Laplacian smoothing

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Laplacian smoothing is an algorithm to smooth a polygonal mesh. [1] [2] For each vertex in a mesh, a new position is chosen based on local information (such as the position of neighbours) and the vertex is moved there. In the case that a mesh is topologically a rectangular grid (that is, each internal vertex is connected to four neighbours) then this operation produces the Laplacian of the mesh.

More formally, the smoothing operation may be described per-vertex as:

Where is the number of adjacent vertices to node , is the position of the -th adjacent vertex and is the new position for node . [3]

See also

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References

  1. Herrmann, Leonard R. (1976), "Laplacian-isoparametric grid generation scheme", Journal of the Engineering Mechanics Division, 102 (5): 749–756, doi:10.1061/JMCEA3.0002158 .
  2. Sorkine, O., Cohen-Or, D., Lipman, Y., Alexa, M., Rössl, C., Seidel, H.-P. (2004). "Laplacian Surface Editing". Proceedings of the 2004 Eurographics/ACM SIGGRAPH Symposium on Geometry Processing. SGP '04. Nice, France: ACM. pp. 175–184. doi:10.1145/1057432.1057456. ISBN   3-905673-13-4. S2CID   1980978 . Retrieved 1 December 2013.{{cite book}}: CS1 maint: multiple names: authors list (link)
  3. Hansen, Glen A.; Douglass, R. W; Zardecki, Andrew (2005). Mesh enhancement . Imperial College Press. p.  404.