King's Quest III: To Heir Is Human Redux | |
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Developer(s) | AGD Interactive/Himalaya Studios |
Series | King's Quest (unofficial) |
Engine | Adventure Game Studio |
Platform(s) | Microsoft Windows, Macintosh |
Release | February 2011 |
Genre(s) | Adventure |
King's Quest III: To Heir Is Human (aka King's Quest III Redux) is a fangame reimagining/retelling of Sierra Entertainment's King's Quest III: To Heir Is Human continuing from King's Quest II: Romancing the Stones . [1] [2] It was developed by AGD Interactive and released in February 2011 under fan license of Sierra Entertainment (a subsidiary of Activision Blizzard). It expands on the story of the original game, and continues the story of the villainous Father, introduced in the previous game. It introduces many new situations to the original King's Quest III. The game shares its title with the original version of the game. The term King's Quest III Redux appears in the files and the interface.
The young baby Gwydion is kidnapped from his castle by the evil Wizard Manannan (a member of the Black Cloak Society), to grow up as his slave. As is the tradition of the evil wizard, he will kill the boy upon his eighteenth birthday. That date is fast approaching, and it is up to Gwydion to escape the wizard, and find his way home.
Along the way Gwydion discovers his true heritage, of being the Prince Alexander, and that his homeland is nearing destruction. He defeats the wizard, and escapes Llewdor on board a ship. The pirates on board capture him, intending to make him a slave. Their first order of business takes them to Treasure Island, where they force Alexander to find an ancient treasure of the legendary pirate Seran. Alexander successfully finds the treasure, and the pirates sail on towards Daventry. Alexander escapes and makes his way across the mountains into Daventry, saves it from evil three-headed dragon and the machinations of The Father.
The game has been well received in the gaming press, with largely positive reviews. [3] CNN praised it as an example of a return to retro gaming. [4] [5] [6] [7] [8] [9] [10]
Quest for Glory II: Trial by Fire is the second video game in Sierra On-Line's Quest for Glory series, and the sequel to Hero's Quest: So You Want to Be a Hero.
King's Quest is a graphic adventure game series, released between 1980 and 2016 and created by the American software company Sierra Entertainment. It is widely considered a classic series from the golden era of adventure games. Following the success of its first installments, the series was primarily responsible for building the reputation of Sierra. Roberta Williams, co-founder and former co-owner of Sierra, designed all of the King's Quest games until the series' reboot in 2015.
Roberta Lynn Williams is an American video game designer and writer, who co-founded Sierra On-Line with her husband, game developer Ken Williams. In 1980, her first game, Mystery House, became a modest commercial success; it is credited as the first graphic adventure game. She is also known for creating and maintaining the King's Quest series, as well as designing the full motion video game Phantasmagoria in 1995.
AGD Interactive (AGDI), LLC. is a non-profit company given a fan license to remake Sierra Entertainment's popular classic adventure games from the 1980s and early 1990s.
King's Quest: Quest for the Crown is an adventure game developed by Sierra On-Line and published originally for the IBM PCjr in 1984 and later for several other systems between 1984 and 1989. The game was originally titled King's Quest; the subtitle was added to the games box art in the 1987 re-release, but did not appear in the game.
King's Quest II: Romancing the Throne is the second installment in the King's Quest series of graphic adventure games by Sierra On-Line. It was originally released in 1985 for PC DOS/PCjr, and later made available for the Apple II/IIGS, Atari ST, and Amiga. It uses the same AGI game engine as King's Quest I: Quest for the Crown and features King Graham as the player character. The title is a spoof of the 1984 film Romancing the Stone.
King's Quest III: To Heir Is Human is the third installment in the King's Quest series of graphic adventure games developed and released by Sierra On-Line in 1986. The game was originally released for the Apple II and PC DOS, and later ported to several other computer systems. It was the first title game in the series not to feature King Graham as the player character.
King's Quest IV: The Perils of Rosella is a graphic adventure game developed and released by Sierra On-Line for the MS-DOS, Amiga, Apple II, Apple IIGS, and Atari ST computers in 1988. The player takes on the role of Princess Rosella, daughter of King Graham of Daventry and the twin sister of Gwydion/Alexander, who must save her father and a good fairy and destroy an evil witch. Critically acclaimed, it was one of the first PC games to support a sound card.
King's Quest V: Absence Makes the Heart Go Yonder! is a 1990 graphic adventure game by Sierra On-Line. Originally released in November 1990, it featured a significant improvement in graphics. It was also the first King's Quest installment to replace the typing user interface with a point-and-click user interface. The title is a spoof on the proverb "Absence makes the heart grow fonder".
King's Quest VI: Heir Today, Gone Tomorrow is a point-and-click adventure game, first released in 1992 as the sixth installment in the King's Quest series produced by Sierra On-Line. Written by Roberta Williams and Jane Jensen, King's Quest VI is widely recognized as the high point in the series for its landmark 3D graphic introduction movie and professional voice acting. King's Quest VI was programmed in Sierra's Creative Interpreter and was the last King's Quest game to be released on floppy disk. A CD-ROM version of the game was released in 1993, including more character voices, a slightly different opening movie and more detailed artwork and animation.
Infamous Adventures is an amateur game development company, founded in 2004 by Shawn Mills and Steven Alexander, and is dedicated to making games in the classic adventure style made famous by the releases of Sierra Entertainment and LucasArts in the 1980s and early 1990s.
The King's Quest Companion is a book by Peter Spear that serves as both hint book/walkthrough and contained complete novelization of each of the games in the King's Quest series by the original Sierra On-Line company. The first three editions were published by Silicon Valley Books, and fourth edition by Osborne/McGraw-Hill. The novelization for KQ6 was written by a guest writer, Eluki Bes Shahar.
Zack & Wiki: Quest for Barbaros' Treasure is an adventure puzzle video game developed and published by Capcom for the Wii video game console. It was first released in North America on October 23, 2007, and was later released in Japan, PAL regions, and as one of eight Wii launch games in South Korea. The game stars the aspiring pirate Zack and his monkey friend Wiki. Shortly after joining a pirate gang called "The Sea Rabbits", the pair discovers a talking skull belonging to the pirate captain Barbaros. In exchange for helping find all the pieces of the captain's cursed body, Barbaros promises to lead Zack and Wiki to the coveted "Treasure Island" and his legendary pirate ship.
Wizard and the Princess is a graphic adventure game written for the Apple II and published in 1980 by On-Line Systems. It is the second installment in the Hi-Res Adventures series after Mystery House. Unlike its predecessor, which featured monochrome drawings, Wizard and the Princess introduced color graphics. Ports for the Atari 8-bit computers and Commodore 64 were released in 1982 and 1984 respectively. The 1982 self-booting disk version for IBM PC compatibles was renamed Adventure in Serenia.
Josh Mandel is an American video game writer, designer, voice actor, and producer. He worked on computer games such as King's Quest V, The Dagger of Amon Ra, Freddy Pharkas: Frontier Pharmacist, Space Quest 6, and Callahan's Crosstime Saloon.
King's Quest: Mask of Eternity is a hybrid point-and-click adventure and action-adventure video game developed and published by Sierra Studios in 1998. It was the eighth official game in the King's Quest series, the first and only game in the main series where the main character is neither King Graham nor a member of his family, as well as the first in the series to use a full 3D engine as opposed to the 2D cartoon or pixel style of the earlier games and the first to omit the sequel numbering system on box artwork and title screen.
King's Quest II: Romancing the Stones is a fangame reimagining/retelling of Sierra Entertainment's King's Quest II: Romancing the Throne by AGD Interactive produced through a fan license by Sierra Entertainment. It was followed up by King's Quest III: To Heir Is Human. In 2009, the version 3.0 Enhanced Edition was released, with improved graphics and full-speech narration. The game earned the AGS award for best music and game in 2002.
King's Quest III: To Heir is Human is a VGA-style fangame remake/reimagining/retelling of Sierra Entertainment's King's Quest III: To Heir Is Human by Infamous Adventures. It was released on June 19, 2006. A slightly expanded remake offers new material including; new cutscenes, a few new characters, expanded narration or dialogue, additions and changes to some of the plot, full speech, new or modified locations, and Easter eggs. Most of the original puzzles remain intact or item placement changed. The game received the AGS reward for best documentation in 2006.
There have been several King's Quest fangames both original and retellings/remakes of the original games that have been released by various developers.
King's Quest is an episodic video game series developed by The Odd Gentlemen and published by Activision under the Sierra Entertainment brand name for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One. It is a new re-imagining of the long-running King's Quest series. While it is an adventure game like the previous games in the series, the interface is not fully point-and-click.