Apple IIGS cover art
|Platform(s)||Amiga, Amstrad CPC, Apple II, Apple IIGS, Atari 8-bit, Atari ST, Commodore 64, MS-DOS, Macintosh, MSX2, Genesis, ZX Spectrum|
HardBall! is a baseball video game published by Accolade. It was released for a variety of home computers between 1985 and 1987, with a Sega Genesis version published in 1991. The game was followed by sequels HardBall II , HardBall III , HardBall IV , HardBall 5 , and HardBall 6.
Baseball is a bat-and-ball game played between two opposing teams who take turns batting and fielding. The game proceeds when a player on the fielding team, called the pitcher, throws a ball which a player on the batting team tries to hit with a bat. The objectives of the offensive team are to hit the ball into the field of play, and to run the bases—having its runners advance counter-clockwise around four bases to score what are called "runs". The objective of the defensive team is to prevent batters from becoming runners, and to prevent runners' advance around the bases. A run is scored when a runner legally advances around the bases in order and touches home plate. The team that scores the most runs by the end of the game is the winner.
Infogrames North America, Inc. was an American video game developer and publisher based in San Jose, California. The company was founded as Accolade in November 1984 by Alan Miller and Bob Whitehead, who had previously co-founded Activision in October 1979.
The Sega Genesis, known as the Mega Drive in regions outside of North America, is a 16-bit home video game console developed and sold by Sega. The Genesis is Sega's third console and the successor to the Master System. Sega released it as the Mega Drive in Japan in 1988, followed by North America as the Genesis in 1989. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tectoy in Brazil. In South Korea, it was distributed by Samsung as the Super Gam*Boy and later the Super Aladdin Boy.
Play is controlled with a joystick or arrow keys and an action button. One of the four cardinal directions is used to choose the pitch, and again to aim it towards low, high, inside (towards batter), or outside (away from batter). The same directions are used to aim the swing when batting. When fielding after a hit, the defensive player closest to the ball will flash to show it is the one currently under control. The four directions are then used to throw to one of the four bases.
A joystick is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. A joystick, also known as the control column, is the principal control device in the cockpit of many civilian and military aircraft, either as a center stick or side-stick. It often has supplementary switches to control various aspects of the aircraft's flight.
Hardball! was one of the first baseball video games to incorporate the perspective from the pitcher's mound, similar to MLB broadcasts. There are also managerial options available. The player has a selection of pitchers to choose from. Each team member has his own statistics that affect his performance, and can be rearranged as desired. Prior to HardBall!s release, there were managerial baseball games available, such as MicroLeague Baseball but HardBall! was the first to integrate that aspect with the arcade control of the game action itself.
MicroLeague Baseball is a 1984 baseball simulation video game. It was developed by MicroLeague and published by MicroLeague It was released on Amiga, Apple II, Atari 8-bit, Atari ST, Commodore 64, and PC.
Hardball! was Accolade's best-selling Commodore game as of late 1987.Its sales had surpassed 250,000 copies by November 1989.
Info rated Hardball! four-plus stars out of five, stating that it "is easily the best baseball simulation we have seen to date for the 64/128" and praising its graphics.ANALOG Computing praised the Atari 8-bit version's gameplay, graphic, and animation, only criticizing the computer opponent's low difficulty level. The magazine concluded that the game "is in a league of its own, above all other Atari sports games—simulations included".
ANALOG Computing was an American computer magazine devoted to the Atari 8-bit home computer line, published from 1981 until 1989. In addition to reviews and tutorials, ANALOG published multiple programs in each issue for users to type in. The magazine had a reputation for listings of machine language games—much smoother than those written in Atari BASIC—and which were uncommon in competing magazines. Such games were accompanied by the assembly language source code.
In an overview of statistics-oriented baseball games, Computer Gaming World stated that Hardball "would probably be disappointing to anyone other than an avid arcade fan". 's realism is outstanding—at a level unmatched by other baseball software to date". The game was reviewed in 1988 in Dragon #132 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 5 out of 5 stars.Compute!'s Apple Applications stated that the Apple II and Macintosh versions had "almost everything you could want from a baseball simulation", with good support for playing as manager, player, or statistician and "exceptionally clear and precise graphics". The magazine concluded that "Hardball
Computer Gaming World (CGW) was an American computer game magazine published between 1981 and 2006.
Dragon was one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products; Dungeon was the other.
Entertainment Weekly picked the game as the #11 greatest game available in 1991, saying: "With its oversaturated colors, ultrarealistic sound effects (when the umpire shouts 'Play ball!' it sounds as if he’s in the room), and detailed managerial options, HardBall! is the closest you may ever get to playing in a real major-league ballpark."
The game appears in the opening scene of the 1987 film The Princess Bride , being played by Fred Savage.
Arkanoid is an arcade game released by Taito in 1986. It expanded upon Atari's Breakout games of the 1970s by adding power-ups, different types of bricks, a variety of level layouts, and more sculpted, layered visuals. The title refers to a doomed mother ship from which the player's ship, the Vaus, escapes. It was widely ported to contemporary systems and followed by a series of remakes and sequels, including the 1987 arcade game Arkanoid: Revenge of Doh. Arkanoid revived the Breakout concept, resulting in many clones and similar games for home computers, even over a decade later.
Choplifter is a 1982 Apple II game developed by Dan Gorlin and published by Brøderbund. It was ported to Atari 5200, Atari 8-bit family, ColecoVision, Commodore 64, Commodore VIC-20, MSX and Thomson computers. Graphically enhanced versions for the Atari 8-bit family and Atari 7800 were published in 1988 by Atari Corporation.
Temple of Apshai is a dungeon crawl role-playing video game developed and published by Automated Simulations in 1979. Originating on the TRS-80 and Commodore PET, it was followed by several updated versions for other computers between 1980 and 1986.
Wizard's Crown is a 1986 top-down role-playing video game published by Strategic Simulations. It was released for the Atari 8-bit, Atari ST, IBM PC compatibles, Apple II, and Commodore 64. Its sequel, The Eternal Dagger, was released in 1987.
Roadwar 2000, sometimes referred to as Roadwar 2K, is a 1986 computer game published by Strategic Simulations, Inc.. It is a turn-based strategy game set in a post-apocalyptic future which resembles the world portrayed in the Mad Max movie series.
California Games is a 1987 Epyx sports video game originally released for the Apple II and Commodore 64 and ported to other home computers and video game consoles. Branching from their popular Summer Games and Winter Games series, this game consists of a collection of outdoor sports purportedly popular in California. The game was successful for Epyx and spawned a sequel.
Winter Games is a sports video game developed by Epyx, based on sports featured in the Winter Olympic Games.
Ace of Aces is a combat flight simulator developed by Artech Digital Entertainment and published in 1986 by three different companies: Accolade, U.S. Gold, and Tiertex Design Studios. It was released for the Amstrad CPC, Atari 8-bit family, Atari 7800, Commodore 64, MSX, MS-DOS, Master System, and ZX Spectrum. Set in World War II, the player flies a RAF Mosquito long range fighter-bomber equipped with rockets, bombs and a cannon. Missions include destroying German fighter planes, bombers, V-1 flying bombs, U-boats, and trains. In 1988 Atari Corporation released a version on cartridge styled for the then-new Atari XEGS.
Trailblazer is a video game that requires the player to direct a ball along a series of suspended passages. Released originally by Gremlin Graphics for the ZX Spectrum, Commodore 64, Atari 8-bit family, Amstrad CPC and C16/plus/4 in 1986. It was ported to the Amiga and Atari ST.
Earl Weaver Baseball is a baseball computer game (1987), designed by Don Daglow and Eddie Dombrower and published by Electronic Arts. The artificial intelligence for the computer manager was provided by Baseball Hall of Fame member Earl Weaver, then manager of the Baltimore Orioles. EWB was a major hit, and along with John Madden Football helped pave the way for the EA Sports brand, which launched in 1992.
The Eternal Dagger is a 1987 top-down role-playing video game published by Strategic Simulations as a sequel to Wizard's Crown, which was released in 1986. Players can transfer their characters over from Wizard's Crown, minus whatever magical items they had on them.
HardBall III is a multiplatform baseball video game developed by MindSpan and published by Accolade between 1992 and 1994 for the Sega Genesis, Super Nintendo Entertainment System and DOS platforms. The game is licensed by the Major League Baseball Players Association and is the sequel to HardBall II.
4th & Inches is an American football sports game by Accolade. It was released for the Commodore 64, Apple II, MS-DOS, Amiga, and Apple IIGS. It was designed by Accolade co-founder, Bob Whitehead.
Moebius: The Orb of Celestial Harmony is a video game produced by Origin Systems and designed by Greg Malone. It was originally released in 1985 for the Apple II series of personal computers. Versions were also released for the Amiga, Atari ST, Commodore 64, Macintosh, and MS-DOS. The game is primarily a top-down view tile-based role-playing video game, but it has action-based combat sequences which use a side view, roughly similar to games such as Karateka.
GBA Championship Basketball: Two-on-Two is a 1986 computer basketball game for the PC, Amiga, Apple IIGS, Amstrad CPC, Atari ST, ZX Spectrum and Commodore 64. It was developed by Dynamix and published by Activision.
Test Drive is a racing video game developed by Distinctive Software and published by Accolade for Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS and Apple II.
Shanghai is a computerized version of mahjong solitaire published by Activision in 1986 for the Amiga, Atari ST, Atari 8-bit family, Commodore 64, IBM PC, Macintosh, Apple IIGS and Master System.
Questron II a 1988 role-playing video game published by Strategic Simulations for the Apple II, Apple IIGS, Atari ST, Commodore 64, IBM PC, and Amiga. It is the sequel to 1984's Questron. Questron II is credited to Westwood Associates in the instruction booklet for the IBM PC version.
Into the Eagle's Nest is a video game developed by Pandora and published for Amiga, Amstrad CPC, Apple II, Atari 8-bit family, Atari ST, Commodore 64, IBM PC, and ZX Spectrum starting in 1987.
Phantasie is the first video game in the Phantasie series.