Legendary Duck Tower

Last updated
Legendary Duck Tower
And Other Tales
Legendary Duck Tower.jpg
Designers
Publishers Judges Guild
Publication1980;
43 years ago
 (1980)
Genres Fantasy
Systems Basic Role-Playing

Legendary Duck Tower is a 1980 fantasy role-playing game adventure published by Judges Guild.

Contents

Contents

Duck Tower is an adventure in a dungeon with a hundred rooms. [1] Characters can encounter 61 different creatures. [1]

The scenario is set in a citadel in ruins that was once populated by humanoid ducks. [2] The book contains dozens of non-player characters. [2] The gamemaster can decide where to place the encounters. [2]

The book describes both an abandoned city and tower. [3] The NPCs each have short paragraphs to describe their personalities and motives. [3] The dungeon has detailed descriptions and several maps and diagrams, with a list of random items that players can find. [3]

The ruined fortress-temple of the god Humakt is home to 17 groups of NPCs and monsters. [4] The prosperous duck tribe that lived there when it fell centuries ago are a mutated or cursed race of humanoids. [4] It has been taken over by explorers, outlaws, dangerous creatures, and archeologists. [4] The gamemaster rolls a 100-sided die to assign a location for each encounter. [4] One map without a grid pattern shows the entire Duck Tower complex, and the gamemaster shows the players a sketch of what is visible as the party comes near the temple. [4]

Publication history

Legendary Duck Tower and Other Tales was written by Jennell Jaquays [lower-alpha 1] and Rudy Kraft, and was published by Judges Guild in 1980 as a 64-page book. [2]

Both the title and cover of the module reference the Dark Tower adventure also by Jaquays. [2]

It is a supplement for RuneQuest for two or more players. [1]

Reception

Forrest Johnson, in The Space Gamer #29, commented that "Duck Tower is a wonder and a marvel, a priceless adventure for anyone who likes Runequest ." [1]

William Fawcett, in issue #44 of The Dragon , commented that "One of the weaknesses of many Runequest scenarios is that they sacrifice detail in the environment and dungeons, in favor of presenting the details of the statistics of a large number of non-player characters. [Duck Tower] is exceptional in that it not only avoids this problem, but does a very good job of presenting an interesting locale for adventuring in any system. This is definitely one of the best Runequest scenarios available and should be a must for anyone campaigning in the system." [3]

Anders Swenson reviewed Duck Tower for Different Worlds magazine and stated that "The concept is one which should be applicable to many individually-written adventures, the found magical items are a new dimension to the game (there are no 'standard' RQ magic items in the tower as written) and overall it is a good investment for all RQ campaign referees." [4]

Notes

  1. 1 2 3 Credited as Paul Jaquays.

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References

  1. 1 2 3 4 Johnson, Forrest (July 1980). "Capsule Reviews". The Space Gamer . Steve Jackson Games (29): 28.
  2. 1 2 3 4 5 Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 212. ISBN   0-87975-653-5.
  3. 1 2 3 4 Fawcett, William (December 1980). "The Dragon's Augury: Here comes the Judges Guild". The Dragon . TSR (44): 74–76.
  4. 1 2 3 4 5 6 Swenson, Anders (February–March 1981). "Reviews". Different Worlds (11): 25–26.