Author | Johan Huizinga |
---|---|
Language | German |
Subject | culture, society |
Publisher | Routledge & Kegan Paul, London, 1949; Beacon Press, Boston, 1950, Random House |
Publication date | 1938 [1] |
Publication place | Netherlands |
Published in English | 1949 |
Homo Ludens is a book originally published in Dutch in 1938 [2] by Dutch historian and cultural theorist Johan Huizinga. [3] It discusses the importance of the play element of culture and society. [4] Huizinga suggests that play is primary to and a necessary (though not sufficient) condition of the generation of culture. The Latin word ludens is the present active participle of the verb ludere, which itself is cognate with the noun ludus. Ludus has no direct equivalent in English, as it simultaneously refers to sport, play, school, and practice. [5]
Play is older than culture, for culture, however inadequately defined, always presupposes human society, and animals have not waited for man to teach them their playing. [6]
Huizinga begins by making it clear that animals played before humans. One of the most significant (human and cultural) aspects of play is that it is fun. [7]
Huizinga identifies 5 characteristics that play must have: [8]
Huizinga shows that in ritual dances a person 'becomes' a kangaroo. There is a difference in how western thought expresses this concept and how "primitive" religions view this. Scholars of religion use western terminology to describe non western concepts.
"He has taken on the "essence" of the kangaroo, says the savage; he is playing the kangaroo, say we. The savage, however, knows nothing of the conceptual distinctions between "being" and "playing"; he knows nothing of "identity'\ "image" or "symbol"." [10] In this way Huizinga suggests the universally understood concept of play is more fitting to both societies to describe this phenomenon.
Word and idea are not born of scientific or logical thinking but of creative language, which means of innumerable languages—for this act of "conception" has taken place over and over again. [11]
Huizinga has much to say about the words for play in different languages. Perhaps the most extraordinary remark concerns the Latin language. "It is remarkable that ludus, as the general term for play, has not only not passed into the Romance languages but has left hardly any traces there, so far as I can see... We must leave to one side the question whether the disappearance of ludus and ludere is due to phonetic or to semantic causes." [12]
Of all the possible uses of the word "play" Huizinga specifically mentions the equation of play with, on the one hand, "serious strife", and on the other, "erotic applications". [13]
Huizinga attempts to classify the words used for play in a variety of natural languages. The chapter title uses "play-concept" to describe such words. Other words used with the "play-" prefix are play-function and play-form. The order in which examples are given in natural languages is as follows:
The view we take in the following pages is that culture arises in the form of play, that it is played from the very beginning... Social life is endued with supra-biological forms, in the shape of play, which enhances its value. [21]
Huizinga does not mean that "play turns into culture". Rather, he sets play and culture side by side, talks about their "twin union", but insists that "play is primary". [21]
In this chapter, Huizinga highlights the antagonistic aspect of play and its "civilizing function". Using the research of Marcel Granet, Huizinga describes the festal practices of ancient Chinese clans, who incorporated various contests in their celebrations and rituals. These contests, in essence, divided the clan internally into what are known by anthropologists as phratriai, and these internal divisions become a social hierarchy, laying the groundwork for more "complex" civilizations. [22]
When describing antagonistic relationships between clans (as opposed to internally), Huizinga mentions the practice of potlatch . He writes,
In its most typical form as found among the Kwakiutl tribe the potlatch is a great solemn feast, during which one of two groups, with much pomp and ceremony, makes gifts on a large scale to the other group for the express purpose of showing its [the gift-giving group's] superiority. [23]
The potlatch is meant to be a frivolous, wasteful, even destruction display of superiority, and accounts are given of rival clans ruining their estates, killing their livestock and slaves, and even -- in one instance -- a spouse. Instances of this practice can be traced all over the world and throughout history, even in sacred texts; for example, Marcel Mauss claimed that "the Mahabharata is the story of a gigantic potlach" (quoted by Huizinga). [24] Tying his reflections on the potlach to his underlying thesis regarding play, Huizinga claims that
the potlatch is, in my view, the agonistic "instinct" pure and simple. [All instances of the potlatch] must be regarded first and foremost as a violent expression of the human need to fight. Once this is admitted we may call them, strictly speaking, "play" -- serious play, fateful and fatal play, bloody play, sacred play, but nonetheless that playing which, in archaic society, raises the individual or the collective personality to a higher power. [25]
The remainder of this chapter is devoted to an analysis of the idea of virtue (άρετή) as it relates to αγων and play. Competition affords members of a community to win accolades, esteem, and honor, and honor, according to Aristotle, is what allows people "to persuade themselves of their own worth, their virtue." From this, Huizinga concludes that "virtue, honor, nobility, and glory fall at the outset within the field of competition, which is that of play." This connection between virtue (άρετή) and play affords Huizinga the connection he needs to link play with civilization:
Training for aristocratic living leads to training for life in the State and for the State. Here too άρετή is not as yet entirely ethical. It still means above all the fitness of the citizen for his tasks in the polis, and the idea it originally contained of exercise by means of contests still retains much of its old weight. [26]
The remainder of the chapter is devoted to providing literary and mythological examples of contests that have served the civilizing function, with reference being made to Beowulf, Old Norse sagas, and many others.
The judge's wig, however, is more than a mere relic of antiquated professional dress. Functionally it has close connections with the dancing masks of savages. It transforms the wearer into another "being". And it is by no means the only very ancient feature which the strong sense of tradition so peculiar to the British has preserved in law. The sporting element and the humour so much in evidence in British legal practice is one of the basic features of law in archaic society. [27]
Huizinga puts forward the idea that there are "three play-forms in the lawsuit" and that these forms can be deduced by comparing practice today with "legal proceedings in archaic society": [28]
Until recently the "law of nations" was generally held to constitute such a system of limitation, recognizing as it did the ideal of a community with rights and claims for all, and expressly separating the state of war—by declaring it—from peace on the one hand and criminal violence on the other. It remained for the theory of "total war" to banish war's cultural function and extinguish the last vestige of the play-element. [29]
This chapter occupies a certain unique position not only in the book but more obviously in Huizinga's own life. The first Dutch version was published in 1938 (before the official outbreak of World War II). The Beacon Press book is based on the combination of Huizinga's English text and the German text, published in Switzerland 1944. Huizinga died in 1945 (the year the Second World War ended).
The chapter contains some pleasantly surprising remarks:
For archaic man, doing and daring are power, but knowing is magical power. For him all particular knowledge is sacred knowledge—esoteric and wonder-working wisdom, because any knowing is directly related to the cosmic order itself. [34]
The riddle-solving and death-penalty motif features strongly in the chapter.
Poiesis, in fact, is a play-function. It proceeds within the play-ground of the mind, in a world of its own which the mind creates for it. There things have a different physiognomy from the one they wear in "ordinary life", and are bound by ties other than those of logic and causality. [36]
For Huizinga, the "true appellation of the archaic poet is vates , the possessed, the God-smitten, the raving one". [37] Of the many examples he gives, one might choose Unferd who appears in Beowulf . [38]
As soon as the effect of a metaphor consists in describing things or events in terms of life and movement, we are on the road to personification. To represent the incorporeal and the inanimate as a person is the soul of all myth-making and nearly all poetry. [39]
Mythopoiesis is literally myth-making (see Mythopoeia and Mythopoeic thought).
At the centre of the circle we are trying to describe with our idea of play there stands the figure of the Greek sophist. He may be regarded as an extension of the central figure in archaic cultural life who appeared before us successively as the prophet, medicine-man, seer, thaumaturge and poet and whose best designation is vates .
Wherever there is a catch-word ending in -ism we are hot on the tracks of a play-community. [40]
Huizinga has already established an indissoluble bond between play and poetry. Now he recognizes that "the same is true, and in even higher degree, of the bond between play and music" [41] However, when he turns away from "poetry, music and dancing to the plastic arts" he "finds the connections with play becoming less obvious". [42] But here Huizinga is in the past. He cites the examples of the "architect, the sculptor, the painter, draughtsman, ceramist, and decorative artist" who in spite of her/his "creative impulse" is ruled by the discipline, "always subjected to the skill and proficiency of the forming hand". [43]
On the other hand, if one turns away from the "making of works of art to the manner in which they are received in the social milieu", [44] then the picture changes completely. It is this social reception, the struggle of the new "-ism" against the old "-ism", which characterises the play.
We have to conclude, therefore, that civilization is, in its earliest phases, played.
It does not come from play like a baby detaching itself from the womb:
it arises in and as play, and never leaves it. [45]
In American politics it [the play-factor present in the whole apparatus of elections] is even more evident. Long before the two-party system had reduced itself to two gigantic teams whose political differences were hardly discernible to an outsider, electioneering in America had developed into a kind of national sport. [46]
Homo Ludens is an important part of the history of game studies. It influenced later scholars of play, like Roger Caillois. The concept of the magic circle was inspired by Homo Ludens.
Huizinga makes it clear in the foreword of his book that he means the play element of culture, and not the play element in culture. He writes that he titled the initial lecture on which the book is based, "The Play Element of Culture". This title was repeatedly corrected to "in" Culture, a revision he objected to. The English version modified the subtitle of the book to "A Study of the Play-Element in Culture", contradicting Huizinga's stated intention. The translator explains in a footnote in the Foreword, "Logically, of course, Huizinga is correct; but as English prepositions are not governed by logic I have retained the more euphonious ablative in this sub-title." [47]
Acting is an activity in which a story is told by means of its enactment by an actor who adopts a character—in theatre, television, film, radio, or any other medium that makes use of the mimetic mode.
The history of religion refers to the written record of human religious feelings, thoughts, and ideas. This period of religious history begins with the invention of writing about 5,200 years ago. The prehistory of religion involves the study of religious beliefs that existed prior to the advent of written records. One can also study comparative religious chronology through a timeline of religion, or the interrelationships and historical diversification of religious ideologies through the use of evolutionary philosophy and broad comparativism. Writing played a major role in standardizing religious texts regardless of time or location, and making easier the memorization of prayers and divine rules.
A potlatch is a gift-giving feast practiced by Indigenous peoples of the Pacific Northwest Coast of Canada and the United States, among whom it is traditionally the primary governmental institution, legislative body, and economic system. This includes the Heiltsuk, Haida, Nuxalk, Tlingit, Makah, Tsimshian, Nuu-chah-nulth, Kwakwaka'wakw, and Coast Salish cultures. Potlatches are also a common feature of the peoples of the Interior and of the Subarctic adjoining the Northwest Coast, although mostly without the elaborate ritual and gift-giving economy of the coastal peoples.
Cultural history records and interprets past events involving human beings through the social, cultural, and political milieu of or relating to the arts and manners that a group favors. Jacob Burckhardt (1818–1897) helped found cultural history as a discipline. Cultural history studies and interprets the record of human societies by denoting the various distinctive ways of living built up by a group of people under consideration. Cultural history involves the aggregate of past cultural activity, such as ceremony, class in practices, and the interaction with locales.It combines the approaches of anthropology and history to examine popular cultural traditions and cultural interpretations of historical experience.
Roger Caillois was a French intellectual whose idiosyncratic work brought together literary criticism, sociology, ludology and philosophy by focusing on diverse subjects such as games and play as well as the sacred. He was also instrumental in introducing Latin American authors such as Jorge Luis Borges, Pablo Neruda and Miguel Ángel Asturias to the French public. After his death, the French Literary award Prix Roger Caillois was named after him in 1991.
Thorp is a Middle English word for a hamlet or small village.
Johan Huizinga was a Dutch historian and one of the founders of modern cultural history.
Kula, also known as the Kula exchange or Kula ring, is a ceremonial exchange system conducted in the Milne Bay Province of Papua New Guinea. The Kula ring was made famous by Bronisław Malinowski, considered the father of modern anthropology. He used this test case to argue for the universality of rational decision-making and for the cultural nature of the object of their effort. Malinowski's seminal work on the topic, Argonauts of the Western Pacific (1922), directly confronted the question, "Why would men risk life and limb to travel across huge expanses of dangerous ocean to give away what appear to be worthless trinkets?" Malinowski carefully traced the network of exchanges of bracelets and necklaces across the Trobriand Islands, and established that they were part of a system of exchange, and that this exchange system was clearly linked to political authority.
Rules of Play: Game Design Fundamentals is a book on game design by Katie Salen and Eric Zimmerman, published by MIT Press.
Alchemical Studies, volume 13 in The Collected Works of C. G. Jung, consists of five long essays by Carl Jung that trace his developing interest in alchemy from 1929 onward. Serving as an introduction and supplement to his major works on the subject, the book is illustrated with 42 drawings and paintings by Jung's patients.
Ludus in ancient Rome could refer to a primary school, a board game, or a gladiator training school. The various meanings of the Latin word are all within the semantic field of "play, game, sport, training".
Heortology or eortology is a science that deals with the origin and development of religious festivals, and more specifically the study of the history and criticism of liturgical calendars and martyrologies.
In games and digital media, the "magic circle" is the space in which the normal rules and reality of the world are suspended and replaced by the artificial reality of a game world. As noted by Edward Castronova in Synthetic Worlds: The Business and Culture of Online Games, the boundary delineating this space "can be considered a shield of sorts, protecting the fantasy world from the outside world". Instead of being impenetrable, however, an examination of contemporary virtual worlds reveals that the magic circle is actually quite porous. More directly, there appears to be a relationship between virtual worlds and the outside world.
Man, Play and Games (ISBN 0029052009) is the influential 1961 book by the French sociologist Roger Caillois on the sociology of play and games or, in Caillois' terms, sociology derived from play. Caillois interprets many social structures as elaborate forms of games and much behaviour as a form of play.
The Myth of the Machine is a two-volume book by Lewis Mumford that takes an in-depth look at the forces that have shaped modern technology since prehistoric times. The first volume, Technics and Human Development, was published in 1967, followed by the second volume, The Pentagon of Power, in 1970. Mumford shows the parallel developments between human tools and social organization mainly through language and rituals. It is considered a synthesis of many theories Mumford developed throughout his prolific writing career. Volume 2 was a Book-of-the-Month Club selection.
The history of games dates to the ancient human past. Games are an integral part of all cultures and are one of the oldest forms of human social interaction. Games are formalized expressions of play which allow people to go beyond immediate imagination and direct physical activity. Common features of games include uncertainty of outcome, agreed upon rules, competition, separate place and time, elements of fiction, elements of chance, prescribed goals and personal enjoyment.
Turismod was a son of the king of the Gepids Thurisind. He was killed in 551 or 552 on the battlefield by Alboin, son of the king of the Lombards Audoin.
George Whalley was a scholar, poet, naval officer and secret intelligence agent during World War II, CBC broadcaster, musician, biographer, and translator. He taught English at Queen's University in Kingston, Ontario (1950–80) and was twice the head of the department. He was elected to the Royal Society of Canada in 1959. He married Elizabeth Watts on July 25, 1944. They had three children: Katharine, Christopher, and Emily. His brother, Peter Whalley, was a famous artist and cartoonist.
The beheading game is a literary trope found in Irish mythology and medieval chivalric romance. The trope consists of a stranger who arrives at a royal court and challenges a hero to an exchange of blows: the hero may decapitate the stranger, but the stranger may then inflict the same wound upon the hero. The supernatural nature of the stranger, which makes this possible, is only revealed when he retrieves his severed head. When the hero submits himself to the return blow, he is rewarded for his valour and is left with only a minor wound. The hero is seen as coming of age by undergoing the exchange of blows, and his symbolic death and rebirth is represented by the feigned return blow.
Riddles have at times been an important literary or folk-literary form in South Asia. Indeed, it is thought that the world's earliest surviving poetic riddles are those found in the Sanskrit Rigveda.