Mattie Brice | |
---|---|
Occupation | Video game critic and director |
Language | English |
Nationality | American |
Alma mater | Florida Atlantic University, New York University |
Notable works | Mainichi (2012) |
Notable awards | Writers Guild of America Video Game Writing Award nomination Official Selection Award for Mainichi in 2013 |
Mattie Brice is an independent video game designer, critic, educator, and industry activist. Her games and writing focus on diversity initiatives in the games industry, discussing the perspective of marginalized minority voices to publications like Paste , Kotaku , and The Border House. Her games are freeware and do not require programming to create.
She graduated from Florida Atlantic University, with a Bachelor of Arts in English Literature, Creative Writing, Gender and Sexuality Studies and from New York University with a Masters of Arts. Her background is in media, teaching, and social justice advocacy.
Her game, Mainichi, role plays the day-to-day life of a transgender person. [1] [2] [3] It was exhibited at XYZ: Alternative Voices in Game Design in Museum of Design Atlanta, the first-ever exhibition that highlights the work of women as game designers and artists. [4] It was also exhibited at Indiecade 2013. [5] Her game helps create a notable presence for LGBT+ individuals in video games. [6] Mattie also consults and speaks at gaming-related conferences like the Game Developers Conference, IndieCade, and the Queerness and Games Conference at the Berkeley Center for New Media. She was a consultant for Spirit AI software. [7]
In 2013, she was on a panel about diversity in games at IGDA Summit [8] and GDC. [9] In 2014, she was appointed as one of a hundred judges at the Independent Games Festival. [10] In 2017, she was associate director of IndieCade. [11]
She has taught gaming-related courses at different universities such as New York University [12] and the School of Visual Arts in New York City. [13] Brice is currently a principal faculty member at the University of California, Santa Cruz school of Art & Design: Games and Playable Media. [14]
Title | Year released |
---|---|
Mainichi | 2012 |
DESTROY ALL MEN | 2013 |
Blink | 2013 |
EAT | 2013 |
Mission | 2013 |
empathy machine | 2016 |
She is the author of the chapter "Play and Be Real About It: What Games Could Learn From Kink" in the book Queer Game Studies. [15]
She was an interviewee for the chapter "Radical Play Through Vulnerability" in the book Queer Games Avant-Garde, [16] and she was an interviewee for a chapter in Queer and Trans Artists of Color: Volume Two. [17]
Game studies, also known as ludology, is the study of games, the act of playing them, and the players and cultures surrounding them. It is a field of cultural studies that deals with all types of games throughout history. This field of research utilizes the tactics of, at least, folkloristics and cultural heritage, sociology and psychology, while examining aspects of the design of the game, the players in the game, and the role the game plays in its society or culture. Game studies is oftentimes confused with the study of video games, but this is only one area of focus; in reality game studies encompasses all types of gaming, including sports, board games, etc.
Eric Zimmerman is an American game designer and the co-founder and CEO of Gamelab, a computer game development company based in Manhattan. GameLab is known for the game Diner Dash. Each year Zimmerman hosts the Game Design Challenge at the Game Developers Conference. He is also the co-author of four books including Rules of Play with Katie Salen, which was published in November 2004. Eric Zimmerman has written at least 24 essays and whitepapers since 1996, mostly pertaining to game development from an academic standpoint. He's currently a founding faculty at the NYU Game Center.
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Brenda Louise Romero, previously known as Brenda Brathwaite, is John Romero's wife and an American game designer and developer in the video game industry. She was born in Ogdensburg, New York and is a graduate of Clarkson University. Romero is best known for her work on the Wizardry series of role-playing video games and, more recently, the non-digital series The Mechanic is the Message. She has worked in game development since 1981 and has credits on 49 game titles.
Tracy Fullerton is an American game designer, educator and writer, best known for Walden, a game (2017). She is a Professor in the USC Interactive Media & Games Division of the USC School of Cinematic Arts and Director of the Game Innovation Lab at USC.
Jonatan Söderström, also known as Cactus, is a Swedish video game developer. He is best known as the co-designer and programmer of Hotline Miami (2012) and Hotline Miami 2: Wrong Number (2015), but had prior to those games developed over 40 small freeware games, many of which were positively received. His game Clean Asia! was nominated for both Excellence In Visual Arts and Excellence in Audio at the Independent Games Festival in 2008. In 2010, he won the IGF's Nuovo Award, which honours unconventional game development, for his puzzler Tuning.
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Daniel Benmergui is an independent game designer from Buenos Aires, Argentina known for the creation of art games such as Today I Die, I Wish I Were the Moon, and Storyteller.
Anna Anthropy is an American video game designer, role-playing game designer, and interactive fiction author whose works include Mighty Jill Off and Dys4ia. She is the game designer in residence at the DePaul University College of Computing and Digital Media.
Robin Hunicke is an American video game designer and producer. She is a professor of game design at UC Santa Cruz and the co-founder of Funomena.
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merritt k, formerly Merritt Kopas, is a Canadian writer, editor, and video game designer.
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Adrienne Shaw is an American game studies scholar and Associate Professor at Temple University in the Klein College of Media and Communication. She is known for her work on queer theory and LGBTQ representation in video games. She is the author of Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture, the co-editor of Queer Game Studies, and the founder of the LGBTQ Video Games Archive.
Avery Alder is a Canadian tabletop role-playing game designer. She designs games with themes of LGBTQ self-discovery, community building, and post-apocalyptic survival. In collaboration with Benjamin Rosenbaum, Alder invented the Belonging Outside Belonging system, which became a template for future designers' games. Her work is a topic of scholarship in the history of game design.
Bonnie Ruberg is an American game studies scholar and professor at the University of California, Irvine in the department of Film and Media Studies. They are known for their work on queer theory and video games. They are the author of Video Games Have Always Been Queer, The Queer Games Avant-Garde, and Sex Dolls at Sea: Imagined Histories of Sexual Technologies, as well as the editor of Queer Game Studies. From 2023 to 2027, they are the co-editor-in-chief, with Liz Elcessor, of the Journal of Cinema and Media Studies. They are also one of the co-founders of the Queerness in Games Conference.
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