Greg Edmonson | |
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Greg Edmonson is an American music composer for television and movies. He is primarily known for composing the soundtrack to the television series Firefly . He is also the composer for the first three games in the Uncharted video game series, and for a number of episodes of the American animated sitcom King of the Hill .
Greg Edmonson grew up in Dallas, Texas and played the guitar as a youth. He studied jazz composition at the University of North Texas College of Music. Later, while he was a studio musician and session player, he went to the Musicians Institute of Technology. He has studied with Dr. Albert Harris. [1]
As a protégé of Mike Post, Edmonson worked on a number of series providing additional scoring for Post (credited and sometimes not credited).
His compositions are usually written on the piano but he sometimes uses a guitar. [2]
Year | Award | Category | Work | Result |
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1991 | Emmy Award | Outstanding Achievement in Music and Lyrics | Cop Rock ("Oil Of Ol'Lay") | Nominated |
2007 | Academy of Interactive Arts & Sciences | Outstanding Achievement in Original Music Composition [3] | Uncharted: Drake's Fortune | Nominated |
Hollywood Music In Media Award | Best Original Score – Video Game | Uncharted: Drake's Fortune | Nominated | |
2009 | Academy of Interactive Arts & Sciences | Outstanding Achievement in Original Music Composition [4] | Uncharted 2: Among Thieves | Won |
British Academy of Film and Television Arts | Best Original Score [5] | Uncharted 2: Among Thieves | Won | |
British Academy of Film and Television Arts | Best Use of Audio [5] | Uncharted 2: Among Thieves | Won | |
Game Audio Network Guild | Music of the Year [6] | Uncharted 2: Among Thieves | Won | |
Game Audio Network Guild | Best Soundtrack Album [7] | Uncharted 2: Among Thieves | Nominated | |
Game Audio Network Guild | Best Interactive Score [7] | Uncharted 2: Among Thieves | Nominated | |
Game Audio Network Guild | Best Original Instrumental Song [6] | Uncharted 2: Among Thieves – "Reunion" | Won | |
Hollywood Music In Media Award | Best Original Score – Video Game [8] | Uncharted 2: Among Thieves | Nominated |
The Game Developers Choice Awards are awards annually presented at the Game Developers Conference for outstanding game developers and games. Introduced in 2001, the Game Developers Choice Awards were preceded by the Spotlight Awards, which were presented from 1997 to 1999. Since then, the ceremony for the Independent Games Festival is held just prior to the Choice Awards ceremony.
Jack Wall is an American video game music composer. He has worked on video game music for over 20 games including the Myst franchise, Splinter Cell, Jade Empire, Mass Effect, and Call of Duty. Wall earned a degree in civil engineering from Drexel University in Philadelphia, Pennsylvania, and, after a brief stint working in civil engineering, transitioned into music production. He worked with musicians such as John Cale, David Byrne, and Patti Smith, and, after performing increasingly complex production and sound engineering tasks, moved into music composition in 1995.
Flower is a video game developed by Thatgamecompany and published by Sony Computer Entertainment. It was designed by Jenova Chen and Nicholas Clark and was released in February 2009 on the PlayStation 3, via the PlayStation Network. PlayStation 4 and PlayStation Vita versions of the game were ported by Bluepoint Games and released in November 2013. An iOS version was released in September 2017, and a Windows version was released in February 2019, both published by Annapurna Interactive. The game was intended as a "spiritual successor" to Flow, a previous title by Chen and Thatgamecompany. In Flower, the player controls the wind, blowing a flower petal through the air using the movement of the game controller. Flying close to flowers results in the player's petal being followed by other flower petals. Approaching flowers may also have side-effects on the game world, such as bringing vibrant color to previously dead fields or activating stationary wind turbines. The game features no text or dialogue, forming a narrative arc primarily through visual representation and emotional cues.
Winifred Phillips is an American music composer and author. Her music composition credits include God of War, Assassin's Creed III: Liberation, and the LittleBigPlanet series.
Winnie Waldron is an American music producer for video games, a producer for radio, a radio script editor / adapter, a manuscript editor and a radio host.
Garry Schyman is an American film, television, and video game music composer. He graduated from the University of Southern California with a degree in music composition in 1978, and began work in the television industry, writing music for such television series as Magnum, P.I. and The A-Team. By 1986, he was composing for movies such as Judgement and Hit List. At the request of a friend in 1993, he composed the music for the video game Voyeur, but after creating the music for two more games he left the industry, citing the low budgets and poor quality of video game music at the time. He continued to compose for film and television, only to return to video games for 2005's Destroy All Humans!. Finding that in his absence the quality and perceived importance of video game music had risen substantially, he has since composed for several games, writing the scores to BioShock and Dante's Inferno among others. He still composes for film however, his latest being Brush with Danger directed by young Indonesian director Livi Zheng. He has won numerous awards for his video game scores, including several "soundtrack of the year" awards. During his career, he has worked on over 25 television shows, 10 films, and 13 video games.
Uncharted is an action-adventure video game franchise published by Sony Interactive Entertainment and developed by Naughty Dog. Created by Amy Hennig, the Uncharted franchise follows a group of treasure hunters who travel across the world to uncover various historical mysteries. The series features historical fiction, elements of fantasy and folklore, and fictional characters alongside real-world historical figures and events. In the main series, players control Nathan Drake; in the expansion, players control Chloe Frazer.
Amy Hennig is an American video game writer and director, formerly for the video game company Naughty Dog. She began her work in the industry on the Nintendo Entertainment System, with her design debut on the Super Nintendo Entertainment System game Michael Jordan: Chaos in the Windy City. She later went to work for Crystal Dynamics, working primarily on the Legacy of Kain series. With Naughty Dog, she worked primarily on the Jak and Daxter and Uncharted series.
Up (Original Motion Picture Soundtrack) is the film score to the 2009 Disney-Pixar film of the same name composed by Michael Giacchino. This is his third feature film for Pixar after The Incredibles and Ratatouille. Giacchino wrote a character theme-based score that the filmmakers felt enhanced the story of the film. Up received positive reviews from music critics and won major awards. Despite being well regarded, Up was not released as a compact disc (CD) until 2011, when it became available via Intrada Records.
Uncharted: Drake's Fortune Original Soundtrack from the Video Game is the soundtrack to the 2007 action-adventure video game Uncharted: Drake's Fortune, developed by Naughty Dog. Composed by Greg Edmonson and performed by the Skywalker Session Orchestra, it was released on November 20, 2007 by the game's publisher, Sony Computer Entertainment.
The D.I.C.E. Awards is an annual awards show in the video game industry, and commonly referred to as the video game equivalent of the Academy Awards. The awards are arranged by the Academy of Interactive Arts & Sciences (AIAS) and held during the AIAS' annual D.I.C.E. Summit in Las Vegas. "D.I.C.E." is a backronym for "Design Innovate Communicate Entertain". The D.I.C.E. Awards recognizes games, individuals, and development teams that have contributed to the advancement of the multi-billion dollar worldwide entertainment software industry.
Martin Stig Andersen is a Danish composer and sound designer, best known for his work on the video games Limbo and Inside, as well as contributions to Wolfenstein II: The New Colossus.
The Game Audio Network Guild Awards is an award show that celebrates excellence in video game audio. The awards, which started in 2004, are arranged by the Game Audio Network Guild and held annually during the Game Developers Conference in San Francisco. The first four shows were held at the Fairmont San Jose, before moving to the Moscone Center from the fifth; due to the COVID-19 pandemic, the 18th, 19th, and 20th ceremonies were held virtually.
The 13th Annual Interactive Achievement Awards was the 13th edition of the Interactive Achievement Awards, an annual awards event that honored the best games in the video game industry during 2009. The awards were arranged by the Academy of Interactive Arts & Sciences (AIAS), and were held at the Red Rock Casino, Resort & Spa in Las Vegas, Nevada on February 18, 2010. It was also held as part of the Academy's 2010 D.I.C.E. Summit, and was hosted by stand-up comedian Jay Mohr.
The 15th Annual Interactive Achievement Awards was the 15th edition of the Interactive Achievement Awards, an annual awards event that honored the best games in the video game industry during 2011. The awards were arranged by the Academy of Interactive Arts & Sciences (AIAS) and were held at the Red Rock Casino, Resort & Spa in Las Vegas, Nevada on February 9, 2012. It was also held as part of the Academy's 2012 D.I.C.E. Summit, and was hosted by stand-up comedian Jay Mohr. It would be the final year that it would be called the Interactive Achievement Awards.
The D.I.C.E. Award for Outstanding Achievement in Art Direction is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in designing a unified graphic look for an interactive title". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.
The D.I.C.E. Award for Outstanding Achievement in Animation is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in bringing a character or characters to life. This award will consider the fluidity of movement, and interaction with the environment in addition to contextual realism ". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.
The D.I.C.E. Award for Outstanding Achievement in Original Music Composition is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in original musical composition for an interactive title. Both the quality of the score and the integration of the score into the title will be considered when determining the recipient of the award". Creative/technical Academy members with expertise as an audio designer or musician are qualified to vote for this award.
The D.I.C.E. Award for Outstanding Achievement in Character is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work has furthered the interactive experience through the creation of a memorable character within an interactive title. Outstanding character takes into consideration the marriage of voice acting and performance, character design and execution, and writing". All creative/technical members of the Academy are qualified to vote in this category, regardless of their field of expertise. There were originally separate awards for female and male characters, but eventually merged into one category at the 11th Annual Interactive Achievement Awards in 2008.
The D.I.C.E. Award for Outstanding Technical Achievement is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. The award "celebrates the highest level of technical achievement through the combined attention to gameplay engineering and visual engineering. Elements honored include but are not limited to artificial intelligence, physics, engine mechanics, and visual rendering". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.