Luxor: Quest for the Afterlife | |
---|---|
Developer(s) | MumboJumbo |
Publisher(s) | MumboJumbo |
Series | Luxor |
Platform(s) | Microsoft Windows, Nintendo 3DS |
Release | WindowsNintendo 3DS |
Genre(s) | Puzzle |
Mode(s) | Single-player |
Luxor: Quest for the Afterlife (known as Luxor 4) is the sequel to Luxor , Luxor 2 , and Luxor 3 , and has features such as: Battle mode, Six lands to venture through rather than just Egypt, and Stories narrated by Queen Nefertiti. [2] The game was developed by MumboJumbo LLC.
Queen Nefertiti's tomb was raided by followers of Amun, led by their leader Thutmose. Of the artifacts stolen were her four canopic jars, which disturbed the rest of her afterlife, preventing her from rising to the heavens. The player, the bloodline of Queen Nefertiti, has to pursue the thieves along the Silk Road and help her retrieve back her four canopic jars so that she could rise for her afterlife.
Artifacts were stolen from Queen Nefertiti's tomb, broken into pieces and scattered along the Silk Road. When all the artifact pieces are found, the player has to assemble them to complete the artifact. The artifacts will help out the player in the game.
Similar to the previous Luxor versions, the player has to make matches of three or more of the same color to destroy the spheres. A specific number of lines of spheres have to be cleared, which is shown at the bottom-left-hand corner of the screen. At certain cases, a chest spawns at a random location. It is the artifact and can be shot to release a number of ankh coins depending on the difficulty.
A scarab is stranded at the other end of the river. The objective is to destroy the scarab by clearing all the spheres it is pushing. However, there are lines of scarabs on the river, preventing the player from having a direct aim on the stray scarab.
Statues belonging to the followers of Amun are scattered around the route, forcing the scarabs to take a shorter route to the pyramid. The statues can be destroyed by shooting them with the spheres. However, they are enchanted - when destroyed, they respawn at another location after a while.
The player has to battle a thief or a wandering high prophet who has one of Queen Nefertiti's canopic jars. The treasure is in the middle of the line of spheres. The player has to make matches to spawn green pushing scarabs that will help in pushing the treasure to his side (green tent). The enemy on the other hand, will also attempt to make matches to spawn red pushing scarabs that will help in pushing the treasure to his side (red pyramid). When there are more pushing scarabs, the pushing power increases.
Any level that has been encountered in Adventure mode can be played here. There are two modes of Free Play - Classic and Endless. In Classic, the player plays it like in Adventure. However, he cannot earn ankh coins from the levels. In Endless, there is an infinite number of sphere-pushing scarabs which spawn at a faster time. The player has to survive for as long as he can.
Puzzle campaign is unlocked when the player has assembled the Sphinx in Adventure mode. In Puzzle, the spheres do not move, but the player has a limited number of spheres to clear the entire screen.
The Karnak Temple Complex, commonly known as Karnak, comprises a vast mix of temples, pylons, chapels, and other buildings near Luxor, Egypt. Construction at the complex began during the reign of Senusret I in the Middle Kingdom and continued into the Ptolemaic Kingdom, although most of the extant buildings date from the New Kingdom. The area around Karnak was the ancient Egyptian Ipet-isut and the main place of worship of the 18th Dynastic Theban Triad, with the god Amun as its head. It is part of the monumental city of Thebes, and in 1979 it was added to the UNESCO World Heritage List along with the rest of the city. The Karnak complex gives its name to the nearby, and partly surrounded, modern village of El-Karnak, 2.5 kilometres north of Luxor.
Atenism, also known as the Aten religion, the Amarna religion, and the Amarna heresy, was a religion in ancient Egypt. It was founded by Akhenaten, a pharaoh who ruled the New Kingdom under the Eighteenth Dynasty. The religion is described as monotheistic or monolatristic, although some Egyptologists argue that it was actually henotheistic. Atenism was centred on the cult of Aten, a god depicted as the disc of the Sun. Aten was originally an aspect of Ra, Egypt's traditional solar deity, though he was later asserted by Akhenaten as being the superior of all deities. In the 14th century BC, Atenism was Egypt's state religion for around 20 years, and Akhenaten met the worship of other gods with persecution; he closed many traditional temples, instead commissioning the construction of Atenist temples, and also suppressed religious traditionalists. However, subsequent pharaohs toppled the movement in the aftermath of Akhenaten's death, thereby restoring Egyptian civilization's traditional polytheistic religion. Large-scale efforts were then undertaken to remove from Egypt and Egyptian records any presence or mention of Akhenaten, Atenist temples, and Atenist assertions of a uniquely supreme god.
Aspelta was a ruler of the kingdom of Kush. More is known about him and his reign than most of the rulers of Kush. He left several stelae carved with accounts of his reign.
Ancient Egyptian art refers to art produced in ancient Egypt between the 6th millennium BC and the 4th century AD, spanning from Prehistoric Egypt until the Christianization of Roman Egypt. It includes paintings, sculptures, drawings on papyrus, faience, jewelry, ivories, architecture, and other art media. It was a conservative tradition whose style changed very little over time. Much of the surviving examples comes from tombs and monuments, giving insight into the ancient Egyptian afterlife beliefs.
Mutnedjmet, also spelled Mutnodjmet, Mutnedjemet, etc., was an ancient Egyptian queen, the Great Royal Wife of Horemheb, the last ruler of the 18th Dynasty. The name, Mutnedjmet, translates as: "The sweet Mut" or "Mut is sweet." She was the second wife of Horemheb after Amenia who died before Horemheb became pharaoh.
Ankh is a graphic adventure game from German developer Deck13 and published by bhv Software in 2005. It has a 3D environment with cinematic camera movement and incorporates humor. Ankh is a remake of Ankh: The Tales of Mystery, a 1998 adventure game developed by Artex Software for the Acorn Archimedes.
This is a glossary of ancient Egypt artifacts.
Luxor 2 is an action-oriented casual puzzle game developed by MumboJumbo. First released in 2006, it is the sequel to the original Luxor, which was released in 2005. The title can be played online at several different sites, and can be purchased for Microsoft Windows, Mac OS X, and Xbox Live Arcade.
Ankhkheperure-Merit-Neferkheperure/Waenre/Aten Neferneferuaten was a name used to refer to a female king who reigned toward the end of the Amarna Period during the Eighteenth Dynasty. Her gender is confirmed by feminine traces occasionally found in the name and by the epithet Akhet-en-hyes, incorporated into one version of her nomen cartouche. She is distinguished from the king Smenkhkare who used the same throne name, Ankhkheperure, by the presence of epithets in both cartouches. She is suggested to have been either Meritaten or, more likely, Nefertiti. If this person is Nefertiti ruling as sole king, it has been theorized by Egyptologist and archaeologist Zahi Hawass that her reign was marked by the fall of Amarna and relocation of the capital back to the traditional city of Thebes.
Luxor is a game and series of tile-matching action puzzle video games, developed and published by MumboJumbo, with the initial release in 2005. The first sequel to this game was Luxor: Amun Rising, which was released in 2005 followed by Luxor 2, which was released in 2006 and included new gameplay, levels and bonus. After that came Luxor 3, which featured seven gameplay modes and improved graphics. It was followed by Luxor: Quest for the Afterlife.
Luxor 3 is an action-puzzle computer game released by MumboJumbo. It is a sequel to Luxor and Luxor 2. As with the other Luxor games, it maintains an Egyptian theme and revolves around Egyptian deities involving a main gameplay goal of removing spheres in various lines of spheres on a set track by exploding groups of three or more spheres.
MumboJumbo, LLC was an independent developer of games for personal computers, game consoles and mobile devices. MumboJumbo Mobile, LLC publishes entertainment software for Android and iOS devices.
Luxor 5th Passage is the "sequel" to Luxor, Luxor 2, Luxor 3, and Luxor: Quest for the Afterlife. It was developed by Absolutist and published by MumboJumbo in the 5th anniversary of the creation of Luxor, the original series.
This page list topics related to ancient Egypt.
Total Eclipse is a first person adventure game released for the Amiga, Atari ST, Amstrad CPC, Commodore 64, MS-DOS and ZX Spectrum computers in 1988. It can also be considered an early example of a first-person shooter.
Luxor Evolved is a tile-matching video game released in 2012 by MumboJumbo. Similarly to what PopCap Games had done when putting out a sequel to Zuma three years earlier, Luxor Evolved was a complete visual and design refresh of the Luxor series, taking the previous titles' staple Ancient Egypt thematics and combining them with a retro video game aesthetic, aiming to lure players in with eye-catching visual detail. This title is the last fully original game of the series.
The Department of Egyptian Antiquities of the Louvre is a department of the Louvre that is responsible for artifacts from the Nile civilizations which date from 4,000 BC to the 4th century. The collection, comprising over 50,000 pieces, is among the world's largest, overviews Egyptian life spanning Ancient Egypt, the Middle Kingdom, the New Kingdom, Coptic art, and the Roman, Ptolemaic, and Byzantine periods.
Aidan Mark Dodson is an English Egyptologist and historian. He has been honorary professor of Egyptology at the University of Bristol since 1 August 2018.
Sha-Amun-en-su was an Egyptian priestess and singer who lived in Thebes during the first half of the 8th century B.C., responsible for ceremonial duties at the Temple of Karnak, dedicated to the god Amun. Sha-Amun-en-su was a Heset, i.e., a member of the foremost group of singers with ritualistic functions active in the temple of Amun. After her death, which is estimated to have occurred around the age of 50, the singer was mummified and placed in a sarcophagus made of stucco and polychrome wood. Since its sealing, more than 2700 years ago, Sha-Amun-en-su's sarcophagus had never been opened, throughout its history, conserving inside the singer's mummy, a feature that gave it extreme rarity.