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Marjorie Franklin is an American conceptual artist and a Professor of Conceptual Art at University of Minnesota in the U.S.A. She uses digital media in interactive installations. Previously, she has worked on CD-ROMs such as "Digital Blood", an interactive narrative comparing two mothers who create an artificial life construct and "She Loves It, She Loves It Not:Women and Technology" (a collaboration with Paul Tompkins, the late Christine Tamblyn and others). [1] In the interactive computer audio and video installations she creates her work focuses on the implications of the culture of computer technology for humans living in industrialised countries.
Christine Tamblyn once mentioned in a review [2] that Franklin had been influenced by the Cyborg theory of Donna Haraway.
Multimedia is a form of communication that combines different content forms such as text, audio, images, animations, or video into a single interactive presentation, in contrast to traditional mass media which features little to no interaction from users, such as printed material or audio recordings. Popular examples of multimedia include video podcasts, audio slideshows and animated videos.
Digital art can either be understood as any artistic work or practice that uses digital technology as part of the creative or presentation process, or more specifically as computational art that uses and engages with digital media.
Computer art is any art in which computers play a role in production or display of the artwork. Such art can be an image, sound, animation, video, CD-ROM, DVD-ROM, video game, website, algorithm, performance or gallery installation. Many traditional disciplines are now integrating digital technologies and, as a result, the lines between traditional works of art and new media works created using computers has been blurred. For instance, an artist may combine traditional painting with algorithm art and other digital techniques. As a result, defining computer art by its end product can thus be difficult. Computer art is bound to change over time since changes in technology and software directly affect what is possible.
Digital poetry is a form of electronic literature, displaying a wide range of approaches to poetry, with a prominent and crucial use of computers. Digital poetry can be available in form of CD-ROM, DVD, as installations in art galleries, in certain cases also recorded as digital video or films, as digital holograms, on the World Wide Web or Internet, and as mobile phone apps.
Barbara Nessim is an American artist, illustrator, and educator.
Rebecca Allen is an internationally recognized digital artist inspired by the aesthetics of motion, the study of perception and behavior and the potential of advanced technology. Her artwork, which spans four decades and takes the form of experimental video, large-scale performances, live simulations and virtual and augmented reality art installations, addresses issues of gender, identity and what it means to be human as technology redefines our sense of reality.
Christine Tamblyn was an American feminist media artist, critic, and educator.
Saturnino "Pepe" Moreno Casares is a Spanish comic book artist, writer and video game developer who has been drawing professionally in Spain, other countries in Europe and in the US since the 1970s. He is best known in the United States for his 1990 digital graphic novel, Batman: Digital Justice, published by DC Comics.
Marita Liulia is a visual artist working primarily in interactive multimedia. Her debut CD-ROM Maire (1994) was among the first works of art published in this format in the world. Her production includes multi-platform media artworks, photography, paintings, short films, books and stage performances. Her works have been exhibited and performed in 50 countries and she has received numerous international awards. Liulia first became interested in photography, painting, experimental film and cultural history while studying at Savonlinna Upper Secondary School of Art and Music. She continued her artistic studies at the University of Art and Design Helsinki, and broadened her horizons also by studying aesthetics, literature and political history at the University of Helsinki, graduating with a Bachelor of Arts in 1986.
Sonya Rapoport was an American conceptual, feminist, and New media artist. She began her career as a painter, and later became best known for computer-mediated interactive installations and participatory web-based artworks.
Leah Gilliam is an American filmmaker and media artist who deals with issues of race, gender, and sexual orientation in her work. Gilliam was the director of projects and community catalyst at gamelab's Institute of Play and a visiting faculty member at the Vermont College of Fine Arts. She is currently vice president of strategy and innovation at Girls Who Code.
James C. Pomeroy was an American artist whose practice spanned a variety of media including performance art, sound art, photography, installation art, sculpture, and video art.
Maurizio Bolognini is a post-conceptual media artist. His installations are mainly concerned with the aesthetics of machines, and are based on the minimal and abstract activation of technological processes that are beyond the artist's control, at the intersection of generative art, public art and e-democracy.
New media art includes artworks designed and produced by means of electronic media technologies, comprising virtual art, computer graphics, computer animation, digital art, interactive art, sound art, Internet art, video games, robotics, 3D printing, and cyborg art. The term defines itself by the thereby created artwork, which differentiates itself from that deriving from conventional visual arts. New Media art has origins in the worlds of science, art, and performance. Some common themes found in new media art include databases, political and social activism, Afrofuturism, feminism, and identity, a ubiquitous theme found throughout is the incorporation of new technology into the work. The emphasis on medium is a defining feature of much contemporary art and many art schools and major universities now offer majors in "New Genres" or "New Media" and a growing number of graduate programs have emerged internationally. New media art may involve degrees of interaction between artwork and observer or between the artist and the public, as is the case in performance art. Yet, as several theorists and curators have noted, such forms of interaction, social exchange, participation, and transformation do not distinguish new media art but rather serve as a common ground that has parallels in other strands of contemporary art practice. Such insights emphasize the forms of cultural practice that arise concurrently with emerging technological platforms, and question the focus on technological media per se. New Media art involves complex curation and preservation practices that make collecting, installing, and exhibiting the works harder than most other mediums. Many cultural centers and museums have been established to cater to the advanced needs of new media art.
Timothy Binkley, is an American philosopher, artist, and teacher, known for his radical writings about conceptual art and aesthetics, as well as several essays that help define computer art. He is also known for his interactive art installations.
Digital Performance is a very wide category filled with a range of productions. It is performance that incorporates and integrates computer technologies and techniques. Performers can incorporate multimedia into any type of production whether it is live on a theatre stage or in the street. Anything as small as video recordings or a visual image classifies the production as multimedia. When the key role in a performance is the technologies, it is considered a digital performance. This can be as little as projections on a screen in front of a live audience to creating and devising a performance in an online environment to using animation and sensing software’s.
Nancy Buchanan is a Los Angeles-based artist best known for her work in installation, performance, and video art. She played a central role in the feminist art movement in Los Angeles in the 1970s. Her work has been exhibited widely and is collected by major museums including the Museum of Modern Art and the Centre Pompidou.
Suzanne Treister is a British contemporary artist based in London. Her works are known for being conceptually oriented around emerging technologies. An ongoing focus of her work is the relationship between new technologies, society, alternative belief systems and the potential futures of humanity.
Zoe Beloff is an artist residing in New York who works primarily in installation, film, and drawing.
Elliott Linwood is an American conceptual artist known for his large-scale photo grids and cross-referencing sculptural installations. He is based in San Diego, California.