Mattie Brice

Last updated
Mattie Brice
OccupationVideo game critic and director
LanguageEnglish
Nationality American
Alma materFlorida Atlantic University,
New York University
Notable worksMainichi (2012)
Notable awards Writers Guild of America Video Game Writing Award nomination Official Selection Award for Mainichi in 2013

Mattie Brice is an independent video game designer, critic, educator, and industry activist. Her games and writing focus on diversity initiatives in the games industry, discussing the perspective of marginalized minority voices to publications like Paste , Kotaku , and The Border House. Her games are freeware and do not require programming to create.

Contents

Life

She graduated from Florida Atlantic University, with a Bachelor of Arts in English Literature, Creative Writing, Gender and Sexuality Studies and from New York University with a Masters of Arts. Her background is in media, teaching, and social justice advocacy.

Her game, Mainichi, role plays the day-to-day life of a transgender person. [1] [2] [3] It was exhibited at XYZ: Alternative Voices in Game Design in Museum of Design Atlanta, the first-ever exhibition that highlights the work of women as game designers and artists. [4] It was also exhibited at Indiecade 2013. [5] Her game helps create a notable presence for LGBT+ individuals in video games. [6] Mattie also consults and speaks at gaming-related conferences like the Game Developers Conference, IndieCade, and the Queerness and Games Conference at the Berkeley Center for New Media. She was a consultant for Spirit AI software. [7]

In 2013, she was on a panel about diversity in games at IGDA Summit [8] and GDC. [9] In 2014, she was appointed as one of a hundred judges at the Independent Games Festival. [10] In 2017, she was associate director of IndieCade. [11]

She teaches gaming-related courses at different universities such as New York University [12] and the School of Visual Arts in New York City. [13]

Works

Games
TitleYear released
Mainichi2012
DESTROY ALL MEN2013
Blink2013
EAT2013
Mission2013
empathy machine2016

Publications and Contributions

She is the author of the chapter "Play and Be Real About It: What Games Could Learn From Kink" in the book Queer Game Studies. [14]

She was an interviewee for the chapter "Radical Play Through Vulnerability" in the book Queer Games Avant-Garde, [15] and she was an interviewee for a chapter in Queer and Trans Artists of Color: Volume Two. [16]

Further reading

Related Research Articles

<span class="mw-page-title-main">Game Developers Conference</span> Annual video game developer conference

The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tutorials, lectures, and roundtables by industry professionals on game-related topics covering programming, design, audio, production, business and management, and visual arts.

<span class="mw-page-title-main">Brenda Romero</span> American video game designer and developer

Brenda Louise Romero, previously known as Brenda Brathwaite, is an American game designer and developer in the video game industry. She was born in Ogdensburg, New York and is a graduate of Clarkson University. Romero is best known for her work on the Wizardry series of role-playing video games and, more recently, the non-digital series The Mechanic is the Message. She has worked in game development since 1981 and has credits on 49 game titles.

<span class="mw-page-title-main">Tracy Fullerton</span> American game designer, educator and writer

Tracy Fullerton is an American game designer, educator and writer, best known for Walden, a game (2017). She is a Professor in the USC Interactive Media & Games Division of the USC School of Cinematic Arts and Director of the Game Innovation Lab at USC.

<span class="mw-page-title-main">Jonatan Söderström</span> Swedish video game designer

Jonatan Söderström, also known as Cactus, is a Swedish video game developer noted for his unusual and innovative games. He is best known as the co-designer and programmer of Hotline Miami (2012) and Hotline Miami 2: Wrong Number (2015), but had prior to those games developed over 40 small freeware games, many of which were reviewed and lauded even in the mainstream video game press. His game Clean Asia! was nominated for both Excellence In Visual Arts and Excellence in Audio at the Independent Games Festival in 2008. In 2010, he won the IGF's Nuovo Award, which honours unconventional game development, for his puzzler Tuning.

<span class="mw-page-title-main">IndieCade</span> Independent game festival

IndieCade is an international juried festival of independent games. Game types include video games, live-action games, and tabletop games. Independent game developers are selected to demo, screen, and promote their work at the annual IndieCade festival and showcase events. IndieCade also includes a conference track featuring classes, panels, workshops, and keynotes. Since 2020, the annual festival has taken place online under the name IndieCade Anywhere & Everywhere.

<span class="mw-page-title-main">Daniel Benmergui</span>

Daniel Benmergui is an independent game designer from Buenos Aires, Argentina known for the creation of art games such as Today I Die, I Wish I Were the Moon, and Storyteller.

<span class="mw-page-title-main">Anna Anthropy</span> American video game designer

Anna Anthropy is an American video game designer, role-playing game designer, and interactive fiction author whose works include Mighty Jill Off and Dys4ia. She is the game designer in residence at the DePaul University College of Computing and Digital Media.

<span class="mw-page-title-main">Robin Hunicke</span> American video game designer and producer (born 1973)

Robin Hunicke is an American video game designer and producer. She is a professor of game design at UC Santa Cruz and the co-founder of Funomena.

Naoto Shirogane is a fictional character in the role-playing game Persona 4. The character is an androgynous young woman who moves to Inaba in order to aid the police in investigating the ongoing serial-murder case. In an attempt to solve the murder case, Naoto uses herself as bait by appearing on TV and allowing herself to be kidnapped by the culprit. After facing her hidden feelings in the form of a "Shadow", Naoto obtains the power of a "Persona" which allows her to become a playable character alongside the rest of the cast. Naoto also can develop a bond with the protagonist though the whether or not it is intimate depends on the player's choices. The character has also appeared in the animated adaptations of Persona 4 as well as other spin-off games which use different genre rather than role-playing games.

<span class="mw-page-title-main">Terry Cavanagh (developer)</span> Irish-born UK-based game designer

Terry Cavanagh is an Irish video game designer based in London, England. He has created over two dozen games, most notably VVVVVV, Super Hexagon, and Dicey Dungeons.

<span class="mw-page-title-main">Richard Ludlow</span> Musical artist

Richard Ludlow is an American video game audio director, sound designer, music producer, and voice director, best known for his work on Disney Infinity, King's Quest, Ring of Elysium and Arena of Valor. He is the founder and co-owner of Hexany Audio. Ludlow was named on the Forbes 30 Under 30 list of 2019 under the Games category.

Straightwashing is portraying LGB or otherwise queer characters in fiction as heterosexual (straight), making LGB people appear heterosexual, or altering information about historical figures to make their representation comply with heteronormativity.

Celia Pearce is an American game designer currently teaching at Northeastern University as a full professor. She is a co-founder and current Festival Chair of IndieCade, an international festival of independent games. She is currently a professor at Northeastern University and occasionally talks and shows games at art and game events such as Different Games and Incubate Arcade.

Adrienne Shaw is an American game studies scholar and Associate Professor at Temple University in the Klein College of Media and Communication. She is known for her work on queer theory and LGBTQ representation in video games. She is the author of Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture, the co-editor of Queer Game Studies, and the founder of the LGBTQ Video Games Archive.

<span class="mw-page-title-main">Erica Anderson</span> Fictional character

Erica Anderson is a fictional character in the 2011 video game Catherine. She is a transgender woman, and her portrayal was considered controversial by Western audiences. She is a confidant to the protagonist, Vincent Brooks, working for the Stray Sheep bar, who, like her, suffers from potentially fatal nightmares. She is portrayed by Erin Fitzgerald in English and Junko Minagawa in Japanese.

Whitney "Strix" Beltrán is a narrative designer and Project Narrative Director at Hidden Path Entertainment. Her writing and design career includes the indie game Bluebeard's Bride. She also founded the advocacy initiative Gaming as Other to promote inclusivity in the gaming community.

Avery Alder is a Canadian tabletop role-playing game designer. She designs games with themes of LGBTQ self-discovery, community building, and post-apocalyptic survival. Alder invented the Belonging Outside Belonging system, which became a template for future designers' games. Her work is a topic of scholarship in the history of game design.

Bo Ruberg is an American game studies scholar and professor at the University of California, Irvine in the department of Film and Media Studies. They are known for their work on queer theory and video games. They are the author of Video Games Have Always Been Queer, The Queer Games Avant-Garde, and Sex Dolls at Sea: Imagined Histories of Sexual Technologies, as well as the editor of Queer Game Studies. From 2023 to 2027, they are the co-editor-in-chief, with Liz Elcessor, of the Journal of Cinema and Media Studies. They are also one of the co-founders of the Queerness in Games Conference.

<i>Cobra Club</i> 2015 video game

Cobra Club is a 2015 video game by independent developer Robert Yang. Players navigate a fictitious mobile application as a nude character standing before a mirror to take and send dick pics as customisable photos of their character's penis. These images, shared initially with other automated users of the platform, are revealed at the end of the game to have been uploaded without the player's awareness to an online page on blogging website Tumblr. Inspired by critiques of mass surveillance and the privacy issues of dating apps, Yang developed Cobra Club to provide players with a "safer space" to simulate taking dick pics and make the player aware of the data and privacy implications of those practices in real life.

References

  1. Rusch, D.C. (2017). Making Deep Games: Designing Games with Meaning and Purpose. CRC Press. p. 120. ISBN   978-1-317-60771-7 . Retrieved 2017-12-14.
  2. Paul, C. (2016). A Companion to Digital Art. Blackwell Companions to Art History. Wiley. p. 450. ISBN   978-1-118-47518-8 . Retrieved 2017-12-14.
  3. "Videojuegos 'queer': expresiones videolúdicas del colectivo LGTB+". www.elsaltodiario.com. Retrieved 2017-12-14.
  4. "XYZ: Alternative Voices in Game Design". Museum of Design Atlanta. Archived from the original on 2014-03-03. Retrieved 2014-03-30.
  5. "IndieCade 2013 Festival Games Digital Selects". IndieCade. Retrieved 2014-03-30.
  6. Ruberg, Bonnie (2019-05-29). "The Precarious Labor of Queer Indie Game-making: Who Benefits from Making Video Games "Better"?". Television & New Media. 20 (8): 778–788. doi:10.1177/1527476419851090. S2CID   189966110.
  7. "This Robot Prevents Mean Gamers From Bullying Each Other". Vocativ. 2017-05-18. Retrieved 2017-12-14.
  8. Lien, Tracey (2013-08-02). "Why racial diversity and authenticity in games benefit players". Polygon. Retrieved 2017-12-14.
  9. "Women bring down the house at GDC | GamesBeat". venturebeat.com. 28 March 2013. Retrieved 2017-12-14.
  10. Marcotte, Amanda (2014-11-10). "Has Gamergate Finally Burned Itself Out?". Slate. ISSN   1091-2339 . Retrieved 2017-12-14.
  11. Ohanesian, Liz (2017-10-02). "Young Creatives Are Using Games to Take on Issues Like Racism and the Refugee Crisis". L.A. Weekly. Retrieved 2017-12-14.
  12. "Mattie Brice". NYU | Game Center. Retrieved 2020-12-17.
  13. "Mattie Brice – DSI / Social Design". dsi.sva.edu. Retrieved 2020-12-17.
  14. Queer Game Studies. Ruberg, Bonnie, 1985-, Shaw, Adrienne, 1983-. Minneapolis. ISBN   978-1-4529-5462-2. OCLC   962025869.{{cite book}}: CS1 maint: others (link)
  15. Ruberg, Bonnie, 1985- (20 March 2020). The Queer Games Avant-Garde : How LGBTQ Game Makers are Reimagining the Medium of Video Games. Durham. ISBN   978-1-4780-0730-2. OCLC   1128886988.{{cite book}}: CS1 maint: location missing publisher (link) CS1 maint: multiple names: authors list (link) CS1 maint: numeric names: authors list (link)
  16. King, Nia; Rose, Elena (2016). Queer and Trans Artists of Color: Volume Two. Biyuti Publishing. ISBN   978-1-988139-00-5. OCLC   965830537.