This article includes a list of general references, but it lacks sufficient corresponding inline citations .(February 2024) |
King & Balloon | |
---|---|
Developer(s) | Namco |
Publisher(s) | |
Designer(s) | Shigeru Yokoyama [1] Kazunori Sawano [1] Shigeichi Ishimura [1] |
Composer(s) | Nobuyuki Ohnogi [1] |
Platform(s) | Arcade, MSX, Mobile phone |
Release | ArcadeMSX
|
Genre(s) | Fixed shooter |
Mode(s) | Single-player, multiplayer (alternating turns) |
Arcade system | Namco Galaxian |
King & Balloon [lower-alpha 1] is a fixed shooter arcade video game released by Namco in 1980 and licensed to Game Plan for U.S. manufacture and distribution. [3] It runs upon the Namco Galaxian hardware, based on the Z80 microprocessor, with an extra Zilog Z80 microprocessor to drive a DAC for speech; it was one of the first games to have speech synthesis. An MSX port was released in Japan in 1984.
The player controls two green men with an orange cannon, stationed on the parapet of a castle, that fires at a fleet of hot-air balloons. Below the cannon, the King moves slowly back and forth on the ground as the balloons return fire and dive toward him. If a balloon reaches the ground, it will sit there until the King walks into it, at which time it lifts off with him. The player must then shoot the balloon to free the King, who will parachute safely to the ground. At times, two or more diving balloons can combine to form a single larger one, which awards extra points and splits apart when hit.
The cannon is destroyed by collision with balloons or their shots, but is replaced after a brief delay with no effect on the number of remaining lives. One life is lost whenever a balloon carries the King off the top of the screen; the game ends when all lives are lost.
As in Galaxian, the round number stops increasing at round 48.
The King speaks when he is captured ("HELP!"), when he is rescued ("THANK YOU"), and when he is carried away ("BYE BYE!"). [4] The balloons make the same droning sound as the aliens from Galaxian , released in the previous year, and the cannon's shots also make the same sound as those of the player's ship (the "Galaxip") from the same game.
In the original Japanese version of the game, the King speaks English with a heavy Japanese accent, saying "herupu" ("help!"), "sankyū" ("thank you"), and "baibai" ("bye bye!"). The U.S. version of the game features a different voice for the King without the Japanese accent.
King & Balloon was later featured in Namco Museum Encore for the PlayStation, as Japan-only release. It made its North American console debut on Namco Museum Battle Collection for the PSP, in which the player could choose the King's voice (original Japanese or later U.S. version) after unlocking the manic settings. It also appeared in Namco Museum Virtual Arcade for the Xbox 360, as well as Namco Museum Megamix for the Wii.
Galaxian is a 1979 fixed shooter arcade video game developed and published by Namco. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of aliens, who dive down towards the player in an attempt to hit them.
Galaga is a 1981 fixed shooter arcade video game developed and published by Namco. In North America, it was released by Midway Manufacturing. It is the sequel to Galaxian (1979), Namco's first major video game hit in arcades. Controlling a starship, the player is tasked with destroying the Galaga forces in each stage while avoiding enemies and projectiles. Some enemies can capture a player's ship via a tractor beam, which can be rescued to transform the player into a "dual fighter" with additional firepower.
Dig Dug is a maze arcade video game released by Namco in 1982. It was distributed in North America by Atari, Inc. The player digs underground tunnels to attack enemies in each level, by either inflating them to bursting or crushing them underneath rocks.
Pac-Land is a 1984 side-scrolling arcade platform game developed and released by Namco. It was distributed in North America by Bally Midway, and in Europe by Atari Games. Controlling Pac-Man, the player must make it to the end of each stage to return a lost fairy back to its home in Fairyland. Pac-Man will need to avoid obstacles, such as falling logs and water-spewing fire hydrants, alongside his enemies, the Ghost Gang. Eating large flashing Power Pellets will cause the ghosts to turn blue, allowing Pac-Man to eat them for points.
The following article is a broad timeline of arcade video games.
Rally-X is a maze chase arcade video game developed in Japan and Germany by Namco and released in 1980. In North America, it was distributed by Midway Manufacturing and in Europe by Karateco. Players drive a blue Formula One race car through a multidirectional scrolling maze to collect yellow flags. Boulders block some paths and must be avoided. Red enemy cars pursue the player in an attempt to collide with them. Red cars can be temporarily stunned by laying down smoke screens at the cost of fuel. Rally-X is one of the first games with bonus stages and continuously-playing background music.
Namco Museum is a series of video game compilations developed and published by Bandai Namco Entertainment for home video game consoles. The first title in the series, Namco Museum Vol. 1, was released for the PlayStation in 1995. Entries in the series have been released for multiple platforms, including the Game Boy Advance, PlayStation 2, PlayStation Portable, Nintendo DS and Xbox 360. the latest being Namco Museum Archives Vol. 2, released in 2020.
Galaga '88 is a 1987 fixed shooter arcade video game by Namco. It is the third sequel to Galaxian. It features significantly improved graphics over the previous games in the series, including detailed backgrounds, larger enemies and greater ship details. The game runs on Namco System 1 hardware.
Gaplus is a 1984 fixed shooter arcade game developed and released by Namco. It is the third game in the Galaxian series, serving as a direct sequel to Galaga (1981). In North America, a modification kit was later released to change the name to Galaga 3, possibly to reflect its position in the series. It was the only game other than Phozon to run on the Namco Phozon hardware. A contemporary home port for the Commodore 64 was released in 1988. A "demastered" version of the game was included in Namco Museum Archives Vol. 2 as a bonus title.
Galaxian3: Project Dragoon is a 3D rail shooter video game developed and published by Namco. It was originally a theme park attraction designed for the International Garden and Greenery Exposition in Japan, and was later released as an arcade game in 1992. The game involves players controlling a starship named the Dragoon in its mission to destroy Cannon Seed, a superweapon set to destroy what is left of the human race.
New Rally-X is a maze chase arcade video game released by Namco in 1981. It is a lightly tweaked version of 1980's Rally-X, with slightly enhanced graphics, easier gameplay, a new soundtrack, and a "Lucky Flag" that gives the player extra points for remaining fuel when collected.
Pang , originally released in Japan as Pomping World and known in North America as Buster Bros., is a 1989 action game released by Mitchell Corporation for arcades in 1989. It was the tenth game released for Capcom's CP System arcade hardware.
Sky Kid is a horizontally scrolling shooter arcade video game released by Namco in 1985. It runs on Namco Pac-Land hardware but with a video system like that used in Dragon Buster. It is also the first game from Namco to allow two players to play simultaneously. The game was later released on the Famicom, and both this version for the Wii, Nintendo 3DS, and Wii U and the original arcade version for the Wii were later released on Nintendo's Virtual Console service, and for the Nintendo Switch and PlayStation 4 as part of Hamster's Arcade Archives line of digital releases. The NES version was also ported to arcades for the Nintendo VS. System as VS. Super Sky Kid, but promotional materials and the cabinet for this version just use the name VS. Sky Kid.
Dragon Spirit is a 1987 vertical-scrolling shooter arcade game developed and published by Namco. In North America, it was distributed by Atari Games. Controlling the dragon Amur, the player must complete each of the game's nine areas to rescue the princess Alicia from the demon Zawell. Similar to Namco's own Xevious, Amur has a projectile weapon for destroying air-based enemies and a bomb for destroying ground enemies. It ran on the Namco System 1 arcade board.
Libble Rabble is a 1983 puzzle arcade video game developed and published in Japan by Namco. The player is tasked with using two colored arrows, Libble and Rabble, to wrap them around pegs and surround small creatures known as Mushlins to "harvest" them under a time limit. The player can also uncover treasure chests that will have the player searching the stage for items in order to access a special bonus stage. It ran on the Namco Libble Rabble hardware, one of the only games to do so.
Super Xevious is a vertically scrolling shooter released as an arcade video game in Japan in 1984. It was developed and published by Namco as an updated version of Xevious (1982) created as a response to the overwhelming success of the original in Japan. It was sold as conversion kit for existing Xevious cabinets.
Bomb Bee is a Japanese arcade game that was released by Namco in 1979. It is the sequel to Gee Bee, which was released in the previous year.
Cutie Q is a 1979 block breaker/video pinball hybrid arcade game developed and published by Namco in Japan. The player controls a set of paddles with a rotary knob, the objective being to score as many points possible by deflecting a ball against blocks, ghosts, spinners and other objects on the playfield. It was designed by Shigeru Yokoyama, with spritework done by Toru Iwatani. It is the third and final game in the Gee Bee trilogy.
Steel Gunner is a 1990 first-person shooter arcade game developed and published by Namco. Players take control of Garcia and Cliff, a duo of police officers that are part of the Neo Arc police force, as they must use their powerful Gargoyle mecha suits to destroy the STURM terrorist organization, who have taken captive scientists Dr. Ryan and Dr. Ellis to create a world-ending superweapon. Gameplay revolves around using a crosshair to shoot down enemies and avoid harming civilians. It runs on the Namco System 2 Plus arcade hardware.
Shoot Away is a 1977 electro-mechanical (EM) light gun shooter arcade game developed and published by Namco. Players use the shotgun-shaped light guns to fire at clay pigeons, represented as flying white dots on a projector screen. There are two that must be shot down in each round, and players only get two bullets to hit them. Bonus points are awarded for shooting the pigeons as soon as they appear, or by destroying both of them with a single bullet. The game was a critical and commercial success, maintaining a presence in arcades into the 1980s.