Madness and the Minotaur

Last updated
Madness and the Minotaur
Matm.jpg
Developer(s) Spectral Associates
Publisher(s) Radio Shack
Microdeal (EU)
Dragon Data (Dragon 32)
Designer(s) Tom Rosenbaum
Platform(s) TRS-80 Color Computer, Dragon 32
ReleaseTRS-80
Dragon 32
Genre(s) Interactive fiction
Mode(s) Single-player

Madness and the Minotaur is a text adventure game, published in 1981 for the TRS-80 Color Computer by Radio Shack in North America and by Microdeal in the United Kingdom. It was developed by Spectral Associates founder, Thomas Rosenbaum. [1] A Dragon 32 version was published in 1982 by Dragon Data.

Contents

Gameplay

The goal of the game is to retrieve a number of treasures. In the course of doing this, the player will encounter other objects that may or may not be useful. Often, the player needs one object to act as a "key" for another. There is no rhyme or reason to this. The player doesn't use the key object to obtain the other; he just needs to be carrying it. For example, the player may see a shield. Perhaps the player needs to be carrying the dagger to get the shield. If the player has the dagger, the shield is reachable; if he does not, it is not. With the exception of a randomly appearing "oracle", the game gives no indication of what objects are needed to reach a treasure. There are various magic spells that can be learned throughout the game that have various effects. [2]

Related Research Articles

<span class="mw-page-title-main">Roguelike</span> Subgenre of role-playing video games

Roguelike is a style of role-playing game traditionally characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, grid-based movement, and permanent death of the player character. Most roguelikes are based on a high fantasy narrative, reflecting their influence from tabletop role-playing games such as Dungeons & Dragons.

Rolemaster is an extremely complex fantasy tabletop role-playing game published by Iron Crown Enterprises in 1980. The game system has undergone several revisions and editions since then.

<i>Marble Madness</i> 1984 video game

Marble Madness is an arcade video game designed by Mark Cerny and published by Atari Games in 1984. It is a platform game in which the player must guide a marble through six courses, populated with obstacles and enemies, within a time limit. The player controls the marble by using a trackball. Marble Madness is known for using innovative game technologies: it was Atari's first to use the Atari System 1 hardware, the first to be programmed in the C programming language, and one of the first to use true stereo sound.

<i>Rogue</i> (video game) 1980 video game

Rogue is a dungeon crawling video game by Michael Toy and Glenn Wichman with later contributions by Ken Arnold. Rogue was originally developed around 1980 for Unix-based minicomputer systems as a freely distributed executable. It was later included in the Berkeley Software Distribution 4.2 operating system (4.2BSD). Commercial ports of the game for a range of personal computers were made by Toy, Wichman, and Jon Lane under the company A.I. Design and financially supported by the Epyx software publishers. Additional ports to modern systems have been made since by other parties using the game's now-open source code.

<i>Wizards Crown</i> 1986 video game

Wizard's Crown is a top-down role-playing video game published by Strategic Simulations in 1986. It was released for the Atari 8-bit computers, Atari ST, IBM PC compatibles, Apple II, and Commodore 64. A sequel, The Eternal Dagger, was released in 1987.

<i>Citadel</i> (video game) 1985 video game

Citadel is a computer game developed by Michael Jakobsen for the BBC Micro, and released by Superior Software in 1985. It was also ported to the Acorn Electron. Centred around a castle, this platform game with some puzzle-solving elements requires players to find five hidden crystals and return them to their rightful place. It also features some outside areas external to the castle.

<i>Odyssey: The Compleat Apventure</i> 1980 video game

Odyssey: The Compleat Apventure was a video game written by Robert Clardy and released by Synergistic Software in 1980. It was created for the Apple II platform and is considered one of the first microcomputer-based role-playing video games. The title was intentionally misspelled; Apventure is a reference to the Apple computer while "Compleat" is simply an Archaic spelling of the word "complete" meant to match the feel and setting of the game.

<i>Wizards & Warriors</i> 1987 video game

Wizards & Warriors, titled Densetsu no Kishi Elrond in Japan, is an action platform video game developed by Rare and published by Acclaim Entertainment for the Nintendo Entertainment System. It was released in North America in December 1987, and in Europe on January 7, 1990. The player controls Kuros, "Knight Warrior of the Books of Excalibur", as he sets out in the Kingdom of Elrond to defeat the evil wizard Malkil. Malkil holds the princess of Elrond captive in Castle IronSpire, deep within the forests of Elrond. The player fights through forests, tunnels, and caves, while collecting keys, treasure, weapons, and magic items.

<i>Kings Quest III</i> 1986 video game

King's Quest III: To Heir Is Human is the third installment in the King's Quest series of graphic adventure games developed and released by Sierra On-Line in 1986. The game was originally released for the Apple II and PC DOS, and later ported to several other computer systems. It was the first title game in the series not to feature King Graham as the player character.

<i>Might and Magic VIII: Day of the Destroyer</i> 2000 video game

Might and Magic VIII: Day of the Destroyer is a role-playing video game developed for Microsoft Windows by New World Computing and released in 2000 by The 3DO Company. It is the eighth game in the Might and Magic series. The game received middling critical reviews, a first for the series, with several critics citing the game's length and its increasingly dated game engine, which had been left fundamentally unaltered since Might and Magic VI: The Mandate of Heaven in 1998. The game was later ported to PlayStation 2 in Japan and published by Imagineer on September 6, 2001.

<i>Secret of the Silver Blades</i> 1990 video game

Secret of the Silver Blades is the third in a four-part series of Forgotten Realms Dungeons & Dragons "Gold Box" adventure role-playing video games. The game was released in 1990.

<i>pedit5</i> 1975 video game

pedit5, alternately called The Dungeon, is a 1975 dungeon crawl role-playing video game developed for the University of Illinois Urbana-Champaign's PLATO computer network by Rusty Rutherford. In it, the player controls a character exploring a fixed, single-level dungeon containing randomly-generated monster encounters and treasure. When they encounter a monster, they can fight the monster with a weapon or spells, or attempt to flee. Characters can be saved between sessions.

<i>Advanced Dungeons & Dragons: Treasure of Tarmin</i> 1983 video game

Advanced Dungeons & Dragons: Treasure of Tarmin is a video game for the Intellivision video game console and the Mattel Aquarius computer system. This game was a licensed Dungeons & Dragons adaptation. It is a successor game to Advanced Dungeons & Dragons: Cloudy Mountain (1982).

<i>Advanced Dungeons & Dragons: Cloudy Mountain</i> 1982 video game

Advanced Dungeons & Dragons is an Intellivision game and was one of the first Advanced Dungeons & Dragons games to be licensed by TSR, Inc. It was later retitled to Advanced Dungeons & Dragons: Cloudy Mountain to distinguish it from the sequel, Advanced Dungeons & Dragons: Treasure of Tarmin. It is the first Intellivision cartridge to use more than 4K of ROM.

<i>Imogen</i> (video game) 1986 video game

Imogen is a computer game released in 1986 for the BBC Micro. It was written by Michael St Aubyn and published by Micro Power. It was reissued as the lead game of Superior Software / Acornsoft's Play It Again Sam 5 compilation in 1988 when it was also converted for the Acorn Electron. It is a platform game featuring puzzles.

<i>Telengard</i> 1982 video game

Telengard is a 1982 role-playing dungeon crawler video game developed by Daniel Lawrence and published by Avalon Hill. The player explores a dungeon, fights monsters with magic, and avoids traps in real-time without any set mission other than surviving. Lawrence first wrote the game as DND, a 1976 version of Dungeons & Dragons for the DECsystem-10 mainframe computer. He continued to develop DND at Purdue University as a hobby, rewrote the game for the Commodore PET 2001 after 1978, and ported it to Apple II+, TRS-80, and Atari 800 before Avalon Hill found the game at a convention and licensed it for distribution. Its Commodore 64 release was the most popular. Reviewers noted Telengard's similarity to Dungeons and Dragons. RPG historian Shannon Appelcline noted the game as one of the first professionally produced computer role-playing games, and Gamasutra's Barton considered Telengard consequential in what he deemed "The Silver Age" of computer role-playing games preceding the golden age of the late 1980s. Some of the game's dungeon features, such as altars, fountains, teleportation cubes, and thrones, were adopted by later games such as Tunnels of Doom (1982).

Spectral Associates was an American maker of computer games for the TRS-80 Color Computer. It was founded in 1980 and went defunct sometime in the late 1980s. Spectral Associates sold their software through Radio Shack and via direct sales. It was a very prolific game company for the TRS-80 Color Computer I and II in its heyday.

<i>Valley of the Minotaur</i> 1983 video game

Valley of the Minotaur is an interactive fiction game for the Apple II, Commodore PET, VIC-20, and Commodore 64 home computers. It was published by Softalk magazine under the Zeuss Scientific label in 1983. Inspired by Greek mythology, the goal of the game is to collect a set of treasures.

<i>Forgotten Realms Adventures</i> 1990 tabletop role-playing game supplement

Forgotten Realms Adventures is an accessory for the Forgotten Realms campaign setting for the second edition of the Advanced Dungeons & Dragons fantasy role-playing game. The book, with product code TSR 2106, was published in 1990, and was written by Jeff Grubb and Ed Greenwood, with cover art by Clyde Caldwell and interior art by Steven Fabian, Ned Dameron, Larry Elmore, Caldwell, and Jeff Easley.

<span class="mw-page-title-main">Mystery Mansion (board game)</span> Board game

Mystery Mansion is the name of a series of board games in which players search furniture and other objects inside a mansion to locate a hidden treasure or stash of money.

References

  1. "Madness and the Minotaur - A Mystery Solved". Tea Leaves. February 6, 2017. Retrieved February 6, 2017. Madness and the Minotaur was written by the founder of Spectral Associates, Tom Rosenbaum.
  2. Cantrell, Chris. "Madness and the Minotaur". Computer Archeology. Retrieved February 6, 2017. To win the game you have to learn all 8 spells and drop all 16 treasure objects in the forest (room 202). The spells are sprinkled around the rooms at random. Some objects are "protected" and require you have a set of other objects to release (see below).