This article may have been created or edited in return for undisclosed payments, a violation of Wikipedia's terms of use. It may require cleanup to comply with Wikipedia's content policies, particularly neutral point of view. (July 2024) |
Joshua Rubin | |
---|---|
Born | Joshua Rudrananda Rubin New York, United States |
Alma mater | Hampshire College |
Occupation(s) | Video game writer and narrative director |
Years active | 2002–present |
Joshua Rubin is an American video game writer and narrative director. Rubin is known for his work on Assassin's Creed 2, Outriders, and Telltale's Game of Thrones.
Rubin was born in New York City in 1972 and raised in an Ashram in Bloomington, Indiana. He is the son of screenwriter Bruce Joel Rubin. Rubin studied at Hampshire College and graduated in 1997 with a BA in Fiction writing. After starting out working on screenplays, Rubin moved into writing for videogames. [1]
Rubin worked as one of the lead writers on Assassin's Creed 2 in 2009. [2] [3] [4] [5] [6] After briefly working as a lead writer at Visceral Games and Capcom, he joined the narrative team at Bungie in 2012 and worked on the developer's then upcoming first-person shooter Destiny. [7] [8] [9] [10] [11]
In August 2014, Rubin left Bungie, ahead of Destiny's release and joined Telltale Games as a writer, working on multiple games including the Game of Thrones video game. [12] [13] [14] He then went on to work on multiple VR and interactive titles, including Groundhog Day: Like Father Like Son, a sequel to the 1993 film, and the Argos File, a sci-fi VR short that won the 2016 Proto Award for Best Live Action Experience.. [15] [16] [17] [18] [19] [20] [21] [22]
In April 2017, Rubin became the lead writer on People Can Fly's sci-fi third-person shooter Outriders, as well as its DLC "Worldslayer". [23] [24] [25] [26] [27]
In 2023, Rubin won an Interactive Emmy for his work on Netflix's You vs. Wild: Out Cold. [28]
Year | Title | Notes |
---|---|---|
2009 | Assassin's Creed II | Writer |
2014 | Destiny | Writer |
2014 | Game of Thrones | Writer |
2015 | Minecraft: Story Mode | Writer |
2016 | The Walking Dead: Michonne | Writer |
2016 | The Walking Dead: A New Frontier | Writer |
2017 | The Argos File | Narrative Director [29] [30] |
2018 | The Way of Kings: Escape the Shattered Plains | Lead Writer [31] |
2019 | Groundhog Day: Like Father Like Son | Narrative Director[ citation needed ] |
2019 | Moons of Madness | Narrative Consultant |
2019 | Lost Ember | Narrative Consultant |
2021 | You vs Wild: Out Cold | Producer/Narrative Designer [28] |
2021 | Outriders | Lead writer |
2022 | Outriders: Worldslayer | Lead writer |
2023 | Everspace 2 | Narrative Consultant [32] [33] |
2023 | Asset 15 | Lead Writer |
Sam & Max is an American media franchise about Sam and Max, a pair of anthropomorphic vigilante private investigators. The characters, who occupy a universe that parodies American popular culture, were created by Steve Purcell in his youth, and later debuted in a 1987 comic book series. The characters have since been the subject of a graphic adventure video game developed by LucasArts, a television series produced for Fox in cooperation with Nelvana Limited, and a series of episodic adventure games developed by Telltale Games. In addition, a variety of machinima and a webcomic have been produced for the series.
Brandon Winn Sanderson is an American author of high fantasy and science fiction. He is best known for the Cosmere fictional universe, in which most of his fantasy novels, most notably the Mistborn series and The Stormlight Archive, are set. Outside of the Cosmere, he has written several young adult and juvenile series including The Reckoners, the Skyward series, and the Alcatraz series. He is also known for finishing Robert Jordan's high fantasy series The Wheel of Time. Sanderson has created several graphic novel fantasy series, including White Sand and Dark One.
Martin O'Donnell is an American composer, audio director, and sound designer known for his work on video game developer Bungie's titles, such as the Myth series, Oni, the Halo series, and Destiny. O'Donnell collaborated with his Michael Salvatori for many of the scores; he has also directed voice talent and sound design for the Halo trilogy.
Jason Jones is an American video game developer and programmer who co-founded the video game studio Bungie with Alex Seropian in 1991. Jones began programming on Apple computers in high school, assembling a multiplayer game called Minotaur: The Labyrinths of Crete. While attending the University of Chicago, Jones met Seropian and the two formed a partnership to publish Minotaur.
Sam & Max: Freelance Police was a graphic adventure video game developed by LucasArts from 2002 until its cancellation in 2004, and the final game in the company's adventure game era. Freelance Police was originally intended for release for Windows in early 2004 as a sequel to the 1993 title Sam & Max Hit the Road. The game was based on the characters Sam & Max: an anthropomorphic dog and "hyperkinetic rabbity thing" who debuted in a 1987 comic book series created by Steve Purcell. Freelance Police was announced in August 2002, and showcased at the Electronic Entertainment Expo (E3) in 2003. Like its predecessor, Freelance Police was designed as a point-and-click adventure game, but used a 3D game engine in place of the SCUMM and GrimE engines used in older LucasArts adventure games. The project's development was led by Michael Stemmle, one of the original designers for Sam & Max Hit the Road, while Steve Purcell assisted in developing the game's plot and providing artistic direction.
Luke Michael Smith is an American writer. He was a staff member at the video game development company Bungie, and is a former video games journalist. Smith wrote for a college newspaper and weekly papers in Michigan before being hired as one of the first new freelance writers for Kotaku. At Kotaku, Smith developed his writing style but soon left the site for a staff position as 1Up.com's news editor. Smith made a name for himself at 1Up, particularly through an article he wrote focusing on problems with the game Halo 2.
Blindlight, LLC is a Los Angeles-based company providing Hollywood production services to the video game industry. Notable properties the company has contributed to include the Elder Scrolls, Fallout, Guild Wars, Splinter Cell, Tomb Raider, Destiny, and Halo series. It was acquired by Keywords Studios in June 2018.
Simplygon is 3D computer graphics software for automatic 3D optimization, based on proprietary methods for creating levels of detail (LODs) through Polygon mesh reduction and other optimization techniques.
Bungie, Inc. is an American video game company based in Bellevue, Washington, and a subsidiary of Sony Interactive Entertainment. The company was established in May 1991 by Alex Seropian, who later brought in programmer Jason Jones after publishing Jones's game Minotaur: The Labyrinths of Crete. Originally based in Chicago, Illinois, the company concentrated on Macintosh games during its early years and created two successful video game franchises called Marathon and Myth. An offshoot studio, Bungie West, produced Oni, published in 2001 and owned by Take-Two Interactive, which held a 19.9% ownership stake at the time.
The Stormlight Archive is a series of epic fantasy novels written by American author Brandon Sanderson, planned to consist of ten novels. As of 2023, the series comprises four published novels and two novellas, set within his broader Cosmere universe. The first novel, The Way of Kings, was published on August 31, 2010. The second novel, Words of Radiance, was published in 2014 and debuted at number one on The New York Times Best Seller List, followed by Oathbringer in 2017 and Rhythm of War in 2020. A fifth novel, tentatively named Wind and Truth, is expected to be released December 7th 2024, while writing for the latter half of the series will begin after Sanderson finishes writing the upcoming Era Three Mistborn trilogy and the two Elantris sequels.
Idle Thumbs is a video game culture website and podcast network founded in 2004.
The Wolf Among Us is an episodic graphic neo-noir mystery-drama adventure game developed by Telltale Games, based on Bill Willingham's Fables comic book series, to which it serves as a prequel. The game consists of five episodes that were released throughout 2013 and 2014. Retail versions for the PlayStation 3, PlayStation 4, PlayStation Vita, Xbox 360, and Xbox One consoles were made available in November 2014. In the game, the player controls Bigby Wolf, the sheriff of Fabletown – a clandestine community within 1980s New York City consisting of various fantastical characters from fairy tales and folklore – and must investigate a series of mysterious murders, the first ones to occur in Fabletown in a long time.
Destiny is an online first-person shooter video game developed by Bungie. It was released worldwide on September 9, 2014, for the PlayStation 3, PlayStation 4, Xbox 360, and Xbox One consoles. Destiny marked Bungie's first new console franchise since the Halo series, and it was the first game in a ten-year agreement between Bungie and Activision. Set in a "mythological science fiction" world, the game features a multiplayer "shared-world" environment with elements of role-playing games. Activities in Destiny are divided among player versus environment (PvE) and player versus player (PvP) game types. In addition to normal story missions, PvE features three-player "strikes" and six-player raids. A free roam patrol mode is also available for each destination which feature public events. PvP features objective-based modes, as well as traditional deathmatch game modes.
Annie VanderMeer is an American video game designer specializing in role-playing video games, best known for her narrative work on 2021's Unpacking and her design work on the 2012's Guild Wars 2.
Destiny 2 is a free-to-play online first-person shooter video game developed by Bungie. It was originally released as a pay to play game in 2017 for PlayStation 4, Xbox One, and Windows. It became free-to-play, utilizing the games as a service model, under the New Light title on October 1, 2019, followed by the game's release on Stadia the following month, and then PlayStation 5 and Xbox Series X/S platforms in December 2020. The game was published by Activision until December 31, 2018, when Bungie acquired the publishing rights to the franchise. It is the sequel to 2014's Destiny and its subsequent expansions.
Golem is a video game developed by Highwire Games and published by Perp Games for the PlayStation 4 video game console, specifically for the PlayStation VR virtual reality headset. It was released on November 15, 2019.
Destiny is an online-only multiplayer first-person shooter video game series developed by Bungie and previously published by Activision. The series is now self-published by Bungie after the conclusion of their partnership with Activision in 2019. Destiny marked Bungie's first new console franchise since the Halo series. Set in a "mythic science fiction" world, the series features a multiplayer "shared-world" environment with elements of role-playing games. Activities are divided among player versus environment (PvE) and player versus player (PvP) game types. In addition to normal story missions, PvE features three-player "strikes" and dungeons and six-player raids. A free roam patrol mode is also available for each destination which feature public events. PvP features objective-based modes, as well as traditional deathmatch game modes.
There have been several pieces of downloadable content (DLC) released for Bungie's 2017 first-person shooter video game Destiny 2. The packages of downloadable content generally add new player versus environment (PvE) missions and player versus player (PvP) modes, new locales to visit, and new items for the player to make use of. Year One of the game featured two small expansion packs. The first was Curse of Osiris in December 2017, which was followed by Warmind in May 2018.
The Wolf Among Us 2 is an upcoming episodic graphic adventure game being developed and published by Telltale Games with the assistance of AdHoc Studio, a studio that consists of former Telltale staff. It is a sequel to the 2013 game The Wolf Among Us, with the title taking place six months following the events of the previous title.