Machines at War 3

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Machines at War 3
Machines at War 3 logo.png
Logo of the game
Developer(s) Isotope 244
Designer(s) James Bryant
Platform(s) Windows
Mac OS X
ReleaseWindows(v0.9)
  • WW: September 21, 2012
Macintosh(v0.92)
  • WW: November 10, 2012
Genre(s) Real-time strategy
Mode(s) Single-player, multiplayer

Machines at War 3 is a real-time strategy video game developed by Isotope 244 and published in September 2012 for Windows and on November 10 for Mac OS X. [1] It is a sequel to Land Air Sea Warfare and Machines at War .

Contents

Gameplay

The gameplay is inspired by the seminal real-time strategy game Total Annihilation . Players build ground, air and sea factories producing military units across three technology tiers and experimental massive units, as well as varied static defenses and walls to protect their base. Resources include ore, that is obtained at regular intervals from the headquarters as well as mines which must be placed on rare deposits found on the map. The other resource is power, which is a static resource supplied by various power plants and used by buildings and some units.

Where its direct predecessor Land Sea Warfare added naval units, Machines at War 3 adds infantry units, campaign missions and the long anticipated online multiplayer mode to the Machines at War series.

Screenshot showing a typical massive battle featuring "Mega units" and the new infantry units Machines at War 3 Mega units.jpg
Screenshot showing a typical massive battle featuring "Mega units" and the new infantry units

Reception

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Machines at War is a real-time strategy video game developed by Isotope 244. It is followed by its sequel Land Air Sea Warfare.

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Land Air Sea Warfare is a real-time strategy game developed by Isotope 244. It is the sequel to Machines at War and the predecessor of Machines at War 3. LASW was released in 2010 for Microsoft Windows, Android, Mac OS X, iOS and Windows Mobile. It features gameplay similar to other RTS titles like Command & Conquer: Red Alert, Age of Empires, StarCraft, Warcraft, and Supreme Commander. The game was ported to Ouya in 2015.

Isotope 244 is a video game developer, based in the US. It was founded by James Bryant in 1999. Isotope 244 is best known for developing retro remakes and real-time strategy genres for both desktop and mobile devices. Isotope 244 was also a leading developer of 3D screensavers in the early 2000s. The company received several mentions for its retrogaming and real-time strategy games, above all on portable platforms. James also goes by the username "Rasterman" on stack exchange and moddb.

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