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Math Blaster Mystery: The Great Brain Robbery | |
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Developer(s) | Davidson & Associates |
Publisher(s) | Davidson & Associates (Original) Knowledge Adventure (Remake) |
Producer(s) | Don DeLucia |
Series | Blaster Learning System |
Platform(s) | Windows, Macintosh |
Release | October 5, 1994 |
Genre(s) | Adventure Educational (mathematics) |
Mode(s) | Single-player |
Math Blaster Mystery: The Great Brain Robbery is a product in a line of educational products created by Davidson & Associates that takes place in a different universe from the original Math Blaster. It has no relation to Davidson's earlier Apple II game Math Blaster Mystery . The game was released in North America, Sweden and Spain. The game was remade in 1998 with the title Math Blaster: Pre-Algebra. The game is regarded as a 'Review and Practice' type of software. [1]
In the original game, Dr. Dudley Dabble has stolen the brain of the maths genius Big Brain to win in the great mathematics competition. Rave goes to the mad scientist's mansion to liberate the brain.
In the remake of the game, Dr. Dabble has engineered a brain machine that drains and collects all the mathematics from the population's minds. Rave goes to the mad scientist's mansion three times to disable the machine. [2]
The player has to navigate Rave around Dr. Dabble's mansion solving math puzzles and collecting key items to progress, until Dr. Dabble's lab is reached. The math puzzles consist of multiple choice questions, formulas, arithmetics, estimates, ratios, negative numbers, BODMAS, decimals and algebraic equations. Every math puzzle activity has three different difficulty levels to choose from. By the near end of the game, the player has to win an arcade-style platformer level by throwing goo at Dr. Dabble's critters.
The remake has the same style of gameplay as the original, but with newer graphics, a different mansion layout, additional math puzzles, background and music tracks. There are two game modes: The Explore Mode, which allows the player to freely explore the mansion and focus on specific math topics and the Mystery Mode which requires the player to do all activities and play the game three times to finish it.
Math Blaster Pre-Algebra helps introduce the concept of algebra to users in a creative manner, developing their critical skills required for algebra and advanced mathematics. When a user has difficulty tackling a math problem, the solution is shown step by step to reinforce technique. The entire game teaches a variety of topics in a fun and entertaining way. [3]
Publication | Score |
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Home PC | [4] |
Publication | Award |
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Parents' Choice Foundation | Seal of Approval [4] |
Math Blaster Mystery was given a 4 out of 4 star rating by the Home PC magazine [4] adding that "most games aren't educational AND fun, but Math Blaster Mystery is both". [5] It also received a Seal of Approval from the Parents' Choice Foundation. [4]
The Learning Company (TLC) was an educational software company founded in 1980 in Palo Alto, California and headquartered in Fremont, California. The company produced a grade-based line of learning software, edutainment games, and productivity tools. Its titles included the flagship series Reader Rabbit, for preschoolers through second graders, and The ClueFinders, for more advanced students. The company was also known for publishing licensed educational titles featuring characters such as Arthur, Scooby-Doo, Zoboomafoo, and Caillou.
Davidson & Associates, Inc. was an American developer of educational software based in Torrance, California. The company was founded in 1984 by husband-and-wife Bob and Jan Davidson, the latter of whom led the company as president until January 1997. Specializing in the production of edutainment software, the company was acquired by CUC International in February 1996 and served as the base for CUC's CUC Software division, being made responsible for the sales and distribution of the combined company.
The Blaster Learning System is an educational video game series created by Davidson & Associates and later published by JumpStart after the two companies were acquired and merged by CUC Software. The games primarily focused on mathematics, later expanding into language arts and science, and spawned an animated children’s television series in 1999 called Blaster's Universe.
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Math Rabbit is a 1986 video game spin-off from the Reader Rabbit edutainment series. It was made by The Learning Company for MS-DOS and Apple II series. A Deluxe version was released in 1993 for MS-DOS, Macintosh, and Windows 3.x. In 1997, the game was remade for Windows and Macintosh as Reader Rabbit's Math 1. The final remake for Windows and Macintosh in 1998 is Reader Rabbit's Math Ages 4-6, with a personalized version released in 1999.
Math Blaster! is a 1983 education video game, and the first entry in the "Math Blaster" series within the Blaster Learning System created by Davidson & Associates. The game was developed by former educator Jan Davidson. It would be revised and ported to newer hardware and operating systems, with enhanced versions rebranded as Math Blaster Plus! (1987), followed by New Math Blaster Plus! (1990). A full redesign was done in 1993 as Math Blaster Episode I: In Search of Spot and again in 1996 as Mega Math Blaster.
Math Blaster Jr. is a 1996 educational video game in the Blaster Learning System series aimed at teaching mathematics to children in ages 4–8. The game was rebranded as Math Blaster: Ages 4-6 in 1997.
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Math Blaster Mystery is a 1989 educational video game developed by Davidson & Associates for Apple II, Apple IIGS, and Macintosh computers. It followed Math Blaster! and Alge-Blaster! as the third title within the Blaster Learning System franchise.