Industry | Video games |
---|---|
Founded | 2004 |
Key people | Shawn Mills Steven Alexander |
Website | infamousadventures |
Infamous Adventures (commonly referred to as IA) is an amateur game development company, founded in 2004 by Shawn Mills and Steven Alexander, and is dedicated to making games in the classic adventure style made famous by the releases of Sierra Entertainment and LucasArts in the 1980s and early 1990s.
Their games are created using Chris Jones' Adventure Game Studio (AGS) engine, and the games have project teams composed of programmers, musicians, and artists from around the globe. All of their games are for free download via their website.
A post made on their website dated July 27, 2012 announced that they are no longer producing games. Shawn Mills and Steven Alexander also announced in the same post that they had started a new company, Infamous Quests, with the goal of creating original adventure games. [1]
Infamous Adventures released a remake of King's Quest III on June 19, 2006. [2] In line with the AGD Interactive-created remakes of the original two Kings Quest games, the game features a point-and-click interface, as well as updated, VGA graphics. [3] As well, a voice pack was released on August 21, 2006, consisting of voices for every character, as well as a narrator. The voice cast includes former Sierra employees Josh Mandel reprising his role from the official games as Graham, and Andy Hoyos (Mordack in King's Quest V) as Mannanan. The game also includes a new ending sequence for players who finish the game with a perfect score.
As of October 2008, the game had been downloaded more than 180,000 times. [4]
On 25 January 2007, Infamous Adventures posted a static image of a scene from Space Quest II . No confirmation of a SQ2 remake was announced however, allowing speculation to arise whether or not it was simply a homage to the Space Quest series or if they were secretly revealing that they were remaking Space Quest 2. [5] On 1 April 2007, Infamous Adventures confirmed the VGA remake of Space Quest II. [6] In April 2009 Infamous Adventures stated that Space Quest 2 was nearing alpha testing, and in April 2010 it was announced that the game was undergoing final stage beta testing. A teaser for the game (Space Quest For Glory) was released on April 15, 2011. [7] The final product was released on the 30th of December 2011.
Quest for Infamy was inspired by Sierra's Quest for Glory series and was to see the player return to Spielburg, but this time in the role of the villain. Three character classes were to be available, Brigand, Sorcerer and Assassin. In 2010 some details about the then cancelled Quest for Infamy was released on Infamous Adventure's website. [8]
In June 2012, it was announced that Quest for Infamy was in development once again, but this time by the commercial company Infamous Quests. Infamous Quests' Quest for Infamy does not take place in Spielburg Valley and has no connections with the Quest for Glory series from Sierra On-Line, although the creators freely admit that there is certainly inspiration from that series, as well as all 90s adventure games and RPGs. A demo was made available at Infamous Quests website, and the company completed a successful Kickstarter campaign on July 6, 2012. [9]
Quest for Infamy was released on July 7, 2014 for commercial distribution through publisher Phoenix Online Studios [10] and GOG.com.
On 25 October 2006, IA announced that they were also working on another, secret game. [11] [12] Other than a trailer released on YouTube which was titled "Project X", there was little information concerning the story of this new game. It had been stated by the developers that Project X was not a recreation of any prior adventure game but an original title.
On June 18 of 2010, Infamous Adventures announced that the mysterious "Project X" was a game entitled "King's Quest: Kingdom of Sorrow" - an adventure game based on the King's Quest novel of the same name [13] by the writing team "Kenyon Morr". [14] In the novel, Kingdom of Sorrow took place between King's Quest II and III, and featured King Graham traveling to a magical kingdom to save the Faerie Woods.
This game was announced to be cancelled on 27 July 2012. [1]
Quest for Glory is a series of hybrid adventure/role-playing video games, which were designed by Corey and Lori Ann Cole. The series was created in the Sierra Creative Interpreter, a toolset developed at Sierra specifically to assist with adventure game development. The series combines humor, puzzle elements, themes and characters borrowed from various legends, puns, and memorable characters, creating a 5-part series in the Sierra stable.
Space Quest is a series of six comic science fiction adventure games released between 1986 and 1995. The games follow the adventures of a hapless janitor named Roger Wilco as he campaigns through the galaxy for "truth, justice and really clean floors".
Mark Seibert is an American musician, composer, and producer best known for his work on various video games from Sierra Entertainment.
Quest for Glory II: Trial by Fire is the second video game in Sierra On-Line's Quest for Glory series, and the sequel to Hero's Quest: So You Want to Be a Hero.
King's Quest is a graphic adventure game series, released between 1980 and 2016 and created by the American software company Sierra Entertainment. It is widely considered a classic series from the golden era of adventure games. Following the success of its first installments, the series was primarily responsible for building the reputation of Sierra. Roberta Williams, co-founder and former co-owner of Sierra, designed all of the King's Quest games until the series' reboot in 2015.
Adventure Game Studio (AGS) is an open source development tool primarily used to create graphic adventure games. It is aimed at intermediate-level game designers, and combines an integrated development environment (IDE) with a scripting language based on the C programming language to process game logic.
AGD Interactive (AGDI), LLC. is a non-profit company given a fan license to remake Sierra Entertainment's popular classic adventure games from the 1980s and early 1990s.
King's Quest is an adventure game developed by Sierra On-Line and published originally for the IBM PCjr in 1984 and later for several other systems between 1984 and 1989. The game was originally titled simply as King's Quest; the subtitle Quest for the Crown was added to the game box in the 1987 re-release, but did not appear in the game itself.
King's Quest II: Romancing the Throne is the second installment in the King's Quest series of graphic adventure games by Sierra On-Line. It uses the same AGI game engine as King's Quest I: Quest for the Crown and features King Graham as the player character. The title is a spoof of the 1984 film Romancing the Stone.
King's Quest V: Absence Makes the Heart Go Yonder! is a 1990 graphic adventure game by Sierra On-Line. Originally released in November 1990, it featured a significant improvement in graphics. It was also the first King's Quest installment to replace the typing user interface with a point-and-click user interface. The title is a spoof on the proverb "Absence makes the heart grow fonder".
Quest for Glory: So You Want to Be a Hero is a 1989 adventure game/role-playing game hybrid, designed by Lori Ann Cole and published by Sierra On-Line for MS-DOS. It is the first game in the Quest for Glory series, and has been credited for being a genre-defining game, as it tried to mix graphical adventure gaming with role-playing-like elements such as statistic building that would actually affect the ability to accomplish certain parts of the game. The game has a satirical and silly tone. Ports for the Amiga, Atari ST, and NEC PC-9801 were released in the early 1990s. A VGA remake, titled Quest for Glory I: So You Want to Be a Hero, was released in 1992 for DOS and later in 1994 for Mac OS.
Space Quest: Chapter I – The Sarien Encounter, commonly known as Space Quest I, is a graphic adventure game released in October 1986 by Sierra On-Line. It is the first game in the Space Quest series. It quickly became a hit, selling in excess of 100,000 copies. Total sales are believed to be around 200,000 to date, not including the many compilations it has been included in.
Space Quest II: Chapter II – Vohaul's Revenge, commonly known as Space Quest II: Vohaul's Revenge, is a graphic adventure game released on November 14, 1987 by Sierra On-Line. It was the sequel to Space Quest I: The Sarien Encounter, again using Sierra's AGI game engine.
Himalaya Studios is a video game developer that focuses on adventure games. The limited liability company was established in 2004 in Chandler, Arizona by Britney K. Brimhall and Christopher T. Warren. In 2011, it was incorporated as a C Corporation in Delaware.
Josh Mandel is an American video game writer, designer, voice actor, and producer. He worked on computer games such as King's Quest V, The Dagger of Amon Ra, Freddy Pharkas: Frontier Pharmacist, Space Quest 6, and Callahan's Crosstime Saloon.
King's Quest II: Romancing the Stones is a fangame reimagining/retelling of Sierra Entertainment's King's Quest II: Romancing the Throne by AGD Interactive produced through a fan license by Sierra Entertainment. It was followed up by King's Quest III: To Heir Is Human. In 2009, the version 3.0 Enhanced Edition was released, with improved graphics and full-speech narration. The game earned the AGS award for best music and game in 2002.
King's Quest III: To Heir Is Human is a fangame reimagining/retelling of Sierra Entertainment's King's Quest III: To Heir Is Human continuing from King's Quest II: Romancing the Stones. It was developed by AGD Interactive and released in February 2011 under fan license of Sierra Entertainment. It expands on the story of the original game, and continues the story of the villainous Father, introduced in the previous game. It introduces many new situations to the original King's Quest III. The game shares its title with the original version of the game. The term King's Quest III Redux appears in the files and the interface.
King's Quest III: To Heir is Human is a VGA-style fangame remake/reimagining/retelling of Sierra Entertainment's King's Quest III: To Heir Is Human by Infamous Adventures. It was released on June 19, 2006. A slightly expanded remake offers new material including; new cutscenes, a few new characters, expanded narration or dialogue, additions and changes to some of the plot, full speech, new or modified locations, and Easter eggs. Most of the original puzzles remain intact or item placement changed. The game received the AGS reward for best documentation in 2006.
There have been several King's Quest fangames both original and retellings/remakes of the original games that have been released by various developers.
Infamous Quests is an independent video game developer, known for developing adventure games. It was founded in 2012 by Steven Alexander and Shawn Mills who previously founded Infamous Adventures, an amateur game development company that remade old Sierra Entertainment adventure games of the early 1990s. The two chose to form Infamous Quests in order to separate it from their free fan-remake development company and in 2012 they announced Quest for Infamy, an adventure RPG made with Adventure Game Studio where the player assumes the role of the morally gray William Roehm. The developers raised $63,281 on Kickstarter to produce Quest For Infamy, and in June 2014 the game made Time Magazine's 20 Video Games To Watch for Summer 2014 list.