically from Central Provinces, and it was described by H.J.R. Murray in A History of Board-Games Other Than Chess (1952). [1] [2] The game belongs to the draughts and Alquerque family as pieces are captured by leaping over them. The board is composed of seven concentric circles divided by three diameters. Gol-skuish belongs to a specific category of games called Indian War-games which include Lau kata kati, Dash-guti, Egara-guti, and Pretwa. [2] At the beginning of every Indian War-game all the pieces are laid out on the board at every intersection point, with the exception of the central point. [2] This forces the first move of the game to be played on the central point, and captured by the second player's piece. [2]

Contents

Gol-skuish is a larger version of the game Pretwa.

Setup

The board consist of seven concentric circles divided by three diameters which are equally spaced apart from one another (see diagram). This produces 43 intersection points (hereforth called "points"). The three diameters intersect to form the central point of the board. Pieces are situated on the points, and move and capture along the lines of the board.

Each player has 21 pieces. One plays the black pieces, and the other plays the white pieces, however any two colors or distinguishable objects will do. Players choose which color to play, and who starts first.

As indicated by the diagram, each player initially places their 21 pieces on three consecutive radiuses leaving the central point vacant.

Rules

Pretwa, Lau kata kati, Dash-guti, Egara-guti, Butterfly (game), Draughts, Alquerque

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Lau kata kati

Lau kata kati is a two-player abstract strategy game from India, specifically from Lower Bengal, and also from United Provinces, Karwi Subdivision where it is called Kowwu Dunki, and it was described by H.J.R. Murray in A History of Board-Games Other Than Chess (1952). The game is related to draughts and even more so to Alquerque. Pieces are captured by leaping over them. The board is a pattern of two triangles joined together at a common vertex with further lines subdividing them. It is the same game as Butterfly (game) from Mozambique, which suggests a historical connection between the two games. Lau kata kati belongs to a specific category of games called Indian War-games, and the other games in this category are Dash-guti, Egara-guti, Pretwa, Gol-skuish. All Indian War-games have one important thing in common, and that is that all the pieces are laid out on the patterned board, with only one vacant point in the center. This forces the first move to be played on the central point, and captured by the other player's piece.

Dash-guti is a two-player abstract strategy board game from India, specifically from Central Provinces, United Provinces, Karwi Subdivision where it is called Kowwu Dunki which is the same name given to another similar game called Lau kata kati, and it was described by H.J.R. Murray in A History of Board-Games Other Than Chess (1952). The game is related to Draughts and even more so to Alquerque. Pieces are captured by leaping over them. Dash-guti consists of a Lau kata kati board, but with the addition of two line segments connected to the vertex but exterior to both triangles. Dash-guti belongs to a specific category of games called Indian War-games, and the other games in this category are Lau kata kati, Egara-guti, Pretwa, Gol-skuish. All Indian War-games have one important thing in common, and that is that all the pieces are laid out on the grid patterned board, with only one vacant point in the centre. This forces the first move to be played on the central point, and captured by the other player's piece.

Egara-guti is a two-player abstract strategy game from India, specifically from Central Provinces, and it was described by H.J.R. Murray in A History of Board-Games Other Than Chess (1952). The game is related to Draughts and even more so to Alquerque. Pieces are captured by leaping over them. Egara-Guti consists of a Lau kata kati board, but with the addition of two lines connecting the two triangles and running through them. Egara-guti belongs to a specific category of games called Indian War-games, and the other games in this category are Lau kata kati, Dash-guti, Pretwa, Gol-skuish. All Indian War-games have one important thing in common, and that is that all the pieces are laid out on the grid patterned board in the beginning, with only one vacant point in the center. This forces the first move to be played on the central point, and captured by the other player's piece.

Pretwa

Pretwa is a two-player abstract strategy game from Bihar, India, and it was described by H.J.R. Murray in A History of Board-Games Other Than Chess (1952). The game is related to draughts and Alquerque as pieces are captured by leaping over them. The board is composed of three concentric circles divided by three diameters. Pretwa belongs to a category of games called Indian war games, which also includes the games Lau kata kati, Dash-guti, Egara-guti, Gol-skuish. All Indian war games have one important thing in common, and that is that all the pieces are laid out on the board at every intersection point, with the exception of the central point. This forces the first move to be played on the central point, and captured by the other player's piece.

Peralikatuma

Peralikatuma is a two-player abstract strategy board game from Sri Lanka. It is a game related to draughts (checkers) and Alquerque as players hop over one another's pieces when capturing them. The game was documented by Henry Parker in Ancient Ceylon: An Account of the Aborigines and of Part of the Early Civilisation (1909) with the name Perali Kotuwa or the War Enclosure. Parker mentions that it is also played in India. It closely resembles another game from Sri Lanka called Kotu Ellima. The two games use the same board which consist of a standard Alquerque board but with four triangular boards attach to its four sides. The only difference between the two games is in the number of pieces. In Peralikatuma, each player has 23 pieces. In Kotu Ellima, each player has 24 pieces.

Buga-shadara

Buga-shadara, also known as Bouge Shodre, is a two-player abstract strategy board game from Tuva, a republic in Siberia, Russia. It is a hunt game where one player plays the deers. There are two deers usually represented as the black pieces. The boars are also referred black in the referenced article "Buga-shadara a folk game from Tuva". The other player has 24 white pieces with dogs associated to them. The board consist of an Alquerque board flanked on two of its opposite sides by a square patterned board. Because the board is in part an Alquerque board, this makes Buga-shadara a tiger hunt game. What makes Buga-shadara unique among tiger games are the expansion boards on the two opposite sides of the Alquerque board. They are square, whereas most are triangle-like. The word "shadara" resembles the word "shahdara". The "shah" part "is a title given to the emperors/kings and lords of Iran .". There is a place called Shahdara Bagh in Lahore, Punjab, Pakistan, and it's thought that the word "Shahdara can be translated as "the way of kings". Shah translates as "king" and dara translates as the way of kings." The referenced article associates the boars as kings. Perhaps the boars or deers are kings, and have to find a way or have a way with the white pieces or dogs.

Felli is a two-player abstract strategy board game from Morocco. It is related to Alquerque and draughts as pieces leap over one another to capture. Felli's closest relatives are several thousand miles away in the form of Lau kata kati from India and the game called Butterfly from Mozambique. One main difference is that the Felli board has only one horizontal line across its breadth as opposed to two found in the other two games.

Kharbaga Two-player abstract strategy game from North Africa

Kharbaga is a two-player abstract strategy game from North Africa. In a way, it is a miniature version of Zamma; however, there are more diagonal lines per square on the board as compared to Zamma. The game is considered part of the Zamma family. The game is also similar to Alquerque and draughts. The board is essentially an Alquerque board with twice the number of diagonal lines or segments allowing for greater freedom of movement. The initial setup is also similar to Alquerque, where every space on the board is filled with each player's pieces except for the middle point of the board. Moreover, each player's pieces are also set up on each player's half of the board. The game specifically resembles draughts in that pieces must move in the forward directions until they are crowned "Mullah" which is the equivalent of the King in draughts. The Mullah can move in any direction.

Meurimueng-rimueng peuet ploh is a two-player abstract strategy board game from Sumatra, Indonesia. The last part of the name, ploh, is sometimes spelled "plo". It is specifically played by the Acehnese. The game was described in The Achehnese by Hurgronje, O'Sullivan, and Wilkinson in 1906 and described on page 204. It is also played in Java, Indonesia where it is called Dam-daman. However, dam-daman is also a general term for draughts or checkers in Indonesia. The game is also played in India especially in Punjab where it is called Ratti-chitti-bakri. The game is basically an enlarged version of Alquerque. Four Alquerque boards are joined together to form a square consisting of 81 intersection points. The same board is used in Zamma. The rules are exactly those of Alquerque, except that captures are not compulsory. Meurimueng-rimueng peuet ploh translates to "tiger game played with forty".

Fetaix is a two-player abstract strategy board game from Morocco. It is very similar to Alquerque. The only difference is that pieces cannot move backwards until they are promoted to Mullah which is the equivalent of King in draughts. Furthermore, Mullahs can move any number of vacant points on the board, and capture enemy pieces from any distance similar to the Kings in International draughts. Another name for the game is qireq.

High Jump is a two-player strategy board game from Somalia. It is related to draughts and Alquerque as pieces hop over one another for capture; however, pieces move and capture orthogonally and not diagonally. Moreover, the game is played on a 5×5 square board. A feature of High Jump is that the central square offers a kind of sanctuary; a piece occupying the central square cannot be hopped over and captured. The same board is used in the game Seega.

Sixteen Soldiers

Sixteen Soldiers is a two-player abstract strategy board game from Sri Lanka. It also comes from India under the name Cows and Leopards. A variant of this game is also popular in Bangladesh, where it is known as Sholo guti. One way it is played, is by drawing the court of the game on the ground and using stones as pawns.

Kotu Ellima is a two-player abstract strategy board game from Sri Lanka played by the Sinhalese people. The game was documented by Henry Parker in Ancient Ceylon: An Account of the Aborigines and of Part of the Early Civilisation (1909); the game was printed as "Kotu Ellima" which is actually a misspelling because his source for the game was Leopold Ludovici's Journal of the Ceylon Branch of the Royal Asiatic Society (1873), and specifically in the chapter entitled "The Sports and Games of the Singhalese", and Ludovici wrote the name of the game as Kotu Ellime or Taking of the Castles. The game is similar to draughts (checkers) and Alquerque as players hop over one another's pieces to capture them; it is more similar to Alquerque between the two since it uses a standard Alquerque board. However, unlike draughts and standard Alquerque, the game is played on an expanded Alquerque board consisting of four triangular boards attached to the four sides of a standard Alquerque board. It closely resembles Peralikatuma and Sixteen Soldiers which are also played in Sri Lanka and other parts of the Indian subcontinent with the only difference being the number of pieces. In Sixteen Soldiers, each player has 16 pieces hence the name of the game. In Peralikatuma, each player has 23 pieces. In Kotu Ellima, each player has 24 pieces, and at the beginning of the game the whole board is covered with them except the central point reminiscent of standard Alquerque.

Awithlaknannai Mosona is a two-player strategy board game from the Zuni Native American Indian tribe of New Mexico, United States. It is unknown how old the game is. The game was described by Stewart Culin in his book "Games of the North American Indians Volume 2: Games of Skill" (1907). In this book, it was named Awithlaknan Mosona. Awithlaknannai Mosona resembles another Zuni board game called Kolowis Awithlaknannai with few minor differences. The former having a smaller board, and depending upon the variant, it also has less lines joining the intersection points. The rules are the same. Awithlaknannai Mosona belongs to the draughts and Alquerque family of games as pieces hop over one another when capturing. It is actually more related to Alquerque, since the board is made up of intersection points and lines connecting them. It is thought that the Spanish had brought Alquerque to the American Southwest, and Awithlaknannai Mosona may have been an evolution from Alquerque. However, in Stewart Culin's 1907 book, the Zunis claim that they had adopted a hunt game from Mexico similar to Catch the Hare and the Fox games of Europe, and transformed it into Awithlaknannai Mosona. In these games, one player has more pieces over the other, however, the other player's piece has more powers. The Zuni's equalized the numbers of pieces and their powers, and also may have transformed the board making its length far exceed its width. Diagonal lines also replaced orthogonal lines altogether. However, the hunt game from Mexico may have used an Alquerque board even though the game mechanics of their new game, Awithlaknannai Mosona, were completely different.

Indian and jackrabbits is a two-player abstract strategy board game from the Tiwa tribe of Taos, New Mexico. A similar game with a slightly different board is also played by the Tohono O'odham tribe of Arizona. From the outset, these games look like hunt games similar to Catch the Hare, the Fox games of Europe, and the tiger and leopard games of Asia, because they use very similar boards, and the game mechanics are the same, and the number of pieces each player controls is different. However, they are not the same games, because the goals are completely different. The goal of the one Indian is to capture just one of the twelve jackrabbits. The goal of the jackrabbits is to move themselves safely onto the other side of the board mirroring their initial positions.

Terhüchü is a two-player abstract strategy board game from Northeast India, and played by the Angami Naga ethnic group most of whom reside in the state of Nagaland. The game was documented as Terhüchü by John Henry Hutton in The Angami Nagas, With Some Notes on Neighboring Tribes (1921). According to Hutton, Terhüchü means "Fighting-eating" because the two opposing pieces are fighting and eating each other. There are a few variations of the game under the term Terhüchü, and all of them are similar to draughts and Alquerque as players hop over one another's pieces to capture them; they are most similar to Alquerque as a standard Alquerque board is used instead of a checkered square board, and in one variant eight triangular board sections are attached to the four sides and the four corner vertices of the Alquerque board. Each triangular board section is a triangle that is cross-sliced yielding an additional 48 intersections or vertices to the 25 points of the standard Alquerque board which yields a total of 73 points on the board. Each triangle is adjoined to the Alquerque board at one of its three vertices. Each triangle is cross-sliced in such a way that a line segment is drawn from the adjoining vertex to the base of the triangle with the other line segment drawn across the breadth of the triangle. As in Alquerque, pieces can move and capture in any available direction at any time during the game following the pattern of the board.

Astar (game)

Astar is a two-player abstract strategy board game from Kyrgyzstan. It is a game similar to draughts and Alquerque as players hop over one another's pieces when capturing. However, unlike draughts and Alquerqe, Astar is played on 5x6 square grid with two triangular boards attached on two opposite sides of the grid. The board somewhat resembles those of Kotu Ellima, Sixteen Soldiers, and Peralikatuma, all of which are games related to Astar. However, these three games use an expanded Alquerque board with a 5x5 square grid with diagonal lines. Astar uses a 5x6 grid with no diagonal lines.

References

  1. Murray, H.J.R. (1952). A History of Board-Games Other Than Chess. New York: Hacker Art Books, Inc. p. 71. ISBN   0-87817-211-4.
  2. 1 2 3 4 Winther, Mats. "Indian War-games". Indian War-games. Retrieved 2016-06-29.