Mark Billinghurst

Last updated

Mark Nathan Billinghurst is a computer interface technology researcher. His work focuses on augmented reality (AR) technology. Billinghurst was made a Fellow of the IEEE in 2023.

Contents

Education

Billinghurst completed his school education at the New Plymouth Boys' High School. [1] He received Bachelor of Computing and Mathematical Science (first class honors) and Master of Philosophy (Applied Mathematics & Physics) degrees in 1990 and 1992 respectively. Both degrees are from Waikato University. [2] He received his PhD in Electrical Engineering from the University of Washington's Human Interface Technology Laboratory in 2002. [2] [3] His dissertation was Shared Space: Explorations in Collaborative Augmented Reality. Billinghurst's doctoral advisors were Linda Shapiro and Thomas A. Furness III. [4] For his PhD course, Billinghurst created the Magic Book, a children's book animated through augmented reality produced by a head-mounted display. [2] [5] Billinghurst describes the Magic Book as technology "that allows you to overlay computer graphics onto the real world, in real time". [6]

Career

Billinghurst is professor of Human Computer Interaction at the University of South Australia (from 2015), [3] [5] professor at the University of Auckland's Bioengineering Institute (from 2018) [3] [7] [5] and director of the Empathic Computing Laboratory. [2] [8] [7] He is the founder and formerly the director of the University of Canterbury's HIT Lab NZ for 13 years; [9] [10] [3] he is now an associate professor at the University of Canterbury. [7] [11] In 2001, Billinghurst co-founded ARToolworks and helped to create ARToolKit, an open source AR development platform. [9] [10] He is a founder of the SuperVentures AR/VR fund. [3] Billinghurst is part of the New Zealand Government’s Growth and Innovation Advisory Board, being appointed in 2005. [2] Billinghurst's previous work includes jobs with ATR Research Labs in Japan, British Telecom's Advanced Perception Unit, an internship with Hit Lab US, [1] Nokia, Google, Amazon [7] and the MIT Media Laboratory. [11] During his career, Billinghurst has published over 650 research papers; he is one of the most cited AR researchers. [11] [7] [10]

Personal life

Billinghurst was born in New Plymouth, New Zealand. [1] He is a member of the Riccarton Ward of The Church of Jesus Christ of Latter-day Saints. [12]

Awards and honors

Related Research Articles

<span class="mw-page-title-main">Augmented reality</span> View of the real world with computer-generated supplementary features

Augmented reality (AR) is an interactive experience that combines the real world and computer-generated content. The content can span multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. AR can be defined as a system that incorporates three basic features: a combination of real and virtual worlds, real-time interaction, and accurate 3D registration of virtual and real objects. The overlaid sensory information can be constructive, or destructive. This experience is seamlessly interwoven with the physical world such that it is perceived as an immersive aspect of the real environment. In this way, augmented reality alters one's ongoing perception of a real-world environment, whereas virtual reality completely replaces the user's real-world environment with a simulated one.

<span class="mw-page-title-main">Computer-mediated reality</span> Ability to manipulate ones perception of reality through the use of a computer

Computer-mediated reality refers to the ability to add to, subtract information from, or otherwise manipulate one's perception of reality through the use of a wearable computer or hand-held device such as a smartphone.

<span class="mw-page-title-main">Mixed reality</span> Merging of real and virtual worlds to produce new environments

Mixed reality (MR) is a term used to describe the merging of a real-world environment and a computer-generated one. Physical and virtual objects may co-exist in mixed reality environments and interact in real time.

The Virtual Reality Applications Center (VRAC) is a research center within the Engineering Teaching and Research Complex (ETRC) at Iowa State University (ISU) and is involved in advanced research of virtual reality (VR), augmented reality (AR), human computer interaction (HCI), visualization, and is home to the world's highest resolution immersive virtual reality facility, known as the C6.

<span class="mw-page-title-main">Mark Bolas</span>

Mark Bolas is a researcher exploring perception, agency, and intelligence. He is a Professor of Interactive Media in the USC Interactive Media Division, USC School of Cinematic Arts at the University of Southern California, Director of their Interactive Narrative and Immersive Technologies Lab, Director of Mixed Reality Laboratory at USC's Institute for Creative Technologies, and chairman of Fakespace Labs in Mountain View, California. Bolas is currently on leave from USC, working on the Hololens team at Microsoft.

<span class="mw-page-title-main">Immersion (virtual reality)</span> Perception of being physically present in a non-physical world

Immersion into virtual reality (VR) is a perception of being physically present in a non-physical world. The perception is created by surrounding the user of the VR system in images, sound or other stimuli that provide an engrossing total environment.

A projection augmented model is an element sometimes employed in virtual reality systems. It consists of a physical three-dimensional model onto which a computer image is projected to create a realistic looking object. Importantly, the physical model is the same geometric shape as the object that the PA model depicts.

<span class="mw-page-title-main">ARToolKit</span>

ARToolKit is an open-source computer tracking library for creation of strong augmented reality applications that overlay virtual imagery on the real world. Currently, it is maintained as an open-source project hosted on GitHub. ARToolKit is a very widely used AR tracking library with over 160,000 downloads on its last public release in 2004.

<span class="mw-page-title-main">Lawrence J. Rosenblum</span> American mathematician

Lawrence Jay Rosenblum is an American mathematician, and Program Director for Graphics and Visualization at the National Science Foundation.

Metaio GmbH was a privately held augmented reality (AR) company that was acquired by Apple Inc. in May of 2015 for an undisclosed amount. Headquartered in Munich, Germany, with subsidiaries in San Francisco, California, New York City, New York and Dallas, Texas, Metaio provided a software development kit (SDK) for programming PC, web, mobile application and custom offline augmented reality applications. Additionally, Metaio was the creator of Junaio, a free mobile AR browser available for Android and iOS devices.

Merchlar is an augmented reality (AR) company based in Montreal, NYC and Paris. It develops mobile applications using AR and VR technology for clients, including: Desjardins Group, Ubisoft, and Mohegan Sun. In addition to its agency, Merchlar has a R&D department that creates patented AR technology.

Extended reality is a catch-all to refer to augmented reality (AR), virtual reality (VR), and mixed reality (MR). Sometimes the abbreviation “XR” is used to refer to all of them. The technology is intended to combine or mirror the physical world with a "digital twin world" that is able to interact with each other.

EON Reality is a multinational virtual reality and augmented reality software developer headquartered in Irvine, California. The company was founded by Dan Lejerskar, Mikael Jacobsson and Mats W. Johansson in 1999. Its clients include Boeing, Microsoft, Lexus and Cornell University.

<span class="mw-page-title-main">Thomas A. Furness III</span>

Thomas A. Furness III is an American inventor, professor, and virtual reality pioneer based in Seattle, Washington. He is a Professor in the University of Washington Department of Industrial & Systems Engineering, and the founder of the Human Interface Technology Lab at the University of Washington and its sister labs at the University of Canterbury and University of Tasmania. Known for his contributions in developing human interface technology, he has earned the title, "Grandfather of Virtual Reality."

Steven K. Feiner is an American computer scientist, serving as Professor for computer science at Columbia University in the field of computer graphics. He is well-known for his research in augmented reality (AR), and co-author of Computer Graphics: Principles and Practice. He directs the Columbia University Computer Graphics and User Interface Lab.

Ronald Azuma is an American computer scientist, widely recognized for contributing to the field of augmented reality (AR). His work A survey of augmented reality became the most cited article in the AR field and is one of the most influential MIT Press papers of all time. Azuma is considered to provide a commonly accepted definition of AR and is often named one of AR’s most recognized experts.

Virtual reality (VR) is a computer application which allows users to experience immersive, three dimensional visual and audio simulations. According to Pinho (2004), virtual reality is characterized by immersion in the 3D world, interaction with virtual objects, and involvement in exploring the virtual environment. The feasibility of the virtual reality in education has been debated due to several obstacles such as affordability of VR software and hardware. The psychological effects of virtual reality are also a negative consideration. However, recent technological progress has made VR more viable and promise new learning models and styles for students. These facets of virtual reality have found applications within the primary education sphere in enhancing student learning, increasing engagement, and creating new opportunities for addressing learning preferences.

Gudrun Johanna Klinker is a German computer scientist known for her work on augmented reality.

GRADE is a CERN research programme. The programme was approved by the CERN Research Board in December 2015.

<span class="mw-page-title-main">Pan Hui</span>

Pan Hui is a computer scientist at the University of Helsinki and The Hong Kong University of Science and Technology. He was elected as an International Fellow of the Royal Academy of Engineering (FREng) in 2020, a Fellow of the Institute of Electrical and Electronics Engineers (FIEEE), a Member of the Academia Europaea (MAE), and a Distinguished Scientist of the Association for Computing Machinery (ACM). He has been elected to the endowed professorship Nokia Chair in Data Science.

References

  1. 1 2 3 4 "Merging the real and the virtual in Canterbury". Stuff. 2009-01-31. Archived from the original on 2023-01-23. Retrieved 2023-01-23.
  2. 1 2 3 4 5 6 7 "Mark Billinghurst". Empathic Computing Lab. Archived from the original on 2023-01-23. Retrieved 2023-01-23.
  3. 1 2 3 4 5 6 7 8 9 10 11 "2019 VGTC Awards". ieeevr.org. Archived from the original on 2023-01-23. Retrieved 2023-01-23.
  4. "Mark Billinghurst - The Mathematics Genealogy Project". mathgenealogy.org. Archived from the original on 2023-01-23. Retrieved 2023-01-23.
  5. 1 2 3 "Prof. Mark Billinghurst joined JVRB´s Advisory Board — JVRB - Journal of Virtual Reality and Broadcasting". www.jvrb.org. Archived from the original on 2023-01-23. Retrieved 2023-01-23.
  6. "TBI Interview with Mark Billinghurst of HIT Lab NZ". The Big Idea. 2007-05-30. Archived from the original on 2023-01-23. Retrieved 2023-01-23.
  7. 1 2 3 4 5 6 "Mark Billinghurst". profiles.auckland.ac.nz. Archived from the original on 2023-01-31. Retrieved 2023-01-23.
  8. Putt, Sarah (2020-08-12). "Can AR and VR help save New Zealand tourism?". Computerworld. Archived from the original on 2023-01-23. Retrieved 2023-01-23.
  9. 1 2 "Augmented World Expo | Mark Billinghurst". augmentedworldexpo.com. 2014-03-28. Archived from the original on 28 March 2014. Retrieved 2023-01-23.
  10. 1 2 3 4 "The 2013 Virtual Reality Technical Achievement Award" (PDF). IEEE Computer Society. Archived (PDF) from the original on 2023-01-23. Retrieved 2023-01-23.
  11. 1 2 3 4 5 "Mark Billinghurst Home Page, University of South Australia". people.unisa.edu.au. Archived from the original on 2023-01-23. Retrieved 2023-01-23.
  12. 1 2 "Mormon Scholar named a Fellow in the Royal Society of New Zealand". news-nz.churchofjesuschrist.org. 2013-12-02. Archived from the original on 2023-01-23. Retrieved 2023-01-23.
  13. "2023 Newly Elevated Fellows" (PDF). IEEE.org. Archived (PDF) from the original on 2023-01-28. Retrieved 2023-01-23.