Invasion of the Space Invaders

Last updated

Invasion of the Space Invaders: An Addict's Guide to Battle Tactics, Big Scores and the Best Machines is a 1982 nonfiction book on video games by the British author Martin Amis. The foreword is written by American filmmaker Steven Spielberg, also an arcade game enthusiast. Writing in The Village Voice , U.S. author Paul Collins described the book as "completely endearing in its utter dorkiness", [1] while English writer and videogame enthusiast Simon Parkin in The Guardian described it as "a valuable snapshot of early critical thinking about video games". [2]

The book comprises three parts: a survey of the 1980s arcade scene in New York City, London, Paris and elsewhere, with Amis's musings on video games as a phenomenon; cheat sheets with tips and tricks for 20 prominent games, including Space Invaders , Defender and Pac-Man ; and a look to the future with the impending arrival of home gaming. [3] Amis's fascination and enthusiasm for his subject are apparent, but he does strike an admonishing tone at times, even going so far as to say that video gaming is "morally ambiguous". Contrary to some claims, Amis never "disowned" the book, despite its great dissimilarity to the rest of his oeuvre. [2]

Amis wrote Invasion concurrently with Money . [3] Originally published by Hutchinson, it was allowed to go out of print; as a result, second-hand copies were able to command "stratospheric" prices until Jonathan Cape republished it in 2018. [2]

Related Research Articles

<i>Asteroids</i> (video game) 1979 video game

Asteroids is a space-themed multidirectional shooter arcade video game designed by Lyle Rains and Ed Logg released in November 1979 by Atari, Inc. The player controls a single spaceship in an asteroid field which is periodically traversed by flying saucers. The object of the game is to shoot and destroy the asteroids and saucers, while not colliding with either, or being hit by the saucers' counter-fire. The game becomes harder as the number of asteroids increases.

<span class="mw-page-title-main">Taito</span> Japanese toy and video game company

Taito Corporation is a Japanese company that specializes in video games, toys, arcade cabinets, and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the Taito Trading Company, importing vodka, vending machines, and jukeboxes into Japan. It began production of video games in 1973. In 2005, Taito was purchased by Square Enix, becoming a wholly owned subsidiary by 2006.

<i>Space Invaders</i> 1978 video game

Space Invaders is a 1978 shoot 'em up arcade video game developed and released by Taito in Japan, and licensed to Midway Manufacturing for overseas distribution. Commonly considered as one of the most influential video games of all time, Space Invaders was the first fixed shooter and set the template for the genre. The goal is to defeat wave after wave of descending aliens with a horizontally moving laser to earn as many points as possible.

Shoot 'em ups are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of character movement, while others allow a broader definition including characters on foot and a variety of perspectives.

<i>Defender</i> (1981 video game) 1981 video game

Defender is a horizontally scrolling shooter video game developed by Williams Electronics in 1980 and released for arcades in 1981. The game is set on either an unnamed planet or city where the player must defeat waves of invading aliens while protecting astronauts. Development was led by Eugene Jarvis, a pinball programmer at Williams; Defender was Jarvis's first video game project and drew inspiration from Space Invaders and Asteroids. Defender was demonstrated in late 1980, before entering production in early 1981. It was distributed in Japan by Taito.

<span class="mw-page-title-main">Video game genre</span> Classification assigned to video games based on their gameplay

A video game genre is an informal classification of a video game based on how it is played rather than visual or narrative elements. This is independent of setting, unlike works of fiction that are expressed through other media, such as films or books. For example, a shooter game is still a shooter game, regardless of where or when it takes place. A specific game's genre is open to subjective interpretation. An individual game may belong to several genres at once.

<i>Galaxian</i> 1979 video game

Galaxian is a 1979 fixed shooter arcade video game developed and published by Namco. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of aliens, who dive down towards the player in an attempt to hit them.

Shooter video games or shooters are a subgenre of action video games where the focus is almost entirely on the defeat of the character's enemies using the weapons given to the player. Usually these weapons are firearms or some other long-range weapons, and can be used in combination with other tools such as grenades for indirect offense, armor for additional defense, or accessories such as telescopic sights to modify the behavior of the weapons. A common resource found in many shooter games is ammunition, armor or health, or upgrades which augment the player character's weapons.

<i>Gorf</i> 1981 video game

Gorf is an arcade video game released in 1981 by Midway Manufacturing, whose name was advertised as an acronym for "Galactic Orbiting Robot Force". It is a fixed shooter with five distinct levels, the first of which is based on Space Invaders and another on Galaxian. The game makes heavy use of synthesized speech for the Gorfian robot which teases the player, powered by the Votrax speech chip. Gorf allows the player to buy two additional lives per quarter before starting the game, for a maximum of seven lives.

The golden age of arcade video games was the period of rapid growth, technological development, and cultural influence of arcade video games from the late 1970s to the early 1980s. The release of Space Invaders in 1978 led to a wave of shoot-'em-up games such as Galaxian and the vector graphics-based Asteroids in 1979, made possible by new computing technology that had greater power and lower costs. Arcade video games switched from black-and-white to color, with titles such as Frogger and Centipede taking advantage of the visual opportunities of bright palettes.

<span class="mw-page-title-main">Tomohiro Nishikado</span> Japanese video game developer

Tomohiro Nishikado is a Japanese video game developer and engineer. He is the creator of the arcade shoot 'em up game Space Invaders, released to the public in 1978 by the Taito of Japan, often credited as the first shoot 'em up and for beginning the golden age of arcade video games. Prior to Space Invaders, he also designed other earlier Taito arcade games, including the shooting electro-mechanical games Sky Fighter (1971) and Sky Fighter II, the sports video game TV Basketball in 1974, the vertical scrolling racing video game Speed Race in 1974, the multi-directional shooter Western Gun in 1975, and the first-person combat flight simulator Interceptor (1975).

<i>Demon Attack</i> Fixed shooter video game from 1982

Demon Attack is a fixed shooter video game programmed by Rob Fulop for the Atari 2600 and published by Imagic in 1982. The game involves the player controlling a laser cannon from the surface of a planet, shooting winged demons that fly down and attack the player in different sets of patterns.

1980 saw the release of a number of games with influential concepts, including Pac-Man, Battlezone, Crazy Climber, Mystery House, Missile Command, Phoenix, Rally-X, Space Panic, Stratovox, Zork, Adventure, and Olympic Decathlon. The year's highest-grossing video game was Namco's arcade game Pac-Man, while the best-selling home system was Nintendo's Game & Watch. The Atari VCS also grew in popularity with a port of Space Invaders and support from new third-party developer Activision.

1978 saw the release of new video games such as Space Invaders. The year is considered the beginning of the golden age of arcade video games. The year's highest-grossing video game was Taito's arcade game Space Invaders, while the best-selling home system was the Atari Video Computer System.

<span class="mw-page-title-main">Second generation of video game consoles</span> Second video game console generation, including the Atari 2600

In the history of video games, the second-generation era refers to computer and video games, video game consoles, and handheld video game consoles available from 1976 to 1992. Notable platforms of the second generation include the Fairchild Channel F, Atari 2600, Intellivision, Odyssey 2, and ColecoVision. The generation began in November 1976 with the release of the Fairchild Channel F. This was followed by the Atari 2600 in 1977, Magnavox Odyssey² in 1978, Intellivision in 1980 and then the Emerson Arcadia 2001, ColecoVision, Atari 5200, and Vectrex, all in 1982. By the end of the era, there were over 15 different consoles. It coincided with, and was partly fuelled by, the golden age of arcade video games. This peak era of popularity and innovation for the medium resulted in many games for second generation home consoles being ports of arcade games. Space Invaders, the first "killer app" arcade game to be ported, was released in 1980 for the Atari 2600, though earlier Atari-published arcade games were ported to the 2600 previously. Coleco packaged Nintendo's Donkey Kong with the ColecoVision when it was released in August 1982.

<i>Omega Race</i> 1981 video game

Omega Race is a shoot 'em up arcade video game designed by Ron Haliburton and released in 1981 by Midway. It is the only arcade game with vector graphics that Midway created.

<i>Game Center Arashi</i>

Game Center Arashi is a Japanese manga by Mitsuru Sugaya, which ran in CoroCoro Comic from 1978 to 1984. It focus on Arashi Ishino, a young gamer whose life revolves around video games. The manga, which is one of the earliest Japanese video game-themed comics, sold over 5 million copies. The series was adapted as a popular anime television show that aired in 1982 in Japan on Mondays from 7:00pm to 7:30pm.; and in Hong Kong.

Simon Parkin is an English writer. He is a contributing writer for The New Yorker, a critic for The Observer, and the author of three non-fiction books. His work has appeared in The New York Times, the New Statesman, 1843, and he is a frequent contributor to The Long Read in The Guardian. He also hosts a podcast called My Perfect Console where guests talk about five video games that were meaningful to their life.

How to Master the Video Games is a paperback book written by Tom Hirschfeld and published by Bantam Books in 1981. It is a guidebook exploring 30 of the most popular arcade games of its time. Hisrchfeld divides the included games into broad categories in the table of contents: Space Invaders-type, Asteroids-type, maze, reflex, and miscellaneous. Space Invaders-type corresponds to the modern genre of fixed shooter, while Asteroids-type is now called multidirectional shooter.

<span class="mw-page-title-main">History of arcade video games</span> Aspect of history

An arcade video game is an arcade game where the player's inputs from the game's controllers are processed through electronic or computerized components and displayed to a video device, typically a monitor, all contained within an enclosed arcade cabinet. Arcade video games are often installed alongside other arcade games such as pinball and redemption games at amusement arcades. Up until the late 1990s, arcade video games were the largest and most technologically advanced sector of the video game industry.

References

  1. Collins, Paul (20 September 2005). "Their Back Pages". The Village Voice. Retrieved 19 June 2023.
  2. 1 2 3 Parkin, Simon (5 November 2018). "Martin Amis on Space Invaders: how games criticism was born". The Guardian. Retrieved 22 June 2022.
  3. 1 2 Gill, Sean (15 October 2019). "The Abyss Munches Back: On Martin Amis' Invasion of the Space Invaders". Epiphany Magazine. Retrieved 22 June 2022.