![]() | This article has multiple issues. Please help improve it or discuss these issues on the talk page . (Learn how and when to remove these template messages) |
Land Air Sea Warfare | |
---|---|
![]() Logo of the game | |
Developer(s) | Isotope 244 |
Publisher(s) | Isotope 244/iTunes (iOS) |
Director(s) | James Bryant |
Producer(s) | James Bryant |
Designer(s) | James Bryant |
Programmer(s) | James Bryant |
Artist(s) | James Bryant |
Platform(s) | Microsoft Windows Mac OS X Android iPhone/iPod Touch/iPad Windows Mobile Ouya |
Release | Windows v0.9 Beta
|
Genre(s) | Real-time strategy |
Mode(s) | Single Player |
Land Air Sea Warfare (abbreviated as LASW) is a real-time strategy game developed by Isotope 244. It is the sequel to Machines at War and the predecessor of Machines at War 3 . LASW was released in 2010 for Microsoft Windows, Android, Mac OS X, iOS (iPhone/iPod Touch/iPad) and Windows Mobile. It features gameplay similar to other RTS titles like Command & Conquer: Red Alert, Age of Empires, StarCraft, Warcraft, and Supreme Commander.The game is going to be ported on Ouya on Q1 2015.
While the gameplay is reminiscent of the seminal Command & Conquer series, it does not feature soldier units. The game revolves around establishing a base and fortifying it against attacks from other factions, who are played by the computer, as well as executing invasions of the enemy bases. To build a base and open production of military units, constant mining of ore and production of energy are crucial. There are three kinds of offense unit types (ground, air and sea units) as well as defensive units to protect the base. Both are produced in specialized factories and can be deployed in groups. New technologies can be researched and in total, the tech tree contains over 100 structures and units to choose from. Among these are stealth aircraft and submarines for reconnaissance missions, aircraft to bombard enemy bases and helicopters for unit transports. In a game, literally thousands of units can be commanded simultaneously, resulting in epic battles. Specific tactics can be applied: land units can be hidden under trees for ambush attacks and tread marks left by enemy tanks can be scouted to their base. Unique mineral ores permit building of giant "Mega units" for more effective attacks. Each game is concluded by detailed statistics and graphs. The game expands Machines at War by sea units.
The climate of the region affects only the visual appearance of the map. It determines number and distribution of trees, water, ground, etc. on the map. There exist four different climatic settings: Grassland , Volcanic , Tundra and Desert .
The game uses a random map system with several types of terrain. The landscape type of the game map determines which bases and units can be built, which strategies may be applied and which kinds of mineral ore resource may be found, in turn determining which Mega units may be built later in the game. Ground-based landscapes do not have the unique resources for naval Mega units, and water based landscapes do not have the resources for land Mega units.
There are eleven different landscape map types: Mainland, Oceanic(the whole map is water, although air units can still be built), Islands (each player starts on an island), Oasis, Choke Point (swamps in the center), Center Point (all resources in the middle), Outlands (resources in the corners), Islets(many small islands), Swamp, Continental (large landmasses with rivers) and Fortress (a central island with all resources). In total, there are six different kinds of resources: Xephal, Crom, Isonium, Betniah, Rhoxia and Nuba.
The game can be customized with different conditions of victory:
This section gives an overview of available unit types and their properties.
Most of these structures are destined for energy production, some are fortification structures and others for harvesting and storing ore.
The majority of these buildings are specialized military unit production facilities, others upgrade technologies, create protective shields or enhance/jam viewing range.
The six different land units are produced in the Land Factory production facility. These include two anti-air trucks (Humvee and Ram), a light tank (Challenger), a multi-role truck (Cougar), a mobile long range artillery (Archer) and a flamethrower armed truck (Viper).
The three different amphibious units can be produced in both the Land Factory and the Sea Factory and travel on land and sea. They include two attack hovercraft (Samum and Spawn) as well as a repair hovercraft (Newt).
The eight types of air units are produced in the Air Factory production facility. There are a fast recon fighter (Wasp), attack and transport helicopters (Apache and Crane), two attack fighters (Raptor and Osprey), two types of bombers (Valkyrie and Lancer) and a stealth fighter (Black Widow). As other offensive units, the air units vary in speed, attack strength and their capacity to attack Land, Air and Sea units.
There are in total seven different sea units which are produced in the Sea Factory production facility: an anti-air destroyer (Stingray), two assault boats (Lupis and Zumwalt), as well as four different submarines (Seawolf, Megalodon, Eel - with electric shock capabilities, and Abyss).
New Technologies can be researched in three distinct research facilities:
Defense units serve to defend the base. There are units against Land (defensive cannon M779, large long range artillery Bertha, land mine IMS), Air (floating missile launcher GAAM, turret AP250, floating turret Phalanx, anti-air S.A.M. launcher M300, floating flame launcher Kallini), Sea and Sub units (torpedo launcher Mavic, sea mine Zork). There are also two large defense installations (on land Merlon and in the sea Zenith) and an anti-I.C.B.M. Laser defense (Illuminati). Some of these weapons require advanced levels in the tech tree.
The "Mega units" are gigantic weapons that allow for very effective attacks. However, they cost more than normal units, take more time to build, require development of the tech tree up to level 3 and specific unique mineral ores to be harvested in special mines.
![]() | This section needs expansion. You can help by adding to it. (August 2012) |
In game graphics are based on raster graphics (i.e., pixels). The game engine renders fog and water as strips instead of tiles which increases its rendering performance.
![]() | This section needs expansion. You can help by adding to it. (August 2012) |
The game has received positive reviews, notably from AppModo, Pocket Gamer, Touch Arcade, Phone Blog, Touch My Apps and iPhone Life Magazine.
Master of Orion is a turn-based, 4X science fiction strategy game in which the player leads one of ten races to dominate the galaxy through a combination of diplomacy and conquest while developing technology, exploring and colonizing star systems.
Total Annihilation is a real-time strategy video game created by Cavedog Entertainment, a sub-division of Humongous Entertainment, and was released on September 27, 1997 by GT Interactive for Microsoft Windows and Mac OS. Two expansion packs were released, The Core Contingency on April 29, 1998 and Battle Tactics on July 20. After the closure of the Cavedog Entertainment in 1999, the intellectual property fell to Infogrames.
In strategy games, a technology, tech, or research tree is a hierarchical visual representation of the possible sequences of upgrades a player can unlock. Because these trees are technically directed and acyclic, they can more accurately be described as a technology directed acyclic graph. The diagram is tree-shaped in the sense that it branches between each 'level', allowing the player to choose one sequence or another. Each level is called a tier and is often used to describe the technological strength of a player. Typically, at the beginning of a session of a strategy game, a player will start at tier 1, and will only have a few options for technologies to research. Each technology that a player researches will open up one or more new options, but may or may not, depending on the computer game, close off the paths to other options. The tech tree is the representation of all possible paths of research a player can take, up to the culmination of said sequence.
Star Wars: Galactic Battlegrounds is a real-time strategy video game set in the Star Wars universe. It was developed by Ensemble Studios and LucasArts. It was released in November 2001. An expansion pack, Clone Campaigns, was released on May 14, 2002, adding two new factions and campaigns. Later that year, both Galactic Battlegrounds and Clone Campaigns were released in a box set, Star Wars: Galactic Battlegrounds Saga.
Missile defense is a system, weapon, or technology involved in the detection, tracking, interception, and also the destruction of attacking missiles. Conceived as a defense against nuclear-armed intercontinental ballistic missiles (ICBMs), its application has broadened to include shorter-ranged non-nuclear tactical and theater missiles.
Earth 2140 is a 2D real-time strategy computer game created in 1997 by Polish-based Reality Pump Studios and published by TopWare Interactive. It has two sequels, Earth 2150 and Earth 2160.
Hearts of Iron II is a grand strategy computer war game for Microsoft Windows based upon its predecessor, Hearts of Iron, which was developed by Paradox Development Studio and published by Paradox Interactive.
World in Flames is a board wargame designed by Harry Rowland and released in 1985 by the Australian Design Group. It is currently in its 8th edition, World in Flames - Collector's Edition, each new edition featuring changes to the rules, maps and counters provided with the game.
Rise of Nations: Rise of Legends is a science fantasy real-time strategy video game for Microsoft Windows, made by Big Huge Games, and published by Microsoft. It is a spin-off of the popular Rise of Nations, released in May 2006. However, rather than being a historical game, it is based in a fantasy world, where technology and magic co-exist. It was released on May 9, 2006 in North America and on various dates around May 26, 2006 in the rest of the world.
Supremacy: The Game of the Superpowers is a political, economical, and military strategic board wargame published in 1984 by Supremacy Games, and designed by Robert J. Simpson.
Cossacks: European Wars is a real-time strategy video game for Microsoft Windows made by the Ukrainian developer GSC Game World. It was released on 24 April 2001. The game has an isometric view and is set in the 17th and 18th centuries of Europe. It features sixteen playable nations each with its own architectural styles, technologies and no limit on unit numbers.
Sins of a Solar Empire is a 2008 science fiction real-time strategy video game developed by Ironclad Games and published by Stardock Entertainment for Microsoft Windows operating systems. It is a real-time strategy (RTS) game that incorporates some elements from 4X games; its makers describe it as "RT4X". Players are given control of a spacefaring empire in the distant future, and are tasked with conquering star systems using military, economic and diplomatic means.
A nuclear triad is a three-pronged military force structure that consists of land-launched nuclear missiles, nuclear-missile-armed submarines, and strategic aircraft with nuclear bombs and missiles. Specifically, these components are land-based intercontinental ballistic missiles (ICBMs), submarine-launched ballistic missiles (SLBMs), and strategic bombers. The purpose of having this three-branched nuclear capability is to significantly reduce the possibility that an enemy could destroy all of a nation's nuclear forces in a first-strike attack. This, in turn, ensures a credible threat of a second strike, and thus increases a nation's nuclear deterrence.
Making History: The Calm & The Storm is a World War II grand strategy video game released in March 2007 by developer Muzzy Lane. Similar in ways to the popular board games Axis & Allies and Risk, Making History is turn-based with basic industrial, economic, resource, research and diplomatic management included. The game was released as Strategic War Command in Germany.
Tom Clancy's EndWar is a strategy video game available on Microsoft Windows and all seventh-generation platforms except the Wii, with the timing and flow of gameplay differing across platforms. The console and PC version is a real-time tactics game designed by Ubisoft Shanghai, while the handheld versions feature turn-based tactics. It was released on Nintendo DS, PlayStation 3, PlayStation Portable, and Xbox 360 on November 4, 2008, in the United States, November 6, 2008, in Canada, and November 8, 2008, in Europe. A Windows version was released on February 24, 2009. A PlayStation 2 version was cancelled.
Command & Conquer: Red Alert 3 is a real-time strategy video game developed by EA Los Angeles and published by Electronic Arts. It was released in October 2008 in the United States and Europe for Microsoft Windows. An Xbox 360 version was released on November 11. In addition, Command & Conquer: Red Alert 3 – Ultimate Edition, the PlayStation 3 version which contains additional material was released on March 23, 2009, along with the OS X version by TransGaming. The game is a continuation of the Red Alert games within the Command & Conquer series. Command & Conquer: Red Alert 3 – Uprising, a stand-alone expansion pack, was released for Microsoft Windows in March 2009. It was offered via digital distribution.
Lego Mars Mission was a Lego subtheme to Lego Space that sold from 2007 to 2009. It is set on Mars and features astronauts, aliens, and high-tech machinery.
eRepublik is a free-to-play, web browser-based massively multiplayer online game developed by Romanian studio eRepublik Labs which was launched outside of beta phase on 14 October 2008 and is accessible via the Internet. The game is set in a mirror world where players, referred to as citizens, join in local and national politics where they can help formulate national economic and social policies as well as initiating wars with their neighbours and/or tread the path of a private citizen working, fighting and voting for their state. It was developed by Alexis Bonte and George Lemnaru. eRepublik is programmed in PHP using Symfony framework and runs in most modern browsers. eRepublik has spawned a number of similar games due to the commercial success.
Supremacy 1914 is a multiplayer real-time strategy browser game created and published by German studio Bytro Labs, in which the player manages one of the countries in the world during World War I. The player competes with countries controlled by other players playing the same game and with countries controlled by the computer. Resource management, province upgrades, coalitions and alliances play key roles in the game, in addition to the conquest aspect. The main view of the game is a map that could be zoomed in and out, but there was also a province view, which allows you see the upgrades to that province in a more realistic view than the list format that many games of this type have.
Foxhole is a cooperative sandbox massively-multiplayer action-strategy video game developed and published by Canadian video game company Siege Camp, who are based in Toronto, Ontario. The game uses Unreal Engine 4, utilizing an axonometric projection perspective, much like that of a conventional real-time strategy video game with a top-down view. Foxhole's setting is "inspired by early 20th century warfare". The game allows the user to join one of two factions as a soldier, having the choice of contributing to a persistent war by gathering, manufacturing, and transporting resources and supplies, providing manpower and vehicles in combat, and building and managing fortifications, with the end goal of annihilating the opposing faction. The game was released on September 28, 2022, for Microsoft Windows.