The goal of most research on group development is to learn why and how small groups change over time. To quality of the output produced by a group, the type and frequency of its activities, its cohesiveness, the existence of group conflict.
A number of theoretical models have been developed to explain how certain groups change over time. Listed below are some of the most common models. In some cases, the type of group being considered influenced the model of group development proposed as in the case of therapy groups. In general, some of these models view group change as regular movement through a series of "stages", while others view them as "phases" that groups may or may not go through and which might occur at different points of a group's history. Attention to group development over time has been one of the differentiating factors between the study of ad hoc groups and the study of teams such as those commonly used in the workplace, the military, sports and many other contexts.
In the early seventies, Hill and Grunner reported that more than 100 theories of group development existed. [1] Since then, other theories have emerged as well as attempts at contrasting and synthesizing them. As a result, a number of typologies of group change theories have been proposed. A typology advanced by George Smith (2001) based on the work of Mennecke and his colleagues (1992) classifies theories based on whether they perceive change to occur in a linear fashion, through cycles of activities, or through processes that combine both paths of change, or which are completely non-phasic. Other typologies are based on whether the primary forces promoting change and stability in a group are internal or external to the group. A third framework advanced by Andrew Van de Ven and Marshall Scott Poole (1995), differentiates theories based on four distinct "motors" for generating change. [2] According to this framework, the following four types of group development models exist:
Life cycle models: | Describe the process of change as the unfolding of a prescribed and linear sequence of stages following a program that is prefigured at the beginning of the cycle (decided within the group or imposed on it). |
Teleological models: | Describe change as a purposeful movement toward one or more goals, with adjustments based on feedback from the environment. |
Dialectical models: | Describe change as emerging from conflict between opposing entities and eventual synthesis leading to the next cycle of conflict |
Evolutionary models: | Describe change as emerging from a repeated cycle of variation, selection and retention and generally apply to change in a population rather than change within an entity over time. |
Some theories allow for combinations and interactions among these four "motors". For example, Poole (see below) found in his empirical research that seemingly complex patterns of behavior in group decision-making result from the interplay of life-cycle and teleological motors.
An important observation made by McGrath and Tschan in 2004 regarding the different models of group development found in the literature is that different models might explain different aspects of the history of a group. [3] On the one hand, some models treat the group as an entity and describe its stages of development as a functioning unit or "intact system" [3] (p. 101). In this case, the models should be independent of the specific details of the task that the group is performing. On the other hand, some models might describe phases of the group's task performance and, because of this, tend to be very sensitive to the type of task that the group is engaged in (the "acting system", [3] p. 101).
Below are descriptions of the central elements of some of the most common models of group development (See Smith, 2001 [4] and Van de Ven & Poole, 1996 [2] for a more complete list of theories and models).
The first systematic study of group development was carried out by Kurt Lewin, who introduced the term "group dynamics". [5] His ideas about mutual, cross-level influence and quasi-stationary equilibria, although uncommon in the traditional empirical research on group development, have resurged recently. His early model of individual change, which has served as the basis of many models of group development, described change as a three-stage process: unfreezing, change, and freezing.
Unfreezing: | This phase involves overcoming inertia and dismantling the existing "mind set". Defense mechanisms have to be bypassed. |
Change | In the second stage change occurs. This is typically a period of confusion and transition. One is aware that the old ways are being challenged but does not have a clear picture to replace them with yet. |
Freezing | In the third stage the new mindset is crystallizing and one's comfort level is returning to previous levels. This is often misquoted as "refreezing". [6] |
Bruce Tuckman reviewed about fifty studies of group development (including Bales' model) in the mid-sixties and synthesized their commonalities in one of the most frequently cited models of group development (Tuckman, 1965). [7] Tuckman's model of group development describes four linear stages (forming, storming, norming, and performing) that a group will go through in its unitary sequence of decision making. A fifth stage (adjourning) was added in 1977 when a new set of studies were reviewed (Tuckman & Jensen, 1977). [8]
Forming: | Group members learn about each other and the task at hand. Indicators of this stage might include: Unclear objectives, Uninvolvement, Uncommitted members, Confusion, Low morale, Hidden feelings, Poor listening, etc. A leadership strategy to help groups that are forming is to act as a "coordinator" by helping to "set the stage" (i.e., purposefully pick the team, facilitate group goals, and create a team shared mental model) (Manges et al., 2016). [9] |
Storming: | As group members continue to work, they will engage each other in arguments about the structure of the group which often are significantly emotional and illustrate a struggle for status in the group. These activities mark the storming phase: Lack of cohesion, Subjectivity, Hidden agendas, Conflicts, Confrontation, Volatility, Resentment, anger, Inconsistency, Failure. A leadership strategy to help groups that are storming is to act as a "coach" by helping to "resolve conflict and tension" (i.e., act as a resource, develop mutual trust, calm the work environment) (Manges et al., 2016). [9] |
Norming: | Group members establish implicit or explicit rules about how they will achieve their goal. They address the types of communication that will or will not help with the task. Indicators include: Questioning performance, Reviewing/clarifying objectives, Changing/confirming roles, Opening risky issues, Assertiveness, Listening, Testing new ground, Identifying strengths and weaknesses. A leadership strategy to help groups that are norming and performing is to "empower" to help the team "successfully implement and sustain projects" (i.e., allow for the transfer of leadership, seek feedback from staff, set time aside for planning and engaging the team) (Manges et al., 2016). [9] |
Performing: | Groups reach a conclusion and implement the solution to their issue. Indicators include: Creativity, Initiative, Flexibility, Open relationships, Pride, Concern for people, Learning, Confidence, High morale, Success, etc. |
Adjourning: | As the group project ends, the group disbands in the adjournment phase. This phase was added when Tuckman and Jensen's updated their original review of the literature in 1977. During the adjourning stage, the leader should transition into a supporting role in order to expand the initiative (i.e., create future leadership opportunities for the group members) (Manges et al., 2016). [9] |
Each of the five stages in the Forming-storming-norming-performing-adjourning model proposed by Tuckman involves two aspects: interpersonal relationships and task behaviors. Such a distinction is similar to Bales' (1950) [10] equilibrium model which states that a group continuously divides its attention between instrumental (task-related) and expressive (socioemotional) needs.
As Gersick (1988) [11] has pointed out, some later models followed similar sequential patterns. Examples include: define the situation, develop new skills, develop appropriate roles, carry out the work (Hare, 1976); [12] orientation, dissatisfaction, resolution, production, termination (LaCoursiere, 1980); [13] and generate plans, ideas, and goals; choose & agree on alternatives, goals, and policies; resolve conflicts and develop norms; perform action tasks and maintain cohesion (McGrath, 1984). [14]
Stewart Tubbs "systems" approach to studying small group interaction led him to the creation of a four-phase model of group development:
Orientation: | In this stage, group members get to know each other, they start to talk about the problem, and they examine the limitations and opportunities of the project. |
Conflict: | Conflict is a necessary part of a group's development. Conflict allows the group to evaluate ideas and it helps the group conformity and groupthink |
Consensus: | Conflict ends in the consensus stage, when group members compromise, select ideas, and agree on alternatives. |
Closure | In this stage, the final result is announced and group members reaffirm their support of the decision. |
Fisher outlines four phases through which task groups tend to proceed when engaged in decision making. By observing the distribution of act-response pairs (a.k.a. "interacts") across different moments of the group process, Fisher noted how the interaction changed as the group decision was formulated and solidified. His method pays special attention to the "content" dimension of interactions by classifying statements in terms of how they respond to a decision proposal (e.g. agreement, disagreement, etc.).
Orientation: | During the orientation phase, group members get to know each other and they experience a primary tension: the awkward feeling people have before communication rules and expectations are established. Groups should take time to learn about each other and feel comfortable communicating around new people. |
Conflict: | The conflict phase is marked by secondary tension, or tension surrounding the task at hand. Group members will disagree with each other and debate ideas. Here conflict is viewed as positive, because it helps the group achieve positive results. |
Emergence: | In the emergence phase, the outcome of the group's task and its social structure become apparent. Group members soften their positions and undergo an attitudinal change that makes them less tenacious in defending their individual viewpoint. |
Reinforcement: | In this stage, group members bolster their final decision by using supportive verbal and nonverbal communication. |
Based on this categorization, Fisher created his "Decision Proposal Coding System" that identifies act-response pairs associated with each decision-making phase. He observed that the group decision-making process tended to be more cyclical and, in some cases, almost erratic. He hypothesized that the interpersonal demands of discussion require "breaks" from task work. In particular, Fisher observed that there are a number of contingencies that might explain some of the decision paths taken by some groups. For instance, in modifying proposals, groups tend to follow one of two patterns. If conflict is low, the group will reintroduce proposals in less abstract, more specific language. When conflict is higher, the group might not attempt to make a proposal more specific but, instead, because disagreement lies on the basic idea, the group introduces substitute proposals of the same level of abstraction as the original.
Marshall Scott Poole's model suggests that different groups employ different sequences in making decisions. In contrast to unitary sequence models, the multiple sequences model addresses decision making as a function of several contingency variables: task structure, group composition, and conflict management strategies. Poole developed a descriptive system for studying multiple sequences, beyond the abstract action descriptions of previous studies. From Bales' Interaction Process Analysis System and Fisher's Decision Proposal Coding System, Poole proposes 36 clusters of group activities for coding group interactions and 4 cluster-sets: proposal development, socioemotional concerns, conflict, and expressions of ambiguity. However, in his latter work, Poole rejected phasic models of group development and proposed a model of continuously developing threads of activity. In essence, discussions are not characterized by blocks of phases, one after another, but by intertwining tracks of activity and interaction.
Poole suggests three activity tracks: task progress, relational, and topical focus. Interspersed with these are breakpoints, marking changes in the development of strands and links between them. Normal breakpoints pace the discussion with topic shifts and adjournments. Delays, another breakpoint, are holding patterns of recycling through information. Finally, disruptions break the discussion threads with conflict or task failure.
Task track: | The task track concerns the process by which the group accomplishes its goals, such as dealing doing problem analysis, designing solutions, etc. |
Relation track: | The relation track deals with the interpersonal relationships between the group members. At times, the group may stop its work on the task and work instead on its relationships, share personal information or engage in joking. |
Topic track: | The topic track includes a series of issues or concerns the group have over time |
Breakpoints: | Breakpoints occur when a group switches from one track to another. Shifts in the conversation, adjournment, or postponement are examples of breakpoints. |
McGrath's (1991) work emphasized the notion that different teams might follow different developmental paths to reach the same outcome. He also suggested that teams engage in four modes of group activity: inception, technical problem solving, conflict resolution, and execution. According to this model, modes "are potential, not required, forms of activity" (p. 153) resulting in Modes I and IV (inception and execution) being involved in all group tasks and projects while Modes II (technical problem solving) and III (conflict resolution) may or may not be involved in any given group activity (Hare, 2003 uses the terms meaning, resources, integration, and goal attainment for these four modes).
McGrath further suggested that all team projects begin with Mode I (goal choice) and end with Mode IV (goal attainment) but that Modes II and III may or may not be needed depending on the task and the history of the group's activities. McGrath contended that for each identified function, groups can follow a variety of alternative "time-activity paths" in order to move from the initiation to the completion of a given function. Specifically, TIP theory states that there is a "default path" between two modes of activity which is "satisficing" or "least effort" path, and that such default path will "prevail unless conditions warrant some more complex path" (1991, p. 159).
Mode I: Inception | Inception and acceptance of a project (goal choice) |
Mode II: Technical Problem Solving | Solution of technical issues (means choice) |
Mode III: Conflict Resolution | Resolution of conflict, that is, of political issues (policy choice) |
Mode IV: Execution | Execution of the performance requirements of the project (goal attainment) |
This model also states that groups adopt these four modes with respect to each of three team functions: production, well-being, and member support. In this sense, groups are seen as "always acting in one of the four modes with respect to each of the three functions, but they are not necessarily engaged in the same mode for all functions, nor are they necessarily engaged in the same mode for a given function on different projects that may be concurrent" (McGrath, 1991, p. 153). The following table illustrates the relationship between modes and functions.
Functions | |||
Production | Well-being | Member Support | |
Mode I: Inception | Production Demand/ Opportunity | Interaction Demand/ Opportunity | Inclusion Demand/ Opportunity |
Mode II: Problem Solving | Technical Problem Solving | Role Network Definition | Position/ Status Attainment |
Mode III: Conflict Resolution | Policy Conflict Resolution | Power/ Payoff Distribution | Contribution/ Payoff Relationships |
Mode IV: Execution | Performance | Interaction | Participation |
(Adapted from Figure 1 in McGrath, 1991, p. 154)
Gersick's study of naturally occurring groups departs from the traditionally linear models of group development. Her punctuated equilibrium model (Gersick, 1988, 1989, 1991) suggests that groups develop through the sudden formation, maintenance, and sudden revision of a "framework for performance". This model describes the processes through which such frameworks are formed and revised and predicts both the timing of progress and when and how in their development groups are likely, or unlikely, to be influenced by their environments. The specific issues and activities that dominate groups' work are left unspecified in the model, since groups' historical paths are expected to vary. Her proposed model works in the following way.
Phase I | According to the model, a framework of behavioral patterns and assumptions through which a group approaches its project emerges in its first meeting, and the group stays with that framework through the first half of its life. Teams may show little visible progress during this time because members may be unable to perceive a use for the information they are generating until they revise the initial framework. |
Midpoint | At their calendar midpoints, groups experience transitions – paradigmatic shifts in their approaches to their work – enabling them to capitalize on the gradual learning they have done and make significant advances. The transition is a powerful opportunity for a group to alter the course of its life midstream. But the transition must be used well, for once it is past a team is unlikely to alter its basic plans again. |
Phase 2 | A second period of inertial movement, takes its direction from plans crystallized during the transition. At completion, when a team makes a final effort to satisfy outside expectations, it experiences the positive and negative consequences of past choices. |
Building on Tuckman's model and based on her own empirical research as well as the foundational work of Wilfred Bion, Susan Wheelan proposed a "unified" or "integrated" model of group development (Wheelan, 1990; Wheelan, 1994a). This model, although linear in a sense, takes the perspective that groups achieve maturity as they continue to work together rather than simply go through stages of activity. In this model, "early" stages of group development are associated with specific issues and patterns of talk such as those related to dependency, counter-dependency, and trust which precede the actual work conducted during the "more mature” stages of a group's life. The table below describes each one of these phases.
Stage I Dependency and Inclusion | The first stage of group development is characterized by significant member dependency on the designated leader, concerns about safety, and inclusion issues. In this stage, members rely on the leader and powerful group members to provide direction. Team members may engage in what has been called “pseudo-work,” such as exchanging stories about outside activities or other topics that are not relevant to group goals. |
Stage II Counterdependency and Fight | In the second stage of group development members disagree among themselves about group goals and procedures. Conflict is an inevitable part of this process. The group's task at Stage 2 is to develop a unified set of goals, values, and operational procedures, and this task inevitably generates some conflict. Conflict also is necessary for the establishment of trust and a climate in which members feel free to disagree with each other. |
Stage III Trust / Structure | If the group manages to work through the inevitable conflicts of Stage 2, member trust, commitment to the group, and willingness to cooperate increase. Communication becomes more open and task-oriented. This third stage of group development, referred to as the trust and structure stage, is characterized by more mature negotiations about roles, organization, and procedures. It is also a time in which members work to solidify positive working relationships with each other |
Stage IV Work / Productivity | As its name implies, the fourth stage of group development is a time of intense team productivity and effectiveness. Having resolved many of the issues of the previous stages, the group can focus most of its energy on goal achievement and task accomplishment |
Final | Groups that have a distinct ending point experience a fifth stage. Impending termination may cause disruption and conflict in some groups. In other groups, separation issues are addressed, and members' appreciation of each other and the group experience may be expressed. |
Based on this model, Wheelan has created and validated both a Group Development Observation System (GDOS) and a Group Development Questionnaire (GDQ). The GDOS allows researchers to determine the developmental stage of a group by categorizing and counting each complete thought exhibited during a group session into one of eight categories: Dependency statements, Counterdependency, Fight, Flight, Pairing, Counterpairing, Work, or Unscorable statements (Wheelan, 1994). The GDQ is used to survey group members and assess their individual perception of their group's developmental state (Wheelan, S., & Hochberger, 1996). Her academic work has been transferred into a commercial organization, GDQ Associates, Inc.
In her empirical validation of the model, Wheelan (2003) has analyzed the relationship between the length of time that a group has been meeting and the verbal behavior patterns of its members as well as the member's perceptions of the state of development of the group. Her results seem to indicate that there is a significant relationship between the length of time that a group had been meeting and the verbal behavior patterns of its members. Also, members of older groups tended to perceive their groups to have more of the characteristics of Stage-3 and Stage-4 groups and to be more productive. Based on these results, Wheelan's position supports the traditional linear models of group development and casts doubt on the cyclic models and Gersick's punctuated equilibrium model.
Combining multiple theories and the development models of Tuckman and Gersick, Morgan, Salas and Glickman (1994) created the Team Evolution and Maturation (TEAM) model to describe a series of nine developmental stages through which newly formed, task-oriented teams are hypothesized to evolve. The periods of development are labeled "stages" and conceived to be "relatively informal, indistinct, and overlapping", because "sharp demarcations are not often characteristic of the dynamic situations in which operational teams work and develop". According to this model, teams might begin a given period of development at different stages and spend different amounts of time in the various stages. Teams are not always expected to progress in a linear fashion through all of the stages. A team's beginning point and pattern of progression through the stages depend on factors such as the characteristics of the team and team members, their histories and experience, the nature of their tasks, and the environmental demands and constraints (cf. McGrath, 1991).
The TEAM model identities a total of nine stages, seven central ones supplemented by two additional ones. The seven central stages begin with the formation of the team during its first meeting (forming) and moves through the members' initial, and sometimes unstable, exploration of the situation (storming), initial efforts toward accommodation and the formation and acceptance of roles (norming), performance leading toward occasional inefficient patterns of performance (performing-I), reevaluation and transition (reforming), refocusing of efforts to produce effective performance (performing-11), and completion of team assignments (conforming). The development of a team might be recycled from any of the final stages to an earlier stage if necessitated by a failure to achieve satisfactory performance or if adjustments to environmental demands are required or if problematic team interactions develop.
The core stages of the model are preceded by a pre-forming stage that recognizes the forces from the environment (environmental demands and constraints) that call for, and contribute to, the establishment of the team; that is, forces external to the team (before it comes into existence) that cause the team to be formed. The last stage indicates that after the team has served its purpose, it will eventually be disbanded or de-formed. Here, individuals exit from the group (separately or simultaneously) and the team loses its identity and ceases to exist.
The TEAM model also postulates the existence of two distinguishable activity tracks present throughout all the stages. The first of these tracks involves activities that are tied to the specific task(s) being performed. These activities include interactions of the team members with tools and machines, the technical aspects of the job (e.g., procedures, policies, etc.), and other task-related activities. The other track of activities is devoted to enhancing the quality of the interactions, interdependencies, relationships, affects, cooperation, and coordination of teams.
The proponents of the model did not test its components or sequence of stages empirically but did confirm that the perceptions of team members concerning the performance processes of the team are perceived to include both team-centered and task-centered activities and that these perceptions seem to change over time as a result of team training.
Since its beginning, the study of group dynamics has caused disagreement between researchers, as some maintain the focus should be at the individual-level, and others maintain the focus should be at the group-level. The Multilevel Perspective is an integration of these analyses into one unified approach. It suggests that group development and success can be best understood by taking into account components found at all levels of analysis.
Group behavior can be broken down into 3 levels of analysis: the individual level (micro), the group level (meso) and the organizational or societal level (macro).
Micro-Level: Individual Level | Refers to the personal qualities and characteristics of individual group members, as well as their actions. |
Meso-Level: Group Level | Refers to the qualities and characteristics of the group as a whole, such as how cohesive the group is, what is its size, how is it structured, etc. |
Macro-Level: Organizational or Societal Level | Refers to the qualities, characteristics, and processes of the larger collectives of which a group is a part of (i.e., the organization or the community). |
Hackman (2003) warns that the scientific community has a tendency towards what is termed, “explanatory reductionism” or the tendency to believe that the workings of all natures systems can be explained by the properties of the parts that make them up. In truth, highly complex systems, such as groups, can have components that cannot be explained by looking at the properties of say, the individual. In order to get a true understanding of group dynamics, it is important that one focuses on the big picture.
Hackman (2003) emphasizes this point via an example of his previous research on the effectiveness of airline cockpit crews. The study looked at 300 crews from various airlines located in the U.S., Europe, and Asia (Hackman, 1993). The crews varied based on success, and the current barriers they were facing, which included things such as economic difficulty and other external stressors.
At first, the analysis included structural features (design of the flying task and the crew itself) that were assessed using methods that included surveys, interviews, and reviews of training and procedure manuals. Once the data analysis began, a one-way analysis of variance showed that the airlines had nearly no variation on measures of crew structure and behavior. These results were quite contradictory to what had been expected, but fortunately, Hackman had also collected data on a number of individual and contextual factors, just in case. At the individual level, it appeared as though the airlines once again did not vary significantly, but at the organizational level the source of variance was found. It turned out that the variability in crew success was related to each crew's organizational context. A total of five key features were determinants of crew success: adequacy of material resources, clarity of performance objectives, recognition and reinforcement for excellent crew performance, availability of educational and technical assistance, and availability of informational resources. If the researchers had chosen to collect data at just one level of analysis (e.g. the group level) the study would not have produced significant results.
When studying group development and dynamics, it is important that all levels of analysis are taken into consideration. While it may be tempting to focus mainly at the group level, important information may be present either one level up (the organizational level) or one level down (the individual level).
Chaos Theory is a concept taken from the physical sciences. It challenges models that postulate linear and sequential processes, and instead suggests that development is inherently unpredictable. Chaos theory argues that it's unrealistic for a system to go through deterministic, predictable, and repeated stages. It was first applied to group development literature by McClure (1998) to suggest how groups never repeats themselves in the 'exact' same way, but that teams go through periods of chaos where the trajectory of the group is determined through conflict, turbulence, and uncertainty. [15]
However, there is some order that is created out of chaos. When a system is prone to be resolved in a certain way, but is not determined by a certain trajectory or constrained by time then this system is said to have a strange attractor. For groups, working as a functioning, effective team serves as the strange attractor, because this is the state groups naturally wish to return to after a chaotic period. [16]
This has been applied to research on hazing and initiation rituals [17] to examine how the process of initiation for sport teams place the group in an unfamiliar state, to which group development is unpredictable, and can result in various outcomes dependent on the individual and the leadership of the team. Further, the influence of leadership within a chaotic system has been examined to ascertain how turbulent processes can be managed or guided towards successful outcomes. [18]
Apart from the question of the validity of the research methods used and the generalizations that can be made based on the types of groups studied, there still remain some significant challenges in the study of group development. As some researchers have pointed out (e.g. Tuckman, 1965) group development models often provide only snapshots of groups at certain points of their history but do not fully describe the mechanisms of change, the "triggers" that lead to change or the amount of time that a group might remain in a stage. Furthermore, naturally occurring groups tend to be highly sensitive to outside influences and environmental contingencies, but few models account for these influences.
Models of "small" group development are also related to those of organization development but operate at a different level of analysis. Despite their differences, both areas of work attempt to understand patterns and processes of collective change. Both fields should strive to develop "process-oriented" theories, which according to Poole and Van de Ven (2004):
A number of questions still remain unanswered in the study of group development over time. As McGrath and Tschan (2004) stated, some of these challenges include:
A team is a group of individuals working together to achieve their goal.
Group dynamics is a system of behaviors and psychological processes occurring within a social group, or between social groups. The study of group dynamics can be useful in understanding decision-making behaviour, tracking the spread of diseases in society, creating effective therapy techniques, and following the emergence and popularity of new ideas and technologies. These applications of the field are studied in psychology, sociology, anthropology, political science, epidemiology, education, social work, leadership studies, business and managerial studies, as well as communication studies.
A process theory is a system of ideas that explains how an entity changes and develops. Process theories are often contrasted with variance theories, that is, systems of ideas that explain the variance in a dependent variable based on one or more independent variables. While process theories focus on how something happens, variance theories focus on why something happens. Examples of process theories include evolution by natural selection, continental drift and the nitrogen cycle.
User-centered design (UCD) or user-driven development (UDD) is a framework of process in which usability goals, user characteristics, environment, tasks and workflow of a product, service or process are given extensive attention at each stage of the design process. These tests are conducted with/without actual users during each stage of the process from requirements, pre-production models and post production, completing a circle of proof back to and ensuring that "development proceeds with the user as the center of focus." Such testing is necessary as it is often very difficult for the designers of a product to understand intuitively the first-time users of their design experiences, and what each user's learning curve may look like. User-centered design is based on the understanding of a user, their demands, priorities and experiences and when used, is known to lead to an increased product usefulness and usability as it delivers satisfaction to the user.
Activity theory is an umbrella term for a line of eclectic social-sciences theories and research with its roots in the Soviet psychological activity theory pioneered by Sergei Rubinstein in the 1930s. It was later advocated for and popularized by Alexei Leont'ev. Some of the traces of the theory in its inception can also be found in a few works of Lev Vygotsky. These scholars sought to understand human activities as systemic and socially situated phenomena and to go beyond paradigms of reflexology and classical conditioning, psychoanalysis and behaviorism. It became one of the major psychological approaches in the former USSR, being widely used in both theoretical and applied psychology, and in education, professional training, ergonomics, social psychology and work psychology.
Communication in small groups consists of three or more people who share a common goal and communicate collectively to achieve it. During small group communication, interdependent participants analyze data, evaluate the nature of the problem(s), decide and provide a possible solution or procedure. Additionally, small group communication provides strong feedback, unique contributions to the group as well as a critical thinking analysis and self-disclosure from each member. Small groups communicate through an interpersonal exchange process of information, feelings and active listening in both two types of small groups: primary groups and secondary groups.
Social exchange theory is a sociological and psychological theory that studies the social behavior in the interaction of two parties that implement a cost-benefit analysis to determine risks and benefits. The theory also involves economic relationships—the cost-benefit analysis occurs when each party has goods that the other parties value. Social exchange theory suggests that these calculations occur in romantic relationships, friendships, professional relationships, and ephemeral relationships as simple as exchanging words with a customer at the cash register. Social exchange theory says that if the costs of the relationship are higher than the rewards, such as if a lot of effort or money were put into a relationship and not reciprocated, then the relationship may be terminated or abandoned.
Teamwork is the collaborative effort of a group to achieve a common goal or to complete a task in an effective and efficient way. Teamwork is seen within the framework of a team, which is a group of interdependent individuals who work together towards a common goal.
Cognitive development is a field of study in neuroscience and psychology focusing on a child's development in terms of information processing, conceptual resources, perceptual skill, language learning, and other aspects of the developed adult brain and cognitive psychology. Qualitative differences between how a child processes their waking experience and how an adult processes their waking experience are acknowledged. Cognitive development is defined as the emergence of the ability to consciously cognize, understand, and articulate their understanding in adult terms. Cognitive development is how a person perceives, thinks, and gains understanding of their world through the relations of genetic and learning factors. There are four stages to cognitive information development. They are, reasoning, intelligence, language, and memory. These stages start when the baby is about 18 months old, they play with toys, listen to their parents speak, they watch TV, anything that catches their attention helps build their cognitive development.
The forming–storming–norming–performing model of group development was first proposed by Bruce Tuckman in 1965, who said that these phases are all necessary and inevitable in order for a team to grow, face up to challenges, tackle problems, find solutions, plan work, and deliver results. Tuckman suggested that these inevitable phases were critical to team growth and development: he hypothesized that along with these factors, interpersonal relationships and task activity would enhance the four-stage model that is needed to successfully navigate and create an effective group function.
Theories of technological change and innovation attempt to explain the factors that shape technological innovation as well as the impact of technology on society and culture. Some of the most contemporary theories of technological change reject two of the previous views: the linear model of technological innovation and other, the technological determinism. To challenge the linear model, some of today's theories of technological change and innovation point to the history of technology, where they find evidence that technological innovation often gives rise to new scientific fields, and emphasizes the important role that social networks and cultural values play in creating and shaping technological artifacts. To challenge the so-called "technological determinism", today's theories of technological change emphasize the scope of the need of technical choice, which they find to be greater than most laypeople can realize; as scientists in philosophy of science, and further science and technology often like to say about this "It could have been different." For this reason, theorists who take these positions often argue that a greater public involvement in technological decision-making is desired.
Business Process Model and Notation (BPMN) is a graphical representation for specifying business processes in a business process model.
Stages of development may refer to:
Domain-general learning theories of development suggest that humans are born with mechanisms in the brain that exist to support and guide learning on a broad level, regardless of the type of information being learned. Domain-general learning theories also recognize that although learning different types of new information may be processed in the same way and in the same areas of the brain, different domains also function interdependently. Because these generalized domains work together, skills developed from one learned activity may translate into benefits with skills not yet learned. Another facet of domain-general learning theories is that knowledge within domains is cumulative, and builds under these domains over time to contribute to our greater knowledge structure. Psychologists whose theories align with domain-general framework include developmental psychologist Jean Piaget, who theorized that people develop a global knowledge structure which contains cohesive, whole knowledge internalized from experience, and psychologist Charles Spearman, whose work led to a theory on the existence of a single factor accounting for all general cognitive ability.
Situational Leadership Theory, now named the Situational Leadership Model, is a model created by Dr. Paul Hersey and Dr. Ken Blanchard, developed while working on the widely known text book, Management of Organizational Behavior. The theory was first introduced in 1969 as "Life Cycle Theory of Leadership". During the mid-1970s, Life Cycle Theory of Leadership was renamed "Situational Leadership Theory."
Punctuated equilibrium in social theory is a conceptual framework for understanding the process of change in complex social systems. The approach studies the evolution of policy change, including the evolution of conflicts. The theory posits that most social systems exist in an extended period of stasis, which may be punctuated by sudden shifts leading to radical change. The theory was largely inspired by the evolutionary biology theory of punctuated equilibrium developed by paleontologists Niles Eldredge and Stephen Jay Gould.
Neo-Piagetian theories of cognitive development criticize and build upon Jean Piaget's theory of cognitive development.
Bilingual lexical access is an area of psycholinguistics that studies the activation or retrieval process of the mental lexicon for bilingual people.
The circumplex model of group tasks is a circle with four quadrants representing goal-related activities done by groups of people. The activities are: generating a task, choosing correct procedure, negotiating resolutions to conflicts, and executing the task.
Poole's multiple sequence model is a communication theory approach developed by Marshall Scott Poole in 1983. The model focuses on decision making processes in groups, and rejects other widely held communication theories in favor of less linear decision making processes. The multiple-sequence model suggests that group activity needs a changing development of communication. This model has three specific parts: developing strands, emphasison task accomplishment, and tracks of group activity