Hottāman no Chitei Tanken

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Hottāman no Chitei Tanken

TankenNESBoxShot.jpg

Cover art
Publisher(s) Use
Platform(s) Family Computer
Release
  • JP: December 6, 1986 [1]
Genre(s) Action
Mode(s) Single-player

Hottāman no Chitei Tanken(ホッターマンの地底探検, lit. "Hottāman's Underground Exploration") [2] is a Japan-exclusive video game that was released for the Family Computer in 1986.

Nintendo Entertainment System 8-bit video game console produced by Nintendo in 1983

The Nintendo Entertainment System is an 8-bit home video game console developed and manufactured by Nintendo. It is a remodeled export version of the company's Family Computer (FC) platform in Japan, also known as the Famicom for short, which launched on July 15, 1983. The NES was launched through test markets in New York City and Los Angeles in 1985, before being given a wide release in the rest of North America and parts of Europe in 1986, followed by Australia and other European countries in 1987. Brazil saw only unlicensed clones until the official local release in 1993. In South Korea, it was packaged as the Hyundai Comboy and distributed by SK Hynix which then was known as Hyundai Electronics; the Comboy was released in 1989.

Contents

Summary

By the final level of the game, the tasks that players must accomplish are taxing but not impossible. HottmanNoChiteiTankenFamicomLevel15.png
By the final level of the game, the tasks that players must accomplish are taxing but not impossible.

Players get to dig up dirt beneath the surface, find keys behind four doors, and then find the door to the next level. The most obvious game to compare it to is Dig Dug , but without the boulders and with various devices like teleporting doors, speed, dynamite, and a wet suit. There are 15 levels in the entire game; which repeat themselves after the 15th level is finished.

Dirt unclean matter

Dirt is unclean matter, especially when in contact with a person's clothes, skin or possessions. In such case they are said to become dirty. Common types of dirt include:

Door movable structure used to open and close an entrance

A door is a panel that makes an opening in a building, room or vehicle. Doors are usually made of a hard, semi-permeable, and hard-to-break substance, but sometimes consisting of a hard frame into which windows or screens have been fitted. Doors are often attached by hinges to a frame. Doors make ingress into or egress from a building, room, or vehicle easier to manage. The panel may be moved in various ways to allow or prevent ingress or egress. In most cases, a door's interior matches its exterior side. But in other cases the two sides are radically different.

Lava can spew out at a vertical direction towards the player and kill him; it does not reset itself even after the players loses a life (but it does reset itself after a game over) Passwords are activated by pressing a certain button combination on the password screen. Several passwords results in cheat codes that does certain things; such as deactivating the lava in all levels of the game. [3]

Game over message which signals that the game has ended

"Game over" is a message in video games which signals to the player that the game has ended, usually received negatively in a situation where continued play is disallowed, such as losing all of one's lives or failing a critical objective, though it sometimes also appears after successful completion of a game. The phrase has since been turned into quasi-slang, usually describing an event that will cause significant harm, injury, or bad luck to a person.

In many video games of the 1980s and 1990s, after a level is beaten and/or when all continues are used, the game displays a password that when entered allows the player to either restart from the last level reached or restore the game to the state when the password was received. Overlapping in many ways with cheat codes, players distinguish passwords from codes by having received them from the game outright rather than finding them hidden within the game code. Using them is not considered cheating. They are rarely used today, having been largely supplanted by saved games.

Certain type of blocks are worth different points once they are dug up; ranging from common dirt to destructible blocks. [4] The game features an instant death clause where players die in a single hit. [2] Killed enemies reappear at the same location where they were killed the first time. [2]

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