Iron Grip: Warlord

Last updated

Iron Grip: Warlord
Iron Grip - Warlord logo.jpg
Developer(s) ISOTX
Publisher(s) ISOTX
SeriesIron Grip
Engine id Tech 3
Platform(s) Microsoft Windows
ReleaseNovember 5, 2008
Genre(s) First-person shooter, tower defense
Mode(s) Single-player, multiplayer

Iron Grip: Warlord is the first commercial release from independent video game developer ISOTX. It is a first-person shooter combined with many real-time strategy elements. It uses the id Tech 3 game engine and is set in the fictional universe of Iron Grip.

Contents

Plot

Setting

Map of Kathos, showing the countries residing on the continent. Kathosmap.jpg
Map of Kathos, showing the countries residing on the continent.

Iron Grip: Warlord is set in a dieselpunk world with a society that can be described as a blend of Napoleonic era politics and World War II technology. The Iron Grip world is home to many different landmasses, but Warlord focuses on Kathos, a frigid region to the northeast resembling Eastern Europe. Kathos is divided into two large military powers and a handful of neutral countries. To the north is the Sovereign Republic of Rahmos, possessing the world's most powerful airship fleet and a technologically advanced military. Their territory includes a number of client states in addition to their home island. The country of Fahrong (known as the Confederation of Nallum) is the other major power. With uneven and mountainous terrain, the Confederates employ mechanized walkers known as 'Arachs' along with the largest standing army. Central to the game is Atelia, a medium-sized country known for its abundant resources and many different ethnic and tribal groups. At the time of the game, Atelia is a country traditionally divided into city-states and nomads. Its lands are contested by the two Kathos military powers and the remaining scraps of the country are ruled by Warlords.

Factions

The warring factions in the game are the Atelian Militia and the Confederation of Nallum. The Atelians are making their last stand in the city-states which the Confederates strive to take control of at any cost.

Atelian Militia

The Atelian Militia is a mixture of armed citizens, organized resistance and allied nomadic warriors. Their primary objective is to slow the march of the Confederate armies by any means possible while reducing their public support and encouraging Atelian civilian resistance.

The Confederation of Nallum

The Confederation consists of modern armies with millions of troops and nearly unlimited resources.

Gameplay

The gameplay revolves around fighting off large invading armies with a small elite group in an urban setting. Players must deploy defenses via an overhead construction interface and ensure their stronghold survives wave after wave of AI-controlled enemy soldiers without being overwhelmed. This scale of battle is achieved by combining real-time strategy construction with first-person combat to create the ultimate defense game. What makes Iron Grip: Warlord unique is that it mixes equal amounts of first-person shooting and real-time strategy elements. It uses a variety of weapons from the musket to flamethrowers to heavy machine guns.

Distribution

Iron Grip: Warlord is available through an independent distribution platform at ISOTX's online web-store. It is also available on Direct2Drive, GamersGate, Valve's Steam and Stardock's Impulse digital distribution platform. On December 22, 2008, ISOTX released a major update, marketed as a "free expansion" entitled The Winter Offensive. It contains new units, a new level, and many other fixes. A demo has been released, which offers one map, on skirmish, LAN or on the internet.

Development

The game is developed by ISOTX, previously known for their "MidEast Crisis" mod for C&C Generals and Iron Grip: The Oppression, a total conversion mod for Half-Life 2 (HL2). Both are still available on the developers' site at www.isotx.com. A sequel to the MidEast Crisis mod called MidEast Crisis 2 has been developed for "Command & Conquer 3: Tiberium Wars", and ISOTX are currently working on the free to play strategy game Iron Grip: Marauders.

Iron Grip: Warlord was released on November 5, 2008.

Reception

Iron Grip: Warlord was released to generally mixed reviews currently holding an aggregate score of 59% based on 4 reviews at Metacritic. IGN gave the game a 4.5/10, [1] with the headline "Lay down your weapons – this one's not worth fighting for." Much of the criticism from IGN was centered on the game's execution, particularly the lack of balance in the RTS mode, as well as the AI and unsatisfactory pathfinding.

Smaller resources, like Games Abyss, found the game much more satisfactory, offering praise for the unique concept and the execution from an independent gaming company's first commercial title. Andreas Asimakis of Games Abyss said of the game, [2] "If Iron Grip: Warlord is any indication, Isotx should be considered a creative force to be reckoned with. Delivering the best aspects of first person shooters and blending the experience with RTS elements has made for an amazing combination. Iron Grip is nothing but simple fun and players wanting a distraction from those prettier and more expensive titles should make it a point to purchase Iron Grip."

Similar praise and commentary came from Gamers Daily News, which rated the game with a 9.0 overall. [3] "The Iron Grip series may bring about some change in the gaming community that, for the better, will introduce a new type of game that caters, not only to the people who want to run and gun, but to those gamers who want something with a little more meat than your average first person shooter."

Destructoid gave the game a 6.0, saying that while the single-player mode was "more of a chore than any kind of fun," the multiplayer mode "is really quite solid." [4]

See also

Related Research Articles

Real-time strategy (RTS) is a subgenre of strategy video games that doesn't progress incrementally in turns, but allow all players to play simultaneously, in "real time". By contrast, in turn-based strategy (TBS) games, players take turns to play. The term "real-time strategy" was coined by Brett Sperry to market Dune II in the early 1990s.

<i>Shogun: Total War</i> 2000 video game

Shogun: Total War is a turn-based strategy and real-time tactics video game developed by The Creative Assembly and published by Electronic Arts for Microsoft Windows personal computers. Released in June 2000, the game became the debut title in The Creative Assembly's Total War series. Set in Japan during Sengoku jidai—the "Warring States" period from the 15th to the beginning of the 17th century—the game has players adopt the leader of a contemporary Japanese clan, attempt to conquer the nation and claim the position of shōgun. The turn-based aspect of the game focuses on a map of Japan where military force, religion, diplomacy, espionage and economics all influence the player's actions, whilst battles are fought in a 3D real-time mode.

<i>Company of Heroes</i> (video game) 2006 video game

Company of Heroes is a 2006 real-time strategy video game developed by Relic Entertainment and published by THQ for Windows and OS X operating systems. It is the first installment of the Company of Heroes series, and was the first title to make use of the Games for Windows label.

<i>Savage: The Battle for Newerth</i> 2003 video game

Savage: The Battle for Newerth is a 2003 video game combining aspects of the real-time strategy and first-person shooter genres, developed by S2 Games. It takes place in a science fantasy distant future when mankind has rebuilt society after the apocalypse, but is threatened by intelligent beasts led by a sorceress.

<i>Rise and Fall: Civilizations at War</i> 2006 video game

Rise and Fall: Civilizations at War is a real-time strategy video game developed by both Stainless Steel Studios and Midway Games which was released on June 12, 2006. The game incorporates segments of both third-person and first-person shooter gameplay, by allowing the player to temporarily control a "hero". Rise and Fall is based in the first millennium BC, and features four playable civilizations: Persia, Greece, Egypt, and Rome. The game includes over eighty civilization-unique military units, as well as eight "hero" units—of which only one may be purchased during a game. In Rise and Fall, there are two campaigns: one follows the conquests of Alexander the Great; and the other, the fictional liberation of Egypt by Cleopatra.

<i>Time Crisis 4</i> 2006 video game

Time Crisis 4 is a rail shooter and the fourth installment in the main series. It was released as an arcade game in 2006, and was ported with the GunCon 3 light gun peripheral for PlayStation 3 in 2007. It features a new first-person shooter mode. It was later re-released as part of Time Crisis: Razing Storm with support for the PlayStation Move controller, the without first-person shooter mode.

<i>Warlords Battlecry II</i> 2002 video game

Warlords Battlecry II is a real-time strategy and role-playing game, developed by Strategic Studies Group (SSG) as the sequel to Warlords Battlecry. It was released on March 12, 2002. The game requires the player to build buildings and create units in order to defeat the enemy, while sending their hero on optional quests.

<i>Red Faction: Guerrilla</i> 2009 video game

Red Faction: Guerrilla is a third-person shooter video game developed by Volition and published by THQ. It was released for the PlayStation 3 and Xbox 360 in June 2009 and for Windows in September 2009. The game is the third installment in the Red Faction series. A remastered version titled Red Faction: Guerrilla Re-Mars-tered with improved graphics was released worldwide on July 3, 2018, for the PlayStation 4, Windows and Xbox One, and on July 2, 2019, for the Nintendo Switch.

Tower defense (TD) is a subgenre of strategy games where the goal is to defend a player's territories or possessions by obstructing the enemy attackers or by stopping enemies from reaching the exits, usually achieved by placing defensive structures on or along their path of attack. This typically means building a variety of different structures that serve to automatically block, impede, attack or destroy enemies. Tower defense is seen as a subgenre of real-time strategy video games, due to its real-time origins, even though many modern tower defense games include aspects of turn-based strategy. Strategic choice and positioning of defensive elements is an essential strategy of the genre.

Strategy is a major video game genre that emphasizes thinking and planning over direct instant action in order to achieve victory. Although many types of video games can contain strategic elements, as a genre, strategy games are most commonly defined as those with a primary focus on high-level strategy, logistics and resource management. They are also usually divided into two main sub-categories: turn-based and real-time, but there are also many strategy cross/sub-genres that feature additional elements such as tactics, diplomacy, economics and exploration.

Red Faction is a series of shooter video games developed by Volition and owned by Plaion. Originating in 2001, the Red Faction games have spanned Microsoft Windows, macOS and consoles, including the PlayStation 2, GameCube, Xbox, PlayStation 3 and Xbox 360. Original developers Volition have retained the rights to the series since 2020, with no updates provided on whether a future fifth game is in the works or may be so in the future.

<i>Halo Wars</i> 2009 real-time strategy video game

Halo Wars is a real-time strategy (RTS) video game developed by Ensemble Studios and published by Microsoft Game Studios for the Xbox 360 video game console. It was released in Australia on February 26, 2009; in Europe on February 27; and in North America on March 3. The game is set in the science fiction universe of the Halo series in the year 2531, 21 years before the events of Halo: Combat Evolved. The player leads human soldiers aboard the warship Spirit of Fire in an effort to stop an ancient fleet of ships from falling into the hands of the genocidal alien Covenant.

<i>Time Crisis: Razing Storm</i> 2010 video game

Time Crisis: Razing Storm, known in Japan as Big 3 Gun Shooting, is a compilation of light gun rail shooter video games by Namco for the PlayStation 3. Featuring full compatibility with both the GunCon 3 light gun and the PlayStation Move motion control system, the compilation consists of ports of various arcade games. Developed by Nex Entertainment and published by Namco Bandai Games, the compilation was released in 2010 in North America on October 19, and in Japan on October 21, which is the launch date of the PlayStation Move in Japan. It was released as part of a bundle with the PlayStation Move, PlayStation Eye and the Shooting attachment for the PlayStation Move in Japan and other Asian countries.

<i>Iron Grip: Marauders</i> 2011 video game

Iron Grip: Marauders was a free-to-play online war game with 3D turn-based battles. Following an open beta the game was released through Steam, the online distributor, on September 30, 2011.

<span class="mw-page-title-main">ISOTX</span>

ISOTX was a Dutch independent video game developer founded by Vincent van Geel and Byron Rupp in 2005. In 2014 Vincent van Geel left the company. The company continued on, yet dissolved December 2015.

<i>Tooth and Tail</i> Real-time strategy video game

Tooth and Tail is a real-time strategy video game developed and published by indie development team Pocketwatch Games, the company behind Monaco: What's Yours Is Mine. Tooth and Tail was released in September 2017 for Windows, MacOS, Linux and PlayStation 4.

<i>Disintegration</i> (video game) 2020 video game

Disintegration is a first-person shooter developed by V1 Interactive and published by Private Division. The game also features elements from the real-time strategy genre. It was released in June 2020 for Microsoft Windows, PlayStation 4 and Xbox One. It was also the only game released by V1 Interactive before their shutdown in March 2021.

<i>Silica</i> (video game) 2023 video game

Silica is a 2023 science fiction real-time strategy shooter video game developed by Martin "Dram" Melichárek and published by Bohemia Interactive, released for Microsoft Windows in early access exclusively through the Steam distribution platform. Set in the 24th century on the exoplanet Baltarus, Silica follows a three-sided resource war over Balterium, a valuable mineral capable of power manipulation. The game features a hybrid of shooter gameplay and strategy gameplay, with both modes accessible based on the player's role in their faction.

References

  1. IGN review -
  2. Iron Grip: Warlord Review -- http://www.gamesabyss.com/index.php/reviews/12-pc/441-iron-grip-warlord
  3. Iron Grip: Warlord Review (PC) - "Archived copy". Archived from the original on July 19, 2012. Retrieved November 12, 2012.{{cite web}}: CS1 maint: archived copy as title (link)
  4. Destructoid review - Iron Grip: Warlord - http://www.destructoid.com/destructoid-review-iron-grip-warlord-121685.phtml