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Military incompetence refers to incompetencies and failures of military organisations, whether through incompetent individuals or through a flawed institutional culture.
The effects of isolated cases of personal incompetence can be disproportionately significant in military organisations. Strict hierarchies of command provide the opportunity for a single decision to direct the work of thousands, whilst an institutional culture devoted to following orders without debate can help ensure that a bad or miscommunicated decision is implemented without being challenged or corrected.
However, the most common cases of "military incompetence" can be attributable to a flawed organisational culture. Perhaps the most marked of these is a conservative and traditionalist attitude, where innovative ideas or new technology are discarded or left untested. A tendency to believe that a problem can be solved by applying an earlier (failed) solution "better", be that with more men, more firepower, or simply more zeal, is common. A strict hierarchical system often discourages the devolution of power to junior commanders, and can encourage micromanagement by senior officers.
The nature of warfare provides several factors which exacerbate these effects; the fog of war means that information about the enemy forces is often limited or inaccurate, making it easy for the intelligence process to interpret the information to agree with existing assumptions, or to fit it to their own preconceptions and expectations. Communications tend to deteriorate in battlefield situations, with the flow of information between commanders and combat units being disrupted, making it difficult to react to changes in the situation as they develop.
After operations have ceased, military organisations often fail to learn effectively from experience. In victory, whatever methods have been used—no matter how inefficient—appear to have been vindicated (see victory disease), whilst in defeat there is a tendency to select scapegoats and to avoid looking in detail at the broader reasons for failure.
A hierarchical organization is an organizational structure where every entity in the organization, except one, is subordinate to a single other entity. This arrangement is a form of a hierarchy. In an organization, the hierarchy usually consists of a singular/group of power at the top with subsequent levels of power beneath them. This is the dominant mode of organization among large organizations; most corporations, governments, criminal enterprises, and organized religions are hierarchical organizations with different levels of management, power or authority. For example, the broad, top-level overview of the general organization of the Catholic Church consists of the Pope, then the Cardinals, then the Archbishops, and so on.
The Peter principle is a concept in management developed by Laurence J. Peter, which observes that people in a hierarchy tend to rise to "a level of respective incompetence": employees are promoted based on their success in previous jobs until they reach a level at which they are no longer competent, as skills in one job do not necessarily translate to another.
group-level phenomena]].
An organization, or organisation, is an entity—such as a company, an institution, or an association—comprising one or more people and having a particular purpose.
Leadership, both as a research area and as a practical skill, encompasses the ability of an individual, group or organization to "lead", influence or guide other individuals, teams, or entire organizations. The word "leadership" often gets viewed as a contested term. Specialist literature debates various viewpoints on the concept, sometimes contrasting Eastern and Western approaches to leadership, and also North American versus European approaches.
In psychology, decision-making is regarded as the cognitive process resulting in the selection of a belief or a course of action among several possible alternative options. It could be either rational or irrational. Decision-making process is a reasoning process based on assumptions of values, preferences and beliefs of the decision-maker. Every decision-making process produces a final choice, which may or may not prompt action.
Political psychology is an interdisciplinary academic field, dedicated to understanding politics, politicians and political behavior from a psychological perspective, and psychological processes using socio-political perspectives. The relationship between politics and psychology is considered bidirectional, with psychology being used as a lens for understanding politics and politics being used as a lens for understanding psychology. As an interdisciplinary field, political psychology borrows from a wide range of other disciplines, including: anthropology, sociology, international relations, economics, philosophy, media, journalism and history.
The Dunning–Kruger effect is the cognitive bias whereby people with low ability at a task overestimate their ability. Some researchers also include in their definition the opposite effect for high performers: their tendency to underestimate their skills. The Dunning–Kruger effect is usually measured by comparing self-assessment with objective performance. For example, the participants in a study may be asked to complete a quiz and then estimate how well they did. This subjective assessment is then compared to how well they actually did. This can happen either in relative or in absolute terms, i.e., in comparison to one's peer group as the percentage of peers outperformed or in comparison to objective standards as the number of questions answered correctly. The Dunning–Kruger effect appears in both cases but is more pronounced in relative terms: the bottom quartile of performers tend to see themselves as being part of the top two quartiles. The initial study was done by David Dunning and Justin Kruger. It focuses on logical reasoning, grammar, and social skills. Since then, various other studies have been conducted across a wide range of tasks. These include skills from fields such as business, politics, medicine, driving, aviation, spatial memory, exams in school, and literacy.
A toxic leader is a person who has responsibility for a group of people or an organization, and who abuses the leader–follower relationship by leaving the group or organization in a worse condition than it was in when he or she first interacted with them. The phrase dates back at least to 1972. Marcia Lynn Whicker popularized the label "toxic leader" in 1996; it has become linked with a number of dysfunctional leadership styles. The leadership style of toxic leaders is both personally self-destructive and ultimately corporately harmful - as they subvert and destroy organizational structures.
Attribution is a term used in psychology which deals with how individuals perceive the causes of everyday experience, as being either external or internal. Models to explain this process are called attribution theory. Psychological research into attribution began with the work of Fritz Heider in the early 20th century, and the theory was further advanced by Harold Kelley and Bernard Weiner. Heider first introduced the concept of perceived 'locus of causality' to define the perception of one's environment. For instance, an experience may be perceived as being caused by factors outside the person's control (external) or it may be perceived as the person's own doing (internal). These initial perceptions are called attributions. Psychologists use these attributions to better understand an individual's motivation and competence. The theory is of particular interest to employers who use it to increase worker motivation, goal orientation, and productivity.
Military simulations, also known informally as war games, are simulations in which theories of warfare can be tested and refined without the need for actual hostilities. Military simulations are seen as a useful way to develop tactical, strategical and doctrinal solutions, but critics argue that the conclusions drawn from such models are inherently flawed, due to the approximate nature of the models used. Many professional analysts object to the term wargames as this is generally taken to be referring to the civilian hobby, thus the preference for the term simulation.
Incompetence is the inability to perform; lack of competence; ineptitude.
Group decision-making is a situation faced when individuals collectively make a choice from the alternatives before them. The decision is then no longer attributable to any single individual who is a member of the group. This is because all the individuals and social group processes such as social influence contribute to the outcome. The decisions made by groups are often different from those made by individuals. In workplace settings, collaborative decision-making is one of the most successful models to generate buy-in from other stakeholders, build consensus, and encourage creativity. According to the idea of synergy, decisions made collectively also tend to be more effective than decisions made by a single individual. In this vein, certain collaborative arrangements have the potential to generate better net performance outcomes than individuals acting on their own. Under normal everyday conditions, collaborative or group decision-making would often be preferred and would generate more benefits than individual decision-making when there is the time for proper deliberation, discussion, and dialogue. This can be achieved through the use of committee, teams, groups, partnerships, or other collaborative social processes.
Groupthink is a psychological phenomenon that occurs within a group of people in which the desire for harmony or conformity in the group results in an irrational or dysfunctional decision-making outcome. Cohesiveness, or the desire for cohesiveness, in a group may produce a tendency among its members to agree at all costs. This causes the group to minimize conflict and reach a consensus decision without critical evaluation.
Cognitive bias mitigation is the prevention and reduction of the negative effects of cognitive biases – unconscious, automatic influences on human judgment and decision making that reliably produce reasoning errors.
Human factors are the physical or cognitive properties of individuals, or social behavior which is specific to humans, and influence functioning of technological systems as well as human-environment equilibria. The safety of underwater diving operations can be improved by reducing the frequency of human error and the consequences when it does occur. Human error can be defined as an individual's deviation from acceptable or desirable practice which culminates in undesirable or unexpected results.
Dive safety is primarily a function of four factors: the environment, equipment, individual diver performance and dive team performance. The water is a harsh and alien environment which can impose severe physical and psychological stress on a diver. The remaining factors must be controlled and coordinated so the diver can overcome the stresses imposed by the underwater environment and work safely. Diving equipment is crucial because it provides life support to the diver, but the majority of dive accidents are caused by individual diver panic and an associated degradation of the individual diver's performance. - M.A. Blumenberg, 1996
Automation bias is the propensity for humans to favor suggestions from automated decision-making systems and to ignore contradictory information made without automation, even if it is correct. Automation bias stems from the social psychology literature that found a bias in human-human interaction that showed that people assign more positive evaluations to decisions made by humans than to a neutral object. The same type of positivity bias has been found for human-automation interaction, where the automated decisions are rated more positively than neutral. This has become a growing problem for decision making as intensive care units, nuclear power plants, and aircraft cockpits have increasingly integrated computerized system monitors and decision aids to mostly factor out possible human error. Errors of automation bias tend to occur when decision-making is dependent on computers or other automated aids and the human is in an observatory role but able to make decisions. Examples of automation bias range from urgent matters like flying a plane on automatic pilot to such mundane matters as the use of spell-checking programs.
Authority bias is the tendency to attribute greater accuracy to the opinion of an authority figure and be more influenced by that opinion. An individual is more influenced by the opinion of this authority figure, believing their views to be more credible, and hence place greater emphasis on the authority figure’s viewpoint and are more likely to obey them. This concept is considered one of the so-called social cognitive biases or collective cognitive biases.
On The Psychology of Military Incompetence is a work by Norman F. Dixon, first published in 1976, which applies insights from psychology to military history. After case studies of military and naval disasters from the preceding 120 years, mostly British, it offers in readable, not technical, style an analysis of the personality of the unsuccessful leader. Its conclusions are equally applicable to other less deadly forms of human organisation.