Lau kata kati

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Lau Kata Kati board with stones in initial positions Lau kata kati.svg
Lau Kata Kati board with stones in initial positions

Lau kata kati is a two-player abstract strategy game from India, specifically from Lower Bengal, and also from United Provinces, Karwi Subdivision where it is called Kowwu Dunki, and it was described by H.J.R. Murray in A History of Board-Games Other Than Chess (1952). [1] [2] The game is related to draughts and even more so to Alquerque. Pieces are captured by leaping over them. The board is a pattern of two triangles joined together at a common vertex with further lines subdividing them. It is the same game as Butterfly (game) from Mozambique, which suggests a historical connection between the two games. Lau kata kati belongs to a specific category of games called Indian War-games, and the other games in this category are Dash-guti, Egara-guti, Pretwa, Gol-skuish. [2] All Indian War-games have one important thing in common, and that is that all the pieces are laid out on the patterned board, with only one vacant point in the center. [2] This forces the first move to be played on the central point, and captured by the other player's piece. [2]

Contents

It is important to realize that Lau kata kati's patterned board is the basis of other games, in particular, Dash-guti and Egara-guti, as the boards of those two games are an expansion. It serves as a basis for other games in the same way that the standard Alquerque board and the draughts board is a basis for other games.

Lau kata kati is also known as Lau kati kata and Nau Keti Keta. [3]

Setup

The board consist of two triangles connected together at a common vertex (see diagram). Players play on opposite sides of the board with the base of each triangle forming the first rank of each player. Two lines cross the breadth of each triangle forming the second and third ranks respectively of each player. The common vertex is the fourth rank of each player, and is also the central point of the board. A single line perpendicular to the base of each triangle runs through the common vertex. There are a total of 19 intersection points. Pieces are situated on the intersection points, and move along the lines.

Each player has 9 pieces. One plays the black pieces, and the other plays the white pieces, however any two colors or distinguishable objects will do.

Players choose which color to play, and who starts first.

The 9 black pieces are initially placed on the intersection points of one of the triangles, and the 9 white pieces are placed on the intersection points of the other triangle. The only intersection point vacant is the central point of the board. Please see diagram.

Intersection points hereforth will be referred to as "points".

Rules

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Kolowis Awithlaknannai

Kolowis Awithlaknannai is a two-player strategy board game from the Zuni Native American Indians. It was described by Stewart Culin in his book Games of the North American Indians (1907), and may have been the first publication of the game. It was later described in R.C. Bell's book Board and Table Games from Many Civilizations (1969). R.C. Bell coined the term Fighting Serpents, but provides no explanation for it. Perhaps the black and white pieces are laid out in the beginning of the game in such a way that it looks like two serpents fighting.

Butterfly is a two-player abstract strategy game. It is related to draughts and Alquerque. It is a similar game to Lau kata kati from India which may suggest a historical connection between the two games.

Dash-guti is a two-player abstract strategy board game from India, specifically from Central Provinces, United Provinces, Karwi Subdivision where it is called Kowwu Dunki which is the same name given to another similar game called Lau kata kati, and it was described by H.J.R. Murray in A History of Board-Games Other Than Chess (1952). The game is related to Draughts and even more so to Alquerque. Pieces are captured by leaping over them. Dash-guti consists of a Lau kata kati board, but with the addition of two line segments connected to the vertex but exterior to both triangles. Dash-guti belongs to a specific category of games called Indian War-games, and the other games in this category are Lau kata kati, Egara-guti, Pretwa, Gol-skuish. All Indian War-games have one important thing in common, and that is that all the pieces are laid out on the grid patterned board, with only one vacant point in the centre. This forces the first move to be played on the central point, and captured by the other player's piece.

Egara-guti is a two-player abstract strategy game from India, specifically from Central Provinces, and it was described by H.J.R. Murray in A History of Board-Games Other Than Chess (1952). The game is related to Draughts and even more so to Alquerque. Pieces are captured by leaping over them. Egara-Guti consists of a Lau kata kati board, but with the addition of two lines connecting the two triangles and running through them. Egara-guti belongs to a specific category of games called Indian War-games, and the other games in this category are Lau kata kati, Dash-guti, Pretwa, Gol-skuish. All Indian War-games have one important thing in common, and that is that all the pieces are laid out on the grid patterned board in the beginning, with only one vacant point in the center. This forces the first move to be played on the central point, and captured by the other player's piece.

Pretwa

Pretwa is a two-player abstract strategy game from Bihar, India, and it was described by H.J.R. Murray in A History of Board-Games Other Than Chess (1952). The game is related to draughts and Alquerque as pieces are captured by leaping over them. The board is composed of three concentric circles divided by three diameters. Pretwa belongs to a category of games called Indian war games, which also includes the games Lau kata kati, Dash-guti, Egara-guti, Gol-skuish. All Indian war games have one important thing in common, and that is that all the pieces are laid out on the board at every intersection point, with the exception of the central point. This forces the first move to be played on the central point, and captured by the other player's piece.

Gol-skuish

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Buga-shadara

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Felli is a two-player abstract strategy board game from Morocco. It is related to Alquerque and draughts as pieces leap over one another to capture. Felli's closest relatives are several thousand miles away in the form of Lau kata kati from India and the game called Butterfly from Mozambique. One main difference is that the Felli board has only one horizontal line across its breadth as opposed to two found in the other two games.

Zamma is a two-player abstract strategy game from Africa. It is especially played in North Africa. The game is similar to Alquerque and draughts. Board sizes vary, but they are square boards, such as 5x5 or 9x9 square grids with left and right diagonal lines running through several intersection points of the board. One could think of the 5x5 board as a standard Alquerque board, but with additional diagonal lines, and the 9x9 board as four standard Alquerque boards combined, but no additional diagonal lines are added. The initial setup is also similar to Alquerque, where every space on the board is filled with each player's pieces except for the middle point of the board. Furthermore, each player's pieces are also set up on their respective half of the board. The game specifically resembles draughts in that pieces must move in the forward directions until they are crowned "Mullah" which is the equivalent of the king in draughts. The Mullah can move in any direction. In North Africa, the black pieces are referred to as men, and the white pieces as women. In the Sahara, short sticks represent the men, and camel dung represent the women.

Kharbaga Two-player abstract strategy game from North Africa

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Sixteen Soldiers

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Tuknanavuhpi' is a two-player abstract strategy board game played by the Hopi Native American Indians of Arizona, United States. It is also played in many parts of Mexico. The game was traditionally played on a slab of stone with the board pattern etched on it. Tukvnanawopi resembles draughts and Alquerque. Players attempt to capture each other's pieces by hopping over them. It is not known when the game was first played; however, the game was published as early as 1907 in Stewart Culin's book Games of the North American Indians Volume 2: Games of Skill.

Awithlaknannai Mosona is a two-player strategy board game from the Zuni Native American Indian tribe of New Mexico, United States. It is unknown how old the game is. The game was described by Stewart Culin in his book "Games of the North American Indians Volume 2: Games of Skill" (1907). In this book, it was named Awithlaknan Mosona. Awithlaknannai Mosona resembles another Zuni board game called Kolowis Awithlaknannai with few minor differences. The former having a smaller board, and depending upon the variant, it also has less lines joining the intersection points. The rules are the same. Awithlaknannai Mosona belongs to the draughts and Alquerque family of games as pieces hop over one another when capturing. It is actually more related to Alquerque, since the board is made up of intersection points and lines connecting them. It is thought that the Spanish had brought Alquerque to the American Southwest, and Awithlaknannai Mosona may have been an evolution from Alquerque. However, in Stewart Culin's 1907 book, the Zunis claim that they had adopted a hunt game from Mexico similar to Catch the Hare and the Fox games of Europe, and transformed it into Awithlaknannai Mosona. In these games, one player has more pieces over the other, however, the other player's piece has more powers. The Zuni's equalized the numbers of pieces and their powers, and also may have transformed the board making its length far exceed its width. Diagonal lines also replaced orthogonal lines altogether. However, the hunt game from Mexico may have used an Alquerque board even though the game mechanics of their new game, Awithlaknannai Mosona, were completely different.

Terhüchü is a two-player abstract strategy board game from Northeast India, and played by the Angami Naga ethnic group most of whom reside in the state of Nagaland. The game was documented as Terhüchü by John Henry Hutton in The Angami Nagas, With Some Notes on Neighboring Tribes (1921). According to Hutton, Terhüchü means "Fighting-eating" because the two opposing pieces are fighting and eating each other. There are a few variations of the game under the term Terhüchü, and all of them are similar to draughts and Alquerque as players hop over one another's pieces to capture them; they are most similar to Alquerque as a standard Alquerque board is used instead of a checkered square board, and in one variant eight triangular board sections are attached to the four sides and the four corner vertices of the Alquerque board. Each triangular board section is a triangle that is cross-sliced yielding an additional 48 intersections or vertices to the 25 points of the standard Alquerque board which yields a total of 73 points on the board. Each triangle is adjoined to the Alquerque board at one of its three vertices. Each triangle is cross-sliced in such a way that a line segment is drawn from the adjoining vertex to the base of the triangle with the other line segment drawn across the breadth of the triangle. As in Alquerque, pieces can move and capture in any available direction at any time during the game following the pattern of the board.

Astar (game)

Astar is a two-player abstract strategy board game from Kyrgyzstan. It is a game similar to draughts and Alquerque as players hop over one another's pieces when capturing. However, unlike draughts and Alquerqe, Astar is played on 5x6 square grid with two triangular boards attached on two opposite sides of the grid. The board somewhat resembles those of Kotu Ellima, Sixteen Soldiers, and Peralikatuma, all of which are games related to Astar. However, these three games use an expanded Alquerque board with a 5x5 square grid with diagonal lines. Astar uses a 5x6 grid with no diagonal lines.

References

  1. Murray, H.J.R. (1952). A History of Board-Games Other Than Chess. New York: Hacker Art Books, Inc. p. 70. ISBN   0-87817-211-4.
  2. 1 2 3 4 Winther, Mats. "Indian War-games". Indian War-games. Retrieved June 30, 2016.
  3. "How to Play Nau Keti Keta". kreedaakaushalya. Retrieved June 30, 2016.