Megabonk

Last updated
Megabonk
Megabonk cover art.jpg
Developer vedinad
Publisher vedinad
Engine Unity
Platforms Linux
Windows
ReleaseSeptember 18, 2025
Genres Roguelike
Survival game
Mode Single-player

Megabonk is a 2025 roguelike survival game developed and published by solo developer vedinad. Described as a 3D "survivors-like" game inspired by titles such as Vampire Survivors , it features procedurally generated maps, automatic combat against hordes of enemies, and character progression through randomized upgrades. The game was released for Microsoft Windows and Linux on Steam on September 18, 2025.

Contents

Gameplay

Megabonk is a third-person roguelike survival game in which players navigate procedurally generated 3D maps with verticality, fighting waves of enemies and bosses while automatically attacking. Experience gems collected from defeated enemies allow players to level up and select from random upgrade offers, enabling synergistic builds. Movement mechanics include sliding, jumping, and speed boosts for enhanced mobility and combat depth. [1] The game offers 20 unlockable characters with unique abilities, over 70 items, and 240 quests. Meta-progression is achieved through "Silver" currency earned via challenges to permanently unlock content.

Development

Megabonk was developed single-handedly by vedinad using the Unity engine over one year, launching on September 18, 2025, despite advice to delay release. [2] A demo was available prior to launch.

Reception

Megabonk received "very positive" reviews on Steam. [3] On Metacritic, it holds a user score of 8.3/10 based on 61 ratings, though no Metascore is available due to insufficient critic reviews. [4]

Critics praised the game's addictive gameplay loop, innovative 3D perspective with vertical movement, satisfying build-crafting, and high replayability, often comparing it favorably to Vampire Survivors. [1] [5] GamesHub awarded it 4/5, lauding the refreshing 3D take and overpowered builds while criticizing repetitive challenges, difficulty spikes, and "memey" humor. [6] Lords of Gaming scored it 8.5/10, highlighting its tension, soundtrack, and character variety. [7]

Commercially, Megabonk was a major success, selling over one million copies in two weeks and peaking at 117,336 concurrent players according to SteamDB. [8] [9] It was recommended by Palworld developer John 'Bucky' Buckley as an example of a fun game to play. [10]

Megabonk was nominated for "Best Debut Indie Game" at The Game Awards 2025, but vedinad withdrew, believing the game did not qualify, stating that he has "made games in the past under different studio names". [11] [12]

References

  1. 1 2 Alston, Harry (2025-10-03). "Megabonk Just Cemented Itself As One Of My Favourite Games Of The Year". TheGamer. Retrieved 2025-10-30.
  2. "Megabonk is a mega success selling 1 million in 2 weeks, after being repeatedly told to delay it". GamingOnLinux. 2025-10-07. Retrieved 2025-10-30.
  3. Stewart, Marcus (18 September 2025). "Megabonk Developer Withdraws From The Game Awards". Game Informer. Retrieved 21 November 2025.
  4. "Megabonk Reviews". Metacritic. Retrieved 2025-10-30.
  5. "Megabonk Review: it's mega tough and mega grindy, but it's also mega good". Rogueliker. 2025-10-02. Retrieved 2025-10-30.
  6. Joel. "Megabonk Review: Meme Gags Dampen Excellence". GamesHub. Retrieved 2025-10-30.
  7. "Megabonk Review: A Bonk-tastic 3D Bullet Heaven". Lords of Gaming. 2025-10-30. Retrieved 2025-10-30.
  8. McCrae, Scott (3 October 2025). "Out-of-nowhere roguelike hit Megabonk has sold 1 million copies in 2 weeks, solo creator says "I'll be eating spaghetti with EXTRA sauce tonight"". GamesRadar+. Retrieved 21 November 2025.
  9. McCrae, Scott (6 October 2025). "Indie roguelike breakout Megabonk hit a new player record over the weekend, charting higher than Call of Duty, Borderlands 4 and Marvel Rivals". GamesRadar+. Retrieved 21 November 2025.
  10. "Palworld dev advises players to stop defending games online and play them instead: "Pop open Megabonk or something and just have fun"". GamesRadar+. Retrieved 2025-10-30.
  11. Blake, Vikki (19 November 2025). "Megabonk withdraws from The Game Awards: "It's an honour but I don't think it qualifies for Debut Indie Game"". GamesIndustry.biz. Retrieved 21 November 2025.
  12. McWhertor, Michael (2025-11-18). "Megabonk dev withdraws his game from The Game Awards". Polygon. Retrieved 2025-11-21.