Mark Nathan Billinghurst is a computer interface technology researcher. His work focuses on augmented reality (AR) technology. Billinghurst was made a Fellow of the IEEE in 2023.
Billinghurst completed his school education at the New Plymouth Boys' High School. [1] He received Bachelor of Computing and Mathematical Science (first class honors) and Master of Philosophy (Applied Mathematics & Physics) degrees in 1990 and 1992 respectively. Both degrees are from Waikato University. [2] He received his PhD in Electrical Engineering from the University of Washington's Human Interface Technology Laboratory in 2002. [2] [3] His dissertation was Shared Space: Explorations in Collaborative Augmented Reality. Billinghurst's doctoral advisors were Linda Shapiro and Thomas A. Furness III. [4] For his PhD course, Billinghurst created the Magic Book, a children's book animated through augmented reality produced by a head-mounted display. [2] [5] Billinghurst describes the Magic Book as technology "that allows you to overlay computer graphics onto the real world, in real time". [6]
Billinghurst is professor of Human Computer Interaction at the University of South Australia (from 2015), [3] [5] professor at the University of Auckland's Bioengineering Institute (from 2018) [3] [7] [5] and director of the Empathic Computing Laboratory. [2] [8] [7] He is the founder and formerly the director of the University of Canterbury's HIT Lab NZ for 13 years; [9] [10] [3] he is now an associate professor at the University of Canterbury. [7] [11] In 2001, Billinghurst co-founded ARToolworks and helped to create ARToolKit, an open source AR development platform. [9] [10] He is a founder of the SuperVentures AR/VR fund. [3] Billinghurst is part of the New Zealand Government’s Growth and Innovation Advisory Board, being appointed in 2005. [2] Billinghurst's previous work includes jobs with ATR Research Labs in Japan, British Telecom's Advanced Perception Unit, an internship with Hit Lab US, [1] Nokia, Google, Amazon [7] and the MIT Media Laboratory. [11] During his career, Billinghurst has published over 650 research papers; he is one of the most cited AR researchers. [11] [7] [10]
Billinghurst was born in New Plymouth, New Zealand. [1] He is a member of the Riccarton Ward of The Church of Jesus Christ of Latter-day Saints. [12]
Augmented reality (AR) is an interactive experience that combines the real world and computer-generated 3D content. The content can span multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. AR can be defined as a system that incorporates three basic features: a combination of real and virtual worlds, real-time interaction, and accurate 3D registration of virtual and real objects. The overlaid sensory information can be constructive, or destructive. As such, it is one of the key technologies in the reality-virtuality continuum.
Computer-mediated reality refers to the ability to add to, subtract information from, or otherwise manipulate one's perception of reality through the use of a wearable computer or hand-held device such as a smartphone.
Mixed reality (MR) is a term used to describe the merging of a real-world environment and a computer-generated one. Physical and virtual objects may co-exist in mixed reality environments and interact in real time.
The Virtual Reality Applications Center (VRAC) is a research center within the Engineering Teaching and Research Complex (ETRC) at Iowa State University (ISU) and is involved in advanced research of virtual reality (VR), augmented reality (AR), human computer interaction (HCI), visualization, and is home to the world's highest resolution immersive virtual reality facility, known as the C6.
Mark Bolas is a Professor of Interactive Media in the USC Interactive Media Division, USC School of Cinematic Arts at the University of Southern California, Director of their Interactive Narrative and Immersive Technologies Lab, Director of Mixed Reality Laboratory at USC's Institute for Creative Technologies, and chairman of Fakespace Labs in Mountain View, California. Bolas is currently on leave from USC, working on the Hololens team at Microsoft.
In virtual reality (VR), immersion is the perception of being physically present in a non-physical world. The perception is created by surrounding the user of the VR system in images, sound or other stimuli that provide an engrossing total environment.
A projection augmented model is an element sometimes employed in virtual reality systems. It consists of a physical three-dimensional model onto which a computer image is projected to create a realistic looking object. Importantly, the physical model is the same geometric shape as the object that the PA model depicts.
ARToolKit is an open-source computer tracking library for creation of strong augmented reality applications that overlay virtual imagery on the real world. Currently, it is maintained as an open-source project hosted on GitHub.
Metaio GmbH was a privately held augmented reality (AR) company that was acquired by Apple Inc. in May of 2015. Headquartered in Munich, Germany, with subsidiaries in San Francisco, California, New York City, New York, and Dallas, Texas, Metaio provided a software development kit (SDK) for programming PC, web, mobile applications, and custom offline augmented reality applications. Additionally, Metaio was the creator of Junaio, a free mobile AR browser available for Android and iOS devices.
Dieter Schmalstieg is an Austrian computer scientist, full professor, and head of the Institute of Computer Graphics and Vision (ICG) at Graz University of Technology. In 1993 he received a master of science diploma and in 1997 the degree of doctor of technical sciences. Currently he has over 300 peer-reviewed works which were cited over 20,000 times which brought him an h-index of 70.
Thomas A. Furness III is an American inventor, professor, and virtual reality pioneer based in Seattle, Washington. He is a Professor in the University of Washington Department of Industrial & Systems Engineering, and the founder of the Human Interface Technology Lab at the University of Washington and its sister labs at the University of Canterbury and University of Tasmania. Known for his contributions in developing human interface technology, he has earned the title, "Grandfather of Virtual Reality."
Steven K. Feiner is an American computer scientist, serving as Professor for computer science at Columbia University in the field of computer graphics. He is well-known for his research in augmented reality (AR), and co-author of Computer Graphics: Principles and Practice. He directs the Columbia University Computer Graphics and User Interface Lab.
Ronald Azuma is an American computer scientist, widely recognized for contributing to the field of augmented reality (AR). His work A survey of augmented reality became the most cited article in the AR field and is one of the most influential MIT Press papers of all time. Azuma is considered to provide a commonly accepted definition of AR and is often named one of AR’s most recognized experts.
In virtual reality (VR) and augmented reality (AR), a pose tracking system detects the precise pose of head-mounted displays, controllers, other objects or body parts within Euclidean space. Pose tracking is often referred to as 6DOF tracking, for the six degrees of freedom in which the pose is often tracked.
Stefano Soatto is professor of computer science at the University of California, Los Angeles (UCLA), in Los Angeles, CA, where he is also professor of electrical engineering and founding director of the UCLA Vision Lab.
Virtual reality (VR) is a computer application which allows users to experience immersive, three dimensional visual and audio simulations. According to Pinho (2004), virtual reality is characterized by immersion in the 3D world, interaction with virtual objects, and involvement in exploring the virtual environment. The feasibility of the virtual reality in education has been debated due to several obstacles such as affordability of VR software and hardware. The psychological effects of virtual reality are also a negative consideration. However, recent technological progress has made VR more viable and promise new learning models and styles for students. These facets of virtual reality have found applications within the primary education sphere in enhancing student learning, increasing engagement, and creating new opportunities for addressing learning preferences.
Gudrun Johanna Klinker is a German computer scientist known for her work on augmented reality.
GRADE is a CERN research programme. The programme was approved by the CERN Research Board in December 2015.
The Human Interface Technology Lab NZ is a research centre in the Faculty of Engineering at the University of Canterbury, in the South Island of New Zealand. Primarily the research undertaken fits within the ANZSRC Type of Activity applied research category. HIT Lab NZ also teaches two postgraduate research degrees, a PhD degree and a research Masters, both in the field of Human Interface Technology.
Ruggiero Lovreglio is an Italian academic based in Auckland, New Zealand. He is an associate professor at Massey University and a Rutherford Discovery Fellow for Royal Society Te Apārangi. His research is focused on large-scale and small-scale evacuation dynamics and safety training using emerging technologies, such as virtual reality and augmented reality.