Kotodama: The 7 Mysteries of Fujisawa | |
---|---|
Developer(s) | Art Co., Ltd / PQube Ltd |
Publisher(s) | PQube |
Director(s) | Aya Sakurai, Takaya Miura |
Producer(s) | Amaria Larchet |
Programmer(s) | Toshio Inomata |
Platform(s) | Nintendo Switch, PlayStation 4, Windows |
Release | |
Genre(s) | Visual novel, puzzle |
Mode(s) | Single-player |
Kotodama: The 7 Mysteries of Fujisawa is a 2019 visual novel video game developed by Art and PQube for Nintendo Switch, PlayStation 4, Windows. [1]
In Kotodama: The 7 Mysteries of Fujisawa, the player chats with other characters to uncover clues. Each chapter's antagonist is defeated by stripping them naked, using the "happy meter" and a match three puzzle minigame. [2]
The story sees a student, controlled by the player, making a pact with a demon fox named Mon-chan, wielding the power of Kotodama, to uncover facts and clues about sinister events at the school, Fujisawa Academy. [3] [1]
Characters are: [4]
Kotodama: The 7 Mysteries of Fujisawa was developed as the first original IP of PQube, who had only been a publisher up until that point. [1]
Aggregator | Score |
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Metacritic | 62/100 (NS) [5] |
The game has received "mixed or average" reviews according to Metacritic with a score of 62. [5]
Pocket Gamer scored it 3 out of 5, saying that it is "going to appeal to a very niche audience", although noted that the storylines are "messed-up" and criticised the lack of autosave. [2] Matt S of Digitally Downloaded thought that the game is "so, so good", praising the fanservice, humor, character design and puzzles themselves. [6]
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