Gryphon Software

Last updated

Gryphon Software
Industry Software
Founded1991;33 years ago (1991)
San Diego, California, U.S.
FoundersDuane Maxwell
Bridget K. Burke
Gabriel Wilensky
Area served
Worldwide
Products
  • Morph
  • Aladdin Activity Center
  • Lion King Activity Center
  • Batman & Robin Activity Center
  • Superman Activity Center
  • Power Rangers Activity Center
  • Pinocchio Activity Center
  • Colorforms Computer Fun Set
  • Gryphon Dynamic Effects
  • Morph Movies

Founded in 1991 by Duane Maxwell, Bridget K. Burke, and Gabriel Wilensky, Gryphon Software Corporation was a leading software publisher specializing in a broad range of innovative, graphics-oriented software. [1] The company had two product lines. One focused on graphics for video professionals, graphic designers and hobbyists; the other focused on children's software with a strong graphic orientation. The company was consistently singled out as one of the most innovative graphics software companies in the personal computer industry. Its software was used by millions of people.

Contents

Gryphon's rapid success was due to the introduction of its premier software program, Morph. [2] [3] The first software program to affordably bring cost-prohibitive Hollywood special effects to the personal computer, Morph enabled users to smoothly transform still images and videos into another. [4] The ability to create this level of professional-quality special effects immediately captured the public's attention. Video professionals used Morph in a variety of ads, television commercials, music videos and film productions such as Francis Ford Coppola's Bram Stoker's Dracula , Robin Hood: Men in Tights and Dragon: The Bruce Lee Story . [5] [6] Time magazine used the software to illustrate one article and to make two front covers.

Morph sequence Morph Sequence.jpg
Morph sequence

Morph, for Macintosh and Windows-based computers, also made significant inroads in less obvious forums. Architects used Morph to dramatize "before and after" stages of a historic building's restoration. Anthropologists incorporated the use of Morph in primate studies. The National Center for Missing & Exploited Children used Morph in their age progression work.

Aging Progressions.jpg

Another product Gryphon developed for the enthusiast and professional videographers was Gryphon Dynamic Effects, which was a collection of special effects plug-ins for Adobe Premiere.

Gryphon Software was recognized for the development of this technological innovation, receiving a number of awards, both in the personal computer industry and in the consumer market.

In 1994, Gryphon entered the children's software market with the introduction of the first computer-based multimedia activity centers and the Colorforms Computer Fun Set line of software for children. The Aladdin Activity Center and Lion King Activity Center applications launched Disney's successful activity center line and offered children a variety of puzzles, coloring and spelling games based on these popular animated films. Following on these successes, Gryphon developed and published The Adventures of Batman & Robin Activity Center, Power Rangers Activity Center and Superman Activity Center.

Gryphon also developed and published Gryphon Bricks, a virtual construction toy for kids. With over 300 brick styles, a palette of 12 colors and several backgrounds to choose from, both kids and adults were able to use Gryphon Bricks to create anything they could imagine. Gryphon Bricks included both kids and adults interfaces. The latter offered more sophisticated functions, allowing the software to grow with the user’s skill and expanding interests.

In mid-1997, Gryphon Software was acquired by CUC International [7] (later renamed Cendant Software) and its products were sold under the brands Knowledge Adventure and Sierra Home.

Awards included

Related Research Articles

<span class="mw-page-title-main">Amiga</span> Family of personal computers sold by Commodore

Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 16/32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphics and audio compared to previous 8-bit systems. These systems include the Atari ST—released earlier the same year—as well as the Macintosh and Acorn Archimedes. Based on the Motorola 68000 microprocessor, the Amiga differs from its contemporaries through the inclusion of custom hardware to accelerate graphics and sound, including sprites and a blitter, and a pre-emptive multitasking operating system called AmigaOS.

<span class="mw-page-title-main">IBM PC compatible</span> Computers similar to the IBM PC and its derivatives

IBM PC compatible computers are similar to the original IBM PC, XT, and AT, all from computer giant IBM, that are able to use the same software and expansion cards. Such computers were referred to as PC clones, IBM clones or IBM PC clones. The term "IBM PC compatible" is now a historical description only, since IBM no longer sells personal computers after it sold its personal computer division in 2005 to Chinese technology company Lenovo. The designation "PC", as used in much of personal computer history, has not meant "personal computer" generally, but rather an x86 computer capable of running the same software that a contemporary IBM PC could. The term was initially in contrast to the variety of home computer systems available in the early 1980s, such as the Apple II, TRS-80, and Commodore 64. Later, the term was primarily used in contrast to Apple's Macintosh computers.

<span class="mw-page-title-main">Morphing</span> Special effect

Morphing is a special effect in motion pictures and animations that changes one image or shape into another through a seamless transition. Traditionally such a depiction would be achieved through dissolving techniques on film. Since the early 1990s, this has been replaced by computer software to create more realistic transitions. A similar method is applied to audio recordings, for example, by changing voices or vocal lines.

<span class="mw-page-title-main">Workstation</span> High-end single-user computer

A workstation is a special computer designed for technical or scientific applications. Intended primarily to be used by a single user, they are commonly connected to a local area network and run multi-user operating systems. The term workstation has been used loosely to refer to everything from a mainframe computer terminal to a PC connected to a network, but the most common form refers to the class of hardware offered by several current and defunct companies such as Sun Microsystems, Silicon Graphics, Apollo Computer, DEC, HP, NeXT, and IBM which powered the 3D computer graphics revolution of the late 1990s.

<span class="mw-page-title-main">Amstrad PCW</span>

The Amstrad PCW series is a range of personal computers produced by British company Amstrad from 1985 to 1998, and also sold under licence in Europe as the "Joyce" by the German electronics company Schneider in the early years of the series' life. The PCW, short for Personal Computer Word-processor, was targeted at the word processing and home office markets. When it was launched the cost of a PCW system was under 25% of the cost of almost all IBM-compatible PC systems in the UK, and as a result the machine was very popular both in the UK and in Europe, persuading many technophobes to venture into using computers. The series is reported to have sold 1.5 million units. However the last two models, introduced in the mid-1990s, were commercial failures, being squeezed out of the market by the falling prices, greater capabilities and wider range of software for IBM-compatible PCs.

In computing, a clone is hardware or software that is designed to function in exactly the same way as another system. A specific subset of clones are remakes, which are revivals of old, obsolete, or discontinued products.

<span class="mw-page-title-main">Hauppauge Computer Works</span> Company focusing on computer software

Hauppauge Computer Works is a US manufacturer and marketer of electronic video hardware for personal computers. Although it is most widely known for its WinTV line of TV tuner cards for PCs, Hauppauge also produces personal video recorders, digital video editors, digital media players, hybrid video recorders and digital television products for both Windows and Mac. The company is named after the hamlet of Hauppauge, New York, in which it is based.

<span class="mw-page-title-main">Paul Montgomery</span> American businessman

Joseph Paul Montgomery was an American entrepreneur and inventor. In the mid 1980s, he was among the first to see the potential of personal computer technology in the field of video production and 3D animation. As Vice President of NewTek and Co-Founder and President of Play, Inc., Montgomery drove the creation of the first widely-successful digital video products, including the Emmy-award-winning Video Toaster and the Snappy Video Snapshot.

<span class="mw-page-title-main">Video BIOS</span>

Video BIOS is the BIOS of a graphics card in a computer. It initializes the graphics card at the computer's boot time. It also implements INT 10h interrupt and VESA BIOS Extensions (VBE) for basic text and videomode output before a specific video driver is loaded. In UEFI 2.x systems, the INT 10h and the VBE are replaced by the UEFI GOP.

<span class="mw-page-title-main">Pacific Data Images</span> American animation studio owned by DreamWorks Animation

Pacific Data Images (PDI) was an American computer animation production company based in Redwood City, California, that was bought by DreamWorks SKG in 2000. It was renamed PDI/DreamWorks and was owned by DreamWorks Animation.

Amiga software is computer software engineered to run on the Amiga personal computer. Amiga software covers many applications, including productivity, digital art, games, commercial, freeware and hobbyist products. The market was active in the late 1980s and early 1990s but then dwindled. Most Amiga products were originally created directly for the Amiga computer, and were not ported from other platforms.

<span class="mw-page-title-main">NeoPaint</span>

NeoPaint is a raster graphics editor for Windows and MS-DOS. It supports several file formats including JPEG, GIF, BMP, PNG, and TIFF. The developer, NeoSoft, advertises NeoPaint as "being simple enough for use by children while remaining powerful enough for the purposes of advanced image editing".

<span class="mw-page-title-main">Avid Elastic Reality</span>

Elastic Reality was a warping and morphing software application available on Windows, Macintosh, and Silicon Graphics workstations and was discontinued in 1999.

<span class="mw-page-title-main">Graphics Animation System for Professionals</span> Multimedia animation software

GRaphic Animation System for Professionals (GRASP) was the first multimedia animation program for the IBM PC family of computers. It was also at one time the most widely used animation format.

This article deals with productivity software created for the Amiga line of computers and covers the AmigaOS operating system and its derivatives AROS and MorphOS. It is a split of the main article, Amiga software.

Amiga support and maintenance software performs service functions such as formatting media for a specific filesystem, diagnosing failures that occur on formatted media, data recovery after media failure, and installation of new software for the Amiga family of personal computers—as opposed to application software, which performs business, education, and recreation functions.

The history of computer animation began as early as the 1940s and 1950s, when people began to experiment with computer graphics – most notably by John Whitney. It was only by the early 1960s when digital computers had become widely established, that new avenues for innovative computer graphics blossomed. Initially, uses were mainly for scientific, engineering and other research purposes, but artistic experimentation began to make its appearance by the mid-1960s – most notably by Dr. Thomas Calvert. By the mid-1970s, many such efforts were beginning to enter into public media. Much computer graphics at this time involved 2-D imagery, though increasingly as computer power improved, efforts to achieve 3-D realism became the emphasis. By the late 1980s, photo-realistic 3-D was beginning to appear in film movies, and by mid-1990s had developed to the point where 3-D animation could be used for entire feature film production.

<span class="mw-page-title-main">Gabriel Wilensky</span> American author, software developer and entrepreneur

Gabriel Wilensky is an American author, software developer and entrepreneur. He was born in Uruguay, where his Eastern-European grandparents had emigrated to before the Second World War. He is the author of the book Six Million Crucifixions (2010), which traces the history of antisemitism in Christianity and the role it played in the Holocaust.

Fatpaint is a free, online (web-based) graphic design and desktop publishing software product and image editor. It includes integrated tools for creating page layout, painting, coloring and editing pictures and photos, drawing vector images, using dingbat vector clipart, writing rich text, creating ray traced 3D text logos and displaying graphics on products from Zazzle that can be purchased or sold. Fatpaint integrates desktop publishing features with brush painting, vector drawing and custom printed products in a single Flash application. It supports the use of a pressure-sensitive pen tablet and allows the user to add images by searching Wikimedia, Picasa, Flickr, Google, Yahoo, Bing, and Fatpaint's own collection of public domain images. The completed project can be saved on Fatpaint's server or locally. Fatpaint is affiliated with Zazzle, and owned by Mersica.

<i>Reader Rabbits Ready for Letters</i> 1992 educational video game

Reader Rabbit's Ready for Letters is a 1992 video game and the fifth game of the Reader Rabbit franchise. Although a spin-off title, it is designed for ages 3 to 6 to teach prereaders about becoming literate and phonics.

References

  1. "Morph transforms images right on your PC", By Akan J, Fridlund, InfoWorld, October 18, 1993, Page 121
  2. "Terminator 2 Meets the PC: Vendors Ship Morphing Software", PC Mag, June 15, 1993, Page 60, "vendors are bringing morphing ... to Windows-based PCs. Gryphon Software Corp. is porting its Mac product, Morph ... List price: Morph for Windows, $149. Gryphon Software Corp, 7220 Trade St., #120, San Diego, CA 92121"
  3. "Graphics: Changing Faces: Morphing Software Comes to PCs", By Marchelle M Saviero, Popular Science, September 1993, Page 43
  4. "First Looks: Graphics: Morphing: The Latest in Special Effects Fun", By John R. Quain, PC Mag, October 26, 1993, Page 46
  5. "Graphics vendors flaunt their software at Macworld Expo", By Jeanette Borzo, InfoWorld, August 9, 1993, Page 20, "Gryphon Software Corp. announced and shipped Morph 2.0, the first upgrade to the special effects program. Increased in price from $149 to $239, the product now works with video and still images"
  6. "Capturing images is a snap with Snappy", By Dan Seoane, InfoWorld, November 4, 1996, Page 86, "Snappy comes with ... Gryphon Software Corp's Gryphon Morph 2.5"
  7. "THIS DAY IN SIERRA HISTORY". THIS DAY IN SIERRA HISTORY. July 24, 2008.