Grimwild

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Grimwild
Grimwild cover.png
Cover art by Per Janke
Designers J.D. Maxwell
IllustratorsPer Janke
PublishersOddity Press
Publication2024
GenresFantasy
SystemsMoxie

Grimwild is a fantasy indie tabletop role-playing game, created by J.D. Maxwell and illustrated by Per Janke, originally published by Oddity Press in 2024. The game aims to emulate the aesthetics and tropes of Dungeons & Dragons, but uses a narrative and cinematic ruleset (called Moxie). It was mechanically inspired by Fate , Blades in the Dark , Dungeon World , Cortex Prime, and The Burning Wheel . [1]

Contents

Gameplay

In Grimwild, when a player character wants to do something risky, a roll is made using a number of six-sided (d6) dice - determined by one of the character's four stats (Brawn, Agility, Wits, or Presence), special abilities, and other factors - and taking the single highest result; a 6 is a 'perfect' outcome, 4 or 5 is a 'messy' outcome, and 1-3 is a 'grim' outcome. A number of eight-sided dice called thorns can also be added to the roll by the GM to represent difficulty or complication, which reduce the action's result by one step (from a perfect to a messy, or from a grim to a disaster) on rolls of 7 and 8.

Diminishing pools of d6s are used to track impending events, dwindling resources, or challenges to be overcome. They are rolled whenever they are triggered (from a specific mechanic or in the fiction, often after a successful character action roll), and the dice that come up as 3 or lower are removed from the pool, with a change in the fiction once all dice are removed this way. [2]

Player characters in Grimwild have access to two special resources - spark allows players to add an extra die to an action roll (which is regained after narrative events such as rolling a disaster or resolving a story arc), while story (which is limited to two uses per session per player) allows characters to declare certain story details in the game (the scope of which is restricted to thematically fit the character).

Magic in Grimwild is free-form rather than based on specific prewritten spells, being based on a combination of touchstones (broad descriptors of the magic being cast) and one of four possible magnitudes (from the simplest and least impactful cantrips, through regular spells that require an action roll, to powerful rituals that require specific setup), with the ability to cast magic being dependent on a character's talents or arcana (magic items). [3]

Before making their characters, players decide on the nature and themes of their campaign setting and adventuring party, including an initial story arc for the group to follow and a few descriptors of their party (both in terms of what they are, and what they are not). Character creation involves choosing one of twelve adventuring paths (which mirror the character classes of Dungeons & Dragons in name and theme, particularly those in 5th edition, such as the bard, monk, and sorcerer), and a number of narrative components of the character (including their pre-adventuring backgrounds or ancestry, distinctive traits, bonds with other characters, personality traits, and personal character arcs). Each path grants a powerful core talent unique to that path (which improves as the character gains levels), and players choose and gain additional talents either from their own path or another, being encouraged to 're-skin' them to suit their character concept (such as re-imagining the fighter's protective Bulwark talent as a wizard's magical shield).

The gamemaster (or GM) in Grimwild has a number of moves they can use to manage the pacing of the game (similar to moves seen in Powered by the Apocalypse games), broken up into three categories of story moves, suspense moves (which grant the GM a resource named suspense), and impact moves (which inflict mechanical and narrative consequences on player characters, at the expense of the GM's suspense). They can also make story rolls to disclaim decision-making, and use diminishing pools, suspense, and custom moves to construct and run complex challenges (such as negotiating peace between multiple factions, or fighting a large monster with distinct body parts or combat phases). [4]

Development

Designer J.D. Maxwell began on working on the system behind Grimwild, Moxie, in mid-2023, after playing Blades in the Dark and bringing in design ideas from other tabletop games such as Fate and The Burning Wheel, first with an unreleased sci-fi zine, then through another game called The Wild Frontier of Venture (planned as part of a larger series of interconnected games). Not satisfied with the design of the latter, he put off working on it, creating Grimwild as "something of a stress test to see how versatile [Moxie] was." [1]

Publication history

A crowdfunding campaign for Grimwild and two adventure modules, Gaelenvale and Nevermore, was ran on BackerKit in mid-2024, which became available digitally in late 2024 and early 2025. [5] The Grimwild rulebook was made available in both free and paid editions, the latter containing an extra chapter of optional rules and advice.

In mid-2025, Oddity Press ran another BackerKit campaign for an expanded print run of the game. [6] As of September 2025, there has been no contact with the game's author J.D. Maxwell since shortly after the campaign, and fulfillment on the project is on hold. [7] [8] [9]

The Wild Frontier of Venture

Another Moxie-based role-playing game from Oddity Press, The Wild Frontier of Venture is a weird western game set on the titular planet of Venture. Oddity Press ran a BackerKit campaign to fund the game's development in March 2025, and a free preview version of the rules was made available. [10] [11]

Reception

The free edition of Grimwild was a gold winner of the 2025 ENNIE Award for Best Free Product, while Nevermore was nominated in the Best Adventure (Short Form) category. [12]

Dave Thaumavore called Grimwild the "ultimate form of story-first Dungeons & Dragons", calling it "the D&D people new to D&D wish they were playing after watching the highly-abstracted experience on Critical Role and Stranger Things ", praising the game's rules but noting that it's "surprisingly brutal," and criticizing the swingy nature of the diminishing pools mechanic, large amount of new and unique rules terminology that may be overwhelming to new players, and that the book does not explain some of its concepts in enough detail. [1] [13]

Writing for Cannibal Halfling Gaming, Aaron Marks compared Grimwild to Dungeon World, but said that "it's not the next Dungeon World. It’s not an indie version of D&D, it’s a version of D&D that’s delivering on the playstyle and the tropes of D&D in a distilled and easy to grasp package. The really indie stuff in Grimwild, like player-facing dungeon design, is probably going to turn some people off. That said, it’s easier to exclude or houserule than virtually any of D&D’s worst sins, and certain groups will end up discovering they like it." [4]

References

  1. 1 2 3 Thaumavoria (2025-01-27). "D&D Isn't Enough: Why Grimwild Fills a Gap in Heroic Fantasy RPGs". Thaumavoria. Retrieved 2025-09-01.
  2. "RPG Review: Grimwild". SpandexAndy.net. Retrieved 2025-09-02.
  3. Wieland, Rob (March 16, 2025). "GrimWild Remixes A Few Heavy Hitters Into Something Unique". EN World.
  4. 1 2 Marks, Aaron (2025-02-13). "Is Grimwild the next Dungeon World?". Cannibal Halfling Gaming. Retrieved 2025-09-01.
  5. "Grimwild". BackerKit. July 11, 2024.
  6. "Grimwild: Expanded Hardcover Print Run". BackerKit. May 16, 2025.
  7. "RPG Designer Goes Missing After Crowdfunding Award-Winning Game - Aftermath". aftermath.site. 2025-08-25. Retrieved 2025-09-01.
  8. Jahlon (2025-09-01). "Grimwild RPG: Crowdfunded Success Stalls After Designer Disappears". Paradox Gaming Network. Retrieved 2025-09-01.
  9. Girdwood, Andrew (2025-08-27). "Concern grows for missing Grimwild designer, physical game on hold". Geek Native. Retrieved 2025-09-01.
  10. "The Wild Frontier of Venture Passes 600% Funding Mark on BackerKit - The Gaming Gang". 2025-03-07. Retrieved 2025-09-04.
  11. Embry, Egg (March 5, 2025). "RPG CROWDFUNDING NEWS – Terraforming Mars, The Wild Frontier of Venture, African Monsters, and more". EN World .
  12. "2025 Winners and Nominees – ENNIE Awards" . Retrieved 2025-09-01.
  13. Dave Thaumavore RPG Reviews (2025-01-27). This indie RPG FIXES everything broken about modern D&D . Retrieved 2025-09-01 via YouTube.