Mankind (video game)

Last updated
Mankind
Mankind Coverart.jpg
Developer(s) since 2008 Quantex, 2004 - 2008 O2 Online Entertainment, formerly Vibes Online Gaming
Publisher(s) since 2004 O2 Online Entertainment, formerly Cryo Interactive
Designer(s) Frank de Luca, Oliver Poetzelberger
Platform(s) Microsoft Windows
ReleaseDecember 1998
Genre(s) Massively multiplayer online real-time strategy

Mankind was a massively multiplayer online real-time strategy (MMORTS) computer game.

Contents

Gameplay

Equipped with one construction unit, a Vibz-type starship, and a small amount of credits, players start out in a guarded star system ("Imperial system") to eventually create their own empire. Typical first steps in Mankind consist of building a small base on one of the nearby planets and mining available resources which could either be sold or used to construct further units. Later, a player can leave the safety of the Imperial systems behind and colonize his own star system.

Environments

Planet surfaces as well as the space in star systems are realized as separate two-dimensional square game maps, called "environments" in game jargon. While space maps have borders, planetary maps are virtually borderless - units leaving the map at the eastern border reappear in the west, those leaving in the north reappear in the south. Each environment can contain player units and installations. Some restrictions exist, such as land vehicles only being able to operate on planetary maps, or specific starships not being able to enter planetary environments. Only one environment per player can be active at a time. Players can switch between maps by loading the unit content of a new environment, thereby leaving the old one.

Game universe

The game takes place in the so-called "Mankind galaxy". The galactic map available for navigation is divided into sectors of space ("cubes" in game jargon), each of which might contain between zero and about 25 stars. Each star system contains between 5 and 8 planets. Early game reviews talked about a total sum of 900 million available planets, each with their own climate, seasons and population, [1] a figure that was repeated in advertising text on the game box and even topped by the official website, which claimed several million systems and billions of planets. [2]

In fact, a majority of these planets and star systems were unavailable ("closed") at the initial release of the game [3] and have never been opened afterwards. During the two game resets since its release, the layout of the Mankind galaxy was changed and its size reduced. The last released galaxy consists of 73,251 star systems with 476,265 planets. [4]

The persistent universe feature means that even when players are not involved in the game their mines extract ore, factories create equipment, ships continue commerce, and combat units continue to do battle. The game also has option to allow the user be notified via cell phone text message if their units came under attack.

Development

Mankind was initially published in December 1998 by the French computer game developer Vibes Online Gaming. After the transfer of Vibes to its Asian partner, the game was bought by O2 Online Entertainment Ltd., [5] it is being primarily maintained by Quantex Online Entertainment [6] since 2008.

Estimates of the number of active players are hard to come by - while the official site claimed both 145,000 and "more than 200,000" players on the same page, [2] these figures likely included inactive as well as trial accounts. According to an interview with an O2OE spokesman, barely 3,000 accounts were active in May 2003. [5]

During the game rework of Quantex in early 2009, the graphic engine of Mankind was fully ported to DirectX 9 and full support for Windows Vista implemented. Further, dozens of small improvements were implemented.

In December 2015 the Mankind servers were shut down. [7]

A newer version of the game, named Unity Space Conquest, is based on the original Mankind. [8]

Related Research Articles

<i>Star Fleet Battles</i>

Star Fleet Battles (SFB) is a tactical board wargame set in an offshoot of the Star Trek setting called the Star Fleet Universe. Originally created in 1979 by Stephen V. Cole, it has had four major editions. The current edition is published by Amarillo Design Bureau as Star Fleet Battles, Captain's Edition.

<i>Master of Orion</i> 1993 video game

Master of Orion is a turn-based, 4X science fiction strategy game in which the player leads one of ten races to dominate the galaxy through a combination of diplomacy and conquest while developing technology, exploring and colonizing star systems.

<i>Netrek</i> 1988 video game

Netrek is an Internet game for up to 16 players, written almost entirely in cross-platform open-source code. It combines features of multi-directional shooters and team-based real-time strategy games. Players attempt to disable or destroy their opponents' ships in real-time combat, while taking over enemy planets by bombing them and dropping off armies they pick up on friendly planets. The goal of the game is to capture all the opposing team's planets.

<i>Star Wars Galaxies</i> 2003 video game

Star Wars Galaxies is a Star Wars- themed massively multiplayer online role-playing game (MMORPG) for Microsoft Windows, developed by Sony Online Entertainment and published by LucasArts.

The concept of self-replicating spacecraft, as envisioned by mathematician John von Neumann, has been described by futurists and has been discussed across a wide breadth of hard science fiction novels and stories. Self-replicating probes are sometimes referred to as von Neumann probes. Self-replicating spacecraft would in some ways either mimic or echo the features of living organisms or viruses.

<i>Battlecruiser 3000AD</i> 1996 video game

Battlecruiser 3000AD is a space trading and combat simulator video game developed by 3000 AD. It was designed by 3000 AD president and lead developer Derek Smart as the studio's first project.

Renegade Legion is a series of science fiction games that were designed by Sam Lewis, produced by FASA, and published from 1989 to 1993. The line was then licensed to Nightshift games, a spin-off of the garage company Crunchy Frog Enterprises by Paul Arden Lidberg, which published one scenario book, a gaming aid, and three issues of a fanzine-quality periodical before reverting the license.

<i>Star Wars: Empire at War</i> 2006 real-time strategy video game

Star Wars: Empire at War is a 2006 real-time strategy video game developed by Petroglyph Games and published by LucasArts for Microsoft Windows and Mac OS X. Set between Episode III and Episode IV, it focuses on the fledgling struggle between the Empire and the Rebels. It uses Petroglyph's game engine Alamo. In October 2006, an expansion titled Star Wars: Empire at War: Forces of Corruption was released. On May 31, 2014, online functionality, including network multiplayer and wireless chat, was discontinued after Glu Mobile's purchase of GameSpy and the subsequent shutdown of all game servers. As of September 1, 2017, the multiplayer has been re-enabled on the Steam version with Workshop support added.

<i>Galactic Civilizations II: Dread Lords</i> 2006 video game

Galactic Civilizations II: Dread Lords is a 4X turn-based strategy by Stardock for Microsoft Windows. It is the sequel to the 2003 game, Galactic Civilizations, and was released at retail and on Stardock's online subscription service, TotalGaming.net, on February 21, 2006. An expansion, Dark Avatar, was released in February 2007. A second expansion, Twilight of the Arnor, was released in April 2008.

<i>StarQuest Online</i> 2007 video game

StarQuest Online was a massively multiplayer online role playing game taking place in a large universe. It was created by Castle Thorn Software. In 2009 NeXeon Technologies partnered with Castle Thorn to support development of the game, but in mid-2014 the game had been shut down. The game created a tight-knit gaming community of around 50 people aged between 12 and 60 which continues today.

<i>Master of Orion III</i> 2003 video game

Master of Orion III is a 4X turn-based strategy game and the third in the Master of Orion series. Master of Orion III was developed by Quicksilver Software and published by Infogrames Interactive on February 25, 2003.

<i>Star Trek: Legacy</i> Video game based on the Star Trek series

Star Trek: Legacy is a 2006 real-time tactics space combat video game for Microsoft Windows and Xbox 360 developed by Mad Doc Software and published by Bethesda Softworks in association with CBS Paramount Television and CBS Consumer Products. Originally slated for release in the fall of 2006 to coincide with the 40th anniversary of Star Trek, the Windows version was not released in North America until December 5, 2006, and the Xbox 360 version until December 15. In Europe, both the PC version and the Xbox 360 version were released on December 22, 2006.

<i>Rogue Galaxy</i> 2005 video game

Rogue Galaxy is an action role-playing video game developed by Level-5 and published by Sony Computer Entertainment for the PlayStation 2. The game was released in Japan in December 2005, in North America in January 2007, and in most European countries and Australia in September of the same year. A director's cut of the game was released in Japan in March 2007, which includes all of the added features and improvements made for the North American and European localizations.

<span class="mw-page-title-main">Twilight Imperium</span> Science-fiction themed board game

Twilight Imperium is a strategy board game produced by Fantasy Flight Games in the genre of science fiction and space opera. It was designed by Christian T. Petersen and was first released in 1997. The game is in its fourth edition (2017), which has large changes over previous editions. It is known for the length of its gameplay, and its in-depth strategy.

<i>Sins of a Solar Empire</i> 2008 video game

Sins of a Solar Empire is a 2008 science fiction real-time strategy video game developed by Ironclad Games and published by Stardock Entertainment for Microsoft Windows operating systems. It is a real-time strategy (RTS) game that incorporates some elements from 4X games; its makers describe it as "RT4X". Players are given control of a spacefaring empire in the distant future, and are tasked with conquering star systems using military, economic and diplomatic means.

<span class="mw-page-title-main">Stars and planetary systems in fiction</span>

The planetary systems of stars other than the Sun and the Solar System are a staple element in many works of the science fiction genre.

<i>Evochron Renegades</i> 2007 video game

Evochron Renegades is a freeform videogame that forms the 2007 installment in the indie StarWraith 3D Games series of space simulation games. It is the sequel to Evochron: Alliance 2.0. Evochron Renegades features a vast and seamless universe that lets the player fly anywhere, without loading screens or choppy environment flipping. The game is especially notable for being the successful product of a one-man development studio.

Endless Space is a 4X turn-based strategy video game developed by Amplitude Studios and originally published by Iceberg Interactive. It was released on 4 July 2012, for Microsoft Windows and 31 August for Mac OS X. In the game, the player takes charge of fictional Space Age civilizations, expanding their influence by colonization and conquest. Endless Space sold over 1 million units, and earned the Unity Golden Cube award in 2013. The game's sequel, Endless Space 2, was released in 2017.

References

  1. "Strategy Planet - First Look - Mankind" . Retrieved 2007-08-16.
  2. 1 2 "Mankind - Official Website - Concept". Archived from the original on 2007-09-27. Retrieved 2007-08-16.
  3. "mkit.de - Interview with Yannis Mercier" . Retrieved 2007-08-16.
  4. "Mankind - Official Website - XML Export". Archived from the original on 2005-10-12. Retrieved 2007-08-15.
  5. 1 2 "mkit.de - O2OE interview 09/2003" . Retrieved 2007-08-16.
  6. "Mankind News - O2OE and Quantex cooperation". Archived from the original on 2009-04-09. Retrieved 2008-11-19.
  7. https://www.facebook.com/permalink.php?story_fbid=1188853037795398&id=119527944727918 [ user-generated source ]
  8. "Home". quantex-online-entertainment.net. 2020-02-02.