Internet addiction in the United States

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Internet addiction in the United States, which primarily consists of online gambling, social media, and video games addictions, has affected people in the United States. A study done by the California State University found that 10% of Americans are addicted to social media. Douglas Gentile, a psychologist at Iowa State University, showed that 8.5% of children in the United States who play video games are addicted to them.

Contents

Background

A survey done by the Pew Research Center found that 85% of American adults access the internet on a daily basis, of that 85%, 35% answered they go "online almost constantly", 48% said they accessed the internet almost daily, and 6% stated they accessed the internet once a day. [1]

A study published in JAMA found that half of studied children had addictive behavior with their use of mobile phones. The study also found that children who said their internet usage was addictive were at higher risk of suicide. [2]

Online gambling

When online sportsbooks became available in Pennsylvania, internet searches for gambling addiction help rose 61%. [3] A survey by the Siena College Research Institute and the St. Bonaventure University’s Jandoli School of Communication found that 9% of surveyed Americans who have gambled online called a gambling hotline. [4]

Social media

A study done by the California State University found that around 10% of Americans are addicted to social media. [5] There has been an association with children between frequent social media use, depression, and an increased risk of suicide. Current evidence shows that female and LGBTQ children are more susceptible to the harms of social media. [6] According to Yale Medicine, some researchers believe that social media can overstimulate the brain's reward center, and, with excessive use, can trigger pathways similar to addiction. [7]

77% of surveyed high school students reported using social media several times a day. Frequent social media use was more common with females than males, and frequent social media use was also more common with heterosexual students than gay students. [6]

In 2023, United States Surgeon General Vivek Murthy published an advisory entitled "Social Media and Youth Mental Health", which warned about the harms of social media use with regard to children's mental health. [7] In October 2025, New York City, New York and Oakland, California filed lawsuits against Meta Platforms, Alphabet, Snap, and ByteDance for their gross negligence and causing of a public nuisance with regard to social media addiction among children. [8]

Video games

Video game addiction is the inability to manage time gaming, giving gaming a higher priority than other interests and responsibilities, and constant gaming despite the negative consequences of such gaming over a year or longer. [9] Research done by Douglas Gentile, a psychologist at Iowa State University, found that around 8.5% of children in the United States who play video games are addicted. Gentile states that what addicts people to video games are autonomy, belonging, competence with video games. While Mark Griffiths states people get addicted to video games because of consistent rewards while playing the game. [10]

Some developers use psychological tricks, such as creating a world that seems better than the real one, eliminating real-world consequences for failure, guaranteeing that players would be rewarded for their efforts, and giving players purpose, to make video games difficult to quit. [11] William Siu, co-founder of Storm8, described how video game addiction was built into the design of many games to build player-habits of playing the game. [12]

Cases

In November 2001, 21-year-old Wisconsinite Shawn Woolley committed suicide; it has been inferred that his death was related to the popular computer game EverQuest . Woolley's mother said the suicide was due to a rejection or betrayal in the game from a character Woolley called "iluvyou". [13]

Ohio teenager Daniel Petric shot his parents, killing his mother, after they took away his copy of Halo 3 in October 2007. In a sentencing hearing after the teen was found guilty of aggravated murder, the judge said, "I firmly believe that Daniel Petric had no idea at the time he hatched this plot that if he killed his parents they would be dead forever", in reference to his disconnection from reality allegedly caused by playing violent video games. [14] [15] On 16 June 2009, Petric was sentenced to 23 years to life in prison. [16]

In 2017, Virginia Beach gamer Brian "Poshybrid" Vigneault, also known by his alias of PoShYbRiD, died during a World of Tanks marathon livestream; Vigneault got up to smoke a cigarette 22 hours into the marathon and never returned. Vigneault had a record of chain-smoking and drinking during each session, which could have factored into his death. [17]

A dispute between two gamers, Casey Viner and Shane Gaskill, over the video game Call of Duty: WWII led to a swatting on an uninvolved person, Andrew Finch in December 2017. After Gaskill gave a false address, Viner then asked an anonymous online swatter to make the fraudulent call. Police responded, resulting in Finch being fatally shot. [18]

References

  1. Perrin, Andrew; Atske, Sara (2021-03-26). "About three-in-ten U.S. adults say they are 'almost constantly' online". Pew Research Center. Retrieved 2025-12-26.
  2. "Real Risk to Youth Mental Health Is 'Addictive Use,' Not Screen Time Alone, Study Finds". New York Times. 2025-06-18. Archived from the original on 2025-10-08. Retrieved 2025-12-26.
  3. "Study Reveals Surge in Gambling Addiction Following Legalization of Sports Betting". UC San Diego Today. Retrieved 2025-12-27.
  4. "Survey: Almost half of American men have online betting accounts". St. Bonaventure University. Retrieved 2025-12-27.
  5. Chan, Emily. "The Need For Screen: Recognizing And Curbing Social Media Addiction". Texas A&M University. Retrieved 2025-12-26.
  6. 1 2 Young, Emily; McCain, Jessica L.; Mercado, Melissa C.; Ballesteros, Michael F.; Moore, Shamia; Licitis, Laima; Stinson, Joi; Jones, Sherry Everett; Wilkins, Natalie J. (2024). "Frequent Social Media Use and Experiences with Bullying Victimization, Persistent Feelings of Sadness or Hopelessness, and Suicide Risk Among High School Students — Youth Risk Behavior Survey, United States, 2023". MMWR Supplements. 73. CDC. doi:10.15585/mmwr.su7304a3. ISSN   2380-8950. PMC   11559676 .
  7. 1 2 "How Social Media Affects Your Teen's Mental Health: A Parent's Guide". Yale Medicine. Retrieved 2025-12-26.
  8. "New York City sues social media companies for allegedly addicting children". The Straits Times. 2025-10-09. ISSN   0585-3923 . Retrieved 2025-12-26.
  9. "Gaming". Rutgers Addiction Research Center (RARC). Retrieved 2025-12-26.
  10. Bresnahan, Samantha; Worley, Will (2016-01-06). "When video games become an addiction". CNN. Retrieved 2025-12-27.
  11. "Addicted to video games". The Week. 2019-12-16. Retrieved 2025-12-27.
  12. Siu, William (2022-10-02). "Opinion | I Make Video Games. I Won't Let My Daughters Play Them". Archived from the original on 2025-10-11. Retrieved 2025-12-27.
  13. "Addicted: Suicide Over Everquest?". CBS News. 11 February 2009. Archived from the original on 12 January 2012. Retrieved 4 December 2011.
  14. "Ohio teenager Daniel Petric killed mother over Halo 3 video game". news.com.au. 13 January 2009. Archived from the original on 9 July 2010. Retrieved 19 January 2009.
  15. "Lawyers to make closing remarks in Daniel Petric murder trial". 17 December 2008. Archived from the original on 4 February 2009. Retrieved 19 January 2009.
  16. Sheeran TJ (16 June 2009). "Ohio teen who killed over video game gets 23 years". Associated Press. Archived from the original on 28 September 2011. Retrieved 17 June 2009.
  17. Moore, Elizabeth Armstrong. "Gamer dies 22 hours into marathon live stream". USA TODAY. Retrieved 27 October 2024.
  18. Grinberg, Emanuella (31 January 2018). "A video game shooting led to a real-life shooting in Kansas". CNN. Retrieved 27 October 2024.