Dash-guti

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Dash-guti is a two-player abstract strategy board game from India, specifically from Central Provinces, United Provinces, Karwi Subdivision where it is called Kowwu Dunki which is the same name given to another similar game called Lau kata kati, and it was described by H.J.R. Murray in A History of Board-Games Other Than Chess (1952). [1] [2] The game is related to Draughts and even more so to Alquerque. Pieces are captured by leaping over them. Dash-guti consists of a Lau kata kati board, but with the addition of two line segments connected to the vertex (one on each side) but exterior to both triangles. Dash-guti belongs to a specific category of games called Indian War-games, and the other games in this category are Lau kata kati, Egara-guti, Pretwa, Gol-skuish. All Indian War-games have one important thing in common, and that is that all the pieces are laid out on the grid patterned board, with only one vacant point in the centre. This forces the first move to be played on the central point, and captured by the other player's piece.

Contents

Setup

Game board and starting position Dash-guti Game board-00.svg
Game board and starting position

The board consist of two triangles connected together at a common vertex. Players play on opposite sides of the board with the base of each triangle forming the first rank of each player. Two lines cross the breadth of each triangle forming the second and third ranks respectively of each player. The common vertex and two line segments one on each side of the common vertex but exterior to both triangles form the fourth rank of each player. The common vertex is also the central point of the board. A single line perpendicular to the base of each triangle runs through the common vertex. There are a total of 19 intersection points and 2 endpoints (both hereforth referred to as "points") for a total of 21 points. Pieces are situated on the points, and move along the lines.

Each player has 10 pieces. One plays the black pieces, and the other plays the white pieces, however any two colors or distinguishable objects will do.

Players choose which color to play, and who starts first.

Players place their 10 pieces on their first four ranks. On the fourth rank, the central point is left vacant and a black piece and white piece occupy either side of it.

Dash-guti game:

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<span class="mw-page-title-main">Astar (game)</span>

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References

  1. Murray, H.J.R. (1952). A History of Board-Games Other Than Chess. New York: Hacker Art Books, Inc. p. 70. ISBN   0-87817-211-4.
  2. Winther, Mats. "Indian War-games". Indian War-games. Retrieved July 3, 2016.