Hard Nova | |
---|---|
Developer(s) | Malibu Interactive |
Publisher(s) | Electronic Arts |
Producer(s) | Christopher Erhardt Roland Kippenhan III |
Designer(s) | Karl Buiter |
Programmer(s) | Karl Buiter Scott Fisher |
Artist(s) | Mark Dickenson Peggy Brennan Cynthia Hamilton |
Writer(s) | Eric Lindstrom Jeff Haas |
Composer(s) | Jon Medek |
Platform(s) | DOS, Amiga, Atari ST |
Release | 1990 |
Genre(s) | Role-playing video game |
Mode(s) | Single-player |
Hard Nova is a role-playing video game developed by Malibu Interactive and published by Electronic Arts in 1990 for DOS, Amiga and Atari ST. It is a follow-up to Sentinel Worlds I: Future Magic .
This section needs expansion. You can help by adding to it. (June 2015) |
Hard Nova has a character creation element that allows players to choose their gender, and, unlike Sentinel Worlds I, lead a group of mercenaries.
This article needs a plot summary.(June 2015) |
The game received 5 out of 5 stars in Dragon . [1] Scorpia of Computer Gaming World opined in 1991 that Hard Nova greatly improved on Sentinel Worlds, and concluded that it "is a pretty decent game, with some interesting touches and a good storyline. While not a long-term epic, it should keep you occupied for awhile". [2] Ken St. Andre wrote in the same issue of CGW that "it is a very good real-time shoot-'em-up game", but that the combat became boring and amoral and the game offered little exploration. [3] In 1993, Scorpia said that Hard Nova was "definitely worth your attention if you like space games". [4]
Jim Trunzo reviewed Hard Nova in White Wolf #26 (April/May, 1991), rating it a 5 out of 5 and stated that "It's hard to imagine what could be missing from Hard Nova. A simple, menu-driven interface, beautifully detailed graphics, a strong and open-ended storyline and realistic roleplaying features make Hard Nova worth the many hours you'll spend playing it. For those who enjoy an occasional walk on the wild side, try roleplaying a mercenary who's into something much bigger than he/she can possibly conceive. " [5]
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