The Hollow-Face illusion (also known as Hollow-Mask illusion) is an optical illusion in which the perception of a concave mask of a face appears as a normal convex face.
While a convex face will appear to look in a single direction, and the gaze of a flat face, such as the Lord Kitchener Wants You poster, can appear to track a moving viewer, a hollow face can appear to move its eyes faster than the viewer: looking forward when the viewer is directly ahead, but looking at an extreme angle when the viewer is only at a moderate angle.
According to Richard Gregory, "The strong visual bias of favouring seeing a hollow mask as a normal convex face is evidence for the power of top-down knowledge for vision". [1] This bias of seeing faces as convex is so strong it counters competing monocular depth cues, such as shading and shadows, and also very considerable unambiguous information from the two eyes signalling stereoscopically that the object is hollow. The illusion can be reinforced even more if a concave face is lit from below, as this will reverse the shading cues, making them closer to those of a convex face lit from above.
The Hollow-Face illusion has been used to study the dissociation between vision-for-perception and vision-for-action (see Two-streams hypothesis). [2] In this experiment, [3] people used their finger to make a quick flicking movement at a small target attached to the inside surface of the hollow – but apparently normal – face, or on the surface of a normal protruding face. The idea was that the fast flicking (rather like flicking a small insect off the face) would engage the vision-for-action networks in the dorsal stream – and thus would be directed to the actual rather than the perceived position of the target. The results were clear. Despite the presence of a robust illusion in which people perceived the hollow face as if it were a normal protruding face, the flicking movements they made were accurately directed to the real, not the illusory location of the target. This result suggests that the bottom-up cues that drive the flicking response are distinct from the top-down cues that drive the Hollow-Face illusion.
Another example of the Hollow-Face illusion is the "Gathering 4 Gardner" dragon. This dragon's head seems to follow the viewer's eyes everywhere (even up or down), when lighting, perspective and/or stereoscopic cues are not strong enough to tell its face is actually hollow. Keen observers will note that the head doesn't actually follow them, but appears to turn twice as fast around its center than they do themselves. [4] [5]
The Hollow-Face illusion is weaker among people with schizophrenia and other populations with psychotic symptoms, perhaps as a result of reduced tendency to interpret any kind of ambiguous 3D object as convex. It appears to be related to current mental state, namely in regard to current positive symptoms, inappropriate affect, and need for structure. [6] [7] The illusion seems to strengthen among successfully treated patients. [8]
People on the autism spectrum have been shown to be less susceptible to visual illusions, [9] including the hollow-face illusion. [10]
In visual perception, an optical illusion is an illusion caused by the visual system and characterized by a visual percept that arguably appears to differ from reality. Illusions come in a wide variety; their categorization is difficult because the underlying cause is often not clear but a classification proposed by Richard Gregory is useful as an orientation. According to that, there are three main classes: physical, physiological, and cognitive illusions, and in each class there are four kinds: Ambiguities, distortions, paradoxes, and fictions. A classical example for a physical distortion would be the apparent bending of a stick half immerged in water; an example for a physiological paradox is the motion aftereffect. An example for a physiological fiction is an afterimage. Three typical cognitive distortions are the Ponzo, Poggendorff, and Müller-Lyer illusion. Physical illusions are caused by the physical environment, e.g. by the optical properties of water. Physiological illusions arise in the eye or the visual pathway, e.g. from the effects of excessive stimulation of a specific receptor type. Cognitive visual illusions are the result of unconscious inferences and are perhaps those most widely known.
Forced perspective is a technique that employs optical illusion to make an object appear farther away, closer, larger or smaller than it actually is. It manipulates human visual perception through the use of scaled objects and the correlation between them and the vantage point of the spectator or camera. It has uses in photography, filmmaking and architecture.
In biology, binocular vision is a type of vision in which an animal has two eyes capable of facing the same direction to perceive a single three-dimensional image of its surroundings. Binocular vision does not typically refer to vision where an animal has eyes on opposite sides of its head and shares no field of view between them, like in some animals.
Stereoscopy is a technique for creating or enhancing the illusion of depth in an image by means of stereopsis for binocular vision. The word stereoscopy derives from Greek στερεός (stereos) 'firm, solid', and σκοπέω (skopeō) 'to look, to see'. Any stereoscopic image is called a stereogram. Originally, stereogram referred to a pair of stereo images which could be viewed using a stereoscope.
Depth perception is the ability to perceive distance to objects in the world using the visual system and visual perception. It is a major factor in perceiving the world in three dimensions. Depth perception happens primarily due to stereopsis and accommodation of the eye.
An autostereogram is a two-dimensional (2D) image that can create the optical illusion of a three-dimensional (3D) scene. Autostereograms use only one image to accomplish the effect while normal stereograms require two. The 3D scene in an autostereogram is often unrecognizable until it is viewed properly, unlike typical stereograms. Viewing any kind of stereogram properly may cause the viewer to experience vergence-accommodation conflict.
Multistable perception is a perceptual phenomenon in which an observer experiences an unpredictable sequence of spontaneous subjective changes. While usually associated with visual perception, multistable perception can also be experienced with auditory and olfactory percepts.
A pseudoscope is a binocular optical instrument that reverses depth perception. It is used to study human stereoscopic perception. Objects viewed through it appear inside out, for example: a box on a floor would appear as a box-shaped hole in the floor.
Random-dot stereogram (RDS) is stereo pair of images of random dots which, when viewed with the aid of a stereoscope, or with the eyes focused on a point in front of or behind the images, produces a sensation of depth, with objects appearing to be in front of or behind the display level.
Stereopsis is the component of depth perception retrieved through binocular vision. Stereopsis is not the only contributor to depth perception, but it is a major one. Binocular vision happens because each eye receives a different image because they are in slightly different positions in one's head. These positional differences are referred to as "horizontal disparities" or, more generally, "binocular disparities". Disparities are processed in the visual cortex of the brain to yield depth perception. While binocular disparities are naturally present when viewing a real three-dimensional scene with two eyes, they can also be simulated by artificially presenting two different images separately to each eye using a method called stereoscopy. The perception of depth in such cases is also referred to as "stereoscopic depth".
Monocular vision is vision using only one eye. It is seen in two distinct categories: either a species moves its eyes independently, or a species typically uses two eyes for vision, but is unable to use one due to circumstances such as injury.
Phantograms, also known as Phantaglyphs, Op-Ups, free-standing anaglyphs, levitated images, and book anaglyphs, are a form of optical illusion. Phantograms use perspectival anamorphosis to produce a 2D image that is distorted in a particular way so as to appear, to a viewer at a particular vantage point, three-dimensional, standing above or recessed into a flat surface. The illusion of depth and perspective is heightened by stereoscopy techniques; a combination of two images, most typically but not necessarily an anaglyph. With common (red–cyan) 3D glasses, the viewer's vision is segregated so that each eye sees a different image.
A zograscope is an optical device for magnifying flat pictures that also has the property of enhancing the sense of the depth shown in the picture. It consists of a large magnifying lens through which the picture is viewed. Devices containing only the lens are sometimes referred to as graphoscopes. Other models have the lens mounted on a stand in front of an angled mirror. This allows someone to sit at a table and to look through the lens at the picture flat on the table. Pictures viewed in this way need to be left-right reversed; this is obvious in the case of writing. A print made for this purpose, typically with extensive graphical projection perspective, is called a vue d'optique or "perspective view".
Motion Induced Blindness (MIB), also known as Bonneh's illusion is a visual illusion in which a large, continuously moving pattern erases from perception some small, continuously presented, stationary dots when one looks steadily at the center of the display. It was discovered by Bonneh, Cooperman, and Sagi (2001), who used a swarm of blue dots moving on a virtual sphere as the larger pattern and three small yellow dots as the smaller pattern. They found that after about 10 seconds, one or more of the dots disappeared for brief, random times.
Patrick Hughes is a British artist working in London. He is the creator of "reverspective", an optical illusion on a three-dimensional surface where the parts of the picture which seem farthest away are actually physically the nearest.
Chromostereopsis is a visual illusion whereby the impression of depth is conveyed in two-dimensional color images, usually of red–blue or red–green colors, but can also be perceived with red–grey or blue–grey images. Such illusions have been reported for over a century and have generally been attributed to some form of chromatic aberration.
A 3D stereo view is the viewing of objects through any stereo pattern.
Wiggle stereoscopy is an example of stereoscopy in which left and right images of a stereogram are animated. This technique is also called wiggle 3-D, wobble 3-D, wigglegram, or sometimes Piku-Piku.
Stereoscopic acuity, also stereoacuity, is the smallest detectable depth difference that can be seen in binocular vision.
Stereoscopic motion, as introduced by Béla Julesz in his book Foundations of Cyclopean Perception of 1971, is a translational motion of figure boundaries defined by changes in binocular disparity over time in a real-life 3D scene, a 3D film or other stereoscopic scene. This translational motion gives rise to a mental representation of three dimensional motion created in the brain on the basis of the binocular motion stimuli. Whereas the motion stimuli as presented to the eyes have a different direction for each eye, the stereoscopic motion is perceived as yet another direction on the basis of the views of both eyes taken together. Stereoscopic motion, as it is perceived by the brain, is also referred to as cyclopean motion, and the processing of visual input that takes place in the visual system relating to stereoscopic motion is called stereoscopic motion processing.
In 1993 ... Gathering for Gardner ... Jerry's Paradox Box ... The second Gathering for Gardner was in 1996. ... We also had been ruminating about Jerry Andrus and his Paradox Box, our designer WAG drew up a colored-marker version of an illusion based on the Paradox Box in the theme of a dragon. This was the first Thinky the Dragon, and Jerry loved it! ... For the third Gathering for Gardner in 1998, we (Binary Arts) gave a Thinky the Dragon handout to all conference attendees ...
Thinky belongs to the class of hollow face illusions, which are a subcategory of ambiguous images. ... involves the combination of a subtle geometric effect, called reverse motion parallax (a variation of motion parallax) ... Like most Hollow Face illusions, Thinky is related to the Necker Cube illusion ...