Kong Strikes Back! | |
---|---|
Developer(s) | Ocean Software |
Publisher(s) | Ocean Software |
Producer(s) | Jon Woods |
Programmer(s) | N. Alderton J. M. Smith [1] |
Platform(s) | Amstrad CPC, Commodore 64, ZX Spectrum |
Release | |
Genre(s) | Platform |
Mode(s) | Single-player |
Kong Strikes Back! is a 1984 platform video game published by Ocean Software in 1984 for the Amstrad CPC, Commodore 64 and ZX Spectrum. While its predecessor, Kong, is a Donkey Kong clone, Kong Strikes Back! is a clone of Mr. Do's Wild Ride with Donkey Kong-inspired graphics.
The player must rescue a damsel in distress on a rollercoaster in a fairground, and the goal of each level is to reach the top of the level to save her from Kong, a large ape. The player must avoid rollercoaster carts and various hazards by climbing up ladders on the track, and then climbing down and continuing up the track after the hazards pass. [3]
Kong Strikes Back!'s graphics are inspired by Donkey Kong , while its gameplay is a clone of Mr. Do's Wild Ride . Kong Strikes Back! was released in the EU in mid-November 1984, [2] and TV advertisements for the game aired around Christmas 1985. [4] [2] To promote the release of Kong Strikes Back!, Ocean ran a caption contest in Home Computing Weekly, with the winners receiving a copy of either the Commodore 64 or the ZX Spectrum version of the game. [5]
Kong Strikes Back! appears on both the ZX Spectrum and Commodore 64 versions of the 1986 video game compilation Off the Hook, which donated all proceeds to the charity The Prince's Trust to help fight drug abuse. [6]
Kong Strikes Back! is one of the first games with music composed by Martin Galway.[ citation needed ]
Publication | Score |
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Amstrad Action | 83% (Amstrad) [3] |
Home Computing Weekly | [7] |
Crash | 73% (Spectrum) [1] |
Sinclair Programs | 65% (Spectrum) [8] |
Amstrad Action gave the Amstrad CPC version of Kong Strikes Back! an overall score of 83%, praising its "slick" graphics, "great" music, and "intense" action gameplay. [3] Crash gave the ZX Spectrum version an overall score of 73%, criticizing the lack of a backstory for the game, further expressing that the game's graphics are "old fashioned" and "quite plain", particularly criticizing the damsel's "ugly" sprite. Crash praised the game's difficulty curve, as well as its "fast" movement and 'intuitive' controls, further calling Kong Strikes Back! "definitely above average". [1]
Sinclair Programs gave the ZX Spectrum version an overall score of 65%, praising its "addictive" gameplay as well as its difficulty, further calling Kong Strikes Back! a "well-thought out and immaculately constructed" game. [8] Home Computing Weekly gave the Commodore 64 version four stars out of five. [7]
Knight Lore is a 1984 action-adventure game developed and published by Ultimate Play the Game, and written by company founders Chris and Tim Stamper. The game is known for its use of isometric graphics, which it further popularized in video games. In Knight Lore, the player character Sabreman has forty days to collect objects throughout a castle and brew a cure to his werewolf curse. Each castle room is depicted in monochrome on its own screen and consists of blocks to climb, obstacles to avoid, and puzzles to solve.
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Beach Head II: The Dictator Strikes Back is 1985 shoot 'em up video game for the Commodore 64, a sequel to Beach Head, developed and published by Access Software. It was designed by Bruce Carver and his brother, Roger, and was released for the Amstrad CPC, Apple II, Atari 8-bit computers, Commodore 64, and ZX Spectrum.
Beach-Head is a video game developed and published in 1983 by Access Software for the Atari 8-bit computers and Commodore 64 in the US. Versions for the ZX Spectrum, BBC Micro, and Acorn Electron were published in Europe by U.S. Gold in 1984, followed by versions for the Amstrad CPC, Commodore 16 and Plus/4 in 1985.
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