Jupiter Lander | |
---|---|
Developer(s) | Hitoshi Suzuki (鈴木仁志 [1] )/HAL Laboratory |
Platform(s) | VIC-20, Commodore 64, PC-8001, PasocomMini PC-8001 |
Release | 1981: VIC-20 1981: PC-8001 1982: C64 2019: PasocomMini PC-8001 |
Jupiter Lander is a clone of Lunar Lander developed by HAL Laboratory and published by Commodore in 1981 for the VIC-20. In 1982, it was an early release for the new Commodore 64. In 2019, it was also included in Pasocom Mini PC-8001 released by HAL Laboratory. [2]
Harvey B. Herman for Compute! said "An old fogey, like me, enjoyed it, but found it almost impossible to land on more difficult sites. The kids found it challenging but learned how to do it almost every time." [3]
Henry Cohen for Electronic Games said "Jupiter Lander is a high-resolution, full-color "kissin cousin" to the familiar arcade Lunar Lander." [4]
Michael Blanchet for Electronic Fun with Computers & Games said "this is one of those games that is very satisfying once you've mastered it". [5]
David Busch for Creative Computing said "What makes the Jupiter Lander game challenging is the speed readout at the side of the screen, showing speed in meters per second." [6]
M.U.L.E. is a 1983 multiplayer video game written for the Atari 8-bit family of home computers by Ozark Softscape. Designer Danielle Bunten Berry took advantage of the four joystick ports of the Atari 400 and 800 to allow four-player simultaneous play. M.U.L.E. was one of the first five games published in 1983 by new company Electronic Arts, alongside Axis Assassin, Archon: The Light and the Dark, Worms?, and Hard Hat Mack. Primarily a turn-based strategy game, it incorporates real-time elements where players compete directly as well as aspects that simulate economics.
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