Jens Bergensten

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Jens Bergensten
Jens Bergensten Minecon.jpg
Bergensten at MineCon 2011
Born (1979-05-18) 18 May 1979 (age 39) [1] [2]
Nationality Swedish
Other namesJeb, jeb_
Known forLead designer of Minecraft
Spouse(s)Jenny Thornell (m. 2013)
Children1

Jens "Jeb" Bergensten [3] is a Swedish video game designer. Since December 2010, he has worked for the video game developer Mojang as a programmer and game designer. He became the lead designer and lead developer of the indie sandbox game Minecraft , after Markus "Notch" Persson stepped down from his position in December 2011. [4] [5] He is known by his in-game name "jeb_".

Sweden constitutional monarchy in Northern Europe

Sweden, officially the Kingdom of Sweden, is a Scandinavian Nordic country in Northern Europe. It borders Norway to the west and north and Finland to the east, and is connected to Denmark in the southwest by a bridge-tunnel across the Öresund, a strait at the Swedish-Danish border. At 450,295 square kilometres (173,860 sq mi), Sweden is the largest country in Northern Europe, the third-largest country in the European Union and the fifth largest country in Europe by area. Sweden has a total population of 10.2 million of which 2.5 million has a foreign background. It has a low population density of 22 inhabitants per square kilometre (57/sq mi). The highest concentration is in the southern half of the country.

Mojang AB is a Swedish video game developer based in Stockholm. The company was founded as Mojang Specifications in 2009 by Markus Persson, and transformed into Mojang AB in 2010 with Jakob Porsér. Mojang is best known for creating Minecraft, one of the best-selling video games of all time. In November 2014, Mojang became part of Microsoft Studios.

In video games, an open world is a virtual world in which the player can explore and approach objectives freely, as opposed to a world with more linear gameplay. While games have used open-world designs since the 1980s, the implementation in Grand Theft Auto III (2001) set a standard that has been used since.

Contents

Career

Bergensten started programming his first games at age 11 using BASIC and Turbo Pascal. [6] By age 21, he was a mapper and modder for the first-person shooter Quake III Arena . [7] Later he worked as a C++ and Java programmer for the game developer Korkeken Interactive Studio, which went bankrupt and became Oblivion Entertainment. [8] During that time he led the development for the online role-playing game Whispers in Akarra, which he later discontinued after straying from the team's original creative vision for the project. [9]

BASIC programming language

BASIC is a family of general-purpose, high-level programming languages whose design philosophy emphasizes ease of use. In 1964, John G. Kemeny and Thomas E. Kurtz designed the original BASIC language at Dartmouth College. They wanted to enable students in fields other than science and mathematics to use computers. At the time, nearly all use of computers required writing custom software, which was something only scientists and mathematicians tended to learn.

Turbo Pascal programming language

Turbo Pascal is a software development system that includes a compiler and an integrated development environment (IDE) for the Pascal programming language running on CP/M, CP/M-86, and MS-DOS. It was originally developed by Anders Hejlsberg at Borland, and was notable for its extremely fast compiling times. Turbo Pascal, and the later but similar Turbo C, made Borland a leader in PC-based development.

Level (video gaming) in a video game, space available to the player in completing an objective

A level, map, area, stage, world, track, board, floor, zone, phase, mission, episode, or course in a video game is the total space available to the player during the course of completing a discrete objective. Video game levels generally have progressively increasing difficulty to appeal to players with different skill levels. Each level presents new content and challenges to keep player's interest high. The use of levels in video games dates back to Namco's shoot 'em up Galaxian, released in 1979 during the golden age of video arcade games.

After the insolvency of Oblivion, Bergensten moved to Malmö and earned a master's degree in computer science at Malmö University in 2008. [6] During his studies he founded the indie game development company, Oxeye Game Studio, along with Daniel Brynolf and Pontus Hammarber. The studio became known for the platform game Cobalt and the real-time strategy game Harvest: Massive Encounter .

Malmö Place in Scania, Sweden

Malmö is the largest city of the Swedish county of Skåne County, the third-largest city in Sweden, after Stockholm and Gothenburg, and the sixth-largest city in Scandinavia, with a population of 312,012 inhabitants in 2017 out of a municipal total of 338,230. The Malmö Metropolitan Region is home to over 700,000 people, and the Øresund Region, which includes Malmö, is home to 4 million people.

Malmö University higher education institution

Malmö University is a Swedish university located in Malmö, Sweden. With more than 24,000 students and about 1,600 employees, Malmö University is the ninth largest institute of learning in Sweden. It has exchange agreements with more than 240 partner universities around the world and roughly a third of the students have an international background. Education at Malmö University focuses on, among other things, migration, international relations, political science, sustainability, urban studies, and new media and technology. It often includes elements of internship and project work in close cooperation with external partners.

Platform game video game genre

Platform games, or platformers, are a video game genre and subgenre of action game. In a platformer the player controlled character must jump and climb between suspended platforms while avoiding obstacles. Environments often feature uneven terrain of varying height that must be traversed. The player often has some control over the height and distance of jumps to avoid letting their character fall to their death or miss necessary jumps. The most common unifying element of games of this genre is the jump button, but now there are other alternatives like swiping a touchscreen. Other acrobatic maneuvers may factor into the gameplay as well, such as swinging from objects such as vines or grappling hooks, as in Ristar or Bionic Commando, or bouncing from springboards or trampolines, as in Alpha Waves. These mechanics, even in the context of other genres, are commonly called platforming, a verbification of platform. Games where jumping is automated completely, such as 3D games in The Legend of Zelda series, fall outside of the genre.

Until November 24, 2010, Bergensten worked for the online knowledge community, Planeto. [10] [11]

Mojang

Bergensten was originally hired as Mojang's backend developer for Scrolls , but began programming more and more significant parts of Minecraft until he took over its development completely on December 1, 2011, after Markus Persson stepped down from this position. [5] Bergensten was part of the team that developed Catacomb Snatch as part of the Humble Bundle Mojam event where game developers create a game from scratch in 60 hours. He has also attended many Game jams with Mojang.

Markus Persson Swedish video game programmer

Markus Alexej Persson, better known as Notch, is a Swedish video game programmer and designer. He is best known for creating the sandbox video game Minecraft and for founding the video game company Mojang in 2010, alongside Carl Manneh and Jakob Porser.

Game jam Video game production contest limited in time

A game jam is a hackathon for video games. It is a gathering of people for the purpose of planning, designing, and creating one or more games within a short span of time, usually ranging between 24 and 72 hours, and some even longer. Participants are generally made up of programmers, game designers, artists, writers, and others in game development-related fields.

Personal life

On May 11, 2013, Bergensten married Jenny Bergensten (née Thornell). [12]

Games

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References

  1. Jens Bergensten (4 March 2013). "jeb_: I will turn 34 in May". Twitter . Retrieved 20 April 2014.
  2. Jens Bergensten (4 March 2013). "jeb_: 18th!". Twitter . Retrieved 20 April 2014.
  3. Locker, Melissa (September 16, 2014). "Dear Microsoft: Please Don't Screw Up Minecraft. Sincerely, Parents". TIME.com. Retrieved January 8, 2017.
  4. Tom Senior (2 December 2011). "Notch steps down as Minecraft lead designer, plans to start new projects". PC Gamer. Retrieved 6 January 2012.
  5. 1 2 Markus Persson (2 December 2011). "Och med dom orden så passar jag micken" . Retrieved 6 January 2012.
  6. 1 2 Markus Persson (19 November 2010). "Introducing: Jens!" . Retrieved 7 March 2012.
  7. "Interview with Khaile (alias Jens Bergensten)". Archived from the original on 27 September 2013. Retrieved 7 March 2012.
  8. "Oblivion Entertainment - Moby Games" . Retrieved 7 March 2012.
  9. "Whispers in Akarra". Archived from the original on 25 March 2004. Retrieved 12 April 2014.
  10. "The Credits - planeto.com". Archived from the original on 19 January 2012. Retrieved 7 March 2012.
  11. Jens Bergensten (24 November 2010). "jeb_: Last day at #planeto". Twitter . Retrieved 7 March 2012.
  12. Jens Bergensten (11 November 2013). "jeb_: So... For the record, I was ..." Twitter . Retrieved 15 November 2013.