Hall of Justice (comics)

Last updated
Six Flags Magic Mountain: Justice League: Battle for Metropolis. SFMM- Justice League Battle for Metropolis.jpg
Six Flags Magic Mountain: Justice League: Battle for Metropolis.

The Hall of Justice, or simply the Hall, is a fictional headquarters [1] [2] appearing in American comic books published by DC Comics. The Hall of Justice serves as a headquarters for the Justice League.

Contents

Cincinnati Union Terminal CMC-Union Terminal.jpg
Cincinnati Union Terminal

It was first introduced in the Super Friends animated series on September 8, 1973, and it eventually appeared in comic book titles related to the Justice League, as well as video games and other media. The show was produced by Hanna-Barbera, a division of Cincinnati-based Taft Broadcasting. One of the animators, Al Gmuer, likely visited Cincinnati Union Terminal while attending meetings and confirmed that he was inspired by the terminal in designing the superhero headquarters. [3] [4] [5]

Union Terminal was also featured in the 1996 DC comic book series Terminal City . [6] The Six Flags Magic Mountain: Justice League: Battle for Metropolis ride is a replica of the Hall of Justice, [7] and the building initially housing the Hall of Heroes Superhero Museum in Elkhart, Indiana, was modeled after the Hall of Justice, though on a smaller scale. [8]

Design history

In 1973, the American Broadcasting Company (ABC) acquired rights to the DC Comics characters and partnered with animation company Hanna-Barbera to adapt the Justice League of America comic book for television, changing the name to the Super Friends , and adapting various elements of the comics to be more family-friendly. [9] The producers of the series "wanted a grand headquarters for their heroes". [3] The task was assigned to Al Gmuer, background supervisor for Hanna-Barbera for more than 30 years, with a knowledge of architecture. [3]

Gmuer apparently modeled the fortress after the art deco Union Terminal in Cincinnati, Ohio, a train station turned museum. [10] [11] [3] Gmuer "sketched out a building that almost resembled the finished product", and gave the sketch to the network, "where it was turned into the Union Terminal look-a-like that's known today". [3] Like the Union Terminal, the facade of the Hall of Justice is a monumental semicircle, with a half-circle of windows divided vertically by mullions, and a horizontal marquee running the length of the beneath the windows. This is flanked by square towers, equal in height to the dome (unlike the much shorter flanking elements of the Union Terminal). Cincinnati was also where Hanna-Barbera's corporate parent of the time, Taft Broadcasting, happened to be based. Gmuer later commented of the animated Hall of Justice: "In the long run, I hated that building...The way it's designed, it was not easy to draw. I had nightmares about that damn building". [3] [1]

Fictional history

Super Friends

The Hall of Justice in Super Friends. Super Friends Hall of Justice.jpg
The Hall of Justice in Super Friends.

The Hall appeared in the very first episode of the Super Friends series, which premiered on September 8, 1973. The Hall serves as the central meeting point for the Super Friends, and was therefore a primary location for narrative exposition in most episodes of the show; the narrator would typically introduce scene changes to events occurring at the Hall with "Meanwhile, at the Hall of Justice...". The phrase, voiced by narrator Ted Knight, [12] became a meme in itself. Wonder Woman's Invisible Jet and the Batmobile would often be spotted resting on the front lawn, [1] near the large fountain and sculpture that were ever present. A main feature of the building is a large central meeting room with a round table surrounded by chairs for the members of the Justice League to meet and confer. [10] The Hall also contains the TroublAlert, a computerized monitoring station that would warn the heroes of a new threat, [1] [13] voiced by Casey Kasem, [14] and another giant computer that the Super Friends use to analyze clues. [1] [15]

By the mid-1980s, The Hall of Justice had a major remodel, larger and more dome-like, with a general pentagon shape, although the entrance resembled the earlier version; at the same time the Super Friends changed their superhero team moniker to the Super Powers Team. However, the building remained the headquarters of the superhero team throughout several renames of the show. [16] :324

In the episode "Universe of Evil", the evil Super Enemies from a parallel universe meet in a "Hall of Evil". [1] It was identical in appearance to the Hall of Justice, with the addition of demon's head above the front entrance.[ citation needed ]

In the comics

The Hall of Justice originating in the TV series was eventually introduced into the printed comic books. [9] Originally, pre-Crisis On Infinite Earths, the Hall of Justice was located in Gotham City in the Super Friends comic book series (confirmed in issue #11), outside of then-DC continuity, although they did try to tie-in the Super Friends comic series to Earth-One on several occasions, as witnessed by several later instances in other mainstream DC books, such as Justice League of America (1960-1986 series, Vol. 1) and an issue of DC Comics Presents, featuring the Global Guardians. [17] Post-Crisis, the "Hall of Justice" has been the name of the JLA's meeting chamber in the Watchtower during the JLA's run. [18]

Following the events of the Infinite Crisis and One Year Later , the Hall of Justice is truly introduced into DC Comics continuity in Justice League of America vol. 2 #7 (May 2007). After the previous Watchtower was destroyed and the League had disbanded, one year later, the JLA reforms and with it a new Satellite Watchtower is constructed in space, along with an updated version of the Hall of Justice on Earth, in Washington, D.C. [16] :207 The newest Hall is located on top of the location of the former bases of the Justice Society of America and the All-Star Squadron, previously known as the Perisphere, which existed there during World War 2. [19] [20] The Hall was designed by John Stewart (the Green Lantern) and Wonder Woman and was financed by Batman. Unlike the Super Friends' Hall, it is not designed to be the central headquarters for the heroes, but rather more a museum of sorts to allow the public to witness firsthand what the heroes do. There are many exhibits, including trophy rooms of weapons used by villains and heroes (all of which were dismantled and made useless by Batman). It does have a primary meeting hall in which many JLA meetings are held, with Black Canary as chairperson. The Hall also works as a transfer station for the heroes in which it is connected, via "slideways" teleporters, to the League's orbiting Satellite Watchtower, which is considered a more secured location for the JLA to assemble.[ citation needed ]

Several storylines show villains being imprisoned in caverns or chambers beneath the Hall of Justice. Superman/Batman #2, in 2003, has Batman constructing a prison, unbeknownst to the rest of the Justice League but figured out by Superman; while in the 2018 series of Justice League Dark #15, Wonder Woman is shown to have collected artifacts, and imprisoned a powerful demon, in a cavern beneath the Hall of Justice. [21] In September 2011, The New 52 rebooted DC's continuity. In this new timeline, The Hall of Justice is appropriated by the United Nations as the headquarters for the new Justice League International. This causes public outrage, with many citizens taking offense to the idea of superheroes from foreign countries using an American landmark as their base of operations. Two of the outraged protesters later blow up the Hall. [22]

During the DC Universe event, the Justice League set up a new Hall of Justice beginning in the 2018 Justice League comic book series that began publication in August, [23] following the destruction of the Watchtower at the end of the previous volume. The first issue proposed a new origin for the design of the building, indicating that it was designed by Martian Manhunter, incorporating an ancient Martian symbol for justice. [24]

In other media

The Hall of Justice has appeared or been referenced in a variety of other DC Comics media. Although not named as such, the Hall of Justice is shown in the animated series Justice League Unlimited . In video games, the Hall of Justice is a playable stage in Injustice: Gods Among Us , [25] and a main location in Lego Batman 3: Beyond Gotham . [26] In the TV series Lois & Clark: The New Adventures of Superman , the term "Hall of Justice" was regularly used to refer to the city's police headquarters. [10] The building appeared, as the focus of a criminal plot, in the fourth-season episode, "Lethal Weapon". As the criminal, Mr. Gadget, attempted to level the building using a sonic weapon, the name "Hall of Justice" clearly appeared on its façade. It bore little resemblance to the Super Friends Hall of Justice, but rather was of the faux Greco-Roman design typical of many pre-World War II United States public buildings.

In the Arrowverse, S.T.A.R. Labs has an old hangar resembling the Hall of Justice, [10] [27] which serves as a base of operations for the assembled heroes during the events of the episode "Invasion!", [28] and later becomes their permanent base of operations by the end of the "Crisis on Infinite Earths" crossover event. [29]

In animation, the Hall of Justice appears in Young Justice and Justice League Action . The former version is a public decoy facility intended to help hide the existence of the Watchtower. [1] It is later destroyed in the episode "Cornered", forcing the heroes to use a warehouse as their headquarters. [30] In the latter series, the Hall of Justice is located in Metropolis and eventually destroyed by the Djinn Uthool. [31]

A number of notable toy playsets have also been made from the Hall of Justice. The Hall of Justice was first made into a playset associated with The World's Greatest Superheroes by Mego in 1976. [32] The playset was plastic covered cardboard that folded up and latched with a metal turn lock with a carrying handle on the roof. It featured a meeting table that had a land map and galaxy map, dial a disaster console and translocation chamber and a dial for villains. The Hall of Justice was made into a second playset in 1984 associated with the Super Powers Collection line from Kenner. [33] The playset consisted of three parts, none bearing any particular resemblance to the interior in the series. Its exterior is yellow and lacks the depth of the building as shown on the series. The center section is blue with a red elevator that goes to the roof. There are various teleportation chambers that are designed primarily to allow the toy to serve as a carrying case. There is also a jail cell for holding one or two supervillains. Among the decor are time zone clocks for such locations as Metropolis, Gotham City, Midway City, Central City, Atlantis, and New York City, the major bases of operation for the members. Greenberg's Guide to Super Hero Toys described this as the "crowning jewel" of the Kenner/DC toy line, with "beautiful artwork" and "stirring embossment", despite a misspelling of "Gotham" as "Gothem" on a row of clocks purporting to show the time in various superhero locales. [33] By collecting the Young Justice 2 packs, consumers can build a Hall of Justice that comes with each set.[ citation needed ]

Related Research Articles

<span class="mw-page-title-main">Justice League</span> Group of fictional characters of DC Comics

The Justice League, or Justice League of America (JLA), is a group of superheroes appearing in American comic books published by DC Comics. The team first appeared in The Brave and the Bold #28. The team was conceived by writer Gardner Fox as a revival of the Justice Society of America, a similar team from DC Comics from the 1940s which had been pulled out of print due to a decline in sales.

<i>Super Friends</i> American animated television series about a team of superheroes, which ran from 1973 to 1986

Super Friends is an American animated television series about a team of superheroes which ran from 1973 to 1985 on ABC as part of its Saturday-morning cartoon lineup. It was produced by Hanna-Barbera and was based on the Justice League of America and associated comic book characters published by DC Comics.

<span class="mw-page-title-main">Wonder Twins</span> DC Comics characters

The Wonder Twins are a fictional extraterrestrial twin brother and sister superhero duo who first appeared in Hanna-Barbera's American animated television series The All-New Super Friends Hour. The pair can activate their superpowers by touching their fists and saying the phrase "Wonder Twin powers, activate!" Jayna can transform into any animal, and Zan can become water in any state. The pair also have a pet monkey, Gleek, who assists in their crime-fighting activities.

<span class="mw-page-title-main">Apache Chief</span> Fictional character

Apache Chief is a Native American superhero from the various Hanna-Barbera Super Friends and Harvey Birdman, Attorney at Law cartoons and the DC comic book series of the same name. He was one of the new heroes added to increase the number of non-white characters in the Super Friends' ranks. The visual look of the character was created by cartoonist Alex Toth, who designed many superheroes for Hanna-Barbera beginning in the 1960s. He was voiced by Michael Rye in most of his Super Friends appearances, Regis Cordic in his debut appearance, Al Fann in "History of Doom", and Maurice LaMarche in Harvey Birdman, Attorney at Law.

<span class="mw-page-title-main">Black Vulcan</span> Fictional character

Black Vulcan is an African-American superhero on the animated series Super Friends and Harvey Birdman, Attorney at Law by Hanna-Barbera, voiced in the former by Buster Jones and the latter by Phil LaMarr.

<span class="mw-page-title-main">DC One Million</span> Crossover comic book storyline

"DC One Million" is a comic book crossover storyline which ran through an eponymous weekly miniseries and through special issues of almost all of the "DCU" titles published by DC Comics in November 1998. It featured a vision of the DC Universe in the 853rd century, chosen because that is the century in which DC would have published issue #1,000,000 of Action Comics if it had maintained a regular monthly publishing schedule. The miniseries was written by Grant Morrison and drawn by Val Semeiks.

<span class="mw-page-title-main">Snapper Carr</span> Comics character

Lucas "Snapper" Carr is a character appearing in American comic books published by DC Comics. The character was created by writer Gardner Fox and penciller Mike Sekowsky, and first appeared in The Brave and the Bold in February 1960. From 1960 to 1969, Snapper Carr appeared as a supporting character to the Justice League of America. The character occasionally appeared in comics featuring the Justice League from 1969 to 1989, when the Invasion! limited-series comic book gave him superpowers.

<i>Batman</i> (franchise) Franchise based on DC Comics character, Batman

The DC Comics character Batman has been adapted into various media including film, radio, television, and video games, as well as numerous merchandising items. The Batman franchise has become one of the highest-grossing media franchises of all time.

<i>Superman</i> (franchise) Portrayals of Superman outside of comic books

The American comic book character Superman, created in 1938, has appeared in many types of media since the 1940s. Superman has appeared in radio, television, movies, and video games each on multiple occasions, and his name, symbol, and image have appeared on products and merchandise.

<span class="mw-page-title-main">Batman action figures</span>

Batman action figures have been produced since the 1940s. These action figures, inspired by the character's appearance in comics and serials, were created by DC Comics and manufactured by various toy companies. These figures were made of various materials such as wood, tin, and plastic. They were typically between 6 and 8 inches in height and featured movable joints that allowed them to be posed in various positions.

Lego Batman is a discontinued theme and product range of the Lego building toy, introduced in 2006, based on the superhero character Batman, under license from DC Comics. The sets feature vehicles, characters and scenes from the comics and films. The inspirations for the design of these vary widely. For example, the Batmobile retains its basic sleek shape and prominent fins from the Tim Burton films, whereas the "Bat-Tank" seems to be based on the tank-like Batmobile in Frank Miller's The Dark Knight Returns. The theme was relaunched in early 2012 as part of the Lego DC Universe Superheroes line, which is a sub-theme of the Lego Super Heroes line. In total there were 17 sets, almost all of them including Batman.

<span class="mw-page-title-main">Justice League in other media</span> Fictional superhero team

The Justice League, also called the Justice League of America or JLA, is a fictional superhero team that appears in comic books published by DC Comics. Since their first appearance in The Brave and the Bold #28, various incarnations of the team have appeared in film, television, and video game adaptations.

<span class="mw-page-title-main">Wendy, Marvin and Wonder Dog</span> DC Comics characters

Wendy Harris, Marvin White and Wonder Dog are fictional characters from the 1973 American animated TV series Super Friends, based on the famous superheroes published by DC Comics. The series featured a lineup of DC's most popular characters, including Superman, Batman and Wonder Woman, but Hanna-Barbera, the show's producers, wanted to include young sidekick characters that the children in the audience could identify with. This led to the creation of Wendy, Marvin and their hero pet Wonder Dog, who appeared alongside their more famous friends. Because of the success of the Super Friends cartoon, a Super Friends comic book was also created, in which the trio made their first comics appearance.

The Imaginext System is a brand of role-playing, adventure toys designed for kids 3 or older made by Mattel, under the label of Fisher-Price.

<i>Super Friends</i> (1980 TV series) American TV series or program

Super Friends is an American animated television series about a team of superheroes which ran from 1980 to 1983 on ABC. It was produced by Hanna-Barbera Productions and is based on the Justice League and associated comic book characters published by DC Comics. It was the fifth incarnation of the Super Friends series following Super Friends (1973), The All-New Super Friends Hour (1977), Challenge of the Superfriends (1978) and The World's Greatest Super Friends (1979).

<span class="mw-page-title-main">Huntress (DC Comics)</span> Several fictional characters in the DC comics universe

The Huntress is the name of several fictional characters appearing in American comic books published by DC Comics, commonly in association with the superhero Batman. The two best-known women to bear the Huntress name are Helena Bertinelli and Helena Wayne, the latter being from an alternate universe. Although Helena Wayne and Helena Bertinelli are both superheroes, the Huntress of the Golden Age was a supervillain.

Super Juniors are a group of fictional DC Comics characters based on members of the Justice League of America, designed as baby versions in order to appeal to younger audiences and introduce them to the publisher's most popular properties. At Kenner's request, first appeared in José Luis García-López's 1982 DC Comics Style Guide and had their first and only adventure in Super Jrs. Holiday Special: The Best of DC Blue Ribbon Digest #58 in a story written by Tom DeFalco and drawn by Vince Squeglia. There was a considerable amount of merchandise based on them.

<span class="mw-page-title-main">Wonder Woman in other media</span>

Since her debut in All Star Comics #8, Diana Prince/Wonder Woman has appeared in a number of formats besides comic books. Genres include animated television shows, direct-to-DVD animated films, video games, the 1970s live action television series, Wonder Woman, The Lego Movie and The Lego Batman Movie, and the live-action DCEU films Batman v Superman: Dawn of Justice (2016), Wonder Woman (2017), Justice League (2017), Wonder Woman 1984 (2020), Zack Snyder's Justice League (2021), Shazam! Fury of the Gods (2023), and The Flash (2023).

References

  1. 1 2 3 4 5 6 7 Couto, Anthony (June 30, 2017). "Discover the Strange History of DC's Hall of Justice". CBR.
  2. "Hall of Justice". actionfigureinsider.com.
  3. 1 2 3 4 5 6 Shebar, Alex (March 25, 2009). "Meanwhile, at the Hall of Justice..." The Cincinnati Enquirer . Gannett Company. Archived from the original on 2019-07-17. Retrieved July 8, 2019.
  4. Dobush, Grace (October 30, 2014). "The Real-Life Inspiration for the Super Friends' Hall of Justice Is in Danger". Wired . Condé Nast. Archived from the original on 2014-10-31. Retrieved July 8, 2019.
  5. Motsinger, Carol (December 5, 2016). "Justice League calls Cincinnati's Union Terminal home". The Cincinnati Enquirer. Retrieved January 30, 2020.
  6. Kaufman, Gil (January 22, 2018). "Meanwhile at The Hall of Justice..." Cincinnati Experience. Retrieved April 24, 2020.
  7. "Hall of Justice arrives at Six Flags' Gotham City", The Washington Times (June 9, 2007), p. C09.
  8. Terdiman, Daniel (July 18, 2013). "With Superhero museum, who needs Comic-Con?". CNET.
  9. 1 2 Jared Bahir Browsh, Hanna-Barbera: A History (2021), p. 104.
  10. 1 2 3 4 Robert Greenberger, Justice League: 100 Greatest Moments (2018), p. 82-83.
  11. Lauren Bishop, "Super heroes, super night", The Cincinnati Enquirer (October 26, 2011), Metromix 14.
  12. Lyons, Michael (September 22, 2023). "And "Justice" For All: The 50th anniversary of "Super Friends"". cartoonresearch.com.
  13. Jason Sacks, Keith Dallas, Dave Dykema, American Comic Book Chronicles: The 1970s (2014), p. 117.
  14. Vincent Terrace, Encyclopedia of Television Series, Pilots and Special, (1985), 452.
  15. "The largest produced piece in the Super Powers Collection, the Hall of Justice featured jail cells with hidden trap doors, working elevator and security doors, "revitalization chambers" (figure storage compartments), computer command center, and vehicle landing pad". Archived from the original on August 5, 2007.
  16. 1 2 Gina Misiroglu, The Superhero Book: The Ultimate Encyclopedia of Comic-book Icons and Hollywood Heroes (2012).
  17. Super Friends (DC Comics 1976-81).
  18. Scott Beatty, JLA: The Essential Guide to the Justice League of America (2002).
  19. Justice League of America (vol. 3, 2006 series) #7.
  20. All-Star Squadron (DC Comics 1981-87).
  21. Johnston, Rich (September 25, 2019). "Can Superheroes Stop Building Dungeons Underneath The Hall Of Justice? (Justice League Dark+Batman/Superman Spoilers)". Bleeding Cool .
  22. Justice League International (vol. 3) #1.
  23. Justice League (vol. 4) #1.
  24. Morrison, Matt (June 6, 2018). "The Secret Origin of DC's Hall of Justice Revealed". ScreenRant.
  25. "INJUSTICE GODS AMONG US Videos Reveal DC Easter Eggs". Newsarama.com.
  26. LEGO Batman 3: Beyond Gotham - Hall Of Justice Free Roam Gameplay (13 November 2014). Retrieved 9 April 2015.
  27. "The ArrowVerse Invasion: Superfun or Superdud?", SciFiNow, Iss. 128 (2017), p. 71.
  28. Sava, Oliver (December 2, 2016). "Legends Of Tomorrow concludes an impressive, ambitious superhero crossover". The A.V. Club. Retrieved August 26, 2022.
  29. Shoemaker, Allison (January 15, 2020). "Crisis On Infinite Earths comes to an emotional, practical, adorably fuzzy end". The A.V. Club. Retrieved August 26, 2022.
  30. Collura, Scott (January 14, 2013). "Young Justice: "Cornered" Review". IGN.
  31. Heath Corson (writer); Doug Murphy (director) (December 16, 2016). "Abate and Switch". Justice League Action. Season 1, Episode 3. Cartoon Network.
  32. "Hall of Justice – Mego Museum Galleries". www.megomuseum.com. Retrieved August 22, 2022.
  33. 1 2 Steven H. Kimball, Greenberg's Guide to Super Hero Toys (1988), p. 97-100.