This article needs additional citations for verification .(September 2015) |
![]() | |
Type of site | Macintosh software |
---|---|
Owner |
|
Created by |
|
Commercial | Yes |
Registration | Yes |
Launched | 2006 |
Current status | Original defunct, 2016 |
MacHeist was a website that bundled and resold Mac OS X software. The site conducted marketing through challenges (or "heists") that allowed customers to win software licenses and/or discounts; and sold software in bundles that increased in size as more customers purchased the offer. The site was founded by John Casasanta, Phillip Ryu, and Scott Meinzer. After a final promotion in May 2016, the original incarnation went offline. As of November 2018, the website is a front-end for marketing by native advertising company StackCommerce. [1]
MacHeist I was a six-week-long event that the site ran at the end of 2006. It culminated with a week-long sale of a bundle of ten Mac OS X software applications for US$49. Prior to the sale, a number of challenges (or "heists") were posted on the MacHeist site. These challenges typically offered cryptic clues to Mac-related websites, where the answers could be found. Users who successfully completed the heists were rewarded a US$2 discount on the bundle for each heist completed, as well as free licensed copies of various Mac OS X software applications that were not included in the final bundle. This inaugural promotion sold more than 16,000 copies in one week. [2]
The final bundle sold for US$49 and was available to any Mac user, regardless of participation in the heists leading up to the sale. It contained Delicious Library, FotoMagico, ShapeShifter, DEVONthink, Disco, Rapidweaver, iClip, Newsfire, TextMate, and the choice of one Pangea Software game (Bugdom 2, Enigmo 2, Nanosaur 2, Pangea Arcade). Newsfire was added to the bundle after the sale of approximately 4,000 bundles, and TextMate was added after approximately 5,600 bundles were sold. The other applications were available from the beginning of the sale. After the two later applications were unlocked, they became available for no extra charge to the initial purchasers of the bundle.
Following MacHeist I, a portion of the proceeds (US$200,000) were donated to charities. [3] [4] This amount was divided between the following charities: United Way International, Direct Relief, AIDS Research Alliance, Cancer Research and Prevention Foundation, Nature Conservancy, World Wildlife Fund, Hunger Project and Save the Children. [5]
This section needs additional citations for verification .(October 2015) |
MacHeist II began in Nov. 2007 with the creation of a character named Malcor, a computer hacker with a grudge against "Apple fanbois." As a marketing stunt, the owners of a number of small Apple-related blogs were contacted by Philip Ryu and asked to participate in the lead-up to MacHeist II, by making their sites appear to have been hacked by Malcor. [ citation needed ]However, over the course of the stunt, many people in various communities became concerned they would be targeted or vulnerable.
Over the course of these apparent hackings, the parties involved had remained silent and allowed the situation to escalate within both the Apple and Wordpress developer communities, who had grown very concerned by the vulnerabilities and the targeting of apple-related websites.[ citation needed ]
Over the following 24hrs, explanations and apologies were posted by the owners of macapper.com, [9] [ dead link ] macheist.com, [11] glennwolsey.com [12] and applematters.com [13] over their involvement in the stunt and letting it get out-of-hand.
The final MacHeist II bundle contained 14 applications: 1Password, CoverSutra, Cha-Ching, iStopMotion, Tiki Magic Mini Golf, WingNuts 2, Awaken, TaskPaper, Speed Download 4, AppZapper, CSSEdit, Snapz Pro X, Pixelmator with VectorDesigner unlocked after $300,000 had been raised. There was an offer for people who refer a friend to receive LaunchBar and NoteBook. In all, $500,000 was raised toward the various charities. [14]
In early 2009, enciphered ads started to appear on RSS feeds for Mac related blogs. They were encrypted with rot15, similar to rot13:
Ztte pc tnt dc BprWtxhi iwxh lttz. Hdbtiwxcv’h vdxcv sdlc… wiie://lll.bprwtxhi.rdb
Decrypted:
Keep an eye on MacHeist this week. Something's going down... http://www.macheist.com
MacHeist III began on Friday, February 6, 2009 with the first nanoMission (not to be confused with the serious game series, NanoMission). On February 13, 2009 the first official Mission began introducing Sophia, a new secret agent played by Lisa Bettany. The member base was divided into four teams to compete. [15]
The MacHeist III bundle's content was revealed during a scheduled live show lasting from 8:00PM EDT to 10:00PM EDT, March 24. Hosted by Veronica Belmont, Chris Pirillo, and Lisa Bettany, [16] the show revealed each app one by one. The initial apps were iSale, Picturesque, SousChef, World of Goo, PhoneView, LittleSnapper, Acorn, and Kinemac. Big Bang Board Games was also given to the first 25,000 purchasers. [17] Users who referred friends received pop-pop and the Koingo Utility-Package for one and two referrals. The unlockables, in order, were Wiretap Studio (set to unlock at $100,000, and did so 16 hours after the bundle was released). [18] , BoinxTV (set to unlock at $400,000, and did so the morning of April 5) [19] , and a mega-unlock, The Hit List, and Espresso (set to unlock together at $500,000, which was achieved a while before the end of the promotion). [20] Additional "Bonus Applications" Cro-Mag Rally [21] and Times were added March 31 and April 4, respectively, to boost sales. The Bundle concluded April 7 at Midnight with a total of 88,401 copies sold and $842,648 raised for charity. [22] After the sale closed, one final app, AppShelf, was added along with a downloadable file containing a purchasers license info in an AppShelf plist file. [22] Two days later, MacHeist donated $10,455 to make it an even $850,000. [23]
After that, there were prizes for each team. 1st place (green) got 4 apps, 2nd (orange) got 3, 3rd (blue) got 2, and 4th (purple) got one (iClip).
On November 6, 2009, MacHeist's first nanoBundle was presented on a live stream. The bundle consisted of six applications: ShoveBox, WriteRoom, Twitterrific, TinyGrab, Hordes of Orcs, Mariner Write (unlockable when 500,000 users received the bundle). This bundle was available for one week and was free. MacHeist was also offering Virus Barrier for free if the bundle was shared on Facebook.
On March 1, 2010, MacHeist's second nanoBundle was announced via an email to begin sales on March 3, 2010. In the time between the announcement and the sale, MacHeist offered Latenitesoft's Squeeze (Now known as Clusters) as a free download. The bundle consisted of seven applications: MacJournal, RipIt, Clips, CoverScout, Flow, Tales of Monkey Island (unlockable when 30,000 users received the bundle), and RapidWeaver (unlockable but not announced how many need to purchase). MacHeist also added Tracks, Airbust Extreme and Burning Monkey Solitaire for free if the bundle was shared on Twitter. This bundle was available until March 10, 2010 and was $19.95.
On March, 7, three days before the end of the offer, the number of purchases surpassed 30,000 and Tales of Monkey Island was unlocked. A target of 50,000 purchases was announced for unlocking RapidWeaver. As a teaser, Tweetie was briefly listed in the bundle. [24] Later, Tweetie disappeared from the list, but its icon appeared half-occluded on MacHeist website. After the number of purchasers surpassed 50,000 and RapidWeaver got unlocked, it was announced that Tweetie would be unlocked at 56,789 bundle sales. The license for Tweetie was valid for Tweetie 2, and included pre-launch access to a beta of the software. On March 9, 2010, the number of bundle sales surpassed 56,789, and Tweetie was unlocked for all purchasers. The offer ended on March 11, 2010, and a total number of 87,854 bundles were sold. [25]
On September 12, 2012, MacHeist released a camera app for iOS called "Who's Quilly." The next day, MacHeist tweeted a quote from the poem "the Spider and the Fly," notifying of a website 'blackout'. Both of these pages have materials hosted in a '/mh4' folder, indicating MH4 was coming.[ citation needed ]
At around 11:00 BST, MacHeist 4 begun with a message on their Facebook page and the release of the MacHeist Agent App. Ironically, the site's previous intentional blackout preceded an unintentional blackout, as the site was slow to respond due to the number of visits.[ citation needed ]
On September 16, 2012, MacHeist 4 officially launched, after a message from John Casasanta on the previous day. [26] MacHeist 4 had eight series of puzzle games (called Missions and nanoMissions, from 1 to 4 each) at the end of which users would get free software as prizes and also discount coins for this season's bundle. Later on, all the 20 software programs collectively called "the loot" were made available to everyone in a "pay with a tweet" program in order to help promote MacHeist 4 on Twitter. Users who had already 'heisted' the loot were awarded another application, Favs. The puzzle games called the Missions/nanoMissions each had their own Mac, iPhone and iPad apps and there was also a MacHeist Agent app that displayed the site's announcements and also awarded those who used it another discount coin for the bundle.
One month later, on October 16, the MacHeist 4 reveal show launched the bundle, initially consisting of 15 Mac applications: Bejeweled 3, Scrivener, Realmac Software's Courier, PDF Signer, Mapdiva Artboard], Jurassic Park, Radium, MacWare DiskTools Pro, Ohanaware HDRtist], Firetask, BioShock 2, Corel Painter Lite (which was promoted as originally launched on MacHeist 4) and a 15-month subscription to Evernote Premium. Initially Firetask, BioShock 2, Painter Lite were 'locked' and were supposed to be unlocked as the sales grew. Firetask was supposed to be unlocked at 25.000 bundles sold, and the other two at an 'unknown' but supposedly higher sales figure. 25% from each bundle sale was announced to be donated to the charity that users choose at purchase time, from the list put together by the MacHeist team.[ citation needed ] CleanMyMac was also offered as a referral reward.
MacHeist 4 added a total of 6 more applications to the bundle: MacGourmet Deluxe 3, Printopia, Braid, Bartender, TuneUp and MoneyBag, unlocked Firetask and BioShock 2 ahead of time, sold 25,000 bundles of Painter Lite, and added three more days to the bundle sale duration. The final sales figures were: 44,149 bundles sold, raising $315,000 for charity and three times more for MacHeist and its partners.[ citation needed ]
NanoBundle 3 contained Fantastical, CleanMyMac 2, Totals, Clarify, xScope, iStopMotion, Path Finder and Little Inferno. [27]
NanoBundle 4 contained Mac DVDRipper Pro, Intensify Pro, Swift Publisher, Hype, Chocolat, LaunchBar, djay, Limbo and PaintCode. [28]
NanoBundle 5 contained Cinemagraph Pro, WebCode, Periscope Pro, Vitamin-R, Silo, MediaCentral, and Oscura: Second Shadow, with Intaglio and Data Rescue 3 added after participation goals were met. [29]
MacHeist I was criticized by several members of the Mac community, most notably John Gruber of the Daring Fireball blog, [30] Paul Kafasis of Rogue Amoeba Software, [31] and Gus Mueller of Flying Meat Software, who later participated in The Macheist III Bundle with Acorn. [32] Some independent Mac software developers, who chose not to participate in MacHeist, felt that the proclamation from the MacHeist organisers that it was "The Week of the Independent Mac Developer" was an inappropriate form of marketing.
While exact royalty payment amounts have not been released to the public, Gruber and others[ who? ] questioned the value of the promotion to the participating developers, citing offers made to developers of around US$5,000 per application,[ citation needed ] whereas the MacHeist bundle grossed nearly US$800,000.[ citation needed ] Gruber's estimates indicate that the net profits for the MacHeist team likely far exceeded the total charity donation and the royalties paid to participating developers combined.[ citation needed ] Additionally, some[ who? ] thought that setting goals to "unlock" NewsFire and TextMate in terms of dollars raised for charity was deceptive and unethical.[ citation needed ]
However, several of the developers whose applications were featured in MacHeist I, including Wil Shipley, author of Delicious Library, defended their decision to participate in the promotion. [33] They cited exposure to new users, the potential for increased upgrade revenue in the future, and other factors for their participation in MacHeist I, despite the seemingly low amount of revenue generated directly from MacHeist.
There has been criticism of MacHeist II, with some customers being charged multiple times for the software bundle despite the website proclaiming that 'the order can not be processed'. In addition to this, the support services provided by John Casasanta and the rest of the MacHeist team has been ridiculed as they initially refused to respond to customer complaints about the problem, or issue refunds for overcharging. [34]
MacHeist maintained an online user forum. During missions, members actively chat, post and talk about the presented puzzles and possible methods of approach. The Staff and Directorate (head staff) often participate in discussions. Developers also discuss their applications on the forum and can update their applications based on MacHeist member feedback and bug-reports.
After the initial MacHeist I promotion, several users of the site created imitation sites. Most of these sites proved to be much less successful than the original. On July 9, 2007, MacUpdate began a promotion that very closely resembled the MacHeist I bundle sale, in that it sold a bundle of Mac OS X software applications that increased in size with a greater number of sales. The MacUpdate bundle sold nearly 2,000 copies in the first two days. MacHeist became an affiliate with this bundle, selling additional applications that MacUpdate did not along with the MacUpdate bundle.
Microsoft Office, MS Office, or simply Office, is an office suite and family of client software, server software, and services developed by Microsoft. The first version of the Office suite, announced by Bill Gates on August 1, 1988 at COMDEX, contained Microsoft Word, Microsoft Excel, and Microsoft PowerPoint — all three of which remain core products in Office — and over time Office applications have grown substantially closer with shared features such as a common spell checker, Object Linking and Embedding data integration and Visual Basic for Applications scripting language. Microsoft also positions Office as a development platform for line-of-business software under the Office Business Applications brand.
macOS, originally Mac OS X, previously shortened as OS X, is a Unix-based operating system developed and marketed by Apple since 2001. It is the primary operating system for Apple's Mac computers. Within the market of desktop and laptop computers, it is the second most widely used desktop OS, after Microsoft Windows and ahead of all Linux distributions, including ChromeOS and SteamOS. As of 2024, the most recent release of macOS is macOS 15 Sequoia, the 21st major version of macOS.
Mac OS X Server is a series of discontinued Unix-like server operating systems developed by Apple Inc. based on macOS. It provided server functionality and system administration tools, and tools to manage both macOS-based computers and iOS-based devices, network services such as a mail transfer agent, AFP and SMB servers, an LDAP server, and a domain name server, as well as server applications including a Web server, database, and calendar server.
iLife is a discontinued software suite for macOS and iOS developed by Apple Inc. It consists of various programs for media creation, organization, editing and publishing. At various times, it included: iTunes, iMovie, iPhoto, iDVD, iWeb, and GarageBand. Only iMovie and GarageBand remain and are now freely available on Apple's Mac App Store. iDVD and iWeb have been discontinued while iTunes and iPhoto have been succeeded by Music and Photos respectively.
The Danger Hiptop, also re-branded as the T-Mobile Sidekick, Mobiflip and Sharp Jump, is a GPRS/EDGE/UMTS smartphone that was produced by Danger, Inc. from 2002 to 2010.
Software bloat is a process whereby successive versions of a computer program become perceptibly slower, use more memory, disk space or processing power, or have higher hardware requirements than the previous version, while making only dubious user-perceptible improvements or suffering from feature creep. The term is not applied consistently; it is often used as a pejorative by end users, including to describe undesired user interface changes even if those changes had little or no effect on the hardware requirements. In long-lived software, perceived bloat can occur from the software servicing a large, diverse marketplace with many differing requirements. Most end users will feel they only need some limited subset of the available functions, and will regard the others as unnecessary bloat, even if end users with different requirements require those functions.
Mac OS X Tiger is the 5th major release of macOS, Apple's desktop and server operating system for Mac computers. Tiger was released to the public on April 29, 2005, for US$129.95 as the successor to Mac OS X 10.3 Panther. Included features were a fast searching system called Spotlight, a new version of the Safari web browser, Dashboard, a new 'Unified' theme, and improved support for 64-bit addressing on Power Mac G5s. Mac OS X 10.4 Tiger also had a number of additional features that Microsoft had spent several years struggling to add to Windows with acceptable performance, such as fast file search and improved graphics processing.
A portable application, sometimes also called standalone software, is a computer program designed to operate without changing other files or requiring other software to be installed. In this way, it can be easily added to, run, and removed from any compatible computer without setup or side-effects.
Clip Studio Paint, informally known in Japan as Kurisuta (クリスタ), is a family of software applications developed by Japanese graphics software company Celsys. It is used for the digital creation of comics, general illustration, and 2D animation. The software is available in versions for macOS, Windows, iOS, iPadOS, Android, and ChromeOS.
Ovi was the brand for Nokia's Internet services from 2007 to 2012. It was designed to be an umbrella brand as Nokia attempted to expand into software and Internet services instead of just mobile hardware. Ovi focused on five key service areas offered by Nokia: Games, Maps, Media, Messaging and Music.
Amazon Kindle is a series of e-readers designed and marketed by Amazon. Amazon Kindle devices enable users to browse, buy, download, and read e-books, newspapers, magazines, Audible audiobooks, and other digital media via wireless networking to the Kindle Store. The hardware platform, which Amazon subsidiary Lab126 developed, began as a single device in 2007. Currently, it comprises a range of devices, including e-readers with E Ink electronic paper displays and Kindle applications on all major computing platforms. All Kindle devices integrate with Windows and macOS file systems and Kindle Store content and, as of March 2018, the store had over six million e-books available in the United States.
iOS is a mobile operating system developed by Apple exclusively for its mobile devices. It was unveiled in January 2007 for the first-generation iPhone, which launched in June 2007. Major versions of iOS are released annually; the current stable version, iOS 18, was released to the public on September 16, 2024.
Tweetie was a client for the social networking service Twitter. There was a mobile version that ran on iPhone, iPod Touch, and iPad, and a desktop version ran on Mac OS X Leopard, Snow Leopard and Lion.
Pre-installed software is software already installed and licensed on a computer or smartphone bought from an original equipment manufacturer (OEM). The operating system is usually factory-installed, but because it is a general requirement, this term is used for additional software apart from the bare necessary amount, usually from other sources.
TinyGrab was a screenshot sharing tool for Windows, Mac and iOS. The tool allowed a user to take a screenshot and automatically upload it to their servers. The URL would directly be copied to the user's clipboard, allowing them to paste the link in an email, blog post, Twitter, or an instant messaging application.
Humble Bundle, Inc. is a digital storefront for video games, which grew out of its original offering of Humble Bundles, collections of games sold at a price determined by the purchaser and with a portion of the price going towards charity and the rest split between the game developers. Humble Bundle continues to offer these limited-time bundles, but have expanded to include a greater and more persistent storefront. The Humble Bundle concept was initially run by Wolfire Games in 2010, but by its second bundle, the Humble Bundle company was spun out to manage the promotion, payments, and distribution of the bundles. In October 2017, the company was acquired by Ziff Davis through its IGN Entertainment subsidiary.
The Mac App Store is a digital distribution platform for macOS apps, often referred to as Mac apps, created and maintained by Apple. The platform was announced on October 20, 2010, at Apple's "Back to the Mac" event. Apple began accepting app submissions from registered developers on November 3, 2010, in preparation for its launch.
Android software development is the process by which applications are created for devices running the Android operating system. Google states that "Android apps can be written using Kotlin, Java, and C++ languages" using the Android software development kit (SDK), while using other languages is also possible. All non-Java virtual machine (JVM) languages, such as Go, JavaScript, C, C++ or assembly, need the help of JVM language code, that may be supplied by tools, likely with restricted API support. Some programming languages and tools allow cross-platform app support. Third party tools, development environments, and language support have also continued to evolve and expand since the initial SDK was released in 2008. The official Android app distribution mechanism to end users is Google Play; it also allows staged gradual app release, as well as distribution of pre-release app versions to testers.
Loren Brichter is an American software developer who is best known for creating Tweetie and the pull-to-refresh interaction. After atebits, his self-founded company, was bought by Twitter, Inc. in 2010, he developed a word game for iOS called Letterpress.
macOS Sierra is the thirteenth major release of macOS, Apple Inc.'s desktop and server operating system for Macintosh computers. The name "macOS" stems from the intention to unify the operating system's name with that of iOS, watchOS and tvOS. Sierra is named after the Sierra Nevada mountain range in California and Nevada. Specifically, Lone Pine Peak is the location for macOS Sierra's default wallpaper. Its major new features concern Continuity, iCloud, and windowing, as well as support for Apple Pay and Siri.